Class_name = "CTurret" |
= |
Class_name = "CTurret" |
object_name = "Turret_PzIII-M" |
|
object_name = "Turret_PzIII-M" |
|
|
|
AimingRay=true |
|
AimingRay=true |
|
|
|
[COCKPIT_LIMITS] |
|
[COCKPIT_LIMITS] |
x= -0.1, 0.1 |
|
x= -0.1, 0.1 |
y= -0.1, 0.1 |
|
y= -0.1, 0.1 |
z= -0.1, 0.1 |
|
z= -0.1, 0.1 |
[END] |
|
[END] |
|
|
|
[OPEN_COCKPIT_LIMITS] |
|
[OPEN_COCKPIT_LIMITS] |
x= -0.1, 0.1 |
|
x= -0.1, 0.1 |
y= -0.3, 0.2 |
|
y= -0.3, 0.2 |
z= -0.1, 0.1 |
|
z= -0.1, 0.1 |
[END] |
|
[END] |
|
|
|
VisualImage=0,"graphics\Vehicles\_PzIII-M\_PzIII-M-C1-low.mgm",true |
|
VisualImage=0,"graphics\Vehicles\_PzIII-M\_PzIII-M-C1-low.mgm",true |
VisualImage=1,"graphics\Vehicles\_PzIII-M\_PzIII-M-C1.MGM",false |
|
VisualImage=1,"graphics\Vehicles\_PzIII-M\_PzIII-M-C1.MGM",false |
CollisionBody="graphics\Vehicles\_PzIII-M\_PzIII-M-C1.col" |
|
CollisionBody="graphics\Vehicles\_PzIII-M\_PzIII-M-C1.col" |
HitBody="graphics\Vehicles\_PzIII-M\_PzIII-M-C1_DetColl.col" |
|
HitBody="graphics\Vehicles\_PzIII-M\_PzIII-M-C1_DetColl.col" |
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
|
|
ImageAttr=1 //IA_NOCLIP |
|
ImageAttr=1 //IA_NOCLIP |
// IA_DEFAULT=0, |
|
// IA_DEFAULT=0, |
// IA_NOCLIP=1, |
|
// IA_NOCLIP=1, |
// IA_NOCLIP_ANIM=2, |
|
// IA_NOCLIP_ANIM=2, |
// IA_NOROTINTERPOLATION=4, |
|
// IA_NOROTINTERPOLATION=4, |
// IA_NOMINZ=8, |
|
// IA_NOMINZ=8, |
// IA_NOMINPIXELS=16, |
|
// IA_NOMINPIXELS=16, |
// IA_NOPOSINTERPOLATION=32, |
|
// IA_NOPOSINTERPOLATION=32, |
// IA_CLOSEVIEWARG=64, |
|
// IA_CLOSEVIEWARG=64, |
// IA_ALWAYSVISIBLE=128, |
|
// IA_ALWAYSVISIBLE=128, |
// IA_SCALEARG=256, |
|
// IA_SCALEARG=256, |
// ImageAttr=Attr1+Attr2+...+AttrN |
|
// ImageAttr=Attr1+Attr2+...+AttrN |
|
|
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
|
|
LocalPosRot=true |
|
LocalPosRot=true |
ConvexAnimThreshold=0.000001 // Дискретность анимаций |
<> |
ConvexAnimThreshold=0.000001 // Äèñêðåòíîñòü àíèìàöèé |
|
= |
|
VisualRadius=5.0 |
|
VisualRadius=5.0 |
|
|
|
mp_site=true |
|
mp_site=true |
|
|
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
|
|
|
IsCritical=true //true - îáíóëåíèå ëàéôà ìîäóëÿ îáíóëèò ëàéô âñåãî îáúåêòà |
TurretType = 11 //Параметр надо задавать турелям танка, где есть оружие (пулеметы, пушки) |
|
|
//11 - основное орудие |
|
TurretType = 11 //Ïàðàìåòð íàäî çàäàâàòü òóðåëÿì òàíêà, ãäå åñòü îðóæèå (ïóëåìåòû, ïóøêè) |
//12 - командир пулемётчик |
|
//11 - îñíîâíîå îðóäèå |
//13 - радист пулемётчик |
|
//12 - êîìàíäèð ïóëåì¸ò÷èê |
|
|
//13 - ðàäèñò ïóëåì¸ò÷èê |
|
= |
|
[attach=0] |
|
[attach=0] |
object = "LuaScripts/WorldObjects/Bots/BotTankPz3M_Gunner.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotTankPz3M_Gunner.txt" |
position = 0,0.0,0.0 |
|
position = 0,0.0,0.0 |
rotation = 0,180,0 |
|
rotation = 0,180,0 |
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
|
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=1] |
|
[attach=1] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/TurretRiffle.txt" |
|
object = "LuaScripts/WorldObjects/TurretRiffle.txt" |
[end] |
|
[end] |
|
|
|
[attach=2] |
|
[attach=2] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
|
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=3] |
|
[attach=3] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
rotation = 0,0,0 |
|
rotation = 0,0,0 |
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
|
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
convex="gunsight1",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight1",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzIII-M_T.txt" |
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzIII-M_T.txt" |
|
|
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
|
|
SoundScript="LuaScripts/Sound/Vehicles/PzIII-M_Turret_Main.cfg" |
|
SoundScript="LuaScripts/Sound/Vehicles/PzIII-M_Turret_Main.cfg" |
|
|
|
Script="LuaScripts\ObjectScripts\Vehicles\_PzIII-M_T0.sc" |
|
Script="LuaScripts\ObjectScripts\Vehicles\_PzIII-M_T0.sc" |
|
|
|
//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale) |
|
//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale) |
|
|
|
AimAngleLimit=30 |
|
AimAngleLimit=30 |
|
|
|
[TurretsPos=0] |
|
[TurretsPos=0] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
PosMoveArg = 21000 |
|
PosMoveArg = 21000 |
SeatArg=22112 |
|
SeatArg=22112 |
|
|
|
HMDSingleEye = true |
|
HMDSingleEye = true |
LockTurretCamera = true |
|
LockTurretCamera = true |
KeepUserDirection = true // Keep direction after user have switched to another pos or cockpit |
|
KeepUserDirection = true // Keep direction after user have switched to another pos or cockpit |
|
|
|
// Joints in orientation order!!! |
|
// Joints in orientation order!!! |
|
|
|
[Joint=0] |
|
[Joint=0] |
SectorAngleMin = -180.0 |
|
SectorAngleMin = -180.0 |
SectorAngleMax = 180.0 |
|
SectorAngleMax = 180.0 |
|
|
|
AngularSpeed = 6.8 |
|
AngularSpeed = 6.8 |
ManualAngularSpeed = 6.8 //160 оборотов маховика на полный оборот, 3 оборота в секунду |
<> |
ManualAngularSpeed = 6.8 //160 îáîðîòîâ ìàõîâèêà íà ïîëíûé îáîðîò, 3 îáîðîòà â ñåêóíäó |
PrecisionAngle = 5 |
= |
PrecisionAngle = 5 |
MaxInclineAngle = 30 |
|
MaxInclineAngle = 30 |
|
|
|
AnimationArgMin = 0.0 |
|
AnimationArgMin = 0.0 |
AnimationArgMax = 1.0 |
|
AnimationArgMax = 1.0 |
|
|
|
AnimationArgNum = 20 |
|
AnimationArgNum = 20 |
ManualControlAnimationArgNum = 24 |
|
ManualControlAnimationArgNum = 24 |
NetworkSend = false // Передача аргумента повотора через CockpitArg |
<> |
NetworkSend = false // Ïåðåäà÷à àðãóìåíòà ïîâîòîðà ÷åðåç CockpitArg |
|
= |
|
Point = 0.8125,0.2779,-0.0174 |
|
Point = 0.8125,0.2779,-0.0174 |
Axis = 0.0,1.0,0.0 |
|
Axis = 0.0,1.0,0.0 |
|
|
|
IsCycled = true |
|
IsCycled = true |
|
|
|
SoundNumber = 2 |
|
SoundNumber = 2 |
|
|
|
HaveManualControl=true |
|
HaveManualControl=true |
HaveElectroControl=false |
|
HaveElectroControl=false |
HaveHydraulicControl=false |
|
HaveHydraulicControl=false |
HaveSelfPowered=false |
|
HaveSelfPowered=false |
[end] |
|
[end] |
|
|
|
[Joint=1] |
|
[Joint=1] |
SectorAngleMin = -20.0 |
|
SectorAngleMin = -20.0 |
SectorAngleMax = 8.28 |
|
SectorAngleMax = 8.28 |
|
|
|
AngularSpeed = 5.56 //15.25 оборотов маховика на полный ход ствола, 3 оборота в секунду |
<> |
AngularSpeed = 5.56 //15.25 îáîðîòîâ ìàõîâèêà íà ïîëíûé õîä ñòâîëà, 3 îáîðîòà â ñåêóíäó |
PrecisionAngle = 2 |
= |
PrecisionAngle = 2 |
|
|
|
AnimationArgMin = 0.444444 |
|
AnimationArgMin = 0.444444 |
AnimationArgMax = 0.523000 |
|
AnimationArgMax = 0.523000 |
|
|
|
AnimationArgNum = 30 |
|
AnimationArgNum = 30 |
|
|
|
Point = 0,0,0 |
|
Point = 0,0,0 |
Axis = 0.0, 0.0, 1.0 |
|
Axis = 0.0, 0.0, 1.0 |
|
|
|
SoundNumber = 1 |
|
SoundNumber = 1 |
|
|
|
GunMovement=true |
|
GunMovement=true |
|
|
|
NoMoveFar=true // Block rotation when the target is in the rear henisphere |
|
NoMoveFar=true // Block rotation when the target is in the rear henisphere |
[end] |
|
[end] |
|
|
|
[GunAnimation=0] |
|
[GunAnimation=0] |
FireArg = 64101 |
|
FireArg = 64101 |
CockingArg = 9103 |
|
CockingArg = 9103 |
[end] |
|
[end] |
|
|
|
[GunAnimation=1] |
|
[GunAnimation=1] |
FireArg = 60320 |
|
FireArg = 60320 |
[end] |
|
[end] |
|
|
|
FireLightArg=60220 |
|
FireLightArg=60220 |
|
|
|
relativeBotStand = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotStand = 0.0, 0.0, 0.0 // not used for tank |
relativeBotSit = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotSit = 0.0, 0.0, 0.0 // not used for tank |
relativeBotDead = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotDead = 0.0, 0.0, 0.0 // not used for tank |
TransitionStandPower = 1 // not used for tank |
|
TransitionStandPower = 1 // not used for tank |
TransitionDeadPower = 1 // not used for tank |
|
TransitionDeadPower = 1 // not used for tank |
|
|
|
BotAttachJointId = 0 |
|
BotAttachJointId = 0 |
BotFirstAnimJointId = 1 |
|
BotFirstAnimJointId = 1 |
BotSecondAnimJointId = 0 |
|
BotSecondAnimJointId = 0 |
|
|
|
SightPosition = 0.0, 1, 0.0 |
|
SightPosition = 0.0, 1, 0.0 |
|
|
|
defaultDirection = 1.0, 0.1, 0.0 |
|
defaultDirection = 1.0, 0.1, 0.0 |
KeepUserDirection = true |
|
KeepUserDirection = true |
|
|
|
AimSector=-180, 180, -8, 20 //AI aim limits: left, right, down, up |
