Class_name = "CVehicleExplosionTurret" |
= |
Class_name = "CVehicleExplosionTurret" |
object_name = "HowitzerTurret" |
|
object_name = "HowitzerTurret" |
// テ瑪礪 ・・M1 |
|
// テ瑪礪 ・・M1 |
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg" |
|
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg" |
|
|
|
[attach=0] |
|
[attach=0] |
position= 0.0, 0.0, 0 |
|
position= 0.0, 0.0, 0 |
object = "LuaScripts\WorldObjects\Bots\BotGunnerHowitzer.txt" |
|
object = "LuaScripts\WorldObjects\Bots\BotGunnerHowitzer.txt" |
[end] |
|
[end] |
|
|
|
PitchPoint = -0.524, 1.538, 0.0 |
|
PitchPoint = -0.524, 1.538, 0.0 |
|
|
|
AngleYawMin = -180.0 |
|
AngleYawMin = -180.0 |
AngleYawMax = 180.0 |
|
AngleYawMax = 180.0 |
AnglePitchMin = -2.0 |
|
AnglePitchMin = -2.0 |
AnglePitchMax = 63.0 |
|
AnglePitchMax = 63.0 |
AnglePitchDef = 30 |
|
AnglePitchDef = 30 |
YawArgNum = 221 |
|
YawArgNum = 221 |
PitchArgNum = 241 |
|
PitchArgNum = 241 |
YawArgMin = 0.0 |
|
YawArgMin = 0.0 |
YawArgMax = 1.0 |
|
YawArgMax = 1.0 |
PitchArgMin = 0.0 |
|
PitchArgMin = 0.0 |
PitchArgMax = 1.0 |
|
PitchArgMax = 1.0 |
|
|
|
YawAngularSpeed = 3.0 |
|
YawAngularSpeed = 3.0 |
PitchAngularSpeed = 15.0 |
|
PitchAngularSpeed = 15.0 |
|
|
|
FireArgumentNum = 64100 |
|
FireArgumentNum = 64100 |
AttackAnimationArgNum = 61 |
|
AttackAnimationArgNum = 61 |
|
|
|
FireAnimationTime = 0.6 |
|
FireAnimationTime = 0.6 |
AttackAnimationTime = 0.6 |
|
AttackAnimationTime = 0.6 |
|
|
|
MuzzleDisplacement = 4.7, 0, 0 |
|
MuzzleDisplacement = 4.7, 0, 0 |
AttackDistance = 15000.0 |
|
AttackDistance = 15000.0 |
|
-+ |
AttackDistanceTrgGnd = 2000.0 |
|
|
AttackDistanceTrgAir = 1.0 |
|
= |
|
[bullet=1] |
|
[bullet=1] |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_152_HE.txt" |
|
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_152_HE.txt" |
ExplosionScript = "" |
|
ExplosionScript = "" |
BulletsCount = 100 |
|
BulletsCount = 100 |
StartBulletSpeed = 564.0 |
|
StartBulletSpeed = 564.0 |
RealPhysicBullet = false |
|
RealPhysicBullet = false |
[end] |
|
[end] |
|
|
|
NumBulletsInQueue = 1 |
|
NumBulletsInQueue = 1 |
QueueRechargeTime = 15.0 |
|
QueueRechargeTime = 15.0 |
BulletRechargeTime = 0.1 |
|
BulletRechargeTime = 0.1 |
|
|
|
NeedFuse = false |
|
NeedFuse = false |