Class_name = "CVehicleTurret" |
= |
Class_name = "CVehicleTurret" |
object_name = "VehicleTurret" |
|
object_name = "VehicleTurret" |
// Зенитная пушка Flak 38 |
|
// Зенитная пушка Flak 38 |
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg" |
|
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg" |
|
|
|
[attach=0] |
|
[attach=0] |
position= 0.0, 0.0, 0 |
|
position= 0.0, 0.0, 0 |
object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt" |
[end] |
|
[end] |
|
|
|
PitchPoint = 0.337, 0.535, 0.0 |
|
PitchPoint = 0.337, 0.535, 0.0 |
|
|
|
AngleYawMin = -180.0 |
|
AngleYawMin = -180.0 |
AngleYawMax = 180.0 |
|
AngleYawMax = 180.0 |
AnglePitchMin = -5.0 |
|
AnglePitchMin = -5.0 |
AnglePitchMax = 80.0 |
|
AnglePitchMax = 80.0 |
AnglePitchDef = 10 |
|
AnglePitchDef = 10 |
YawArgNum = 221 |
|
YawArgNum = 221 |
PitchArgNum = 241 |
|
PitchArgNum = 241 |
YawArgMin = 0.0 |
|
YawArgMin = 0.0 |
YawArgMax = 1.0 |
|
YawArgMax = 1.0 |
PitchArgMin = 0.0 |
|
PitchArgMin = 0.0 |
PitchArgMax = 1.0 |
|
PitchArgMax = 1.0 |
|
|
|
YawAngularSpeed = 30.0 |
|
YawAngularSpeed = 30.0 |
PitchAngularSpeed = 30.0 |
|
PitchAngularSpeed = 30.0 |
|
|
|
TurnParentForAim = true |
|
TurnParentForAim = true |
|
|
|
SiegeArgNum = 101 |
|
SiegeArgNum = 101 |
SiegeTime = 5 |
|
SiegeTime = 5 |
MaxVehicleSpeedToAttack = 0.3 |
|
MaxVehicleSpeedToAttack = 0.3 |
StopVehicleWhenPointing = true |
|
StopVehicleWhenPointing = true |
|
|
|
FireArgumentNum = 64200 |
|
FireArgumentNum = 64200 |
AttackAnimationArgNum = 61 |
|
AttackAnimationArgNum = 61 |
NumOfAnimations = 4 |
|
NumOfAnimations = 4 |
|
|
|
FireAnimationTime = 0.13333 |
|
FireAnimationTime = 0.13333 |
AttackAnimationTime = 0.13333 |
|
AttackAnimationTime = 0.13333 |
|
|
|
MuzzleDisplacement = 2.0, 0, 0 |
|
MuzzleDisplacement = 2.0, 0, 0 |
AttackDistance = 2000.0 |
<> |
AttackDistance = 2000.0 |
|
|
AttackDistanceTrgGnd = 1200.0 |
|
|
AttackDistanceTrgAir = 2000.0 |
|
= |
|
[bullet=1] |
|
[bullet=1] |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt" |
|
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt" |
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin" |
ExplosionScript = "" |
|
ExplosionScript = "" |
BulletsCount = 500 |
|
BulletsCount = 500 |
StartBulletSpeed = 900.0 |
|
StartBulletSpeed = 900.0 |
RealPhysicBullet = true |
|
RealPhysicBullet = true |
PriorityArmorMin = 0.0 |
|
PriorityArmorMin = 0.0 |
PriorityArmorMax = 5.0 |
|
PriorityArmorMax = 5.0 |
[end] |
|
[end] |
|
|
|
[bullet=2] |
|
[bullet=2] |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt" |
|
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt" |
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin" |
ExplosionScript = "" |
|
ExplosionScript = "" |
BulletsCount = 500 |
|
BulletsCount = 500 |
StartBulletSpeed = 900.0 |
|
StartBulletSpeed = 900.0 |
RealPhysicBullet = true |
|
RealPhysicBullet = true |
PriorityArmorMin = 5.0 |
|
PriorityArmorMin = 5.0 |
PriorityArmorMax = 1000.0 |
|
PriorityArmorMax = 1000.0 |
[end] |
|
[end] |
|
|
|
VisibleTraceNum = 1 |
|
VisibleTraceNum = 1 |
|
|
|
NumBulletsInQueue = 20 |
|
NumBulletsInQueue = 20 |
QueueRechargeTime = 4.5 |
|
QueueRechargeTime = 4.5 |
BulletRechargeTime = 0.13333 |
|
BulletRechargeTime = 0.13333 |
IsSoundLooped=true |
|
IsSoundLooped=true |
FireDispAngle = 0.2 //градусы |
|
FireDispAngle = 0.2 //градусы |
FireDispSpeed = 18.0 // м/с |
|
FireDispSpeed = 18.0 // м/с |
|
|
|
NeedFuse = false |
|
NeedFuse = false |