|
AimSector=-180, 180, -8, 20 //AI aim limits: left, right, down, up |
|
|
|
CamDisplacement = 0.20534,-0.01075,-0.32777 |
|
CamDisplacement = 0.20534,-0.01075,-0.32777 |
[end] |
|
[end] |
|
|
|
[TurretsGun=0] |
|
[TurretsGun=0] |
LinkedTurretPos = 0 |
|
LinkedTurretPos = 0 |
//Convex = "#gun" |
|
//Convex = "#gun" |
DGroup="MainGun" |
|
DGroup="MainGun" |
DamageProp = 0.001 |
|
DamageProp = 0.001 |
AC = true // стрелять по команде tc_fire, дефолт false |
<> |
AC = true // ñòðåëÿòü ïî êîìàíäå tc_fire, äåôîëò false |
MG = false // стрелять по команде tc_fire_secondary, дефолт false |
|
|
|
|
MG = false // ñòðåëÿòü ïî êîìàíäå tc_fire_secondary, äåôîëò false |
ShowAutoReloading = true // Передавать в GUI информацию об автоматической протяжке ленты (для пушек) |
|
|
|
|
ShowAutoReloading = true // Ïåðåäàâàòü â GUI èíôîðìàöèþ îá àâòîìàòè÷åñêîé ïðîòÿæêå ëåíòû (äëÿ ïóøåê) |
|
= |
|
Displacement = 2.377,-0.0098,0 |
|
Displacement = 2.377,-0.0098,0 |
GunsightPosition = 0,-0.0098,0 |
|
GunsightPosition = 0,-0.0098,0 |
GunType = "LuaScripts/WorldObjects/Weapons/_KwK-39.txt" |
|
GunType = "LuaScripts/WorldObjects/Weapons/_KwK-39.txt" |
ParallaxDistance = 1000000.0 |
|
ParallaxDistance = 1000000.0 |
|
|
|
ReLoadingStagesTime = 1.0, 2.0, 1.0, 0.3 |
|
ReLoadingStagesTime = 1.0, 2.0, 1.0, 0.3 |
|
|
|
TriggerPositionArgIdx = 9101 |
|
TriggerPositionArgIdx = 9101 |
// FiringPinPositionArgIdx = 9102 |
|
// FiringPinPositionArgIdx = 9102 |
// DrawAnimationArgIdx = 0, 9103 // цикл отката и заряжания |
<> |
// DrawAnimationArgIdx = 0, 9103 // öèêë îòêàòà è çàðÿæàíèÿ |
// AmmunitionMovingArgIdx = 9105 |
= |
// AmmunitionMovingArgIdx = 9105 |
// AzimuthDeviationArgIdx = 9106 |
|
// AzimuthDeviationArgIdx = 9106 |
// ElevationDeviationArgIdx = 9107 |
|
// ElevationDeviationArgIdx = 9107 |
// ReservedMagazinesArgIdx = 9108 |
|
// ReservedMagazinesArgIdx = 9108 |
// RoundsInMagazineArgIdx = 0 |
|
// RoundsInMagazineArgIdx = 0 |
HideAmmunitionArgIdx = 9110 |
|
HideAmmunitionArgIdx = 9110 |
// ReLoadingArgIdx = 9111 |
|
// ReLoadingArgIdx = 9111 |
// FlashAnimationArgIdx = 64101 |
|
// FlashAnimationArgIdx = 64101 |
CartridgesTotalArgIdx = 9109 |
|
CartridgesTotalArgIdx = 9109 |
MaxRoundsTotal = 84 |
|
MaxRoundsTotal = 84 |
|
|
|
BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 |
|
BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 |
BulletDispertionAngleCorrectionCoefficient = 1.0 |
|
BulletDispertionAngleCorrectionCoefficient = 1.0 |
|
|
|
Deviation = 0.2505, 0.2505, 0.0, 0.01, 0.04, 0.08 //0.3 тысячной дальности (референс от Т-34 по БР-350) |
<> |
Deviation = 0.2505, 0.2505, 0.0, 0.01, 0.04, 0.08 //0.3 òûñÿ÷íîé äàëüíîñòè (ðåôåðåíñ îò Ò-34 ïî ÁÐ-350) |
//Настройка раброса/перегрева: |
|
//Íàñòðîéêà ðàáðîñà/ïåðåãðåâà: |
//- возможная боковая скорость при минимальном нагреве, м/с |
|
//- âîçìîæíàÿ áîêîâàÿ ñêîðîñòü ïðè ìèíèìàëüíîì íàãðåâå, ì/ñ |
//- возможная боковая скорость при максимальном нагреве, м/с |
|
//- âîçìîæíàÿ áîêîâàÿ ñêîðîñòü ïðè ìàêñèìàëüíîì íàãðåâå, ì/ñ |
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
|
//- ïîíèæåíèå äóëüíîé ñêîðîñòè ïðè ìàêñèìàëüíîì íàãðåâå (0.9 - çíà÷èò îñòàíåòñÿ òîëüêî 0.1 îò èñõîäíîé, óêàçàíîé â ïóëå) |
//- нагрев от одного выстрела |
|
//- íàãðåâ îò îäíîãî âûñòðåëà |
//- скорость остывания при нулевой скорости |
|
//- ñêîðîñòü îñòûâàíèÿ ïðè íóëåâîé ñêîðîñòè |
//- скорость остывания при скорости носителя 100м/с |
|
//- ñêîðîñòü îñòûâàíèÿ ïðè ñêîðîñòè íîñèòåëÿ 100ì/ñ |
|
= |
|
NumOfAnimations = 1 |
|
NumOfAnimations = 1 |
|
|
|
// BushCoord = 0, 0, 0 |
|
// BushCoord = 0, 0, 0 |
// BushSpeed = 0.0, 0.0, 0.0 |
|
// BushSpeed = 0.0, 0.0, 0.0 |
|
|
|
// BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt" |
|
// BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt" |
|
|
|
SoundNumber = 1 |
|
SoundNumber = 1 |
unloadIfSwitched = true |
|
unloadIfSwitched = true |
GunSightTypeArg = 9545 |
|
GunSightTypeArg = 9545 |
[end] |
|
[end] |
|
|
|
[TurretsGun=1] |
|
[TurretsGun=1] |
LinkedTurretPos = 0 |
|
LinkedTurretPos = 0 |
//Convex = "#mg1" |
|
//Convex = "#mg1" |
DGroup="MachineGun" |
|
DGroup="MachineGun" |
DamageProp = 0.001 |
|
DamageProp = 0.001 |
AC = false // стрелять по команде tc_fire, дефолт false |
<> |
AC = false // ñòðåëÿòü ïî êîìàíäå tc_fire, äåôîëò false |
MG = true // стрелять по команде tc_fire_secondary, дефолт false |
|
MG = true // ñòðåëÿòü ïî êîìàíäå tc_fire_secondary, äåôîëò false |
|
= |
|
Displacement = 0.6,0.0401,0.35 |
|
Displacement = 0.6,0.0401,0.35 |
GunsightPosition = 0,0.0401,0.35 |
|
GunsightPosition = 0,0.0401,0.35 |
GunType = "LuaScripts/WorldObjects/Weapons/_MG34.txt" |
|
GunType = "LuaScripts/WorldObjects/Weapons/_MG34.txt" |
ParallaxDistance = 1000000.0 |
|
ParallaxDistance = 1000000.0 |
|
|
|
ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3 |
|
ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3 |
|
|
|
TriggerPositionArgIdx = 9001 |
|
TriggerPositionArgIdx = 9001 |
// FiringPinPositionArgIdx = 9002 |
|
// FiringPinPositionArgIdx = 9002 |
DrawAnimationArgIdx = 0, 9003 // затвор |
<> |
DrawAnimationArgIdx = 0, 9003 // çàòâîð |
AmmunitionMovingArgIdx = 9005 |
= |
AmmunitionMovingArgIdx = 9005 |
AzimuthDeviationArgIdx = 9006 |
|
AzimuthDeviationArgIdx = 9006 |
ElevationDeviationArgIdx = 9007 |
|
ElevationDeviationArgIdx = 9007 |
ReservedMagazinesArgIdx = 9008 |
|
ReservedMagazinesArgIdx = 9008 |
RoundsInMagazineArgIdx = 9009 |
|
RoundsInMagazineArgIdx = 9009 |
HideAmmunitionArgIdx = 9010 |
|
HideAmmunitionArgIdx = 9010 |
ReLoadingArgIdx = 9011 |
|
ReLoadingArgIdx = 9011 |
// FlashAnimationArgIdx = 60220 |
|
// FlashAnimationArgIdx = 60220 |
|
|
|
Deviation = 0.7125, 2.1375, 0.0, 0.01, 0.07, 0.014 //0.8333 тысячной дальности холодный, 3.3333 тысячной дальности горячий, исходя из холодной нач. скорости 855/с |
<> |
Deviation = 0.7125, 2.1375, 0.0, 0.01, 0.07, 0.014 //0.8333 òûñÿ÷íîé äàëüíîñòè õîëîäíûé, 3.3333 òûñÿ÷íîé äàëüíîñòè ãîðÿ÷èé, èñõîäÿ èç õîëîäíîé íà÷. ñêîðîñòè 855/ñ |
//Настройка раброса/перегрева: |
|
//Íàñòðîéêà ðàáðîñà/ïåðåãðåâà: |
//- возможная боковая скорость при минимальном нагреве, м/с |
|
//- âîçìîæíàÿ áîêîâàÿ ñêîðîñòü ïðè ìèíèìàëüíîì íàãðåâå, ì/ñ |
//- возможная боковая скорость при максимальном нагреве, м/с |
|
//- âîçìîæíàÿ áîêîâàÿ ñêîðîñòü ïðè ìàêñèìàëüíîì íàãðåâå, ì/ñ |
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
|
//- ïîíèæåíèå äóëüíîé ñêîðîñòè ïðè ìàêñèìàëüíîì íàãðåâå (0.9 - çíà÷èò îñòàíåòñÿ òîëüêî 0.1 îò èñõîäíîé, óêàçàíîé â ïóëå) |
//- нагрев от одного выстрела |
|
//- íàãðåâ îò îäíîãî âûñòðåëà |
//- скорость остывания при нулевой скорости |
|
//- ñêîðîñòü îñòûâàíèÿ ïðè íóëåâîé ñêîðîñòè |
//- скорость остывания при скорости носителя 100м/с |
|
//- ñêîðîñòü îñòûâàíèÿ ïðè ñêîðîñòè íîñèòåëÿ 100ì/ñ |
|
= |
|
NumOfAnimations = 4 |
|
NumOfAnimations = 4 |
|
|
|
// BushCoord = -0.114461, 0.0436303, -0.0287316 |
|
// BushCoord = -0.114461, 0.0436303, -0.0287316 |
// BushSpeed = 0.944, -0.096, -0.316 |
|
// BushSpeed = 0.944, -0.096, -0.316 |
|
|
|
// BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" |
|
// BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" |
|
|
|
SoundNumber = 3 |
|
SoundNumber = 3 |
[end] |
|
[end] |
|
|
|
// Weapon Modes (unlocks). Tanks uses them just as filter. |
|
// Weapon Modes (unlocks). Tanks uses them just as filter. |
|
|
|
//[WeaponMode0] |
|
//[WeaponMode0] |
// WMname="default" |
|
// WMname="default" |
// WMgroup="default" |
|
// WMgroup="default" |
//[end] |
|
//[end] |
//[WeaponMode1] |
|
//[WeaponMode1] |
// WMname="CAVITY" |
|
// WMname="CAVITY" |
// WMgroup="1" |
|
// WMgroup="1" |
//[end] |
|
//[end] |
//[WeaponMode3] |
|
//[WeaponMode3] |
// WMname="HVAP" |
|
// WMname="HVAP" |
// WMgroup="3" |
|
// WMgroup="3" |
//[end] |
|
//[end] |
//[WeaponMode5] |
|
//[WeaponMode5] |
// WMname="HE" |
|
// WMname="HE" |
// WMgroup="5" |
|
// WMgroup="5" |
//[end] |
|
//[end] |
|
|
|
|
|
|
////////// AMMUNITIONS (PAYLOADS) |
|
////////// AMMUNITIONS (PAYLOADS) |
|
|
|
|
|
|
[Ammunition0] // (default, duplicates one of 2-types payload) |
|
[Ammunition0] // (default, duplicates one of 2-types payload) |
name="0-KWK39-CV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750" |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
