IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:12
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\vehicles\turrets\gaz-aa-m4-aaturret.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\vehicles\turrets\gaz-aa-m4-aaturret.txt  
Left error: File Encoding Error (Line 3)  
Right error: File Encoding Error (Line 3)  
Class_name = "CVehicleTurret" = Class_name = "CVehicleTurret"
object_name = "VehicleTurret"   object_name = "VehicleTurret"
// マ褌褪 フ瑕・褪粢澵隆   // マ褌褪 フ瑕・褪粢澵隆
//SoundScript="LuaScripts\Sound\Vehicles\Maksim4_AA_Turret.cfg"   //SoundScript="LuaScripts\Sound\Vehicles\Maksim4_AA_Turret.cfg"
     
[attach=0]   [attach=0]
        position= 0.0, 0.0, 0           position= 0.0, 0.0, 0
        object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"           object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]   [end]
     
PitchPoint = -0.127, 1.226, 0.0   PitchPoint = -0.127, 1.226, 0.0
     
AngleYawMin      = -180.0   AngleYawMin      = -180.0
AngleYawMax      = 180.0   AngleYawMax      = 180.0
AnglePitchMin    = -7.0   AnglePitchMin    = -7.0
AnglePitchMax    = 77.0   AnglePitchMax    = 77.0
AnglePitchDef    = 0.1   AnglePitchDef    = 0.1
YawArgNum        = 221   YawArgNum        = 221
PitchArgNum      = 241   PitchArgNum      = 241
YawArgMin        = 0.0   YawArgMin        = 0.0
YawArgMax        = 1.0   YawArgMax        = 1.0
PitchArgMin      = 0.0   PitchArgMin      = 0.0
PitchArgMax      = 1.0   PitchArgMax      = 1.0
     
YawAngularSpeed    = 35.0   YawAngularSpeed    = 35.0
PitchAngularSpeed  = 30.0   PitchAngularSpeed  = 30.0
     
SiegeArgNum = 101   SiegeArgNum = 101
SiegeTime = 5   SiegeTime = 5
MaxVehicleSpeedToAttack = 0.3   MaxVehicleSpeedToAttack = 0.3
StopVehicleWhenPointing = true   StopVehicleWhenPointing = true
     
FireArgumentNum  = 64200   FireArgumentNum  = 64200
AttackAnimationArgNum = 61   AttackAnimationArgNum = 61
NumOfAnimations = 4 <> NumOfAnimations = 1
  =  
FireAnimationTime    = 0.1 <> FireAnimationTime    = 0.3692
AttackAnimationTime  = 0.1   AttackAnimationTime  = 0.0923
  =  
  <> MuzzleDisplacement = 1.667, 0.079, 0.087        //ム・濵 糀褞裝 1.0・
    MuzzleDisplacement = 1.667, 0.08, -0.26
MuzzleDisplacement = 3.0, 0.026, 0   MuzzleDisplacement = 1.667, 0.08, 0.26
    MuzzleDisplacement = 1.667, 0.08, -0.087
AttackDistance   = 1500.0   AttackDistance = 1500.0
    AttackDistanceTrgGnd = 700.0
    AttackDistanceTrgAir = 1500.0
  =  
[bullet=1]   [bullet=1]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_APx4.txt" <>         BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_AP.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_APx4.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_AP.bin"
        ExplosionScript = "" =         ExplosionScript = ""
        BulletsCount = 4000           BulletsCount = 4000
        StartBulletSpeed = 840.0           StartBulletSpeed = 840.0
        RealPhysicBullet = true           RealPhysicBullet = true
[end]   [end]
     
VisibleTraceNum = 4 <> VisibleTraceNum = 5
  =  
NumBulletsInQueue = 80 <> NumBulletsInQueue = 320
QueueRechargeTime   = 1.0 = QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.0923 <> BulletRechargeTime  = 0.023075
FireDispAngle = 0.2 //胙琅・ = FireDispAngle = 0.2 //胙琅・
FireDispSpeed = 16.5 // ・・   FireDispSpeed = 16.5 // ・・
     
NeedFuse = false   NeedFuse = false
     
IsSoundLooped = true   IsSoundLooped = true
SoundNumber = 5   SoundNumber = 5