Class_name = "CTurret" |
= |
Class_name = "CTurret" |
object_name = "_PzVI-H1_T0" |
|
object_name = "_PzVI-H1_T0" |
|
|
|
AimingRay=true |
|
AimingRay=true |
|
|
|
[COCKPIT_LIMITS] |
|
[COCKPIT_LIMITS] |
x= -0.2, 0.13 |
|
x= -0.2, 0.13 |
y= -0.15, 0.2 |
|
y= -0.15, 0.2 |
z= -0.28, 0.12 |
|
z= -0.28, 0.12 |
[END] |
|
[END] |
|
|
|
[OPEN_COCKPIT_LIMITS] |
|
[OPEN_COCKPIT_LIMITS] |
x= -0.2, 0.02 |
|
x= -0.2, 0.02 |
y= -0.2, 0.2 |
|
y= -0.2, 0.2 |
z= -0.15, 0.2 |
|
z= -0.15, 0.2 |
[END] |
|
[END] |
|
|
|
VisualImage=0,"graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1-low.mgm",true |
|
VisualImage=0,"graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1-low.mgm",true |
VisualImage=1,"graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1.mgm",8 |
|
VisualImage=1,"graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1.mgm",8 |
CollisionBody="graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1.col" |
|
CollisionBody="graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1.col" |
HitBody="graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1_DetColl.col" |
|
HitBody="graphics\Vehicles\_PzVI-H1\_PzVI-H1-C1_DetColl.col" |
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
|
|
//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
|
//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
|
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
|
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
//cast_shadows: BOOL/INT: cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN) |
|
//cast_shadows: BOOL/INT: cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN) |
// VIF_CASTSHADOWS=1, |
|
// VIF_CASTSHADOWS=1, |
// VIF_BLENDMASKLAST=2, |
|
// VIF_BLENDMASKLAST=2, |
// VIF_ALWAYSONTOP=4, |
|
// VIF_ALWAYSONTOP=4, |
// VIF_FLATAMBIENT=8, |
|
// VIF_FLATAMBIENT=8, |
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
|
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
|
|
ImageAttr=1 //IA_NOCLIP |
|
ImageAttr=1 //IA_NOCLIP |
// IA_DEFAULT=0, |
|
// IA_DEFAULT=0, |
// IA_NOCLIP=1, |
|
// IA_NOCLIP=1, |
// IA_NOCLIP_ANIM=2, |
|
// IA_NOCLIP_ANIM=2, |
// IA_NOROTINTERPOLATION=4, |
|
// IA_NOROTINTERPOLATION=4, |
// IA_NOMINZ=8, |
|
// IA_NOMINZ=8, |
// IA_NOMINPIXELS=16, |
|
// IA_NOMINPIXELS=16, |
// IA_NOPOSINTERPOLATION=32, |
|
// IA_NOPOSINTERPOLATION=32, |
// IA_CLOSEVIEWARG=64, |
|
// IA_CLOSEVIEWARG=64, |
// IA_ALWAYSVISIBLE=128, |
|
// IA_ALWAYSVISIBLE=128, |
// IA_SCALEARG=256, |
|
// IA_SCALEARG=256, |
// ImageAttr=Attr1+Attr2+...+AttrN |
|
// ImageAttr=Attr1+Attr2+...+AttrN |
|
|
|
LocalPosRot=true |
|
LocalPosRot=true |
ConvexAnimThreshold=0.000001 // Дискретность анимаций |
|
ConvexAnimThreshold=0.000001 // Дискретность анимаций |
|
|
|
VisualRadius=5.0 |
|
VisualRadius=5.0 |
|
|
|
mp_site=true |
|
mp_site=true |
|
|
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
|
|
TurretType = 11 //Параметр надо задавать турелям танка, где есть оружие (пулеметы, пушки) |
|
TurretType = 11 //Параметр надо задавать турелям танка, где есть оружие (пулеметы, пушки) |
//11 - основное орудие |
|
//11 - основное орудие |
//12 - командир пулемётчик |
|
//12 - командир пулемётчик |
//13 - радист пулемётчик |
|
//13 - радист пулемётчик |
|
|
|
[attach=0] |
|
[attach=0] |
object = "LuaScripts/WorldObjects/Bots/BotTankPz6H1_Gunner.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotTankPz6H1_Gunner.txt" |
position = 0,0.0,0.0 |
|
position = 0,0.0,0.0 |
rotation = 0,180,0 |
|
rotation = 0,180,0 |
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
|
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=1] |
|
[attach=1] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/TurretRiffle.txt" |
|
object = "LuaScripts/WorldObjects/TurretRiffle.txt" |
[end] |
|
[end] |
|
|
|
[attach=2] |
|
[attach=2] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
|
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzVI-H1_T.txt" |
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzVI-H1_T.txt" |
|
|
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
|
|
SoundScript="LuaScripts/Sound/Vehicles/PzVI-H1_Turret_Main.cfg" |
|
SoundScript="LuaScripts/Sound/Vehicles/PzVI-H1_Turret_Main.cfg" |
|
|
|
Script="LuaScripts\ObjectScripts\Vehicles\_PzVI-H1_T0.sc" |
|
Script="LuaScripts\ObjectScripts\Vehicles\_PzVI-H1_T0.sc" |
|
|
|
//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale) |
|
//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale) |
|
|
|
AimAngleLimit=30 |
|
AimAngleLimit=30 |
|
|
|
[TurretsPos=0] |
|
[TurretsPos=0] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
PosMoveArg = 21000 |
|
PosMoveArg = 21000 |
SeatArg=22112 |
|
SeatArg=22112 |
|
|
|
HMDSingleEye = true |
|
HMDSingleEye = true |
LockTurretCamera = true |
|
LockTurretCamera = true |
KeepUserDirection = true // Keep direction after user have switched to another pos or cockpit |
|
KeepUserDirection = true // Keep direction after user have switched to another pos or cockpit |
|
|
|
// Joints in orientation order!!! |
|
// Joints in orientation order!!! |
|
|
|
[Joint=0] |
|
[Joint=0] |
SectorAngleMin = -180.0 |
|
SectorAngleMin = -180.0 |
SectorAngleMax = 180.0 |
|
SectorAngleMax = 180.0 |
|
|
|
AngularSpeed = 6.0 |
|
AngularSpeed = 6.0 |
ManualAngularSpeed = 1.5 //720 оборотов маховика на полный оборот, 3 оборота в секунду |
|
ManualAngularSpeed = 1.5 //720 оборотов маховика на полный оборот, 3 оборота в секунду |
PrecisionAngle = 3 |
|
PrecisionAngle = 3 |
MaxInclineAngle = 30 |
|
MaxInclineAngle = 30 |
|
|
|
AnimationArgMin = 0.0 |
|
AnimationArgMin = 0.0 |
AnimationArgMax = 1.0 |
|
AnimationArgMax = 1.0 |
|
|
|
AnimationArgNum = 20 |
|
AnimationArgNum = 20 |
ControlAnimationArgNum = 22 |
|
ControlAnimationArgNum = 22 |
ManualControlAnimationArgNum = 24 |
|
ManualControlAnimationArgNum = 24 |
NetworkSend = false // Передача аргумента повотора через CockpitArg |
|
NetworkSend = false // Передача аргумента повотора через CockpitArg |
|
|
|
Point = 1.17125, 0.38542, -0.01538 |
|
Point = 1.17125, 0.38542, -0.01538 |
Axis = 0.0,1.0,0.0 |
|
Axis = 0.0,1.0,0.0 |
|
|
|
IsCycled = true |
|
IsCycled = true |
|
|
|
SoundNumber = 2 |
|
SoundNumber = 2 |
|
|
|
HaveManualControl=true |
|
HaveManualControl=true |
HaveElectroControl=false |
|
HaveElectroControl=false |
HaveHydraulicControl=true |
|
HaveHydraulicControl=true |
HaveSelfPowered=false |
|
HaveSelfPowered=false |
[end] |
|
[end] |
|
|
|
[Joint=1] |
|
[Joint=1] |
SectorAngleMin = -11.0 // real turret angles -45 |
|
SectorAngleMin = -11.0 // real turret angles -45 |
SectorAngleMax = 4.0 // real turret angles +0 |
|
SectorAngleMax = 4.0 // real turret angles +0 |
|
|
|
AngularSpeed = 1.82 //24.75 оборотов маховика на полный ход ствола, 3 оборота в секунду |
|
AngularSpeed = 1.82 //24.75 оборотов маховика на полный ход ствола, 3 оборота в секунду |
PrecisionAngle = 1 |
|
PrecisionAngle = 1 |
|
|
|
AnimationArgMin = 0.469444444 |
|
AnimationArgMin = 0.469444444 |
AnimationArgMax = 0.511111111 |
|
AnimationArgMax = 0.511111111 |
|
|
|
AnimationArgNum = 30 |
|
AnimationArgNum = 30 |
|
|
|
Point = 0,0,0 |
|
Point = 0,0,0 |
Axis = 0.0, 0.0, 1.0 |
|
Axis = 0.0, 0.0, 1.0 |
|
|
|
SoundNumber = 1 |
|
SoundNumber = 1 |
|
|
|
GunMovement=true |
|
GunMovement=true |
|
|
|
NoMoveFar=true // Block rotation when the target is in the rear henisphere |
|
NoMoveFar=true // Block rotation when the target is in the rear henisphere |
[end] |
|
[end] |
|
|
|
[GunAnimation=0] |
|
[GunAnimation=0] |
FireArg = 64101 |
|
FireArg = 64101 |
CockingArg = 9103 |
|
CockingArg = 9103 |
[end] |
|
[end] |
|
|
|
[GunAnimation=1] |
|
[GunAnimation=1] |
FireArg = 60320 |
|
FireArg = 60320 |
[end] |
|
[end] |
|
|
|
// FireLightArg=60220 |
|
// FireLightArg=60220 |
|
|
|
relativeBotStand = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotStand = 0.0, 0.0, 0.0 // not used for tank |
relativeBotSit = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotSit = 0.0, 0.0, 0.0 // not used for tank |
relativeBotDead = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotDead = 0.0, 0.0, 0.0 // not used for tank |
TransitionStandPower = 1 // not used for tank |
|
TransitionStandPower = 1 // not used for tank |
TransitionDeadPower = 1 // not used for tank |
|
TransitionDeadPower = 1 // not used for tank |
|
|
|
BotAttachJointId = 0 |
|
BotAttachJointId = 0 |
BotFirstAnimJointId = 1 |
|
BotFirstAnimJointId = 1 |
BotSecondAnimJointId = 0 |
|
BotSecondAnimJointId = 0 |
|
|
|
SightPosition = 0.0, 1, 0.0 |
|
SightPosition = 0.0, 1, 0.0 |
|
|
|
defaultDirection = 1.0, 0.1, 0.0 |
|
defaultDirection = 1.0, 0.1, 0.0 |
AimSector=-180, 180, -4, 11 //AI aim limits: left, right, down, up |
|
AimSector=-180, 180, -4, 11 //AI aim limits: left, right, down, up |
|
|
|
CamDisplacement = 0.19057,0.06183,-0.45544 |
|
CamDisplacement = 0.19057,0.06183,-0.45544 |
[end] |
|
[end] |
|
|
|
[TurretsGun=0] |
|
[TurretsGun=0] |
LinkedTurretPos = 0 |
|
LinkedTurretPos = 0 |
//Convex = "#gun" |
|
//Convex = "#gun" |
DGroup="MainGun" |
|
DGroup="MainGun" |
DamageProp = 0.001 |
|
DamageProp = 0.001 |
AC = true // стрелять по команде tc_fire, дефолт false |
|
AC = true // стрелять по команде tc_fire, дефолт false |
MG = false // стрелять по команде tc_fire_secondary, дефолт false |
|
MG = false // стрелять по команде tc_fire_secondary, дефолт false |
|
|
|
ShowAutoReloading = true // Передавать в GUI информацию об автоматической протяжке ленты (для пушек) |
|
ShowAutoReloading = true // Передавать в GUI информацию об автоматической протяжке ленты (для пушек) |