GunAmmunition0=3,43 |
|
GunAmmunition0=3,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 3 TYPES |
|
////////// 3 TYPES |
|
|
|
[Ammunition1] |
|
[Ammunition1] |
name="0-KWK39-CV-28 + 0-KWK39-HV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-28 + 0-KWK39-HV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=5,25,45 |
|
GunAmmunition0=5,25,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types prevail |
|
// 3 types prevail |
|
|
|
[Ammunition2] |
|
[Ammunition2] |
name="0-KWK39-CV-56 + 0-KWK39-HV-14 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-56 + 0-KWK39-HV-14 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=2,28,48 |
|
GunAmmunition0=2,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition3] |
|
[Ammunition3] |
name="0-KWK39-CV-14 + 0-KWK39-HV-56 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-14 + 0-KWK39-HV-56 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,22,48 |
|
GunAmmunition0=8,22,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition4] |
|
[Ammunition4] |
name="0-KWK39-CV-14 + 0-KWK39-HV-14 + 0-KWK39-HE-56 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-14 + 0-KWK39-HV-14 + 0-KWK39-HE-56 + 1-MG34-AP-3750" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,28,42 |
|
GunAmmunition0=8,28,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types reduced |
|
// 3 types reduced |
|
|
|
[Ammunition5] |
|
[Ammunition5] |
name="0-KWK39-CV-14 + 0-KWK39-HV-14 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-14 + 0-KWK39-HV-14 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,28,48 |
|
GunAmmunition0=8,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 2 TYPES |
|
////////// 2 TYPES |
|
|
|
[Ammunition6] |
|
[Ammunition6] |
name="0-KWK39-CV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=3,43 |
|
GunAmmunition0=3,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition7] |
|
[Ammunition7] |
name="0-KWK39-CV-42 + 0-KWK39-HV-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-42 + 0-KWK39-HV-42 + 1-MG34-AP-3750" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=3,23 |
|
GunAmmunition0=3,23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition8] |
|
[Ammunition8] |
name="0-KWK39-HV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-HV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=23,43 |
|
GunAmmunition0=23,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 2 types prevail |
|
// 2 types prevail |
|
|
|
[Ammunition9] |
|
[Ammunition9] |
name="0-KWK39-CV-69 + 0-KWK39-HV-14 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-69 + 0-KWK39-HV-14 + 1-MG34-AP-3750" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=1,28 |
|
GunAmmunition0=1,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition10] |
|
[Ammunition10] |
name="0-KWK39-CV-14 + 0-KWK39-HV-69 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-14 + 0-KWK39-HV-69 + 1-MG34-AP-3750" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=8,21 |
|
GunAmmunition0=8,21 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition11] |
|
[Ammunition11] |
name="0-KWK39-CV-69 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-69 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=1,48 |
|
GunAmmunition0=1,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition12] |
|
[Ammunition12] |
name="0-KWK39-CV-14 + 0-KWK39-HE-69 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-14 + 0-KWK39-HE-69 + 1-MG34-AP-3750" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=8,41 |
|
GunAmmunition0=8,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition13] |
|
[Ammunition13] |
name="0-KWK39-HV-69 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
|
name="0-KWK39-HV-69 + 0-KWK39-HE-14 + 1-MG34-AP-3750" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=21,48 |
|
GunAmmunition0=21,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition14] |
|
[Ammunition14] |
name="0-KWK39-HV-14 + 0-KWK39-HE-69 + 1-MG34-AP-3750" |
|
name="0-KWK39-HV-14 + 0-KWK39-HE-69 + 1-MG34-AP-3750" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=28,41 |
|
GunAmmunition0=28,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 2 types reduced |
|
// 2 types reduced |
|
|
|
[Ammunition15] |
|
[Ammunition15] |
name="0-KWK39-CV-28 + 0-KWK39-HV-28 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-28 + 0-KWK39-HV-28 + 1-MG34-AP-3750" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=5,25 |
|
GunAmmunition0=5,25 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition16] |
|
[Ammunition16] |
name="0-KWK39-CV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=5,45 |
|
GunAmmunition0=5,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition17] |
|
[Ammunition17] |
name="0-KWK39-HV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750" |
|
name="0-KWK39-HV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=25,45 |
|
GunAmmunition0=25,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 1 TYPE |
|
////////// 1 TYPE |
|
|
|
[Ammunition18] |
|
[Ammunition18] |
name="0-KWK39-CV-84 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-84 + 1-MG34-AP-3750" |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
GunAmmunition0=0 |
|
GunAmmunition0=0 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition19] |
|
[Ammunition19] |
name="0-KWK39-HV-84 + 1-MG34-AP-3750" |
|
name="0-KWK39-HV-84 + 1-MG34-AP-3750" |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
GunAmmunition0=20 |
|
GunAmmunition0=20 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition20] |
|
[Ammunition20] |
name="0-KWK39-HE-84 + 1-MG34-AP-3750" |
|
name="0-KWK39-HE-84 + 1-MG34-AP-3750" |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
GunAmmunition0=40 |
|
GunAmmunition0=40 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 1 type reduced |
|
// 1 type reduced |
|
|
|
[Ammunition21] |
|
[Ammunition21] |
name="0-KWK39-CV-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-CV-42 + 1-MG34-AP-3750" |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
GunAmmunition0=3 |
|
GunAmmunition0=3 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition22] |
|
[Ammunition22] |
name="0-KWK39-HV-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-HV-42 + 1-MG34-AP-3750" |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
GunAmmunition0=23 |
|
GunAmmunition0=23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition23] |
|
[Ammunition23] |
name="0-KWK39-HE-42 + 1-MG34-AP-3750" |
|
name="0-KWK39-HE-42 + 1-MG34-AP-3750" |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
GunAmmunition0=43 |
|
GunAmmunition0=43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
|
|
|
|
|
|
////////// GUN BELT AMMUNITIONS |
|
////////// GUN BELT AMMUNITIONS |
|
|
|
|
|
|
|
|
|
[GunAmmunition0] |
|
[GunAmmunition0] |
RoundsInMagazine = 84 |
|
RoundsInMagazine = 84 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition1] |
|
[GunAmmunition1] |
RoundsInMagazine = 69 |
|
RoundsInMagazine = 69 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition2] |
|
[GunAmmunition2] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition3] |
|
[GunAmmunition3] |
RoundsInMagazine = 42 |
|
RoundsInMagazine = 42 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition5] |
|
[GunAmmunition5] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition8] |
|
[GunAmmunition8] |
RoundsInMagazine = 14 |
|
RoundsInMagazine = 14 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition20] |
|
[GunAmmunition20] |
RoundsInMagazine = 84 |
|
RoundsInMagazine = 84 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition21] |
|
[GunAmmunition21] |
RoundsInMagazine = 69 |
|
RoundsInMagazine = 69 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition22] |
|
[GunAmmunition22] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition23] |
|
[GunAmmunition23] |
RoundsInMagazine = 42 |
|
RoundsInMagazine = 42 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition25] |
|
[GunAmmunition25] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
[GunAmmunition28] |
|
[GunAmmunition28] |
RoundsInMagazine = 14 |
|
RoundsInMagazine = 14 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt" |
GunSightTypeArgValue = 0.0 |
