IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:12
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\vehicles\turrets\m1a1gun-aaturret.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\vehicles\turrets\m1a1gun-aaturret.txt  
Class_name = "CVehicleTurret" = Class_name = "CVehicleTurret"
object_name = "VehicleTurret"   object_name = "VehicleTurret"
// Зенитная пушка M1A1   // Зенитная пушка M1A1
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg"   //SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg"
     
[attach=0]   [attach=0]
        position= 0.0, 0.0, 0           position= 0.0, 0.0, 0
        object = "LuaScripts/WorldObjects/Bots/BotGunnerAntiAirFlak.txt"           object = "LuaScripts/WorldObjects/Bots/BotGunnerAntiAirFlak.txt"
[end]   [end]
     
PitchPoint = -0.238, 1.223, 0.0   PitchPoint = -0.238, 1.223, 0.0
     
AngleYawMin      = -180.0   AngleYawMin      = -180.0
AngleYawMax      = 180.0   AngleYawMax      = 180.0
AnglePitchMin    = -10.0   AnglePitchMin    = -10.0
AnglePitchMax    = 90.0   AnglePitchMax    = 90.0
AnglePitchDef    = 60   AnglePitchDef    = 60
YawArgNum        = 221   YawArgNum        = 221
PitchArgNum      = 241   PitchArgNum      = 241
YawArgMin        = 0.0   YawArgMin        = 0.0
YawArgMax        = 1.0   YawArgMax        = 1.0
PitchArgMin      = 0.0   PitchArgMin      = 0.0
PitchArgMax      = 1.0   PitchArgMax      = 1.0
     
YawAngularSpeed    = 9.0   YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0   PitchAngularSpeed  = 9.0
     
FireArgumentNum  = 64100   FireArgumentNum  = 64100
AttackAnimationArgNum = 61   AttackAnimationArgNum = 61
     
FireAnimationTime    = 0.6   FireAnimationTime    = 0.6
AttackAnimationTime  = 0.6   AttackAnimationTime  = 0.6
     
MuzzleDisplacement = 3.5, 0.112, 0   MuzzleDisplacement = 3.5, 0.112, 0
AttackDistance   = 20000.0 <> AttackDistance = 20000.0
    AttackDistanceTrgGnd = 3000.0
    AttackDistanceTrgAir = 20000.0
  =  
[bullet=1]   [bullet=1]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_HE.txt"           BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_HE.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_HE.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_HE.bin"
        ExplosionScript = ""           ExplosionScript = ""
        BulletsCount = 50           BulletsCount = 50
        StartBulletSpeed = 800.0           StartBulletSpeed = 800.0
        RealPhysicBullet = true           RealPhysicBullet = true
        PriorityArmorMin = 0.0           PriorityArmorMin = 0.0
        PriorityArmorMax = 20.0           PriorityArmorMax = 20.0
[end]   [end]
     
[bullet=2]   [bullet=2]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_CV.txt"           BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_CV.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_CV.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_USA_90_CV.bin"
        ExplosionScript = ""           ExplosionScript = ""
        BulletsCount = 50           BulletsCount = 50
        StartBulletSpeed = 800.0           StartBulletSpeed = 800.0
        RealPhysicBullet = true           RealPhysicBullet = true
        PriorityArmorMin = 20.0           PriorityArmorMin = 20.0
        PriorityArmorMax = 1000.0           PriorityArmorMax = 1000.0
[end]   [end]
     
VisibleTraceNum = 1   VisibleTraceNum = 1
     
NumBulletsInQueue = 20   NumBulletsInQueue = 20
QueueRechargeTime   = 10.0   QueueRechargeTime   = 10.0
BulletRechargeTime  = 1.62   BulletRechargeTime  = 1.62
     
NeedFuse = true   NeedFuse = true
minInputFuse = 1.3   minInputFuse = 1.3