|
|
|
Displacement = 4.12875, 0.0, 0.0 |
|
Displacement = 4.12875, 0.0, 0.0 |
GunsightPosition = 0.0,0.0,0.0 |
|
GunsightPosition = 0.0,0.0,0.0 |
GunType = "LuaScripts/WorldObjects/Weapons/_KwK-36.txt" |
|
GunType = "LuaScripts/WorldObjects/Weapons/_KwK-36.txt" |
ParallaxDistance = 1000000.0 |
|
ParallaxDistance = 1000000.0 |
|
|
|
ReLoadingStagesTime = 2.0, 6.0, 2.0, 0.3 |
|
ReLoadingStagesTime = 2.0, 6.0, 2.0, 0.3 |
|
|
|
TriggerPositionArgIdx = 9101 |
|
TriggerPositionArgIdx = 9101 |
// FiringPinPositionArgIdx = 9102 |
|
// FiringPinPositionArgIdx = 9102 |
// DrawAnimationArgIdx = 0, 9103 // цикл отката и заряжания |
|
// DrawAnimationArgIdx = 0, 9103 // цикл отката и заряжания |
// AmmunitionMovingArgIdx = 9105 |
|
// AmmunitionMovingArgIdx = 9105 |
// AzimuthDeviationArgIdx = 9106 |
|
// AzimuthDeviationArgIdx = 9106 |
// ElevationDeviationArgIdx = 9107 |
|
// ElevationDeviationArgIdx = 9107 |
// ReservedMagazinesArgIdx = 9108 |
|
// ReservedMagazinesArgIdx = 9108 |
// RoundsInMagazineArgIdx = 0 |
|
// RoundsInMagazineArgIdx = 0 |
HideAmmunitionArgIdx = 9110 |
|
HideAmmunitionArgIdx = 9110 |
// ReLoadingArgIdx = 9111 |
|
// ReLoadingArgIdx = 9111 |
// FlashAnimationArgIdx = 64101 |
|
// FlashAnimationArgIdx = 64101 |
CartridgesTotalArgIdx = 9109 |
|
CartridgesTotalArgIdx = 9109 |
MaxRoundsTotal = 92 |
|
MaxRoundsTotal = 92 |
|
|
|
BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 |
|
BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 |
BulletDispertionAngleCorrectionCoefficient = 1.0 |
|
BulletDispertionAngleCorrectionCoefficient = 1.0 |
|
|
|
Deviation = 0.240, 0.240, 0.0, 0.01, 0.04, 0.08 //0.3 тысячной дальности (референс от KwK-43) |
|
Deviation = 0.240, 0.240, 0.0, 0.01, 0.04, 0.08 //0.3 тысячной дальности (референс от KwK-43) |
//Настройка раброса/перегрева: |
|
//Настройка раброса/перегрева: |
//- возможная боковая скорость при минимальном нагреве, м/с |
|
//- возможная боковая скорость при минимальном нагреве, м/с |
//- возможная боковая скорость при максимальном нагреве, м/с |
|
//- возможная боковая скорость при максимальном нагреве, м/с |
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
|
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
//- нагрев от одного выстрела |
|
//- нагрев от одного выстрела |
//- скорость остывания при нулевой скорости |
|
//- скорость остывания при нулевой скорости |
//- скорость остывания при скорости носителя 100м/с |
|
//- скорость остывания при скорости носителя 100м/с |
|
|
|
NumOfAnimations = 1 |
|
NumOfAnimations = 1 |
|
|
|
// BushCoord = 0, 0, 0 |
|
// BushCoord = 0, 0, 0 |
// BushSpeed = 0.0, 0.0, 0.0 |
|
// BushSpeed = 0.0, 0.0, 0.0 |
|
|
|
// BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt" |
|
// BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt" |
|
|
|
SoundNumber = 1 |
|
SoundNumber = 1 |
unloadIfSwitched = true |
|
unloadIfSwitched = true |
[end] |
|
[end] |
|
|
|
[TurretsGun=1] |
|
[TurretsGun=1] |
LinkedTurretPos = 0 |
|
LinkedTurretPos = 0 |
//Convex = "#mg" |
|
//Convex = "#mg" |
DGroup="MachineGun" |
|
DGroup="MachineGun" |
DamageProp = 0.001 |
|
DamageProp = 0.001 |
AC = false // стрелять по команде tc_fire, дефолт false |
|
AC = false // стрелять по команде tc_fire, дефолт false |
MG = true // стрелять по команде tc_fire_secondary, дефолт false |
|
MG = true // стрелять по команде tc_fire_secondary, дефолт false |
|
|
|
Displacement = 0.32875, 0.06658, 0.468 |
|
Displacement = 0.32875, 0.06658, 0.468 |
GunsightPosition = 0.0, 0.06658, 0.468 |
|
GunsightPosition = 0.0, 0.06658, 0.468 |
GunType = "LuaScripts/WorldObjects/Weapons/_MG34.txt" |
|
GunType = "LuaScripts/WorldObjects/Weapons/_MG34.txt" |
ParallaxDistance = 1000000.0 |
|
ParallaxDistance = 1000000.0 |
|
|
|
ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3 |
|
ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3 |
|
|
|
TriggerPositionArgIdx = 9001 |
|
TriggerPositionArgIdx = 9001 |
// FiringPinPositionArgIdx = 9002 |
|
// FiringPinPositionArgIdx = 9002 |
DrawAnimationArgIdx = 0, 9003 // затвор |
|
DrawAnimationArgIdx = 0, 9003 // затвор |
AmmunitionMovingArgIdx = 9005 |
|
AmmunitionMovingArgIdx = 9005 |
// AzimuthDeviationArgIdx = 9006 |
|
// AzimuthDeviationArgIdx = 9006 |
// ElevationDeviationArgIdx = 9007 |
|
// ElevationDeviationArgIdx = 9007 |
ReservedMagazinesArgIdx = 9008 |
|
ReservedMagazinesArgIdx = 9008 |
RoundsInMagazineArgIdx = 9009 |
|
RoundsInMagazineArgIdx = 9009 |
HideAmmunitionArgIdx = 9010 |
|
HideAmmunitionArgIdx = 9010 |
ReLoadingArgIdx = 9011 |
|
ReLoadingArgIdx = 9011 |
// FlashAnimationArgIdx = 60220 |
|
// FlashAnimationArgIdx = 60220 |
|
|
|
Deviation = 0.7125, 2.1375, 0.0, 0.01, 0.07, 0.014 //0.8333 тысячной дальности холодный, 3.3333 тысячной дальности горячий, исходя из холодной нач. скорости 855/с |
|
Deviation = 0.7125, 2.1375, 0.0, 0.01, 0.07, 0.014 //0.8333 тысячной дальности холодный, 3.3333 тысячной дальности горячий, исходя из холодной нач. скорости 855/с |
//Настройка раброса/перегрева: |
|
//Настройка раброса/перегрева: |
//- возможная боковая скорость при минимальном нагреве, м/с |
|
//- возможная боковая скорость при минимальном нагреве, м/с |
//- возможная боковая скорость при максимальном нагреве, м/с |
|
//- возможная боковая скорость при максимальном нагреве, м/с |
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
|
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
//- нагрев от одного выстрела |
|
//- нагрев от одного выстрела |
//- скорость остывания при нулевой скорости |
|
//- скорость остывания при нулевой скорости |
//- скорость остывания при скорости носителя 100м/с |
|
//- скорость остывания при скорости носителя 100м/с |
|
|
|
NumOfAnimations = 4 |
|
NumOfAnimations = 4 |
|
|
|
// BushCoord = -0.114461, 0.0436303, -0.0287316 |
|
// BushCoord = -0.114461, 0.0436303, -0.0287316 |
// BushSpeed = 0.944, -0.096, -0.316 |
|
// BushSpeed = 0.944, -0.096, -0.316 |
|
|
|
// BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" |
|
// BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" |
|
|
|
SoundNumber = 3 |
|
SoundNumber = 3 |
[end] |
|
[end] |
|
|
|
// Weapon Modes (unlocks). Tanks uses them just as filter. |
|
// Weapon Modes (unlocks). Tanks uses them just as filter. |
|
|
|
//[WeaponMode0] |
|
//[WeaponMode0] |
// WMname="default" |
|
// WMname="default" |
// WMgroup="default" |
|
// WMgroup="default" |
//[end] |
|
//[end] |
//[WeaponMode1] |
|
//[WeaponMode1] |
// WMname="CAVITY" |
|
// WMname="CAVITY" |
// WMgroup="1" |
|
// WMgroup="1" |
//[end] |
|
//[end] |
//[WeaponMode3] |
|
//[WeaponMode3] |
// WMname="HVAP" |
|
// WMname="HVAP" |
// WMgroup="3" |
|
// WMgroup="3" |
//[end] |
|
//[end] |
//[WeaponMode4] |
|
//[WeaponMode4] |
// WMname="HEAT" |
|
// WMname="HEAT" |
// WMgroup="4" |
|
// WMgroup="4" |
//[end] |
|
//[end] |
//[WeaponMode5] |
|
//[WeaponMode5] |
// WMname="HE" |
|
// WMname="HE" |
// WMgroup="5" |
|
// WMgroup="5" |
//[end] |
|
//[end] |
|
|
|
|
|
|
////////// AMMUNITIONS (PAYLOADS) |
|
////////// AMMUNITIONS (PAYLOADS) |
|
|
|
|
|
|
[Ammunition0] // (default, duplicates one of 2-types payload) |
|
[Ammunition0] // (default, duplicates one of 2-types payload) |
name="0-KWK36-CV-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
GunAmmunition0=3,43 |
|
GunAmmunition0=3,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 4 TYPES |
|
////////// 4 TYPES |
|
|
|
[Ammunition1] |
|
[Ammunition1] |
name="0-KWK36-CV-23 + 0-KWK36-HV-23 + 0-KWK36-HT-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-23 + 0-KWK36-HV-23 + 0-KWK36-HT-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
WeaponModes=1345,-2 |
|
WeaponModes=1345,-2 |
GunAmmunition0=6,26,36,46 |
|
GunAmmunition0=6,26,36,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 4 types prevail |
|
// 4 types prevail |
|
|
|
[Ammunition2] |
|
[Ammunition2] |
name="0-KWK36-CV-44 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-44 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=1345,-2 |
|
WeaponModes=1345,-2 |
GunAmmunition0=4,28,38,48 |
|
GunAmmunition0=4,28,38,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition3] |
|
[Ammunition3] |
name="0-KWK36-CV-15 + 0-KWK36-HV-44 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-44 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=1345,-2 |
|
WeaponModes=1345,-2 |
GunAmmunition0=8,24,38,48 |
|
GunAmmunition0=8,24,38,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition4] |
|
[Ammunition4] |
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-44 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-44 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=1345,-2 |
|
WeaponModes=1345,-2 |
GunAmmunition0=8,28,34,48 |
|
GunAmmunition0=8,28,34,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition5] |
|
[Ammunition5] |
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-44 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-44 + 1-MG34-AP-5400" |
WeaponModes=1345,-2 |
|
WeaponModes=1345,-2 |
GunAmmunition0=8,28,38,44 |
|
GunAmmunition0=8,28,38,44 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 4 types reduced |
|
// 4 types reduced |
|
|
|
[Ammunition6] |
|
[Ammunition6] |
name="0-KWK36-CV-12 + 0-KWK36-HV-12 + 0-KWK36-HT-12 + 0-KWK36-HE-12 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-12 + 0-KWK36-HV-12 + 0-KWK36-HT-12 + 0-KWK36-HE-12 + 1-MG34-AP-5400" |
WeaponModes=1345,-2 |
|
WeaponModes=1345,-2 |
GunAmmunition0=9,29,39,49 |
|
GunAmmunition0=9,29,39,49 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 3 TYPES |