|
GunSightTypeArgValue = 0.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition40] |
|
[GunAmmunition40] |
RoundsInMagazine = 84 |
|
RoundsInMagazine = 84 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition41] |
|
[GunAmmunition41] |
RoundsInMagazine = 69 |
|
RoundsInMagazine = 69 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition42] |
|
[GunAmmunition42] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition43] |
|
[GunAmmunition43] |
RoundsInMagazine = 42 |
|
RoundsInMagazine = 42 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition45] |
|
[GunAmmunition45] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
[GunAmmunition48] |
|
[GunAmmunition48] |
RoundsInMagazine = 14 |
|
RoundsInMagazine = 14 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt" |
GunSightTypeArgValue = 1.0 |
|
GunSightTypeArgValue = 1.0 |
[end] |
|
[end] |
|
|
|
[GunAmmunition50] |
|
[GunAmmunition50] |
MaxRoundsInMagazine = 150 |
|
MaxRoundsInMagazine = 150 |
RoundsInMagazine = 150 |
|
RoundsInMagazine = 150 |
MaxReservedMagazines = 12 |
|
MaxReservedMagazines = 12 |
ReservedMagazines = 12 |
|
ReservedMagazines = 12 |
MaxMisFiresInMagazine = 0 |
|
MaxMisFiresInMagazine = 0 |
AmountRoundsWithOneTracer = 2 |
|
AmountRoundsWithOneTracer = 2 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
SightPos = 0.0, 1.3, 0.0 |
|
SightPos = 0.0, 1.3, 0.0 |
PositionChangeTime = 0.5 |
|
PositionChangeTime = 0.5 |
StandDuration = 1.0 |
|
StandDuration = 1.0 |
SitDuration = 1.0 |
|
SitDuration = 1.0 |
PreEjectDuration = 1.0 |
|
PreEjectDuration = 1.0 |
ReloadDelay = 0.3 |
|
ReloadDelay = 0.3 |
FreezeOnReload = false |
|
FreezeOnReload = false |
AutoRecharge = true |
|
AutoRecharge = true |
|
|
|
BotRotaionValueZ = 0 // not used for tank |
|
BotRotaionValueZ = 0 // not used for tank |
LegsParameter = 0 // not used for tank |
|
LegsParameter = 0 // not used for tank |
|
|
|
BotMaxSecondAngle = 25.0 // not used for tank |
|
BotMaxSecondAngle = 25.0 // not used for tank |
BotMinSecondAngle = -5.0 // not used for tank |
|
BotMinSecondAngle = -5.0 // not used for tank |
|
|
|
BotMaxFirstAngle = 10.0 // not used for tank |
|
BotMaxFirstAngle = 10.0 // not used for tank |
BotMinFirstAngle = -10.0 // not used for tank |
|
BotMinFirstAngle = -10.0 // not used for tank |
|
|
|
FirstToSecondInterp = 0.0 // not used for tank |
|
FirstToSecondInterp = 0.0 // not used for tank |
|
|
|
GunSightDistanceArg = 9544 |
|
GunSightDistanceArg = 9544 |
GunSightYawArg = 9546 |
|
GunSightYawArg = 9546 |
//GunSightTypeArg = 9545 |
|
//GunSightTypeArg = 9545 |
|
|
|
// ограничения сектора обстрела, что бы ИИ не пытался наводится в указанные убласти |
<> |
// îãðàíè÷åíèÿ ñåêòîðà îáñòðåëà, ÷òî áû ÈÈ íå ïûòàëñÿ íàâîäèòñÿ â óêàçàííûå óáëàñòè |
SectorLimits = -160.0, -144.0, -5.0, 90.0 |
= |
SectorLimits = -160.0, -144.0, -5.0, 90.0 |
|
|
|
// Damage |
|
// Damage |
|
|
|
//BeamHitZeroArmor=true //при попадании бронебойного снаряда игнорировать параметры m_fArmor и m_fArmorSides (для случая, когда бронебойная броня сделана бронеплитами в колижене) |
<> |
//BeamHitZeroArmor=true //ïðè ïîïàäàíèè áðîíåáîéíîãî ñíàðÿäà èãíîðèðîâàòü ïàðàìåòðû m_fArmor è m_fArmorSides (äëÿ ñëó÷àÿ, êîãäà áðîíåáîéíàÿ áðîíÿ ñäåëàíà áðîíåïëèòàìè â êîëèæåíå) |
//LifeRate=30000 |
= |
//LifeRate=30000 |
//LifeRateFg=30000 |
<> |
//LifeRateFrag=30000 |
//Firing=0.005 |
= |
//Firing=0.005 |
//Armor=30 |
|
//Armor=30 |
//[ArmorBox] // Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
<> |
//[ArmorBox] // Åñëè äàííûé áëîê åñòü, òî áðîíÿ çàäàíà ïî ñòîðîíàì, åñëè áëîêà íåò, òî èñïîëüçóåòñÿ îáùèé ïàðàìåòð Armor= |
// FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
// FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
// FovV=150 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// // Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// // Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
// ArmorFront=80 |
= |
// ArmorFront=80 |
// ArmorBack=30 |
|
// ArmorBack=30 |
// ArmorTop=10 |
|
// ArmorTop=10 |
// ArmorBottom=30 |
|
// ArmorBottom=30 |
// ArmorRight=30 |
|
// ArmorRight=30 |
// ArmorLeft=30 |
|
// ArmorLeft=30 |
//[end] |
|
//[end] |
|
|
|
//maxDamageArgValue=0.98 |
|
//maxDamageArgValue=0.98 |
//DamageArg=5000 |
|
//DamageArg=5000 |
damageablePart="" |
|
damageablePart="" |
|
|
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=true //true - îáíóëåíèå ëàéôà ìîäóëÿ îáíóëèò ëàéô âñåãî îáúåêòà |
LifeK=400 //весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=400 //âåñîâîé êîýôèöèåíò âëèÿíèÿ ëàéôà ìîäóëÿ íà ëàéô âñåãî îáúåêòà (âñå ê-òû íîðìèðóþòñÿ àâòîìàòè÷åñêè) |
|
= |
|
KillChildObjectsOnParentDeath = true |
|
KillChildObjectsOnParentDeath = true |
|
|
|
SphereHitProtection=30 //Броневая защита стрелка от осколков при закрытой кабине |
<> |
|
|
|
SphereHitProtection=30 //Áðîíåâàÿ çàùèòà ñòðåëêà îò îñêîëêîâ ïðè çàêðûòîé êàáèíå |
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
|
FovH=140 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
[SphereProtectionBoxOpen] // Åñëè äàííûé áëîê åñòü, òî áðîíÿ ïèëîòà îò îñêîëêîâ çàäàíà ïî ñòîðîíàì, åñëè áëîêà íåò, òî èñïîëüçóåòñÿ îáùèé ïàðàìåòð SphereHitProtection= |
FovV=60 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=140 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
FovV=60 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
|
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=0 |
= |
ArmorFront=0 |
ArmorBack=0 |
|
ArmorBack=0 |
ArmorTop=0 // Усилено от осколков на 25% |
<> |
ArmorTop=0 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=33 |
= |
ArmorRight=33 |
ArmorLeft=0 |
|
ArmorLeft=0 |
[end] |
|
[end] |
|
|
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
<> |
[SphereProtectionBoxClose] // Åñëè äàííûé áëîê åñòü, òî áðîíÿ ïèëîòà îò îñêîëêîâ çàäàíà ïî ñòîðîíàì, åñëè áëîêà íåò, òî èñïîëüçóåòñÿ îáùèé ïàðàìåòð SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=150 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=81 // Для ОФ угол наклона цилиндрических частей берется 30° |
|
ArmorFront=81 // Äëÿ ÎÔ óãîë íàêëîíà öèëèíäðè÷åñêèõ ÷àñòåé áåðåòñÿ 30° |
ArmorBack=30 |
= |
ArmorBack=30 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=33 |
= |
ArmorRight=33 |
ArmorLeft=33 |
|
ArmorLeft=33 |
[end] |
|
[end] |
|
|
|
//// Energy loss for bullet travel through HitBody convices //// |
|
//// Energy loss for bullet travel through HitBody convices //// |
|
|
|
energyloss="",true,1,200 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
<> |
energyloss="",true,1,200 // Ïîòåðÿ ýíåðãèè ïóëè ïðè ïîïàäàíèè, true - ïðîâåðêà íà âõîäå è âûõîäå â êîëèæí-áîêñ, ïåðâîå ýêâèâàëåíòíàÿ áðîíÿ íà âõîäå è âûõîäå, âòîðîå äæîóëåé íà êàæäûé ìåòð ïóòè âíóòðè êîëèæåíà |
|
= |
|
//Damageable parts |
|
//Damageable parts |
energyloss="#gun",true,20,20000 //Main gun |
|
energyloss="#gun",true,20,20000 //Main gun |
energyloss="#mg1",true,5,20000 //Coaxial machinegun |
|
energyloss="#mg1",true,5,20000 //Coaxial machinegun |
energyloss="turretGN_01",false,30,1 //Like neares turret armour |
|
energyloss="turretGN_01",false,30,1 //Like neares turret armour |
energyloss="turretGN_02",false,37,1 //Like neares turret armour |
|
energyloss="turretGN_02",false,37,1 //Like neares turret armour |
energyloss="turretGN_03",false,37,1 //Like neares turret armour |
|
energyloss="turretGN_03",false,37,1 //Like neares turret armour |
energyloss="turretGN_04",false,30,1 //Like neares turret armour |
|
energyloss="turretGN_04",false,30,1 //Like neares turret armour |
energyloss="turretGN_05",false,30,1 //Like neares turret armour |
|
energyloss="turretGN_05",false,30,1 //Like neares turret armour |
energyloss="turretGN_06",false,30,1 //Like neares turret armour |
|
energyloss="turretGN_06",false,30,1 //Like neares turret armour |
energyloss="turretGN_07",true,5,20000 //Turret turn actuator |
|
energyloss="turretGN_07",true,5,20000 //Turret turn actuator |
energyloss="ammunition_04",true,2,20000 //Shells pack |
|
energyloss="ammunition_04",true,2,20000 //Shells pack |
energyloss="#turret1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
|
energyloss="#turret1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
