[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map144_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m144.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = PACIFIC
MONTH=8
DECLIN = -23
PRESSURE    = 760
TEMPERATURE =  25

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_1-44.static
[text]
texts_1-44.txt

[WOOD]
Wood0 = NGNB/wood0.tga
Wood1 = NGNB/NGNBwood3a.tga
Wood2 = NGNB/NGNBwood32a.tga
Wood3 = NGNB/NGNBwood22a.tga
Wood4 = NGNB/jungleTOP.tga
WoodMask2  = NGNB/NGNB_JForestMask.tga
WoodMask3  = NGNB/NGNB_JForestMask2.tga
WoodMiniMasks = NGNB/NGNB_mini.tga
SideWood = NGNB/NGNB_ForestSide.tga

[APPENDIX]
  HighClouds  = MTO_Clouds256.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga 
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = water/Animated/WaterNoise00.tga
  ForestNoise = forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga
  Tree0 = NGNB/NGNB_Bush.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.140 0.185 0.268
\\WaterColorNV  = 0.165 0.264 0.233

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/NGNBroad
Highway  = land/summer/Highway

[FIELDS]

LowLand0 = NGNB/LL0.tga,-2
;0 g11
LowLand1 = NGNB/LL1.tga,-2
;1 g9
LowLand2 = NGNB/LL2.tga,-2
;2 g10
LowLand3 = NGNB/NGNB_fields_simCity.tga
; 

MidLand0 = NGNB/MD0.tga,-2
;3 g4
MidLand1 = NGNB/MD1.tga
;4 w3
MidLand2 = NGNB/MD2.tga
;5 w4
MidLand3 = NGNB/MD3.tga
;6 <- 7 w5

Mount0   = NGNB/MT0.tga
;8 <- 9 w8
Mount1   = NGNB/MT1.tga
;10 w7
Mount2   = NGNB/MT2.tga
;11->12 wau1a
Mount3   = NGNB/MT3.tga
;13 ->14 w6 

Country0 = NGNB/CN0.tga
;15 <- 16 ha_grass
Country1 = NGNB/CN1.tga
;17 18 sepik_grass
Country2 = NGNB/CN2.tga
;19 nubia
Country3 = NGNB/CN3.tga
;20 -> 21 NGNB_Kiri

City0    = NGNB/Copra13.tga
;22 <- 23
City1    = NGNB/Copra10.tga
;24
City2    = NGNB/NGNB_vulc.tga,4
;25 <-26
City3    = land/summer/grnd/fields_sand3.tga
;27

AirField0 = NGNB/AF0.tga
;28 ->29 s2
AirField1 = NGNB/AF1.tga
;30 s3
AirField2 = NGNB/AF2.tga
;31-> 32 s4
AirField3 = NGNB/AF3.tga
;33 forest1

Wood0    = NGNB/forest.tga
Wood1    = NGNB/forest.tga
wood2    = NGNB/woodFar.tga
Wood3    = NGNB/woodFar.tga

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = NGNB/NGNB_reef.tga,-2
Water3   = NGNB/MD0.tga
;45 coastal sea