|
////////// 3 TYPES |
|
|
|
[Ammunition7] |
|
[Ammunition7] |
name="0-KWK36-CV-30 + 0-KWK36-HV-30 + 0-KWK36-HT-30 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-30 + 0-KWK36-HV-30 + 0-KWK36-HT-30 + 1-MG34-AP-5400" |
WeaponModes=134,-2,-5 |
|
WeaponModes=134,-2,-5 |
GunAmmunition0=5,25,35 |
|
GunAmmunition0=5,25,35 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition8] |
|
[Ammunition8] |
name="0-KWK36-CV-30 + 0-KWK36-HV-30 + 0-KWK36-HE-30 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-30 + 0-KWK36-HV-30 + 0-KWK36-HE-30 + 1-MG34-AP-5400" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=5,25,45 |
|
GunAmmunition0=5,25,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition9] |
|
[Ammunition9] |
name="0-KWK36-CV-30 + 0-KWK36-HT-30 + 0-KWK36-HE-30 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-30 + 0-KWK36-HT-30 + 0-KWK36-HE-30 + 1-MG34-AP-5400" |
WeaponModes=145,-2,-3 |
|
WeaponModes=145,-2,-3 |
GunAmmunition0=5,35,45 |
|
GunAmmunition0=5,35,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition10] |
|
[Ammunition10] |
name="0-KWK36-HV-30 + 0-KWK36-HT-30 + 0-KWK36-HE-30 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-30 + 0-KWK36-HT-30 + 0-KWK36-HE-30 + 1-MG34-AP-5400" |
WeaponModes=345,-1,-2 |
|
WeaponModes=345,-1,-2 |
GunAmmunition0=25,35,45 |
|
GunAmmunition0=25,35,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types prevail |
|
// 3 types prevail |
|
|
|
[Ammunition11] |
|
[Ammunition11] |
name="0-KWK36-CV-60 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-60 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
WeaponModes=134,-2,-5 |
|
WeaponModes=134,-2,-5 |
GunAmmunition0=2,28,38 |
|
GunAmmunition0=2,28,38 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition12] |
|
[Ammunition12] |
name="0-KWK36-CV-15 + 0-KWK36-HV-60 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-60 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
WeaponModes=134,-2,-5 |
|
WeaponModes=134,-2,-5 |
GunAmmunition0=8,22,38 |
|
GunAmmunition0=8,22,38 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition13] |
|
[Ammunition13] |
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-60 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-60 + 1-MG34-AP-5400" |
WeaponModes=134,-2,-5 |
|
WeaponModes=134,-2,-5 |
GunAmmunition0=8,28,32 |
|
GunAmmunition0=8,28,32 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition14] |
|
[Ammunition14] |
name="0-KWK36-CV-60 + 0-KWK36-HV-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-60 + 0-KWK36-HV-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=2,28,48 |
|
GunAmmunition0=2,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition15] |
|
[Ammunition15] |
name="0-KWK36-CV-15 + 0-KWK36-HV-60 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-60 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,22,48 |
|
GunAmmunition0=8,22,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition16] |
|
[Ammunition16] |
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HE-60 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HE-60 + 1-MG34-AP-5400" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,28,42 |
|
GunAmmunition0=8,28,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition17] |
|
[Ammunition17] |
name="0-KWK36-CV-60 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-60 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=145,-2,-3 |
|
WeaponModes=145,-2,-3 |
GunAmmunition0=2,38,48 |
|
GunAmmunition0=2,38,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition18] |
|
[Ammunition18] |
name="0-KWK36-CV-15 + 0-KWK36-HT-60 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HT-60 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=145,-2,-3 |
|
WeaponModes=145,-2,-3 |
GunAmmunition0=8,32,48 |
|
GunAmmunition0=8,32,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition19] |
|
[Ammunition19] |
name="0-KWK36-CV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-60 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-60 + 1-MG34-AP-5400" |
WeaponModes=145,-2,-3 |
|
WeaponModes=145,-2,-3 |
GunAmmunition0=8,38,42 |
|
GunAmmunition0=8,38,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition20] |
|
[Ammunition20] |
name="0-KWK36-HV-60 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-60 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=345,-1,-2 |
|
WeaponModes=345,-1,-2 |
GunAmmunition0=22,38,48 |
|
GunAmmunition0=22,38,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition21] |
|
[Ammunition21] |
name="0-KWK36-HV-15 + 0-KWK36-HT-60 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-15 + 0-KWK36-HT-60 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=345,-1,-2 |
|
WeaponModes=345,-1,-2 |
GunAmmunition0=28,32,48 |
|
GunAmmunition0=28,32,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition22] |
|
[Ammunition22] |
name="0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-60 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-60 + 1-MG34-AP-5400" |
WeaponModes=345,-1,-2 |
|
WeaponModes=345,-1,-2 |
GunAmmunition0=28,38,42 |
|
GunAmmunition0=28,38,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types reduced |
|
// 3 types reduced |
|
|
|
|
|
|
[Ammunition23] |
|
[Ammunition23] |
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
WeaponModes=134,-2,-5 |
|
WeaponModes=134,-2,-5 |
GunAmmunition0=8,28,38 |
|
GunAmmunition0=8,28,38 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition24] |
|
[Ammunition24] |
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,28,48 |
|
GunAmmunition0=8,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition25] |
|
[Ammunition25] |
name="0-KWK36-CV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=145,-2,-3 |
|
WeaponModes=145,-2,-3 |
GunAmmunition0=8,38,48 |
|
GunAmmunition0=8,38,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition26] |
|
[Ammunition26] |
name="0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-15 + 0-KWK36-HT-15 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=345,-1,-2 |
|
WeaponModes=345,-1,-2 |
GunAmmunition0=28,38,48 |
|
GunAmmunition0=28,38,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 2 TYPES (1st variation is in the beginning as default) |
|
////////// 2 TYPES (1st variation is in the beginning as default) |
|
|
|
[Ammunition27] |
|
[Ammunition27] |
name="0-KWK36-CV-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=3,43 |
|
GunAmmunition0=3,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition28] |
|
[Ammunition28] |
name="0-KWK36-CV-46 + 0-KWK36-HV-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-46 + 0-KWK36-HV-46 + 1-MG34-AP-5400" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=3,23 |
|
GunAmmunition0=3,23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition29] |
|
[Ammunition29] |
name="0-KWK36-CV-46 + 0-KWK36-HT-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-46 + 0-KWK36-HT-46 + 1-MG34-AP-5400" |
WeaponModes=14,-2,-3,-5 |
|
WeaponModes=14,-2,-3,-5 |
GunAmmunition0=3,33 |
|
GunAmmunition0=3,33 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition30] |
|
[Ammunition30] |
name="0-KWK36-HV-46 + 0-KWK36-HT-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-46 + 0-KWK36-HT-46 + 1-MG34-AP-5400" |
WeaponModes=34,-1,-2,-5 |
|
WeaponModes=34,-1,-2,-5 |
GunAmmunition0=23,33 |
|
GunAmmunition0=23,33 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition31] |
|
[Ammunition31] |
name="0-KWK36-HV-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=23,43 |
|
GunAmmunition0=23,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition32] |
|
[Ammunition32] |
name="0-KWK36-HT-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-HT-46 + 0-KWK36-HE-46 + 1-MG34-AP-5400" |
WeaponModes=45,-1,-2,-3 |
|
WeaponModes=45,-1,-2,-3 |
GunAmmunition0=33,43 |
|
GunAmmunition0=33,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 2 types prevail |
|
// 2 types prevail |
|
|
|
[Ammunition33] |
|
[Ammunition33] |
name="0-KWK36-CV-76 + 0-KWK36-HV-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-76 + 0-KWK36-HV-15 + 1-MG34-AP-5400" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=1,28 |
|
GunAmmunition0=1,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition34] |
|
[Ammunition34] |
name="0-KWK36-CV-15 + 0-KWK36-HV-76 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HV-76 + 1-MG34-AP-5400" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=8,21 |
|
GunAmmunition0=8,21 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition35] |
|
[Ammunition35] |
name="0-KWK36-CV-76 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-76 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
WeaponModes=14,-2,-3,-5 |
|
WeaponModes=14,-2,-3,-5 |
GunAmmunition0=1,38 |
|
GunAmmunition0=1,38 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition36] |
|
[Ammunition36] |
name="0-KWK36-CV-15 + 0-KWK36-HT-76 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HT-76 + 1-MG34-AP-5400" |
WeaponModes=14,-2,-3,-5 |
|
WeaponModes=14,-2,-3,-5 |
GunAmmunition0=8,31 |
|
GunAmmunition0=8,31 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition37] |
|
[Ammunition37] |
name="0-KWK36-CV-76 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-76 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=1,48 |
|
GunAmmunition0=1,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition38] |
|
[Ammunition38] |
name="0-KWK36-CV-15 + 0-KWK36-HE-76 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-15 + 0-KWK36-HE-76 + 1-MG34-AP-5400" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=8,41 |