energyloss="#turret1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
|
energyloss="#turret1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
energyloss="#turret1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
|
energyloss="#turret1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
energyloss="#turret1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
|
energyloss="#turret1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
energyloss="#turret1004_coll",false,0,1 //Dummy collision for visual damage, mask |
|
energyloss="#turret1004_coll",false,0,1 //Dummy collision for visual damage, mask |
energyloss="#turret2011_coll",false,0,1 //Dummy collision for visual damage, mask |
|
energyloss="#turret2011_coll",false,0,1 //Dummy collision for visual damage, mask |
energyloss="#mask_coll",false,0,1 //Dummy collision for visual damage, mask |
|
energyloss="#mask_coll",false,0,1 //Dummy collision for visual damage, mask |
energyloss="#rearbox_2010_a",false,0,1 //Dummy collision for visual damage, rearbox |
|
energyloss="#rearbox_2010_a",false,0,1 //Dummy collision for visual damage, rearbox |
energyloss="#rearbox_2010_b",false,0,1 //Dummy collision for visual damage, rearbox |
|
energyloss="#rearbox_2010_b",false,0,1 //Dummy collision for visual damage, rearbox |
energyloss="sight_1050",false,10,1 //Turret armoured visor, 75mm, K=0.1333 |
|
energyloss="sight_1050",false,10,1 //Turret armoured visor, 75mm, K=0.1333 |
energyloss="sight_1051",false,1,1 //Turret left armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight_1051",false,1,1 //Turret left armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight_1052",false,1,1 //Turret right armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight_1052",false,1,1 //Turret right armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
|
|
//Armour |
|
//Armour |
energyloss="front_1l",false,50,1 //Turret bow after mask, 50mm, K=1.0 |
|
energyloss="front_1l",false,50,1 //Turret bow after mask, 50mm, K=1.0 |
energyloss="front_1r",false,50,1 //Turret bow after mask, 50mm, K=1.0 |
|
energyloss="front_1r",false,50,1 //Turret bow after mask, 50mm, K=1.0 |
energyloss="front_2",false,57,1 //Turret bow after mask, 57mm, K=1.0 |
|
energyloss="front_2",false,57,1 //Turret bow after mask, 57mm, K=1.0 |
energyloss="front_3",false,37,1 //Turret bow after mask, 37mm, K=1.0 |
|
energyloss="front_3",false,37,1 //Turret bow after mask, 37mm, K=1.0 |
energyloss="front_3l",false,57,1 //Turret bow after mask, 57mm, K=1.0 |
|
energyloss="front_3l",false,57,1 //Turret bow after mask, 57mm, K=1.0 |
energyloss="front_3r",false,57,1 //Turret bow after mask, 57mm, K=1.0 |
|
energyloss="front_3r",false,57,1 //Turret bow after mask, 57mm, K=1.0 |
energyloss="front_4l",false,43,1 //Turret bow after mask, 50mm, K=0.85 |
|
energyloss="front_4l",false,43,1 //Turret bow after mask, 50mm, K=0.85 |
energyloss="front_4r",false,43,1 //Turret bow after mask, 50mm, K=0.85 |
|
energyloss="front_4r",false,43,1 //Turret bow after mask, 50mm, K=0.85 |
energyloss="MaskScreen_1",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="MaskScreen_1",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="MaskScreen_2",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="MaskScreen_2",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="MaskScreen_3",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="MaskScreen_3",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="MaskScreen_4",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="MaskScreen_4",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="MaskScreen_5",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="MaskScreen_5",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_1",false,50,1 //Turret mask, 50mm, K=1.0 |
|
energyloss="mask_1",false,50,1 //Turret mask, 50mm, K=1.0 |
energyloss="mask_1a",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_1a",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_1b",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_1b",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_1c",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_1c",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_1d",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_1d",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_1e",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_1e",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_2a",false,43,1 //Turret mask, 50mm, K=0.85 |
|
energyloss="mask_2a",false,43,1 //Turret mask, 50mm, K=0.85 |
energyloss="mask_2b",false,43,1 //Turret mask, 50mm, K=0.85 |
|
energyloss="mask_2b",false,43,1 //Turret mask, 50mm, K=0.85 |
energyloss="mask_2c",false,43,1 //Turret mask, 50mm, K=0.85 |
|
energyloss="mask_2c",false,43,1 //Turret mask, 50mm, K=0.85 |
energyloss="mask_2d",false,43,1 //Turret mask, 50mm, K=0.85 |
|
energyloss="mask_2d",false,43,1 //Turret mask, 50mm, K=0.85 |
energyloss="mask_2e",false,43,1 //Turret mask, 50mm, K=0.85 |
|
energyloss="mask_2e",false,43,1 //Turret mask, 50mm, K=0.85 |
energyloss="mask_3",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_3",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_3a",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_3a",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_3l",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_3l",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="mask_3r",false,20,1 //Turret mask, 20mm, K=1.0 |
|
energyloss="mask_3r",false,20,1 //Turret mask, 20mm, K=1.0 |
energyloss="GunHutch_armor",false,43,1 //Turret mask, 50mm, K=0.85 |
|
energyloss="GunHutch_armor",false,43,1 //Turret mask, 50mm, K=0.85 |
energyloss="left_1",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="left_1",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="left_2",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="left_2",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="left_3a",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="left_3a",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="left_3a",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="left_3a",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="left_3b",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="left_3b",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="left_3c",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="left_3c",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="Door_1",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="Door_1",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="Door_2",false,30,1 //Turret left armouring, 30mm, K=1.0 |
|
energyloss="Door_2",false,30,1 //Turret left armouring, 30mm, K=1.0 |
energyloss="right_1",false,30,1 //Turret right armouring, 30mm, K=1.0 |
|
energyloss="right_1",false,30,1 //Turret right armouring, 30mm, K=1.0 |
energyloss="right_2",false,30,1 //Turret right armouring, 30mm, K=1.0 |
|
energyloss="right_2",false,30,1 //Turret right armouring, 30mm, K=1.0 |
energyloss="right_3",false,30,1 //Turret right armouring, 30mm, K=1.0 |
|
energyloss="right_3",false,30,1 //Turret right armouring, 30mm, K=1.0 |
energyloss="rear_l",false,30,1 //Turret stern armouring, 30mm, K=1.0 |
|
energyloss="rear_l",false,30,1 //Turret stern armouring, 30mm, K=1.0 |
energyloss="rear_r",false,30,1 //Turret stern armouring, 30mm, K=1.0 |
|
energyloss="rear_r",false,30,1 //Turret stern armouring, 30mm, K=1.0 |
energyloss="top_1",false,18,1 //Turret left armouring, 18mm, K=1.0 |
|
energyloss="top_1",false,18,1 //Turret left armouring, 18mm, K=1.0 |
energyloss="top_2",false,18,1 //Turret left armouring, 18mm, K=1.0 |
|
energyloss="top_2",false,18,1 //Turret left armouring, 18mm, K=1.0 |
energyloss="top_2a",false,18,1 //Turret left armouring, 18mm, K=1.0 |
|
energyloss="top_2a",false,18,1 //Turret left armouring, 18mm, K=1.0 |
energyloss="top_2b",false,18,1 //Turret left armouring, 18mm, K=1.0 |
|
energyloss="top_2b",false,18,1 //Turret left armouring, 18mm, K=1.0 |
energyloss="bottom_1a",false,15,1 //Turret left armouring, 15mm, K=1.0 |
|
energyloss="bottom_1a",false,15,1 //Turret left armouring, 15mm, K=1.0 |
energyloss="bottom_1b",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
