IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:12
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\vehicles\turrets\m16turret.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\vehicles\turrets\m16turret.txt  
Class_name = "CVehicleTurret" = Class_name = "CVehicleTurret"
object_name = "VehicleTurret"   object_name = "VehicleTurret"
// ‡åíèòíàß ïóøêà M16   // ‡åíèòíàß ïóøêà M16
//SoundScript="LuaScripts/Sound/Vehicles/CannonAA_Flak38X4.cfg"   //SoundScript="LuaScripts/Sound/Vehicles/CannonAA_Flak38X4.cfg"
     
[attach=0]   [attach=0]
        position= 0.0, 0.0, 0           position= 0.0, 0.0, 0
        object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"           object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]   [end]
     
PitchPoint = -0.004, 1.46, 0   PitchPoint = -0.004, 1.46, 0
     
AngleYawMin      = -180.0   AngleYawMin      = -180.0
AngleYawMax      = 180.0   AngleYawMax      = 180.0
AnglePitchMin    = -9.3   AnglePitchMin    = -9.3
AnglePitchMax    = 90.7   AnglePitchMax    = 90.7
AnglePitchDef    = 30   AnglePitchDef    = 30
YawArgNum        = 221   YawArgNum        = 221
PitchArgNum      = 241   PitchArgNum      = 241
YawArgMin        = 0.0   YawArgMin        = 0.0
YawArgMax        = 1.0   YawArgMax        = 1.0
PitchArgMin      = 0.0   PitchArgMin      = 0.0
PitchArgMax      = 1.0   PitchArgMax      = 1.0
     
YawAngularSpeed    = 18.0   YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0   PitchAngularSpeed  = 18.0
     
SiegeArgNum = 101   SiegeArgNum = 101
SiegeTime = 5   SiegeTime = 5
MaxVehicleSpeedToAttack = 0.3   MaxVehicleSpeedToAttack = 0.3
StopVehicleWhenPointing = true   StopVehicleWhenPointing = true
     
FireArgumentNum  = 64200   FireArgumentNum  = 64200
AttackAnimationArgNum = 61   AttackAnimationArgNum = 61
NumOfAnimations = 4   NumOfAnimations = 4
     
FireAnimationTime    = 0.1 <> FireAnimationTime    = 0.1091
AttackAnimationTime  = 0.1   AttackAnimationTime  = 0.1091
  =  
  <> MuzzleDisplacement = 2.358, 0.129, 0.479        //‘ìåùåíî âïåðåä íà 1.0ì
MuzzleDisplacement = 5.0, 0.0, 0   MuzzleDisplacement = 2.036, -0.145, 0.602
    MuzzleDisplacement = 2.036, -0.145, -0.602
    MuzzleDisplacement = 2.358, 0.129, -0.477
AttackDistance   = 1500.0   AttackDistance = 1500.0
    AttackDistanceTrgGnd = 900.0
    AttackDistanceTrgAir = 1500.0
  =  
[bullet=1]   [bullet=1]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"           BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP_895ms.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP_895ms.bin"
        ExplosionScript = ""           ExplosionScript = ""
        BulletsCount = 16000           BulletsCount = 16000
        StartBulletSpeed = 895.0           StartBulletSpeed = 895.0
        RealPhysicBullet = true           RealPhysicBullet = true
[end]   [end]
     
VisibleTraceNum = 4 <> VisibleTraceNum = 5
  =  
NumBulletsInQueue = 40   NumBulletsInQueue = 40
QueueRechargeTime   = 1.0   QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.027275   BulletRechargeTime  = 0.027275
FireDispAngle = 0.2 //ãðàäóñû   FireDispAngle = 0.2 //ãðàäóñû
FireDispSpeed = 15.1 // ì/ñ   FireDispSpeed = 15.1 // ì/ñ
     
NeedFuse = false   NeedFuse = false
     
IsSoundLooped = true   IsSoundLooped = true