IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:12
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\vehicles\turrets\dshk-aaturret.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\vehicles\turrets\dshk-aaturret.txt  
Left error: File Encoding Error (Line 3)  
Right error: File Encoding Error (Line 3)  
Class_name = "CVehicleTurret" = Class_name = "CVehicleTurret"
object_name = "VehicleTurret"   object_name = "VehicleTurret"
// マ褌褪 トリハ ・隆   // マ褌褪 トリハ ・隆
//SoundScript="LuaScripts\Sound\Vehicles\DShK.cfg"   //SoundScript="LuaScripts\Sound\Vehicles\DShK.cfg"
     
[attach=0]   [attach=0]
        position= 0.0, 0.0, 0           position= 0.0, 0.0, 0
        object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"           object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]   [end]
     
PitchPoint = -0.12082, 1.2259, 0.0   PitchPoint = -0.12082, 1.2259, 0.0
     
AngleYawMin      = -180.0   AngleYawMin      = -180.0
AngleYawMax      = 180.0   AngleYawMax      = 180.0
AnglePitchMin    = -10.0   AnglePitchMin    = -10.0
AnglePitchMax    = 85.0   AnglePitchMax    = 85.0
AnglePitchDef    = 0.1   AnglePitchDef    = 0.1
YawArgNum        = 221   YawArgNum        = 221
PitchArgNum      = 241   PitchArgNum      = 241
YawArgMin        = 0.0   YawArgMin        = 0.0
YawArgMax        = 1.0   YawArgMax        = 1.0
PitchArgMin      = 0.0   PitchArgMin      = 0.0
PitchArgMax      = 1.0   PitchArgMax      = 1.0
     
YawAngularSpeed    = 35.0   YawAngularSpeed    = 35.0
PitchAngularSpeed  = 30.0   PitchAngularSpeed  = 30.0
     
FireArgumentNum  = 64200   FireArgumentNum  = 64200
AttackAnimationArgNum = 61   AttackAnimationArgNum = 61
NumOfAnimations = 4   NumOfAnimations = 4
     
FireAnimationTime    = 0.1   FireAnimationTime    = 0.1
AttackAnimationTime  = 0.1   AttackAnimationTime  = 0.1
     
MuzzleDisplacement = 1.1, 0.1, 0   MuzzleDisplacement = 1.1, 0.1, 0
AttackDistance   = 1500.0 <> AttackDistance = 1500.0
    AttackDistanceTrgGnd = 900.0
    AttackDistanceTrgAir = 1500.0
  =  
[bullet=1]   [bullet=1]
        BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.txt"           BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.txt"
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.bin"
        ExplosionScript = ""           ExplosionScript = ""
        BulletsCount = 2000           BulletsCount = 2000
        StartBulletSpeed = 860.0           StartBulletSpeed = 860.0
        RealPhysicBullet = true           RealPhysicBullet = true
[end]   [end]
     
VisibleTraceNum = 4   VisibleTraceNum = 4
     
NumBulletsInQueue = 40   NumBulletsInQueue = 40
QueueRechargeTime   = 1.0   QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.1   BulletRechargeTime  = 0.1
FireDispAngle = 0.2 //胙琅・   FireDispAngle = 0.2 //胙琅・
FireDispSpeed = 17.2 // ・・   FireDispSpeed = 17.2 // ・・
     
NeedFuse = false   NeedFuse = false
     
IsSoundLooped = true   IsSoundLooped = true
SoundNumber = 5   SoundNumber = 5