|
energyloss="bottom_1b",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
energyloss="bottom_1c",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
|
energyloss="bottom_1c",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
energyloss="bottom_1d",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
|
energyloss="bottom_1d",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
energyloss="bottom_1e",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
|
energyloss="bottom_1e",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
energyloss="bottom_1f",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
|
energyloss="bottom_1f",false,15,1 //Turret bottom armouring, 15mm, K=1.0 |
|
|
|
[ReflectArmorBox] // Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
<> |
[ReflectArmorBox] // Äëÿ ðàñ÷åòà ðèêîøåòà òàì, ãäå âíåøíèé êîëèæí energyloss=0,1. Åñëè äàííûé áëîê åñòü, òî áðîíÿ çàäàíà ïî ñòîðîíàì, åñëè áëîêà íåò, òî èñïîëüçóåòñÿ îáùèé ïàðàìåòð Armor= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
FovV=140 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=140 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=50 |
= |
ArmorFront=50 |
ArmorBack=30 |
|
ArmorBack=30 |
ArmorTop=18 |
|
ArmorTop=18 |
ArmorBottom=15 |
|
ArmorBottom=15 |
ArmorRight=30 |
|
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
|
|
|
/////Functional Damage Groups |
|
/////Functional Damage Groups |
|
|
|
[DGroup=TurretTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
<> |
[DGroup=TurretTurn] // Ñìîòðè êîíôèã _KV1s.txt äëÿ ïîÿñíåíèé ê ïàðàìåòðàì DGroup |
IsCritical=false |
= |
IsCritical=false |
LifeK=200 |
|
LifeK=200 |
convex="turretGN_01",10,20000,"MT_ARMOR" |
|
convex="turretGN_01",10,20000,"MT_ARMOR" |
convex="turretGN_02",10,20000,"MT_ARMOR" |
|
convex="turretGN_02",10,20000,"MT_ARMOR" |
convex="turretGN_03",10,20000,"MT_ARMOR" |
|
convex="turretGN_03",10,20000,"MT_ARMOR" |
convex="turretGN_04",10,20000,"MT_ARMOR" |
|
convex="turretGN_04",10,20000,"MT_ARMOR" |
convex="turretGN_05",10,20000,"MT_ARMOR" |
|
convex="turretGN_05",10,20000,"MT_ARMOR" |
convex="turretGN_06",10,20000,"MT_ARMOR" |
|
convex="turretGN_06",10,20000,"MT_ARMOR" |
convex="turretGN_07",5,20000,"MT_ARMOR" |
|
convex="turretGN_07",5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5ìì ñîáñòâåííîé áðîíè |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=50 |
|
ArmorFront=55 |
ArmorBack=30 |
|
ArmorBack=35 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=20 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=20 |
ArmorRight=30 |
|
ArmorRight=35 |
ArmorLeft=30 |
|
ArmorLeft=35 |
[end] |
= |
[end] |
LifeRateFg=20000 |
<> |
LifeRateFrag=20000 |
RepairSpeed=0.001667 |
= |
RepairSpeed=0.001667 |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="GunTurn", 0.95 |
|
RepairDependsOn="GunTurn", 0.95 |
GuiParam=12, true,true,true |
|
GuiParam=12, true,true,true |
[end] |
|
[end] |
[DGroup=GunTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
<> |
[DGroup=GunTurn] // Ñìîòðè êîíôèã _KV1s.txt äëÿ ïîÿñíåíèé ê ïàðàìåòðàì DGroup |
IsCritical=false |
= |
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="#mask_coll",50,30000,"MT_ARMOR" |
|
convex="#mask_coll",50,30000,"MT_ARMOR" |
convex="mask_3l",20,30000,"MT_ARMOR" |
|
convex="mask_3l",20,30000,"MT_ARMOR" |
convex="mask_3r",20,30000,"MT_ARMOR" |
|
convex="mask_3r",20,30000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
<> |
FovH=90 |
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=50 |
= |
ArmorFront=50 |
ArmorBack=30 |
<> |
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=40 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=40 |
ArmorRight=30 |
|
ArmorRight=20 |
ArmorLeft=30 |
|
ArmorLeft=20 |
[end] |
= |
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
RepairSpeed=0.003333 // (5 минут) |
|
RepairSpeed=0.003333 // (5 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=14, true,true,true |
|
GuiParam=14, true,true,true |
[end] |
|
[end] |
[DGroup=MainGun] |
|
[DGroup=MainGun] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="#gun",20,30000,"MT_ARMOR" |
|
convex="#gun",20,30000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=20 |
|
ArmorFront=20 |
ArmorBack=20 |
|
ArmorBack=20 |
ArmorTop=20 |
|
ArmorTop=20 |
ArmorBottom=20 |
|
ArmorBottom=20 |
ArmorRight=20 |
|
ArmorRight=20 |
ArmorLeft=20 |
|
ArmorLeft=20 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
RepairSpeed=0.001667 // (10 минут) |
|
RepairSpeed=0.001667 // (10 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairSpeed=0.001667 // (10 минут) |
<> |
RepairSpeed=0.001667 // (10 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=15, true,true,true |
|
GuiParam=15, true,true,true |
[end] |
|
[end] |
[DGroup=MachineGun] |
|
[DGroup=MachineGun] |
IsCritical=false |
|
IsCritical=false |
LifeK=20 |
|
LifeK=20 |
convex="#mg1",5,10000,"MT_ARMOR" |
|
convex="#mg1",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=170 |
|
FovH=170 |
FovV=90 |
|
FovV=90 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=100 |
|
ArmorBack=100 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=30 |
|
ArmorBottom=30 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
RepairSpeed=0.002083 // (8 минут) |
|
RepairSpeed=0.002083 // (8 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="MainGun", 0.95 |
|
RepairDependsOn="MainGun", 0.95 |
GuiParam=17, true,true,true |
|
GuiParam=17, true,true,true |
[end] |
|
[end] |
[DGroup=Body] |
|
[DGroup=Body] |
IsCritical=true |
|
IsCritical=true |
LifeK=200 |
|
LifeK=200 |
convex="ammunition_4", 5,10000,"MT_ARMOR" |
|
convex="ammunition_4", 5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5ìì ñîáñòâåííîé áðîíè |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=150 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=50 |
|
ArmorFront=55 |
ArmorBack=30 |
|
ArmorBack=35 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=20 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=20 |
ArmorRight=30 |
|
ArmorRight=35 |
ArmorLeft=30 |
|
ArmorLeft=35 |
[end] |
= |
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=5000 |
= |
DamageArg=5000 |
MinValidLife=0.02 |
|
MinValidLife=0.02 |
Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" |
|
Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" |
RepairSpeed=0.016667 // (1 минута) |
<> |
RepairSpeed=0.016667 // (1 ìèíóòà) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
[end] |
|
[end] |
|
|
|
//End of Functional Damage Groups |
|
//End of Functional Damage Groups |
//Graphical Damage Groups: |
|
//Graphical Damage Groups: |
|
|
|
[DGroup=CornerFL] |
|
[DGroup=CornerFL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1000_coll",10,15000,"MT_ARMOR" |
|
convex="#turret1000_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=70 |
|
ArmorBack=70 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=70 |
|
ArmorRight=70 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1000 |
= |
DamageArg=1000 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="Mask_2", 0.95 |
|
RepairDependsOn="Mask_2", 0.95 |
[end] |
|
[end] |
[DGroup=CornerFR] |
|
[DGroup=CornerFR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1001_coll",10,15000,"MT_ARMOR" |
|
convex="#turret1001_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=70 |
|
ArmorBack=70 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=70 |
|
ArmorLeft=70 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1001 |
= |
DamageArg=1001 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerFL", 0.95 |
|
RepairDependsOn="CornerFL", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRL] |
|
[DGroup=CornerRL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1002_coll",10,15000,"MT_ARMOR" |
|
convex="#turret1002_coll",10,15000,"MT_ARMOR" |
convex="#turret1002a_coll",10,15000,"MT_ARMOR" |
|
convex="#turret1002a_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=70 |
|
ArmorRight=70 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1002 |
= |
DamageArg=1002 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerFR", 0.95 |
|
RepairDependsOn="CornerFR", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRR] |
|
