[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F_S.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]
ed_m03.tga
ed_m02.tga
ed_m01.tga

[WORLDPOS]
CAMOUFLAGE = winter
MONTH=11
DECLIN = 54
PRESSURE    = 745
TEMPERATURE =  1

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
Wood0  = Italy_DF/forest/summer/itawood0.tga
Wood1  = Italy_DF/forest/summer/itawood1.tga
Wood2  = Italy_DF/forest/summer/itawood2.tga
Wood3  = Italy_DF/forest/summer/itawood3.tga
Wood4  = Italy_DF/forest/summer/itawood4.tga

WoodMask2  = forest/summer/forestMask.tga
WoodMask3  = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds  = Clouds259.tga
  HighCloudsNoise  = CloudsNoise.tga
  Moon = Moon\Moon0000.tga 
//  CloudsMap  = CloudMap4x4km.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/winter/ListForestNoise.tga
  BeachFoam  = water/Foam.tga
  BeachSurf  = water/BeachSurf.tga
  BeachLand  = water/RiverLand.tga
  Tree0 = Trees\AlteredBush8aw.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga
WaterColorATI = 0.180 0.210 0.210
WaterColorNV  = 0.200 0.240 0.240

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/winter/Ra_StalW/snow2.tga,2
LowLand1 = land/winter/Ra_StalW/stalw_fields.tga
LowLand2 = land/winter/Ra_StalW/Ra_redko_Kyu_centre_ville.tga,2 
LowLand3 = land/winter/Ra_StalW/snowgulch.tga,2

MidLand0 = land/winter/Ra_StalW/snow2.tga,2
MidLand1 = land/winter/Ra_StalW/Mbug_sk_fields_midland1_Hiver01.tga
MidLand2 = land/winter/Ra_StalW/snow2.tga,4
MidLand3 = land/winter/Ra_StalW/snowTrk1.tga,2

Mount0 = land/winter/Ra_StalW/Mbug_sk_fields_mount0_Hiver.tga,2
Mount1 = land/winter/Ra_StalW/stalw_fields.tga,2
Mount2   = land/winter/Ra_StalW/snowgulch2.tga,2
Mount3   = 
//Mount3   = land/winter/Ra_StalW/stalw_fields.tga,2

Country0 = land/winter/Ra_StalW/RMbug_bigcountry_hiver.tga
Country1 = 
Country2 = land/winter/Ra_StalW/RMbug_sk_fields_mount4_Hiver.tga
Country3 = land/winter/Ra_StalW/snowTrk2.tga,2

City0 = land/winter/Ra_StalW/stalw_fields.tga
City1 = land/winter/Ra_StalW/lond.tga,4
City2 = land/winter/Ra_StalW/city4.tga,2
City3 = land/winter/Ra_StalW/railyard.tga,2

AirField0= land/winter/Ra_StalW/snow1.tga,4
AirField1= land/winter/Ra_StalW/snow1.tga,2
AirField2= land/winter/Ra_StalW/citycrat2.tga,2
AirField3= land/winter/Ra_StalW/citycrat3.tga,4

Wood0 = land/winter/Ra_StalW/snow2.tga,4
Wood1 =
Wood2 = land/winter/Ra_StalW/Mbug_sk_ForestFar_Hiver.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/Ra_StalW/Snow1.tga,2
Water3 = land/winter/Ra_StalW/Snow1.tga,2