|
GunAmmunition0=8,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition39] |
|
[Ammunition39] |
name="0-KWK36-HV-76 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-76 + 0-KWK36-HT-15 + 1-MG34-AP-5400" |
WeaponModes=34,-1,-2,-5 |
|
WeaponModes=34,-1,-2,-5 |
GunAmmunition0=21,38 |
|
GunAmmunition0=21,38 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition40] |
|
[Ammunition40] |
name="0-KWK36-HV-15 + 0-KWK36-HT-76 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-15 + 0-KWK36-HT-76 + 1-MG34-AP-5400" |
WeaponModes=34,-1,-2,-5 |
|
WeaponModes=34,-1,-2,-5 |
GunAmmunition0=28,31 |
|
GunAmmunition0=28,31 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition41] |
|
[Ammunition41] |
name="0-KWK36-HV-76 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-76 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=21,48 |
|
GunAmmunition0=21,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition42] |
|
[Ammunition42] |
name="0-KWK36-HV-15 + 0-KWK36-HE-76 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-15 + 0-KWK36-HE-76 + 1-MG34-AP-5400" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=28,41 |
|
GunAmmunition0=28,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition43] |
|
[Ammunition43] |
name="0-KWK36-HT-76 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
|
name="0-KWK36-HT-76 + 0-KWK36-HE-15 + 1-MG34-AP-5400" |
WeaponModes=45,-1,-2,-3 |
|
WeaponModes=45,-1,-2,-3 |
GunAmmunition0=31,48 |
|
GunAmmunition0=31,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition44] |
|
[Ammunition44] |
name="0-KWK36-HT-15 + 0-KWK36-HE-76 + 1-MG34-AP-5400" |
|
name="0-KWK36-HT-15 + 0-KWK36-HE-76 + 1-MG34-AP-5400" |
WeaponModes=45,-1,-2,-3 |
|
WeaponModes=45,-1,-2,-3 |
GunAmmunition0=38,41 |
|
GunAmmunition0=38,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 2 types reduced |
|
// 2 types reduced |
|
|
|
[Ammunition45] |
|
[Ammunition45] |
name="0-KWK36-CV-23 + 0-KWK36-HV-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-23 + 0-KWK36-HV-23 + 1-MG34-AP-5400" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=6,26 |
|
GunAmmunition0=6,26 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition46] |
|
[Ammunition46] |
name="0-KWK36-CV-23 + 0-KWK36-HT-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-23 + 0-KWK36-HT-23 + 1-MG34-AP-5400" |
WeaponModes=14,-2,-3,-5 |
|
WeaponModes=14,-2,-3,-5 |
GunAmmunition0=6,36 |
|
GunAmmunition0=6,36 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition47] |
|
[Ammunition47] |
name="0-KWK36-CV-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=6,46 |
|
GunAmmunition0=6,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition48] |
|
[Ammunition48] |
name="0-KWK36-HV-23 + 0-KWK36-HT-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-23 + 0-KWK36-HT-23 + 1-MG34-AP-5400" |
WeaponModes=34,-1,-2,-5 |
|
WeaponModes=34,-1,-2,-5 |
GunAmmunition0=26,36 |
|
GunAmmunition0=26,36 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition49] |
|
[Ammunition49] |
name="0-KWK36-HV-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=26,46 |
|
GunAmmunition0=26,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition50] |
|
[Ammunition50] |
name="0-KWK36-HT-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
|
name="0-KWK36-HT-23 + 0-KWK36-HE-23 + 1-MG34-AP-5400" |
WeaponModes=45,-1,-2,-3 |
|
WeaponModes=45,-1,-2,-3 |
GunAmmunition0=36,46 |
|
GunAmmunition0=36,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 1 TYPE |
|
////////// 1 TYPE |
|
|
|
[Ammunition51] |
|
[Ammunition51] |
name="0-KWK36-CV-92 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-92 + 1-MG34-AP-5400" |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
GunAmmunition0=0 |
|
GunAmmunition0=0 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition52] |
|
[Ammunition52] |
name="0-KWK36-HV-92 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-92 + 1-MG34-AP-5400" |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
GunAmmunition0=20 |
|
GunAmmunition0=20 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition53] |
|
[Ammunition53] |
name="0-KWK36-HT-92 + 1-MG34-AP-5400" |
|
name="0-KWK36-HT-92 + 1-MG34-AP-5400" |
WeaponModes=4,-1,-2,-3,-5 |
|
WeaponModes=4,-1,-2,-3,-5 |
GunAmmunition0=30 |
|
GunAmmunition0=30 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition54] |
|
[Ammunition54] |
name="0-KWK36-HE-92 + 1-MG34-AP-5400" |
|
name="0-KWK36-HE-92 + 1-MG34-AP-5400" |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
GunAmmunition0=40 |
|
GunAmmunition0=40 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types reduced |
|
// 3 types reduced |
|
|
|
[Ammunition55] |
|
[Ammunition55] |
name="0-KWK36-CV-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-CV-46 + 1-MG34-AP-5400" |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
GunAmmunition0=3 |
|
GunAmmunition0=3 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition56] |
|
[Ammunition56] |
name="0-KWK36-HV-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-HV-46 + 1-MG34-AP-5400" |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
GunAmmunition0=23 |
|
GunAmmunition0=23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition57] |
|
[Ammunition57] |
name="0-KWK36-HT-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-HT-46 + 1-MG34-AP-5400" |
WeaponModes=4,-1,-2,-3,-5 |
|
WeaponModes=4,-1,-2,-3,-5 |
GunAmmunition0=33 |
|
GunAmmunition0=33 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition58] |
|
[Ammunition58] |
name="0-KWK36-HE-46 + 1-MG34-AP-5400" |
|
name="0-KWK36-HE-46 + 1-MG34-AP-5400" |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
GunAmmunition0=43 |
|
GunAmmunition0=43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
|
|
|
|
|
|
////////// GUN BELT AMMUNITIONS |
|
////////// GUN BELT AMMUNITIONS |
|
|
|
|
|
|
|
|
|
[GunAmmunition0] |
|
[GunAmmunition0] |
RoundsInMagazine = 92 |
|
RoundsInMagazine = 92 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition1] |
|
[GunAmmunition1] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition2] |
|
[GunAmmunition2] |
RoundsInMagazine = 60 |
|
RoundsInMagazine = 60 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition3] |
|
[GunAmmunition3] |
RoundsInMagazine = 46 |
|
RoundsInMagazine = 46 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition4] |
|
[GunAmmunition4] |
RoundsInMagazine = 44 |
|
RoundsInMagazine = 44 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition5] |
|
[GunAmmunition5] |
RoundsInMagazine = 30 |
|
RoundsInMagazine = 30 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition6] |
|
[GunAmmunition6] |
RoundsInMagazine = 23 |
|
RoundsInMagazine = 23 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition8] |
|
[GunAmmunition8] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition9] |
|
[GunAmmunition9] |
RoundsInMagazine = 12 |
|
RoundsInMagazine = 12 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition20] |
|
[GunAmmunition20] |
RoundsInMagazine = 92 |
|
RoundsInMagazine = 92 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition21] |
|
[GunAmmunition21] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition22] |
|
[GunAmmunition22] |
RoundsInMagazine = 60 |
|
RoundsInMagazine = 60 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition23] |
|
[GunAmmunition23] |
RoundsInMagazine = 46 |
|
RoundsInMagazine = 46 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition24] |
|
[GunAmmunition24] |
RoundsInMagazine = 44 |
|
RoundsInMagazine = 44 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition25] |
|
[GunAmmunition25] |
RoundsInMagazine = 30 |
|
RoundsInMagazine = 30 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition26] |
|
[GunAmmunition26] |
RoundsInMagazine = 23 |
|
RoundsInMagazine = 23 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition28] |
|
[GunAmmunition28] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition29] |
|
[GunAmmunition29] |
RoundsInMagazine = 12 |
|
RoundsInMagazine = 12 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition30] |
|
[GunAmmunition30] |
RoundsInMagazine = 92 |
|
RoundsInMagazine = 92 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition31] |
|
[GunAmmunition31] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition32] |
|
[GunAmmunition32] |
RoundsInMagazine = 60 |
|
RoundsInMagazine = 60 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition33] |
|
[GunAmmunition33] |
RoundsInMagazine = 46 |
|
RoundsInMagazine = 46 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition34] |
|
[GunAmmunition34] |
RoundsInMagazine = 44 |
|
RoundsInMagazine = 44 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition35] |
|
[GunAmmunition35] |
RoundsInMagazine = 30 |
|
RoundsInMagazine = 30 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition36] |
|
[GunAmmunition36] |
RoundsInMagazine = 23 |
|
RoundsInMagazine = 23 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition38] |
|
[GunAmmunition38] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition39] |
|
[GunAmmunition39] |
RoundsInMagazine = 12 |
|
RoundsInMagazine = 12 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HT.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition40] |
|
[GunAmmunition40] |
RoundsInMagazine = 92 |
|
RoundsInMagazine = 92 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition41] |
|
[GunAmmunition41] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition42] |
|
[GunAmmunition42] |
RoundsInMagazine = 60 |
|
RoundsInMagazine = 60 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition43] |
|
[GunAmmunition43] |
RoundsInMagazine = 46 |
|
RoundsInMagazine = 46 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition44] |
|
[GunAmmunition44] |
RoundsInMagazine = 44 |
|
RoundsInMagazine = 44 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition45] |
|
[GunAmmunition45] |
RoundsInMagazine = 30 |
|
RoundsInMagazine = 30 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition46] |
|
[GunAmmunition46] |
RoundsInMagazine = 23 |
|
RoundsInMagazine = 23 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition48] |
|
[GunAmmunition48] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition49] |
|
[GunAmmunition49] |
RoundsInMagazine = 12 |
|
RoundsInMagazine = 12 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_88_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition50] |
|
[GunAmmunition50] |
MaxRoundsInMagazine = 150 |
|
MaxRoundsInMagazine = 150 |
RoundsInMagazine = 150 |
|
RoundsInMagazine = 150 |
MaxReservedMagazines = 20 |
|
MaxReservedMagazines = 20 |
ReservedMagazines = 20 |
|
ReservedMagazines = 20 |
MaxMisFiresInMagazine = 0 |
|
MaxMisFiresInMagazine = 0 |
AmountRoundsWithOneTracer = 2 |
|
AmountRoundsWithOneTracer = 2 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
SightPos = 0.0, 1.3, 0.0 |
|
SightPos = 0.0, 1.3, 0.0 |
PositionChangeTime = 0.5 |
|
PositionChangeTime = 0.5 |
StandDuration = 1.0 |
|
StandDuration = 1.0 |
SitDuration = 1.0 |
|
SitDuration = 1.0 |
PreEjectDuration = 1.0 |
|
PreEjectDuration = 1.0 |
ReloadDelay = 0.3 |
|
ReloadDelay = 0.3 |
FreezeOnReload = false |
|
FreezeOnReload = false |
AutoRecharge = true |
|
AutoRecharge = true |
|
|
|
BotRotaionValueZ = 0 // not used for tank |
|
BotRotaionValueZ = 0 // not used for tank |
LegsParameter = 0 // not used for tank |
|
LegsParameter = 0 // not used for tank |
|
|
|
BotMaxSecondAngle = 25.0 // not used for tank |
|
BotMaxSecondAngle = 25.0 // not used for tank |
BotMinSecondAngle = -5.0 // not used for tank |
|
BotMinSecondAngle = -5.0 // not used for tank |
|
|
|
BotMaxFirstAngle = 10.0 // not used for tank |
|
BotMaxFirstAngle = 10.0 // not used for tank |
BotMinFirstAngle = -10.0 // not used for tank |
|
BotMinFirstAngle = -10.0 // not used for tank |
|
|
|
FirstToSecondInterp = 0.0 // not used for tank |
|
FirstToSecondInterp = 0.0 // not used for tank |
|
|
|
GunSightDistanceArg = 9544 |
|
GunSightDistanceArg = 9544 |
GunSightYawArg = 9546 |
|
GunSightYawArg = 9546 |
GunSightTypeArg = 9545 |
|
GunSightTypeArg = 9545 |
|
|
|
// ограничения сектора обстрела, что бы ИИ не пытался наводится в указанные убласти |
|
// ограничения сектора обстрела, что бы ИИ не пытался наводится в указанные убласти |
//SectorLimits = -45.0, +45.0, 25.0, 90.0 |
|
//SectorLimits = -45.0, +45.0, 25.0, 90.0 |
//SectorLimits = -180.0, -140.0, -15.0, 90.0 |
|
//SectorLimits = -180.0, -140.0, -15.0, 90.0 |
//SectorLimits = 140.0, 180.0, -15.0, 90.0 |
|
//SectorLimits = 140.0, 180.0, -15.0, 90.0 |
|
|
|
// Damage |
|
// Damage |
|
|
|
//BeamHitZeroArmor=true //при попадании бронебойного снаряда игнорировать параметры m_fArmor и m_fArmorSides (для случая, когда бронебойная броня сделана бронеплитами в колижене) |
|
//BeamHitZeroArmor=true //при попадании бронебойного снаряда игнорировать параметры m_fArmor и m_fArmorSides (для случая, когда бронебойная броня сделана бронеплитами в колижене) |
//LifeRate=40000 |
|
//LifeRate=40000 |
//LifeRateFg=40000 |
<> |
//LifeRateFrag=40000 |
//Firing=0.005 |
= |
//Firing=0.005 |
//Armor=82 |
|
//Armor=82 |
//[ArmorBox] // Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
|
//[ArmorBox] // Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
// FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
// FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
// FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// // Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// // Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
// ArmorFront=100 |
|
// ArmorFront=100 |
// ArmorBack=82 |
|
// ArmorBack=82 |
// ArmorTop=33 // Усилено от осколков на 25% |
<> |
// ArmorTop=26 |
// ArmorBottom=33 // Усилено от осколков на 25% |
|
// ArmorBottom=26 |
// ArmorRight=82 |
= |
// ArmorRight=82 |
// ArmorLeft=82 |
|
// ArmorLeft=82 |
//[end] |
|
//[end] |
|
|
|
//maxDamageArgValue=0.98 |
|
//maxDamageArgValue=0.98 |
//DamageArg=5000 |
|
//DamageArg=5000 |
damageablePart="" |
|
damageablePart="" |
|
|
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
LifeK=400 //весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=400 //весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
|
|
KillChildObjectsOnParentDeath = true |
|
KillChildObjectsOnParentDeath = true |
|
|
|
SphereHitProtection=82 //Броневая защита стрелка от осколков при закрытой кабине |
|
SphereHitProtection=82 //Броневая защита стрелка от осколков при закрытой кабине |
|
|
|
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=100 |
|
ArmorFront=100 |
ArmorBack=82 |
|
ArmorBack=82 |
ArmorTop=33 // Усилено от осколков на 25% |
<> |
ArmorTop=26 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=82 |
= |
ArmorRight=82 |
ArmorLeft=82 |
|
ArmorLeft=82 |
[end] |
|
[end] |
|
|
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=100 |
|
ArmorFront=100 |
ArmorBack=82 |
|
ArmorBack=82 |
ArmorTop=33 // Усилено от осколков на 25% |
<> |
ArmorTop=26 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=82 |
= |
ArmorRight=82 |
ArmorLeft=82 |
|
ArmorLeft=82 |
[end] |
|
[end] |
|
|
|
//// Energy loss for bullet travel through HitBody convices //// |
|
//// Energy loss for bullet travel through HitBody convices //// |
|
|
|
energyloss="",true,1,200 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
energyloss="",true,1,200 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
|
|
energyloss="tower",true,1,1000 |
|
energyloss="tower",true,1,1000 |
|
|
|
//Damageable parts |
|
//Damageable parts |
energyloss="#gun",true,20,20000 //Main gun |
|
energyloss="#gun",true,20,20000 //Main gun |
energyloss="#mg",true,5,20000 //Coaxial machinegun |
|
energyloss="#mg",true,5,20000 //Coaxial machinegun |
energyloss="turretGN_01",false,82,20000 //Like neares turret armour |
|
energyloss="turretGN_01",false,82,20000 //Like neares turret armour |
energyloss="turretGN_02",false,90,20000 //Like neares turret armour |
|
energyloss="turretGN_02",false,90,20000 //Like neares turret armour |
energyloss="turretGN_03",false,90,20000 //Like neares turret armour |
|
energyloss="turretGN_03",false,90,20000 //Like neares turret armour |
energyloss="turretGN_04",false,82,20000 //Like neares turret armour |
|
energyloss="turretGN_04",false,82,20000 //Like neares turret armour |
energyloss="turretGN_05",false,82,20000 //Like neares turret armour |
|
energyloss="turretGN_05",false,82,20000 //Like neares turret armour |
energyloss="turretGN_06",false,82,20000 //Like neares turret armour |
|
energyloss="turretGN_06",false,82,20000 //Like neares turret armour |
energyloss="turretGN_07",true,5,20000 //Turret turn main reductor |
|
energyloss="turretGN_07",true,5,20000 //Turret turn main reductor |
energyloss="turretGN_08",true,5,20000 //Turret turn actuator |
|
energyloss="turretGN_08",true,5,20000 //Turret turn actuator |
energyloss="#turret1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
|
energyloss="#turret1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
energyloss="#turret1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
|
energyloss="#turret1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
energyloss="#turret1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
|
energyloss="#turret1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
energyloss="#turret1002a_coll",false,0,1 //Dummy collision for visual damage, backward-left, com tower |
|
energyloss="#turret1002a_coll",false,0,1 //Dummy collision for visual damage, backward-left, com tower |
energyloss="#turret1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
|
energyloss="#turret1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
energyloss="#turret1004_coll",false,0,1 //Dummy collision for visual damage, mask |
|
energyloss="#turret1004_coll",false,0,1 //Dummy collision for visual damage, mask |
energyloss="#turret1004a_coll",false,0,1 //Dummy collision for visual damage, mask, part 2 |
|
energyloss="#turret1004a_coll",false,0,1 //Dummy collision for visual damage, mask, part 2 |
energyloss="#rearbox_2010",false,5,1 //Dummy collision for visual damage, rearbox |
|
energyloss="#rearbox_2010",false,5,1 //Dummy collision for visual damage, rearbox |
energyloss="sight1_1050",false,1,1 //Turret left armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight1_1050",false,1,1 //Turret left armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight2_1051",false,1,1 //Turret right armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight2_1051",false,1,1 //Turret right armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight3_1052",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight3_1052",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight4_1053",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight4_1053",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight5_1054",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight5_1054",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight6_1055",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight6_1055",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight7_1056",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight7_1056",false,1,1 //Commander tower armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