[DGroup=CornerRR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1003_coll",10,15000,"MT_ARMOR" |
|
convex="#turret1003_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=70 |
|
ArmorLeft=70 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1003 |
= |
DamageArg=1003 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerRL", 0.95 |
|
RepairDependsOn="CornerRL", 0.95 |
[end] |
|
[end] |
[DGroup=Mask_1] |
|
[DGroup=Mask_1] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1004_coll",10,15000,"MT_ARMOR" |
|
convex="#turret1004_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=90 |
|
ArmorBack=90 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1004 |
= |
DamageArg=1004 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
[end] |
|
[end] |
[DGroup=Mask_2] |
|
[DGroup=Mask_2] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret2011_coll",20,15000,"MT_ARMOR" |
|
convex="#turret2011_coll",20,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=90 |
|
FovV=90 |
ArmorFront=20 |
|
ArmorFront=20 |
ArmorBack=100 |
|
ArmorBack=100 |
ArmorTop=20 |
|
ArmorTop=20 |
ArmorBottom=20 |
|
ArmorBottom=20 |
ArmorRight=20 |
|
ArmorRight=20 |
ArmorLeft=20 |
|
ArmorLeft=20 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=2011 |
= |
DamageArg=2011 |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="Mask_1", 0.95 |
|
RepairDependsOn="Mask_1", 0.95 |
[end] |
|
[end] |
[DGroup=RearBox] |
|
[DGroup=RearBox] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#rearbox_2010_a",5,15000,"MT_ARMOR" |
|
convex="#rearbox_2010_a",5,15000,"MT_ARMOR" |
convex="#rearbox_2010_b",5,15000,"MT_ARMOR" |
|
convex="#rearbox_2010_b",5,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=90 |
|
FovV=90 |
ArmorFront=90 |
|
ArmorFront=90 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=2010 |
= |
DamageArg=2010 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerRR", 0.95 |
|
RepairDependsOn="CornerRR", 0.95 |
[end] |
|
[end] |
|
|
|
[DGroup=VisorFwd] |
|
[DGroup=VisorFwd] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight_1050",5,500,"MT_ARMOR" |
|
convex="sight_1050",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=30 |
|
ArmorBack=30 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1050 |
= |
DamageArg=1050 |
RepairSpeed=0.033333 // (0.5 минуты) |
<> |
RepairSpeed=0.033333 // (0.5 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Sight1", 0.95 |
|
RepairDependsOn="Sight1", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorLft] |
|
[DGroup=VisorLft] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight_1051",5,500,"MT_ARMOR" |
|
convex="sight_1051",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=30 |
|
ArmorBack=30 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1051 |
= |
DamageArg=1051 |
RepairSpeed=0.033333 // (0.5 минуты) |
<> |
RepairSpeed=0.033333 // (0.5 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorFwd", 0.95 |
|
RepairDependsOn="VisorFwd", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorRgt] |
|
[DGroup=VisorRgt] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight_1052",5,500,"MT_ARMOR" |
|
convex="sight_1052",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=30 |
|
ArmorBack=30 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=5 |
= |
ArmorRight=5 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1052 |
= |
DamageArg=1052 |
RepairSpeed=0.033333 // (0.5 минуты) |
<> |
RepairSpeed=0.033333 // (0.5 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorLft", 0.95 |
|
RepairDependsOn="VisorLft", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=Sight1] |
|
[DGroup=Sight1] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="sight1",1,500,"MT_ARMOR" |
|
convex="sight1",1,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=1 |
|
ArmorFront=1 |
ArmorBack=30 |
|
ArmorBack=30 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1055 |
= |
DamageArg=1055 |
RepairSpeed=0.033333 // (0.5 минуты) |
<> |
RepairSpeed=0.033333 // (0.5 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
|
|
|
[trashspawner] |
|
[trashspawner] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_mask_L.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_mask_L.txt" |
exp_SpawnIf="ArgVal(2011)>0.998 && ArgVal(5000)<1.0" |
|
exp_SpawnIf="ArgVal(2011)>0.998 && ArgVal(5000)<1.0" |
Position=0.29,0.0,-0.34 |
|
Position=0.29,0.0,-0.34 |
Rotation=0,0,0 |
|
Rotation=0,0,0 |
convex="gunmask_dummy",false //false: Attach object relative to "bot_pos" convex (not absolute) |
|
convex="gunmask_dummy",false //false: Attach object relative to "bot_pos" convex (not absolute) |
SpawnDir=3,1,-1 |
|
SpawnDir=3,1,-1 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_mask_R.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_mask_R.txt" |
exp_SpawnIf="ArgVal(2011)>0.998 && ArgVal(5000)<1.0" |
|
exp_SpawnIf="ArgVal(2011)>0.998 && ArgVal(5000)<1.0" |
Position=0.29,0.0,0.34 |
|
Position=0.29,0.0,0.34 |
Rotation=0,0,0 |
|
Rotation=0,0,0 |
convex="gunmask_dummy",false //false: Attach object relative to "bot_pos" convex (not absolute) |
|
convex="gunmask_dummy",false //false: Attach object relative to "bot_pos" convex (not absolute) |
SpawnDir=3,1,1 |
|
SpawnDir=3,1,1 |
[end] |
|
[end] |
[end] |
|
[end] |
|
|
|
//End of Graphical Damage Groups |
|
//End of Graphical Damage Groups |
|
|
|
[Entrance] |
|
[Entrance] |
EntrancePos= 0.0, -0.77, -4.2 |
|
EntrancePos= 0.0, -0.77, -4.2 |
EntranceRot= 0,270,0 |
|
EntranceRot= 0,270,0 |
JumpDir= 0,0,0 |
|
JumpDir= 0,0,0 |
[end] |
|
[end] |
|
|
|
ColimatorHideArg=9547 |
|
ColimatorHideArg=9547 |
|
|
|
//DefaultGun=0 //default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns |
|
//DefaultGun=0 //default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns |
|
|
|
ClosedHatch=false // True - люк будет всегда закрытым |
<> |
ClosedHatch=false // True - ëþê áóäåò âñåãäà çàêðûòûì |
ClosedWindow=false // True - форточка будет всегда закрытой |
|
ClosedWindow=false // True - ôîðòî÷êà áóäåò âñåãäà çàêðûòîé |
NoAimingWhenOpened=true // True - турель не работает при открытом люке |
|
NoAimingWhenOpened=true // True - òóðåëü íå ðàáîòàåò ïðè îòêðûòîì ëþêå |
NoAimingWhenClosed=false // True - турель не работает при закрытом люке |
|
NoAimingWhenClosed=false // True - òóðåëü íå ðàáîòàåò ïðè çàêðûòîì ëþêå |
StopIfAimingProhibited=true // True - турель не возвращается в нейтраль при запрете по NoAimingWhenOpened/NoAimingWhenClosed |
|
StopIfAimingProhibited=true // True - òóðåëü íå âîçâðàùàåòñÿ â íåéòðàëü ïðè çàïðåòå ïî NoAimingWhenOpened/NoAimingWhenClosed |
DenyDisabledTurretCamera=true // True - запрет на использование вида с прицела при заблокированной турели |
|
DenyDisabledTurretCamera=true // True - çàïðåò íà èñïîëüçîâàíèå âèäà ñ ïðèöåëà ïðè çàáëîêèðîâàííîé òóðåëè |
CanopyOpenByDefault=false |
= |
CanopyOpenByDefault=false |
WindowOpenByDefault=false |
|
WindowOpenByDefault=false |
canopytime=4.75 //Время анинации от Arg=0 до Arg=0.95. Требуемое время анимации от Arg=0.1 до Arg=0.9 определено временем анимации персонажа (4 сек), откуда значение параметра 0.95/0.8*4=4.75. |
<> |
canopytime=4.75 //Âðåìÿ àíèíàöèè îò Arg=0 äî Arg=0.95. Òðåáóåìîå âðåìÿ àíèìàöèè îò Arg=0.1 äî Arg=0.9 îïðåäåëåíî âðåìåíåì àíèìàöèè ïåðñîíàæà (4 ñåê), îòêóäà çíà÷åíèå ïàðàìåòðà 0.95/0.8*4=4.75. |
windowtime=1.5 |
= |
windowtime=1.5 |
|
|
|
OpenCockpitArg=31 |
|
OpenCockpitArg=31 |
AutoCanopy=false |
|
AutoCanopy=false |
CockpitLightArg=30000,0.25,0.251,0.6 |
|
CockpitLightArg=30000,0.25,0.251,0.6 |
canopyLockSoundMask=2 // 0 bit - canopy unlock, start |
|
canopyLockSoundMask=2 // 0 bit - canopy unlock, start |
// 1 bit - canopy unlock, end |
|
// 1 bit - canopy unlock, end |
// 2 bit - canopy lock, start |
|
// 2 bit - canopy lock, start |
// 3 bit - canopy lock, end |
|
// 3 bit - canopy lock, end |
|
|
|
OpenWindowArg=33 |
|
OpenWindowArg=33 |
AutoWindow=false |
|
AutoWindow=false |
WindowLightArg=30010,0.3,0.45,0.6 |
|
WindowLightArg=30010,0.3,0.45,0.6 |
|
|
|
TechChatCrewRole=3 //Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
<> |
TechChatCrewRole=3 //Ðîëü äëÿ òåõíî÷àòà ëþêîâ (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
|
= |
|
SetCockpitArgs=true // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
<> |
SetCockpitArgs=true // true - àâòîìàòè÷åñêîå âûñòàâëåíèå çíà÷åíèé àíèìàöèé â ñèñòåìó ñåòåâûõ êîìàíä ñ óêàçàííûì ôëàãîì ñåòåâîé ïåðåäà÷è, false - â ñàìîë¸òàõ ýòî äåëàåòñÿ â êîäå èëè â ñëó÷àå ðàáîòû îáúåêòà òîëüêî íà ïðè¸ì |
|
= |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
//FetchType=-1: аргумент в объекте не забирается для анимирования |
<> |
//FetchType=-1: àðãóìåíò â îáúåêòå íå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ |
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
|
//FetchType=-2: àðãóìåíò â îáúåêòå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ èç ñàìîãî îáúåêòà |
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
|
//FetchType=-3: àðãóìåíò â îáúåêòå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ ïî ñåòåâûì êîìàíäàì parent-îáúåêòà |
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
|
//FetchType>=0: àðãóìåíò â îáúåêòå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ ïî ñåòåâûì êîìàíäàì child-îáúåêòà ñ óêçàííûì Attach ID |
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
|
//CmdID=[0..999]: ID ñåòåâîé êîìàíäû íèçêîãî êà÷åñòâà, èñïîëüçóåìîé äëÿ ïåðåäà÷è çíà÷åíèÿ. |
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
|
//CmdID=[1000..1999]: ID ñåòåâîé êîìàíäû ñðåäíåãî êà÷åñòâà, èñïîëüçóåìîé äëÿ ïåðåäà÷è çíà÷åíèÿ. |
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
|
//SubcmdID=[0..3]: ID ñåòåâîé ïîäêîìàíäû êîìàíäû íèçêîãî êà÷åñòâà. |
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
|
//SubcmdID=[0..1]: ID ñåòåâîé ïîäêîìàíäû êîìàíäû ñðåäíåãî êà÷åñòâà. |
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
|
//ArgNum: íîìåð àðãóìåíòà àíèìàöèè óñòàíàâëèâàåìîãî â/èç êîìàíäû. |
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
|
//ArgValDefault: äåôîëòíîå çíà÷åíèå àðãóìåíòà àíèìàöèè â ñëó÷àå, åñëè êîìàíäà íå ïðèõîäèëà. |
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
|
//SmoothingType: smooth_clamp - ñãëàæèâàåíèå íå-êðóãîâûõ àíèìàöèé |
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
|
//SmoothingType: smooth_wrap - ñãëàæèâàåíèå êðóãîâûõ àíèìàöèé |
//SmoothingPower: постоянная времени сглаживания |
|
//SmoothingPower: ïîñòîÿííàÿ âðåìåíè ñãëàæèâàíèÿ |
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
|
//NetworkFlag="": îòïðàâêè êîìàíäû â ñåòü íåò è íåò âûñòàâëåíèÿ êîìàíäû â ñëó÷àå, åñëè SetCockpitArgs=false |
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
|
//NetworkFlag="low_freq": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, íå ÷àùå íèçêîé ÷àñòîòû |
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
|
//NetworkFlag="med_freq": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, íå ÷àùå ñðåäíåé ÷àñòîòû |
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
|
//NetworkFlag="high_freq": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, íå ÷àùå âûñîêîé ÷àñòîòû |
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
//NetworkFlag="granted_single": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, ñ ïðèìåíåíèåì ãàðàíòèðîâàííîãî ïàêåòà ñîñòîÿíèÿ |
|
= |
|
CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, "" // Electric point lights |
|
CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, "" // Electric point lights |
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, "" // Electric flood light |
|
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, "" // Electric flood light |
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single" // Снаряды |
<> |
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single" // Ñíàðÿäû |
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single" // Магазины спаренного пулемёта |
|
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single" // Ìàãàçèíû ñïàðåííîãî ïóëåì¸òà |
|
= |
|
CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun1 |
|
CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun1 |
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq" // RoundsInMagazineArgIdx, gun1 |
|
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq" // RoundsInMagazineArgIdx, gun1 |
CockpitArg = -2, 0150, 2, 9010, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun1 |
|
CockpitArg = -2, 0150, 2, 9010, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun1 |
CockpitArg = -2, 0150, 3, 9011, 0.0, "smooth_wrap", 0.1, "med_freq" // ReLoadingArgIdx, gun1 |
|
CockpitArg = -2, 0150, 3, 9011, 0.0, "smooth_wrap", 0.1, "med_freq" // ReLoadingArgIdx, gun1 |
|
|
|
CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun0 |
|
CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun0 |
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun0 |
|
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun0 |
|
|
|
CockpitArg = -2, 1150, 0, 220, 0.5, "smooth_clamp", 0.5, "low_freq" // ControlAnimationArgNum |
|
CockpitArg = -2, 1150, 0, 220, 0.5, "smooth_clamp", 0.5, "low_freq" // ControlAnimationArgNum |
CockpitArg = -2, 1150, 1, 240, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum |
|
CockpitArg = -2, 1150, 1, 240, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum |
|
|
|
[moveBotDeviator] |
|
[moveBotDeviator] |
HiFreqAmp = 0.2f |
|
HiFreqAmp = 0.2f |
MaxDeviation = 0.3f |
|
MaxDeviation = 0.3f |
Periods = 2.1, 0.4; |
|
Periods = 2.1, 0.4; |
[end] |
|
[end] |
accelBotDirK = 0.3 |
|
accelBotDirK = 0.3 |
accelBotDirSmooth = 0.05 |
|
accelBotDirSmooth = 0.05 |
accelBotSideK = 0.3 |
|
accelBotSideK = 0.3 |
accelBotSideSmooth = 0.05 |
|
accelBotSideSmooth = 0.05 |
|
|
|
[AimDistCV] |
|
[AimDistCV] |
AimDist= 0.0000,0 |
|
AimDist= 0.0000,0 |
AimDist= 0.0125,100 |
|
AimDist= 0.0125,100 |
AimDist= 0.0250,200 |
|
AimDist= 0.0250,200 |
AimDist= 0.0370,300 |
|
AimDist= 0.0370,300 |
AimDist= 0.0520,400 |
|
AimDist= 0.0520,400 |
AimDist= 0.0670,500 |
|
AimDist= 0.0670,500 |
AimDist= 0.0820,600 |
|
AimDist= 0.0820,600 |
AimDist= 0.0980,700 |
|
AimDist= 0.0980,700 |
AimDist= 0.1130,800 |
|
AimDist= 0.1130,800 |
AimDist= 0.1295,900 |
|
AimDist= 0.1295,900 |
AimDist= 0.1475,1000 |
|
AimDist= 0.1475,1000 |
AimDist= 0.1660,1100 |
|
AimDist= 0.1660,1100 |
AimDist= 0.1855,1200 |
|
AimDist= 0.1855,1200 |
AimDist= 0.2060,1300 |
|
AimDist= 0.2060,1300 |
AimDist= 0.2280,1400 |
|
AimDist= 0.2280,1400 |
AimDist= 0.2500,1500 |
|
AimDist= 0.2500,1500 |
[end] |
|
[end] |
|
|
|
[AimDistHE] |
|
[AimDistHE] |
AimDist= 0.3720,0 |
|
AimDist= 0.3720,0 |
AimDist= 0.3825,100 |
|
AimDist= 0.3825,100 |
AimDist= 0.3930,200 |
|
AimDist= 0.3930,200 |
AimDist= 0.4030,300 |
|
AimDist= 0.4030,300 |
AimDist= 0.4140,400 |
|
AimDist= 0.4140,400 |
AimDist= 0.4260,500 |
|
AimDist= 0.4260,500 |
AimDist= 0.4390,600 |
|
AimDist= 0.4390,600 |
AimDist= 0.4520,700 |
|
AimDist= 0.4520,700 |
AimDist= 0.4660,800 |
|
AimDist= 0.4660,800 |
AimDist= 0.4805,900 |
|
AimDist= 0.4805,900 |
AimDist= 0.4960,1000 |
|
AimDist= 0.4960,1000 |
AimDist= 0.5130,1100 |
|
AimDist= 0.5130,1100 |
AimDist= 0.5300,1200 |
|
AimDist= 0.5300,1200 |
AimDist= 0.5490,1300 |
|
AimDist= 0.5490,1300 |
AimDist= 0.5680,1400 |
|
AimDist= 0.5680,1400 |
AimDist= 0.5885,1500 |
|
AimDist= 0.5885,1500 |
AimDist= 0.6090,1600 |
|
AimDist= 0.6090,1600 |
AimDist= 0.6310,1700 |
|
AimDist= 0.6310,1700 |
AimDist= 0.6540,1800 |
|
AimDist= 0.6540,1800 |
AimDist= 0.6780,1900 |
|
AimDist= 0.6780,1900 |
AimDist= 0.7030,2000 |
|
AimDist= 0.7030,2000 |
AimDist= 0.7280,2100 |
|
AimDist= 0.7280,2100 |
AimDist= 0.7550,2200 |
|
AimDist= 0.7550,2200 |
AimDist= 0.7820,2300 |
|
AimDist= 0.7820,2300 |
AimDist= 0.8105,2400 |
|
AimDist= 0.8105,2400 |
AimDist= 0.8395,2500 |
|
AimDist= 0.8395,2500 |
AimDist= 0.8700,2600 |
|
AimDist= 0.8700,2600 |
AimDist= 0.9000,2700 |
|
AimDist= 0.9000,2700 |
AimDist= 0.9320,2800 |
|
AimDist= 0.9320,2800 |
AimDist= 0.9650,2900 |
|
AimDist= 0.9650,2900 |
AimDist= 1.0000,3000 |
|
AimDist= 1.0000,3000 |
[end] |
|
[end] |
|
|
|
//[AimDistSpHV] |
|
//[AimDistSpHV] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistMG] |
|
//[AimDistMG] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistAP] |
|
//[AimDistAP] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistHV] |
|
//[AimDistHV] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistHT] |
|
//[AimDistHT] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |