IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:12
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\vehicles\turrets\sdkfz7-flakvierling38turret.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\vehicles\turrets\sdkfz7-flakvierling38turret.txt  
Class_name = "CVehicleTurret" = Class_name = "CVehicleTurret"
object_name = "VehicleTurret"   object_name = "VehicleTurret"
// Зенитная пушка Flak 38   // Зенитная пушка Flak 38
//SoundScript="LuaScripts/Sound/Vehicles/CannonAA_Flak38X4.cfg"   //SoundScript="LuaScripts/Sound/Vehicles/CannonAA_Flak38X4.cfg"
     
[attach=0]   [attach=0]
        position= 0.0, 0.0, 0           position= 0.0, 0.0, 0
        object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"           object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]   [end]
     
PitchPoint = 0, 0.795, 0 <> PitchPoint = 0.337, 0.537, 0.0
  =  
AngleYawMin      = -180.0   AngleYawMin      = -180.0
AngleYawMax      = 180.0   AngleYawMax      = 180.0
AnglePitchMin    = -10.0   AnglePitchMin    = -10.0
AnglePitchMax    = 80.0   AnglePitchMax    = 80.0
AnglePitchDef    = 30   AnglePitchDef    = 30
YawArgNum        = 221   YawArgNum        = 221
PitchArgNum      = 241   PitchArgNum      = 241
YawArgMin        = 0.0   YawArgMin        = 0.0
YawArgMax        = 1.0   YawArgMax        = 1.0
PitchArgMin      = 0.0   PitchArgMin      = 0.0
PitchArgMax      = 1.0   PitchArgMax      = 1.0
     
YawAngularSpeed    = 18.0   YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0   PitchAngularSpeed  = 18.0
     
SiegeArgNum = 101   SiegeArgNum = 101
SiegeTime = 5   SiegeTime = 5
MaxVehicleSpeedToAttack = 0.3   MaxVehicleSpeedToAttack = 0.3
StopVehicleWhenPointing = true   StopVehicleWhenPointing = true
     
FireArgumentNum  = 64200   FireArgumentNum  = 64200
AttackAnimationArgNum = 61   AttackAnimationArgNum = 61
NumOfAnimations = 4   NumOfAnimations = 4
     
FireAnimationTime    = 0.13333   FireAnimationTime    = 0.13333
AttackAnimationTime  = 0.13333   AttackAnimationTime  = 0.13333
     
  <> MuzzleDisplacement = 2.14, 0.18, 0.233  //‘мещено вперед на 1.0м
    MuzzleDisplacement = 2.149, -0.043, 0.231
MuzzleDisplacement = 5.0, 0.012, 0   MuzzleDisplacement = 2.148, -0.045, -0.243
    MuzzleDisplacement = 2.138, 0.18, -0.245
AttackDistance   = 1500.0   AttackDistance = 2000.0
    AttackDistanceTrgGnd = 1200.0
    AttackDistanceTrgAir = 2000.0
  =  
[bullet=1]   [bullet=1]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt"           BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin"
        ExplosionScript = ""           ExplosionScript = ""
        BulletsCount = 2000           BulletsCount = 2000
        StartBulletSpeed = 900.0           StartBulletSpeed = 900.0
        RealPhysicBullet = true           RealPhysicBullet = true
        PriorityArmorMin = 0.0           PriorityArmorMin = 0.0
        PriorityArmorMax = 5.0           PriorityArmorMax = 5.0
[end]   [end]
     
[bullet=2]   [bullet=2]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt"           BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin"
        ExplosionScript = ""           ExplosionScript = ""
        BulletsCount = 2000           BulletsCount = 2000
        StartBulletSpeed = 900.0           StartBulletSpeed = 900.0
        RealPhysicBullet = true           RealPhysicBullet = true
        PriorityArmorMin = 5.0           PriorityArmorMin = 5.0
        PriorityArmorMax = 1000.0           PriorityArmorMax = 1000.0
[end]   [end]
     
VisibleTraceNum = 1 <> VisibleTraceNum = 5
  =  
NumBulletsInQueue = 80   NumBulletsInQueue = 80
QueueRechargeTime   = 4.5   QueueRechargeTime   = 4.5
BulletRechargeTime  = 0.0333325   BulletRechargeTime  = 0.0333325
IsSoundLooped=true   IsSoundLooped=true
FireDispAngle = 0.2 //градусы   FireDispAngle = 0.2 //градусы
FireDispSpeed = 18.0 // м/с   FireDispSpeed = 18.0 // м/с
     
NeedFuse = false   NeedFuse = false