|
|
//Armour |
|
//Armour |
energyloss="front_1",false,102,1 //Turret bow after mask, 102mm, K=1.0 |
|
energyloss="front_1",false,102,1 //Turret bow after mask, 102mm, K=1.0 |
energyloss="front_2",false,102,1 //Turret bow after mask, 102mm, K=1.0 |
|
energyloss="front_2",false,102,1 //Turret bow after mask, 102mm, K=1.0 |
energyloss="mask_1",false,85,1 //Gun mask right armour part, 100mm, K=0.85 |
|
energyloss="mask_1",false,85,1 //Gun mask right armour part, 100mm, K=0.85 |
energyloss="mask_2",false,85,1 //Gun mask right armour part, 100mm, K=0.85 |
|
energyloss="mask_2",false,85,1 //Gun mask right armour part, 100mm, K=0.85 |
energyloss="mask_3",false,85,1 //Gun mask contral armour part, 100mm, K=0.85 |
|
energyloss="mask_3",false,85,1 //Gun mask contral armour part, 100mm, K=0.85 |
energyloss="mask_4",false,85,1 //Gun mask left armour part, 100mm, K=0.85 |
|
energyloss="mask_4",false,85,1 //Gun mask left armour part, 100mm, K=0.85 |
energyloss="mask_5",false,85,1 //Gun mask left armour part, 100mm, K=0.85 |
|
energyloss="mask_5",false,85,1 //Gun mask left armour part, 100mm, K=0.85 |
energyloss="mask_6",false,43,1 //Machinegun port, 50mm, K=0.85 |
|
energyloss="mask_6",false,43,1 //Machinegun port, 50mm, K=0.85 |
energyloss="mask_7",false,60,1 //Gun sight port, 70mm, K=0.85 |
|
energyloss="mask_7",false,60,1 //Gun sight port, 70mm, K=0.85 |
energyloss="mask_8",false,26,1 //Gun mask stern upper part, 30mm, K=0.85 |
|
energyloss="mask_8",false,26,1 //Gun mask stern upper part, 30mm, K=0.85 |
energyloss="mask_9",false,26,1 //Gun mask stern lower part, 30mm, K=0.85 |
|
energyloss="mask_9",false,26,1 //Gun mask stern lower part, 30mm, K=0.85 |
energyloss="mask_10",false,77,1 //Gun mask stern right part, 90mm, K=0.85 |
|
energyloss="mask_10",false,77,1 //Gun mask stern right part, 90mm, K=0.85 |
energyloss="mask_11",false,77,1 //Gun mask stern left part, 90mm, K=0.85 |
|
energyloss="mask_11",false,77,1 //Gun mask stern left part, 90mm, K=0.85 |
energyloss="com_tower_1",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
|
energyloss="com_tower_1",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
energyloss="com_tower_2",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
|
energyloss="com_tower_2",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
energyloss="com_tower_3",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
|
energyloss="com_tower_3",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
energyloss="com_tower_4",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
|
energyloss="com_tower_4",true,64,1 //Turret top armour plate, 75mm, K=0.85 |
energyloss="top_1",false,40,1 //Turret top armour plate behind mask, 40mm, K=1.0 |
|
energyloss="top_1",false,40,1 //Turret top armour plate behind mask, 40mm, K=1.0 |
energyloss="top_2",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
|
energyloss="top_2",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
energyloss="top_3a",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
|
energyloss="top_3a",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
energyloss="top_3b",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
|
energyloss="top_3b",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
energyloss="top_3c",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
|
energyloss="top_3c",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
energyloss="top_3d",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
|
energyloss="top_3d",false,26,1 //Turret top armour plate, 26mm, K=1.0 |
energyloss="front_1L",false,26,1 //Turret bottom under mask, 26mm, K=1.0 |
|
energyloss="front_1L",false,26,1 //Turret bottom under mask, 26mm, K=1.0 |
energyloss="front_1R",false,26,1 //Turret bottom under mask, 26mm, K=1.0 |
|
energyloss="front_1R",false,26,1 //Turret bottom under mask, 26mm, K=1.0 |
energyloss="front_2L",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
|
energyloss="front_2L",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
energyloss="front_2R",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
|
energyloss="front_2R",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
energyloss="front_3",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
|
energyloss="front_3",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
energyloss="left_2",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
|
energyloss="left_2",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
energyloss="right_2",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
|
energyloss="right_2",false,90,1 //Turret ring bow under mask, 90mm, K=1.0 |
energyloss="left_1",false,82,1 //Turret left side, 82mm, K=1.0 |
|
energyloss="left_1",false,82,1 //Turret left side, 82mm, K=1.0 |
energyloss="left_3",false,82,1 //Turret left side, 82mm, K=1.0 |
|
energyloss="left_3",false,82,1 //Turret left side, 82mm, K=1.0 |
energyloss="left_4",false,82,1 //Turret left side, 82mm, K=1.0 |
|
energyloss="left_4",false,82,1 //Turret left side, 82mm, K=1.0 |
energyloss="right_1",false,82,1 //Turret right side, 82mm, K=1.0 |
|
energyloss="right_1",false,82,1 //Turret right side, 82mm, K=1.0 |
energyloss="right_3",false,82,1 //Turret right side, 82mm, K=1.0 |
|
energyloss="right_3",false,82,1 //Turret right side, 82mm, K=1.0 |
energyloss="right_4",false,82,1 //Turret right side, 82mm, K=1.0 |
|
energyloss="right_4",false,82,1 //Turret right side, 82mm, K=1.0 |
energyloss="rear",false,82,1 //Turret right side, 82mm, K=1.0 |
|
energyloss="rear",false,82,1 //Turret right side, 82mm, K=1.0 |
|
|
|
[ReflectArmorBox] // Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
|
[ReflectArmorBox] // Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=140 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=140 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=85 |
|
ArmorFront=85 |
ArmorBack=82 |
|
ArmorBack=82 |
ArmorTop=26 |
|
ArmorTop=26 |
ArmorBottom=26 |
|
ArmorBottom=26 |
ArmorRight=82 |
|
ArmorRight=82 |
ArmorLeft=82 |
|
ArmorLeft=82 |
[end] |
|
[end] |
|
|
|
/////Functional Damage Groups |
|
/////Functional Damage Groups |
|
|
|
[DGroup=TurretTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
|
[DGroup=TurretTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
IsCritical=false |
|
IsCritical=false |
LifeK=200 |
|
LifeK=200 |
convex="turretGN_01",20,30000,"MT_ARMOR" |
|
convex="turretGN_01",20,30000,"MT_ARMOR" |
convex="turretGN_02",20,30000,"MT_ARMOR" |
|
convex="turretGN_02",20,30000,"MT_ARMOR" |
convex="turretGN_03",20,30000,"MT_ARMOR" |
|
convex="turretGN_03",20,30000,"MT_ARMOR" |
convex="turretGN_04",20,30000,"MT_ARMOR" |
|
convex="turretGN_04",20,30000,"MT_ARMOR" |
convex="turretGN_05",20,30000,"MT_ARMOR" |
|
convex="turretGN_05",20,30000,"MT_ARMOR" |
convex="turretGN_06",20,30000,"MT_ARMOR" |
|
convex="turretGN_06",20,30000,"MT_ARMOR" |
convex="turretGN_07",5,20000,"MT_ARMOR" |
|
convex="turretGN_07",5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5мм собственной брони |
FovH=90 |
= |
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=82 |
<> |
ArmorFront=87 |
ArmorBack=82 |
|
ArmorBack=87 |
ArmorTop=33 // Усилено от осколков на 25% |
|
ArmorTop=31 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=31 |
ArmorRight=82 |
|
ArmorRight=87 |
ArmorLeft=82 |
|
ArmorLeft=87 |
[end] |
= |
[end] |
LifeRateFg=20000 |
<> |
LifeRateFrag=20000 |
RepairSpeed=0.001667 |
= |
RepairSpeed=0.001667 |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="GunTurn", 0.95 |
|
RepairDependsOn="GunTurn", 0.95 |
GuiParam=12, true,true,true |
|
GuiParam=12, true,true,true |
[end] |
|
[end] |
[DGroup=TurretTurnMain] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
|
[DGroup=TurretTurnMain] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="turretGN_08",5,20000,"MT_ARMOR" |
|
convex="turretGN_08",5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5мм собственной брони |
FovH=90 |
= |
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=82 |
<> |
ArmorFront=87 |
ArmorBack=82 |
|
ArmorBack=87 |
ArmorTop=33 // Усилено от осколков на 25% |
|
ArmorTop=31 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=31 |
ArmorRight=82 |
|
ArmorRight=87 |
ArmorLeft=82 |
|
ArmorLeft=87 |
[end] |
= |
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
RepairSpeed=0.003333 // (5 минут) |
= |
RepairSpeed=0.003333 // (5 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="TurretTurn", 0.95 |
|
RepairDependsOn="TurretTurn", 0.95 |
GuiParam=13, true,true,true |
|
GuiParam=13, true,true,true |
[end] |
|
[end] |
[DGroup=GunTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
|
[DGroup=GunTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="mask_3",85,30000,"MT_ARMOR" |
|
convex="mask_3",85,30000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
SphereHitProtection=85 |
FovH=90 |
|
|
FovV=90 |
|
|
ArmorFront=85 |
|
|
ArmorBack=82 |
|
|
ArmorTop=33 // Усилено от осколков на 25% |
|
|
ArmorBottom=33 // Усилено от осколков на 25% |
|
|
ArmorRight=82 |
|
|
ArmorLeft=82 |
|
|
[end] |
|
|
LifeRateFg=10000 |
|
LifeRateFrag=10000 |
RepairSpeed=0.001667 // (10 минут) |
= |
RepairSpeed=0.001667 // (10 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=14, true,true,true |
|
GuiParam=14, true,true,true |
[end] |
|
[end] |
[DGroup=MainGun] |
|
[DGroup=MainGun] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="#gun",30,50000,"MT_ARMOR" |
|
convex="#gun",30,50000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=30 |
|
ArmorFront=30 |
ArmorBack=30 |
|
ArmorBack=30 |
ArmorTop=30 |
|
ArmorTop=30 |
ArmorBottom=30 |
|
ArmorBottom=30 |
ArmorRight=30 |
|
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=25000 |
<> |
LifeRateFrag=25000 |
RepairSpeed=0.001667 // (10 минут) |
= |
RepairSpeed=0.001667 // (10 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=15, true,true,true |
|
GuiParam=15, true,true,true |
[end] |
|
[end] |
[DGroup=MachineGun] |
|
[DGroup=MachineGun] |
IsCritical=false |
|
IsCritical=false |
LifeK=20 |
|
LifeK=20 |
convex="#mg",5,10000,"MT_ARMOR" |
|
convex="#mg",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=170 |
|
FovH=170 |
FovV=90 |
|
FovV=90 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=100 |
|
ArmorBack=100 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=30 |
|
ArmorBottom=30 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
RepairSpeed=0.002083 // (8 минут) |
= |
RepairSpeed=0.002083 // (8 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="MainGun", 0.95 |
|
RepairDependsOn="MainGun", 0.95 |
GuiParam=17, true,true,true |
|
GuiParam=17, true,true,true |
[end] |
|
[end] |
[DGroup=Body] |
|
[DGroup=Body] |
IsCritical=true |
|
IsCritical=true |
LifeK=200 |
|
LifeK=200 |
DamageArg=5000 |
|
DamageArg=5000 |
MinValidLife=0.02 |
|
MinValidLife=0.02 |
RepairSpeed=0.016667 // (1 минута) |
|
RepairSpeed=0.016667 // (1 минута) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
[end] |
|
[end] |
|
|
|
//End of Functional Damage Groups |
|
//End of Functional Damage Groups |
//Graphical Damage Groups: |
|
//Graphical Damage Groups: |
|
|
|
[DGroup=CornerFL] |
|
[DGroup=CornerFL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1000_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1000_coll",10,40000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=174 |
|
ArmorBack=174 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=174 |
|
ArmorRight=174 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=40000 |
<> |
LifeRateFrag=40000 |
DamageArg=1000 |
= |
DamageArg=1000 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="Mask", 0.95 |
|
RepairDependsOn="Mask", 0.95 |
[end] |
|
[end] |
[DGroup=CornerFR] |
|
[DGroup=CornerFR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1001_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1001_coll",10,40000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=174 |
|
ArmorBack=174 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=174 |
|
ArmorLeft=174 |
[end] |
|
[end] |
LifeRateFg=40000 |
<> |
LifeRateFrag=40000 |
DamageArg=1001 |
= |
DamageArg=1001 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerFL", 0.95 |
|
RepairDependsOn="CornerFL", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRL] |
|
[DGroup=CornerRL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1002_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1002_coll",10,40000,"MT_ARMOR" |
convex="#turret1002a_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1002a_coll",10,40000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=174 |
|
ArmorFront=174 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=174 |
|
ArmorRight=174 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=40000 |
<> |
LifeRateFrag=40000 |
DamageArg=1002 |
= |
DamageArg=1002 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerFR", 0.95 |
|
RepairDependsOn="CornerFR", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRR] |
|
[DGroup=CornerRR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1003_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1003_coll",10,40000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=174 |
|
ArmorFront=174 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=174 |
|
ArmorLeft=174 |
[end] |
|
[end] |
LifeRateFg=40000 |
<> |
LifeRateFrag=40000 |
DamageArg=1003 |
= |
DamageArg=1003 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerRL", 0.95 |
|
RepairDependsOn="CornerRL", 0.95 |
[end] |
|
[end] |
[DGroup=Mask] |
|
[DGroup=Mask] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1004_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1004_coll",10,40000,"MT_ARMOR" |
convex="#turret1004a_coll",10,40000,"MT_ARMOR" |
|
convex="#turret1004a_coll",10,40000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=174 |
|
ArmorBack=174 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=40000 |
<> |
LifeRateFrag=40000 |
DamageArg=1004 |
= |
DamageArg=1004 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
|
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
[end] |
|
[end] |
[DGroup=RearBox] |
|
[DGroup=RearBox] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#rearbox_2010",5,20000,"MT_ARMOR" |
|
convex="#rearbox_2010",5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=90 |
|
FovV=90 |
ArmorFront=174 |
|
ArmorFront=174 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=20000 |
<> |
LifeRateFrag=20000 |
DamageArg=2010 |
= |
DamageArg=2010 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerRR", 0.95 |
|
RepairDependsOn="CornerRR", 0.95 |
[end] |
|
[end] |
|
|
|
[DGroup=VisorLft] |
|
[DGroup=VisorLft] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight1_1050",5,500,"MT_ARMOR" |
|
convex="sight1_1050",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=100 |
|
ArmorFront=100 |
ArmorBack=82 |
|
ArmorBack=82 |
ArmorTop=33 // Усилено от осколков на 25% |
<> |
ArmorTop=26 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=82 |
= |
ArmorRight=82 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1050 |
= |
DamageArg=1050 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Sight1", 0.95 |
|
RepairDependsOn="Sight1", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorRgt] |
|
[DGroup=VisorRgt] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight2_1051",5,500,"MT_ARMOR" |
|
convex="sight2_1051",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=100 |
|
ArmorFront=100 |
ArmorBack=82 |
|
ArmorBack=82 |
ArmorTop=33 // Усилено от осколков на 25% |
<> |
ArmorTop=26 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=5 |
= |
ArmorRight=5 |
ArmorLeft=82 |
|
ArmorLeft=82 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1051 |
= |
DamageArg=1051 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorLft", 0.95 |
|
RepairDependsOn="VisorLft", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorCom_1] |
|
[DGroup=VisorCom_1] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight3_1052",5,500,"MT_ARMOR" |
|
convex="sight3_1052",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=15 |
|
FovV=15 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=60 |
|
ArmorBack=60 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=60 |
= |
ArmorRight=60 |
ArmorLeft=60 |
|
ArmorLeft=60 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1052 |
= |
DamageArg=1052 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorCom_2] |
|
[DGroup=VisorCom_2] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight4_1053",5,500,"MT_ARMOR" |
|
convex="sight4_1053",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=15 |
|
FovV=15 |
ArmorFront=60 |
|
ArmorFront=60 |
ArmorBack=60 |
|
ArmorBack=60 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=60 |
= |
ArmorRight=60 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1053 |
= |
DamageArg=1053 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorCom_1", 0.95 |
|
RepairDependsOn="VisorCom_1", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorCom_3] |
|
[DGroup=VisorCom_3] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight5_1054",5,500,"MT_ARMOR" |
|
convex="sight5_1054",5,500,"MT_ARMOR" |
SphereHitProtection=60 |
|
SphereHitProtection=60 |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=15 |
|
FovV=15 |
ArmorFront=60 |
|
ArmorFront=60 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=60 |
= |
ArmorRight=60 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1054 |
= |
DamageArg=1054 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorCom_2", 0.95 |
|
RepairDependsOn="VisorCom_2", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorCom_4] |
|
[DGroup=VisorCom_4] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight6_1055",5,500,"MT_ARMOR" |
|
convex="sight6_1055",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=15 |
|
FovV=15 |
ArmorFront=60 |
|
ArmorFront=60 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=5 |
= |
ArmorRight=5 |
ArmorLeft=60 |
|
ArmorLeft=60 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1055 |
= |
DamageArg=1055 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorCom_3", 0.95 |
|
RepairDependsOn="VisorCom_3", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorCom_5] |
|
[DGroup=VisorCom_5] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight7_1056",5,500,"MT_ARMOR" |
|
convex="sight7_1056",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=15 |
|
FovV=15 |
ArmorFront=60 |
|
ArmorFront=60 |
ArmorBack=60 |
|
ArmorBack=60 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=5 |
= |
ArmorRight=5 |
ArmorLeft=60 |
|
ArmorLeft=60 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1056 |
= |
DamageArg=1056 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorCom_4", 0.95 |
|
RepairDependsOn="VisorCom_4", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=Sight1] |
|
[DGroup=Sight1] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="sight1",1,500,"MT_ARMOR" |
|
convex="sight1",1,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=15 |
|
FovV=15 |
ArmorFront=1 |
|
ArmorFront=1 |
ArmorBack=82 |
|
ArmorBack=82 |
ArmorTop=33 // Усилено от осколков на 25% |
<> |
ArmorTop=26 |
ArmorBottom=33 // Усилено от осколков на 25% |
|
ArmorBottom=26 |
ArmorRight=82 |
= |
ArmorRight=82 |
ArmorLeft=82 |
|
ArmorLeft=82 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1060 |
= |
DamageArg=1060 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=16, true,true,true |
|
GuiParam=16, true,true,true |
[end] |
|
[end] |
|
|
|
//End of Graphical Damage Groups |
|
//End of Graphical Damage Groups |
|
|
|
[Entrance] |
|
[Entrance] |
EntrancePos= 0.0, -0.87577, -4.2 |
|
EntrancePos= 0.0, -0.87577, -4.2 |
EntranceRot= 0,270,0 |
|
EntranceRot= 0,270,0 |
JumpDir= 0,0,0 |
|
JumpDir= 0,0,0 |
[end] |
|
[end] |
|
|
|
ColimatorHideArg=9547 |
|
ColimatorHideArg=9547 |
|
|
|
//DefaultGun=0 //default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns |
|
//DefaultGun=0 //default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns |
|
|
|
ClosedHatch=true // True - люк будет всегда закрытым |
|
ClosedHatch=true // True - люк будет всегда закрытым |
ClosedWindow=true // True - форточка будет всегда закрытой |
|
ClosedWindow=true // True - форточка будет всегда закрытой |
NoAimingWhenOpened=false // True - турель не работает при открытом люке |
|
NoAimingWhenOpened=false // True - турель не работает при открытом люке |
StopIfAimingProhibited=true // True - турель не возвращается в нейтраль при запрете по NoAimingWhenOpened/NoAimingWhenClosed |
|
StopIfAimingProhibited=true // True - турель не возвращается в нейтраль при запрете по NoAimingWhenOpened/NoAimingWhenClosed |
CanopyOpenByDefault=false |
|
CanopyOpenByDefault=false |
WindowOpenByDefault=false |
|
WindowOpenByDefault=false |
//canopytime=3.5625 //Время анинации от Arg=0 до Arg=0.95. Требуемое время анимации от Arg=0.1 до Arg=0.9 определено временем анимации персонажа (3 сек), откуда значение параметра 0.95/0.8*5=3.5625. |
|
//canopytime=3.5625 //Время анинации от Arg=0 до Arg=0.95. Требуемое время анимации от Arg=0.1 до Arg=0.9 определено временем анимации персонажа (3 сек), откуда значение параметра 0.95/0.8*5=3.5625. |
//windowtime=1.5 |
|
//windowtime=1.5 |
|
|
|
//OpenCockpitArg=31 |
|
//OpenCockpitArg=31 |
AutoCanopy=false |
|
AutoCanopy=false |
CockpitLightArg=30000,0.45,0.55,0.6 |
|
CockpitLightArg=30000,0.45,0.55,0.6 |
canopyLockSoundMask=2 // 0 bit - canopy unlock, start |
|
canopyLockSoundMask=2 // 0 bit - canopy unlock, start |
// 1 bit - canopy unlock, end |
|
// 1 bit - canopy unlock, end |
// 2 bit - canopy lock, start |
|
// 2 bit - canopy lock, start |
// 3 bit - canopy lock, end |
|
// 3 bit - canopy lock, end |
|
|
|
//OpenWindowArg=33 |
|
//OpenWindowArg=33 |
AutoWindow=false |
|
AutoWindow=false |
WindowLightArg=30010,0.45,0.55,0.6 |
|
WindowLightArg=30010,0.45,0.55,0.6 |
|
|
|
TechChatCrewRole=3 //Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
|
TechChatCrewRole=3 //Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
|
|
|
SetCockpitArgs=true // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
|
SetCockpitArgs=true // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
|
|
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
//FetchType=-1: аргумент в объекте не забирается для анимирования |
|
//FetchType=-1: аргумент в объекте не забирается для анимирования |
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
|
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
|
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
|
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
|
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
|
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
|
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
|
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
|
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
|
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
|
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
|
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
//SmoothingPower: постоянная времени сглаживания |
|
//SmoothingPower: постоянная времени сглаживания |
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
|
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
|
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
|
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
|
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
|
|
CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, "" // Electric point lights |
|
CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, "" // Electric point lights |
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, "" // Electric flood light |
|
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, "" // Electric flood light |
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single" // Снаряды |
|
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single" // Снаряды |
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single" // Магазины спаренного пулемёта |
|
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single" // Магазины спаренного пулемёта |
|
|
|
CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun1 |
|
CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun1 |
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq" // RoundsInMagazineArgIdx, gun1 |
|
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq" // RoundsInMagazineArgIdx, gun1 |
CockpitArg = -2, 0150, 2, 9010, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun1 |
|
CockpitArg = -2, 0150, 2, 9010, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun1 |
CockpitArg = -2, 0150, 3, 9011, 0.0, "smooth_wrap", 0.1, "med_freq" // ReLoadingArgIdx, gun1 |
|
CockpitArg = -2, 0150, 3, 9011, 0.0, "smooth_wrap", 0.1, "med_freq" // ReLoadingArgIdx, gun1 |
|
|
|
CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun0 |
|
CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun0 |
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun0 |
|
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun0 |
|
|
|
CockpitArg = -2, 1150, 0, 22, 0.5, "smooth_clamp", 0.5, "low_freq" // ControlAnimationArgNum |
|
CockpitArg = -2, 1150, 0, 22, 0.5, "smooth_clamp", 0.5, "low_freq" // ControlAnimationArgNum |
CockpitArg = -2, 1150, 1, 24, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum |
|
CockpitArg = -2, 1150, 1, 24, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum |
|
|
|
[AimDistCV] |
|
[AimDistCV] |
AimDist= 0.0000,0 |
|
AimDist= 0.0000,0 |
AimDist= 0.0165,100 |
|
AimDist= 0.0165,100 |
AimDist= 0.0310,200 |
|
AimDist= 0.0310,200 |
AimDist= 0.0450,300 |
|
AimDist= 0.0450,300 |
AimDist= 0.0590,400 |
|
AimDist= 0.0590,400 |
AimDist= 0.0730,500 |
|
AimDist= 0.0730,500 |
AimDist= 0.0865,600 |
|
AimDist= 0.0865,600 |
AimDist= 0.1000,700 |
|
AimDist= 0.1000,700 |
AimDist= 0.1150,800 |
|
AimDist= 0.1150,800 |
AimDist= 0.1305,900 |
|
AimDist= 0.1305,900 |
AimDist= 0.1460,1000 |
|
AimDist= 0.1460,1000 |
AimDist= 0.1615,1100 |
|
AimDist= 0.1615,1100 |
AimDist= 0.1770,1200 |
|
AimDist= 0.1770,1200 |
AimDist= 0.1925,1300 |
|
AimDist= 0.1925,1300 |
AimDist= 0.2090,1400 |
|
AimDist= 0.2090,1400 |
AimDist= 0.2255,1500 |
|
AimDist= 0.2255,1500 |
AimDist= 0.2425,1600 |
|
AimDist= 0.2425,1600 |
AimDist= 0.2600,1700 |
|
AimDist= 0.2600,1700 |
AimDist= 0.2775,1800 |
|
AimDist= 0.2775,1800 |
AimDist= 0.2950,1900 |
|
AimDist= 0.2950,1900 |
AimDist= 0.3125,2000 |
|
AimDist= 0.3125,2000 |
AimDist= 0.3310,2100 |
|
AimDist= 0.3310,2100 |
AimDist= 0.3500,2200 |
|
AimDist= 0.3500,2200 |
AimDist= 0.3690,2300 |
|
AimDist= 0.3690,2300 |
AimDist= 0.3885,2400 |
|
AimDist= 0.3885,2400 |
AimDist= 0.4080,2500 |
|
AimDist= 0.4080,2500 |
AimDist= 0.4275,2600 |
|
AimDist= 0.4275,2600 |
AimDist= 0.4480,2700 |
|
AimDist= 0.4480,2700 |
AimDist= 0.4685,2800 |
|
AimDist= 0.4685,2800 |
AimDist= 0.4900,2900 |
|
AimDist= 0.4900,2900 |
AimDist= 0.5120,3000 |
|
AimDist= 0.5120,3000 |
AimDist= 0.5330,3100 |
|
AimDist= 0.5330,3100 |
AimDist= 0.5560,3200 |
|
AimDist= 0.5560,3200 |
AimDist= 0.5780,3300 |
|
AimDist= 0.5780,3300 |
AimDist= 0.6020,3400 |
|
AimDist= 0.6020,3400 |
AimDist= 0.6250,3500 |
|
AimDist= 0.6250,3500 |
AimDist= 0.6485,3600 |
|
AimDist= 0.6485,3600 |
AimDist= 0.6720,3700 |
|
AimDist= 0.6720,3700 |
AimDist= 0.6980,3800 |
|
AimDist= 0.6980,3800 |
AimDist= 0.7240,3900 |
|
AimDist= 0.7240,3900 |
AimDist= 0.7500,4000 |
|
AimDist= 0.7500,4000 |
[end] |
|
[end] |
|
|
|
[AimDistMG] |
|
[AimDistMG] |
AimDist= 0.8000,0 |
|
AimDist= 0.8000,0 |
AimDist= 0.8095,100 |
|
AimDist= 0.8095,100 |
AimDist= 0.8205,200 |
|
AimDist= 0.8205,200 |
AimDist= 0.8315,300 |
|
AimDist= 0.8315,300 |
AimDist= 0.8440,400 |
|
AimDist= 0.8440,400 |
AimDist= 0.8565,500 |
|
AimDist= 0.8565,500 |
AimDist= 0.8710,600 |
|
AimDist= 0.8710,600 |
AimDist= 0.8875,700 |
|
AimDist= 0.8875,700 |
AimDist= 0.9055,800 |
|
AimDist= 0.9055,800 |
AimDist= 0.9250,900 |
|
AimDist= 0.9250,900 |
AimDist= 0.9475,1000 |
|
AimDist= 0.9475,1000 |
AimDist= 0.9730,1100 |
|
AimDist= 0.9730,1100 |
AimDist= 1.0000,1200 |
|
AimDist= 1.0000,1200 |
[end] |
|
[end] |
|
|
|
//[AimDistHE] |
|
//[AimDistHE] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistSpHV] |
|
//[AimDistSpHV] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistAP] |
|
//[AimDistAP] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistHV] |
|
//[AimDistHV] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistHT] |
|
//[AimDistHT] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |