Class_name = "CTurret" |
= |
Class_name = "CTurret" |
object_name = "_KV1S_T0" |
|
object_name = "_KV1S_T0" |
|
|
|
AimingRay=true |
|
AimingRay=true |
|
|
|
[COCKPIT_LIMITS] |
|
[COCKPIT_LIMITS] |
x= -0.2, 0.02 |
|
x= -0.2, 0.02 |
y= -0.2, 0.2 |
|
y= -0.2, 0.2 |
z= -0.15, 0.2 |
|
z= -0.15, 0.2 |
[END] |
|
[END] |
|
|
|
[OPEN_COCKPIT_LIMITS] |
|
[OPEN_COCKPIT_LIMITS] |
x= -0.2, 0.02 |
|
x= -0.2, 0.02 |
y= -0.2, 0.2 |
|
y= -0.2, 0.2 |
z= -0.15, 0.2 |
|
z= -0.15, 0.2 |
[END] |
|
[END] |
|
|
|
VisualImage=0,"graphics\Vehicles\_KV1S\_KV1S-C1-low.mgm",true |
|
VisualImage=0,"graphics\Vehicles\_KV1S\_KV1S-C1-low.mgm",true |
VisualImage=1,"graphics\Vehicles\_KV1S\_KV1S-C1.mgm",8 |
|
VisualImage=1,"graphics\Vehicles\_KV1S\_KV1S-C1.mgm",8 |
CollisionBody="graphics\Vehicles\_KV1S\_KV1S-C1.col" |
|
CollisionBody="graphics\Vehicles\_KV1S\_KV1S-C1.col" |
HitBody="graphics\Vehicles\_KV1S\_KV1S-C1_DetColl.col" |
|
HitBody="graphics\Vehicles\_KV1S\_KV1S-C1_DetColl.col" |
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
|
|
//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
|
//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
|
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
|
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
//cast_shadows: BOOL/INT: cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN) |
|
//cast_shadows: BOOL/INT: cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN) |
// VIF_CASTSHADOWS=1, |
|
// VIF_CASTSHADOWS=1, |
// VIF_BLENDMASKLAST=2, |
|
// VIF_BLENDMASKLAST=2, |
// VIF_ALWAYSONTOP=4, |
|
// VIF_ALWAYSONTOP=4, |
// VIF_FLATAMBIENT=8, |
|
// VIF_FLATAMBIENT=8, |
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
|
|
ImageAttr=1 //IA_NOCLIP |
|
ImageAttr=1 //IA_NOCLIP |
// IA_DEFAULT=0, |
|
// IA_DEFAULT=0, |
// IA_NOCLIP=1, |
|
// IA_NOCLIP=1, |
// IA_NOCLIP_ANIM=2, |
|
// IA_NOCLIP_ANIM=2, |
// IA_NOROTINTERPOLATION=4, |
|
// IA_NOROTINTERPOLATION=4, |
// IA_NOMINZ=8, |
|
// IA_NOMINZ=8, |
// IA_NOMINPIXELS=16, |
|
// IA_NOMINPIXELS=16, |
// IA_NOPOSINTERPOLATION=32, |
|
// IA_NOPOSINTERPOLATION=32, |
// IA_CLOSEVIEWARG=64, |
|
// IA_CLOSEVIEWARG=64, |
// IA_ALWAYSVISIBLE=128, |
|
// IA_ALWAYSVISIBLE=128, |
// IA_SCALEARG=256, |
|
// IA_SCALEARG=256, |
// ImageAttr=Attr1+Attr2+...+AttrN |
|
// ImageAttr=Attr1+Attr2+...+AttrN |
|
|
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
|
|
LocalPosRot=true |
|
LocalPosRot=true |
ConvexAnimThreshold=0.000001 // Дискретность анимаций |
|
ConvexAnimThreshold=0.000001 // Дискретность анимаций |
|
|
|
VisualRadius=5.0 |
|
VisualRadius=5.0 |
|
|
|
mp_site=true |
|
mp_site=true |
|
|
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
|
|
TurretType = 11 //Параметр надо задавать турелям танка, где есть оружие (пулеметы, пушки) |
|
TurretType = 11 //Параметр надо задавать турелям танка, где есть оружие (пулеметы, пушки) |
//11 - основное орудие |
|
//11 - основное орудие |
//12 - командир пулемётчик |
|
//12 - командир пулемётчик |
//13 - радист пулемётчик |
|
//13 - радист пулемётчик |
|
|
|
[attach=0] |
|
[attach=0] |
object = "LuaScripts/WorldObjects/Bots/BotTankKV1_Gunner.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotTankKV1_Gunner.txt" |
position = 0,0,0 |
|
position = 0,0,0 |
rotation = 0,180,0 |
|
rotation = 0,180,0 |
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
|
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=1] |
|
[attach=1] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/TurretRiffle.txt" |
|
object = "LuaScripts/WorldObjects/TurretRiffle.txt" |
[end] |
|
[end] |
|
|
|
[attach=2] |
|
[attach=2] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
rotation = 0,0,180 |
|
rotation = 0,0,180 |
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
|
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=3] |
|
[attach=3] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
rotation = 0,0,180 |
|
rotation = 0,0,180 |
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
|
object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt" |
convex="gunsight1",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight1",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=4] |
|
[attach=4] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
rotation = 0,0,180 |
|
rotation = 0,0,180 |
object = "LuaScripts/WorldObjects/Vehicles/Sights/_KV1S_T0_sight1.txt" |
|
object = "LuaScripts/WorldObjects/Vehicles/Sights/_KV1S_T0_sight1.txt" |
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight0",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=5] |
|
[attach=5] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
rotation = 0,0,180 |
|
rotation = 0,0,180 |
object = "LuaScripts/WorldObjects/Vehicles/Sights/_KV1S_T0_sight2.txt" |
|
object = "LuaScripts/WorldObjects/Vehicles/Sights/_KV1S_T0_sight2.txt" |
convex="gunsight1",false //false: Attach object relative to "gunsight0" convex (not absolute) |
|
convex="gunsight1",false //false: Attach object relative to "gunsight0" convex (not absolute) |
[end] |
|
[end] |
|
|
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_KV1S_T.txt" |
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_KV1S_T.txt" |
|
|
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
|
|
SoundScript="LuaScripts/Sound/Vehicles/KV1_FP_Turret_Main.cfg" |
|
SoundScript="LuaScripts/Sound/Vehicles/KV1_FP_Turret_Main.cfg" |
|
|
|
Script="LuaScripts\ObjectScripts\Vehicles\_KV1S_T0.sc" |
|
Script="LuaScripts\ObjectScripts\Vehicles\_KV1S_T0.sc" |
|
|
|
//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale) |
|
//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale) |
|
|
|
AimAngleLimit=30 |
|
AimAngleLimit=30 |
|
|
|
[TurretsPos=0] |
|
[TurretsPos=0] |
position = 0.0, 0.0, 0.0 |
|
position = 0.0, 0.0, 0.0 |
PosMoveArg = 21000 |
|
PosMoveArg = 21000 |
SeatArg=22112 |
|
SeatArg=22112 |
|
|
|
HMDSingleEye = true |
|
HMDSingleEye = true |
LockTurretCamera = true |
|
LockTurretCamera = true |
KeepUserDirection = true // Keep direction after user have switched to another pos or cockpit |
|
KeepUserDirection = true // Keep direction after user have switched to another pos or cockpit |
|
|
|
// Joints in orientation order!!! |
|
// Joints in orientation order!!! |
|
|
|
[Joint=0] |
|
[Joint=0] |
SectorAngleMin = -180.0 |
|
SectorAngleMin = -180.0 |
SectorAngleMax = 180.0 |
|
SectorAngleMax = 180.0 |
|
|
|
AngularSpeed = 7.6 |
|
AngularSpeed = 7.6 |
ManualAngularSpeed = 1.5 //725 оборотов маховика на полный оборот, 3 оборота в секунду |
|
ManualAngularSpeed = 1.5 //725 оборотов маховика на полный оборот, 3 оборота в секунду |
PrecisionAngle = 5 |
|
PrecisionAngle = 5 |
MaxInclineAngle = 30 |
|
MaxInclineAngle = 30 |
|
|
|
AnimationArgMin = 0.0 |
|
AnimationArgMin = 0.0 |
AnimationArgMax = 1.0 |
|
AnimationArgMax = 1.0 |
|
|
|
AnimationArgNum = 20 |
|
AnimationArgNum = 20 |
ControlAnimationArgNum = 220 |
|
ControlAnimationArgNum = 220 |
ManualControlAnimationArgNum = 24 |
|
ManualControlAnimationArgNum = 24 |
NetworkSend = false // Передача аргумента повотора через CockpitArg |
|
NetworkSend = false // Передача аргумента повотора через CockpitArg |
|
|
|
Point = 0.879, 0.378, 0.029 |
|
Point = 0.879, 0.378, 0.029 |
Axis = 0.0,1.0,0.0 |
|
Axis = 0.0,1.0,0.0 |
|
|
|
IsCycled = true |
|
IsCycled = true |
|
|
|
SoundNumber = 2 |
|
SoundNumber = 2 |
|
|
|
HaveManualControl=true |
|
HaveManualControl=true |
HaveElectroControl=true |
|
HaveElectroControl=true |
HaveHydraulicControl=false |
|
HaveHydraulicControl=false |
HaveSelfPowered=false |
|
HaveSelfPowered=false |
[end] |
|
[end] |
|
|
|
[Joint=1] |
|
[Joint=1] |
SectorAngleMin = -25.0 // real turret angles -45 |
|
SectorAngleMin = -25.0 // real turret angles -45 |
SectorAngleMax = 5.0 // real turret angles +0 |
|
SectorAngleMax = 5.0 // real turret angles +0 |
|
|
|
AngularSpeed = 3.0 //30 оборотов маховика на полный ход ствола, 3 оборота в секунду |
|
AngularSpeed = 3.0 //30 оборотов маховика на полный ход ствола, 3 оборота в секунду |
PrecisionAngle = 1 |
|
PrecisionAngle = 1 |
|
|
|
AnimationArgMin = 0.430555556 |
|
AnimationArgMin = 0.430555556 |
AnimationArgMax = 0.513888889 |
|
AnimationArgMax = 0.513888889 |
|
|
|
AnimationArgNum = 30 |
|
AnimationArgNum = 30 |
ManualControlAnimationArgNum = 340 |
|
ManualControlAnimationArgNum = 340 |
|
|
|
Point = 0,0,0 |
|
Point = 0,0,0 |
Axis = 0.0, 0.0, 1.0 |
|
Axis = 0.0, 0.0, 1.0 |
|
|
|
SoundNumber = 1 |
|
SoundNumber = 1 |
|
|
|
GunMovement=true |
|
GunMovement=true |
|
|
|
NoMoveFar=true // Block rotation when the target is in the rear henisphere |
|
NoMoveFar=true // Block rotation when the target is in the rear henisphere |
[end] |
|
[end] |
|
|
|
[GunAnimation=0] |
|
[GunAnimation=0] |
FireArg = 64101 |
|
FireArg = 64101 |
CockingArg = 9103 |
|
CockingArg = 9103 |
[end] |
|
[end] |
|
|
|
[GunAnimation=1] |
|
[GunAnimation=1] |
FireArg = 60320 |
|
FireArg = 60320 |
[end] |
|
[end] |
|
|
|
// FireLightArg=60220 |
|
// FireLightArg=60220 |
|
|
|
relativeBotStand = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotStand = 0.0, 0.0, 0.0 // not used for tank |
relativeBotSit = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotSit = 0.0, 0.0, 0.0 // not used for tank |
relativeBotDead = 0.0, 0.0, 0.0 // not used for tank |
|
relativeBotDead = 0.0, 0.0, 0.0 // not used for tank |
TransitionStandPower = 1 // not used for tank |
|
TransitionStandPower = 1 // not used for tank |
TransitionDeadPower = 1 // not used for tank |
|
TransitionDeadPower = 1 // not used for tank |
|
|
|
BotAttachJointId = 0 |
|
BotAttachJointId = 0 |
BotFirstAnimJointId = 1 |
|
BotFirstAnimJointId = 1 |
BotSecondAnimJointId = 0 |
|
BotSecondAnimJointId = 0 |
|
|
|
SightPosition = 0.0, 1, 0.0 |
|
SightPosition = 0.0, 1, 0.0 |
|
|
|
defaultDirection = 1.0, 0.1, 0.0 |
|
defaultDirection = 1.0, 0.1, 0.0 |
AimSector=-180, 180, -5, 25 //AI aim limits: left, right, down, up |
|
AimSector=-180, 180, -5, 25 //AI aim limits: left, right, down, up |
|
|
|
CamDisplacement = 0.2808,0.07257,-0.244 |
|
CamDisplacement = 0.2808,0.07257,-0.244 |
[end] |
|
[end] |
|
|
|
[TurretsGun=0] |
|
[TurretsGun=0] |
LinkedTurretPos = 0 |
|
LinkedTurretPos = 0 |
//Convex = "#gun" |
|
//Convex = "#gun" |
DGroup="MainGun" |
|
DGroup="MainGun" |
DamageProp = 0.001 |
|
DamageProp = 0.001 |
AC = true // стрелять по команде tc_fire, дефолт false |
|
AC = true // стрелять по команде tc_fire, дефолт false |
MG = false // стрелять по команде tc_fire_secondary, дефолт false |
|
MG = false // стрелять по команде tc_fire_secondary, дефолт false |
|
|
|
ShowAutoReloading = true // Передавать в GUI информацию об автоматической протяжке ленты (для пушек) |
|
ShowAutoReloading = true // Передавать в GUI информацию об автоматической протяжке ленты (для пушек) |
|
|
|
Displacement = 2.216, 0.09, -0.021 |
|
Displacement = 2.216, 0.09, -0.021 |
GunsightPosition = 0.0, 0.09, -0.021 |
|
GunsightPosition = 0.0, 0.09, -0.021 |
GunType = "LuaScripts/WorldObjects/Weapons/_ZIS-5.txt" |
|
GunType = "LuaScripts/WorldObjects/Weapons/_ZIS-5.txt" |
ParallaxDistance = 1000000.0 |
|
ParallaxDistance = 1000000.0 |
|
|
|
ReLoadingStagesTime = 2.0, 6.0, 2.0, 0.3 |
|
ReLoadingStagesTime = 2.0, 6.0, 2.0, 0.3 |
|
|
|
TriggerPositionArgIdx = 9101 |
|
TriggerPositionArgIdx = 9101 |
// FiringPinPositionArgIdx = 9102 |
|
// FiringPinPositionArgIdx = 9102 |
// DrawAnimationArgIdx = 0, 9103 // цикл отката и заряжания |
|
// DrawAnimationArgIdx = 0, 9103 // цикл отката и заряжания |
// AmmunitionMovingArgIdx = 9105 |
|
// AmmunitionMovingArgIdx = 9105 |
// AzimuthDeviationArgIdx = 9106 |
|
// AzimuthDeviationArgIdx = 9106 |
// ElevationDeviationArgIdx = 9107 |
|
// ElevationDeviationArgIdx = 9107 |
// ReservedMagazinesArgIdx = 9108 |
|
// ReservedMagazinesArgIdx = 9108 |
// RoundsInMagazineArgIdx = 0 |
|
// RoundsInMagazineArgIdx = 0 |
HideAmmunitionArgIdx = 9110 |
|
HideAmmunitionArgIdx = 9110 |
// ReLoadingArgIdx = 9111 |
|
// ReLoadingArgIdx = 9111 |
// FlashAnimationArgIdx = 64101 |
|
// FlashAnimationArgIdx = 64101 |
CartridgesTotalArgIdx = 9109 |
|
CartridgesTotalArgIdx = 9109 |
MaxRoundsTotal = 114 |
|
MaxRoundsTotal = 114 |
|
|
|
BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 |
|
BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0 |
BulletDispertionAngleCorrectionCoefficient = 1.0 |
|
BulletDispertionAngleCorrectionCoefficient = 1.0 |
|
|
|
Deviation = 0.198, 0.198, 0.0, 0.01, 0.04, 0.08 //0.3 тысячной дальности (референс от Т-34 по БР-350) |
|
Deviation = 0.198, 0.198, 0.0, 0.01, 0.04, 0.08 //0.3 тысячной дальности (референс от Т-34 по БР-350) |
//Настройка раброса/перегрева: |
|
//Настройка раброса/перегрева: |
//- возможная боковая скорость при минимальном нагреве, м/с |
|
//- возможная боковая скорость при минимальном нагреве, м/с |
//- возможная боковая скорость при максимальном нагреве, м/с |
|
//- возможная боковая скорость при максимальном нагреве, м/с |
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
|
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
//- нагрев от одного выстрела |
|
//- нагрев от одного выстрела |
//- скорость остывания при нулевой скорости |
|
//- скорость остывания при нулевой скорости |
//- скорость остывания при скорости носителя 100м/с |
|
//- скорость остывания при скорости носителя 100м/с |
|
|
|
NumOfAnimations = 1 |
|
NumOfAnimations = 1 |
|
|
|
// BushCoord = 0, 0, 0 |
|
// BushCoord = 0, 0, 0 |
// BushSpeed = 0.0, 0.0, 0.0 |
|
// BushSpeed = 0.0, 0.0, 0.0 |
|
|
|
// BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt" |
|
// BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt" |
|
|
|
SoundNumber = 1 |
|
SoundNumber = 1 |
unloadIfSwitched = true |
|
unloadIfSwitched = true |
[end] |
|
[end] |
|
|
|
[TurretsGun=1] |
|
[TurretsGun=1] |
LinkedTurretPos = 0 |
|
LinkedTurretPos = 0 |
//Convex = "#mg" |
|
//Convex = "#mg" |
DGroup="MachineGun" |
|
DGroup="MachineGun" |
DamageProp = 0.001 |
|
DamageProp = 0.001 |
AC = false // стрелять по команде tc_fire, дефолт false |
|
AC = false // стрелять по команде tc_fire, дефолт false |
MG = true // стрелять по команде tc_fire_secondary, дефолт false |
|
MG = true // стрелять по команде tc_fire_secondary, дефолт false |
|
|
|
Displacement = 0.541, -0.011, 0.228 |
|
Displacement = 0.541, -0.011, 0.228 |
GunsightPosition = 0.0, -0.011, 0.228 |
|
GunsightPosition = 0.0, -0.011, 0.228 |
GunType = "LuaScripts/WorldObjects/Weapons/_DT.txt" |
|
GunType = "LuaScripts/WorldObjects/Weapons/_DT.txt" |
ParallaxDistance = 1000000.0 |
|
ParallaxDistance = 1000000.0 |
|
|
|
ReLoadingStagesTime = 1.5, 2.0, 1.5, 0.3 |
|
ReLoadingStagesTime = 1.5, 2.0, 1.5, 0.3 |
|
|
|
TriggerPositionArgIdx = 9001 |
|
TriggerPositionArgIdx = 9001 |
FiringPinPositionArgIdx = 9002 |
|
FiringPinPositionArgIdx = 9002 |
// DrawAnimationArgIdx = 0, 9003 // затвор |
|
// DrawAnimationArgIdx = 0, 9003 // затвор |
// AmmunitionMovingArgIdx = 9005 |
|
// AmmunitionMovingArgIdx = 9005 |
// AzimuthDeviationArgIdx = 9006 |
|
// AzimuthDeviationArgIdx = 9006 |
// ElevationDeviationArgIdx = 9007 |
|
// ElevationDeviationArgIdx = 9007 |
ReservedMagazinesArgIdx = 9008 |
|
ReservedMagazinesArgIdx = 9008 |
RoundsInMagazineArgIdx = 9009 |
|
RoundsInMagazineArgIdx = 9009 |
// HideAmmunitionArgIdx = 9010 |
|
// HideAmmunitionArgIdx = 9010 |
ReLoadingArgIdx = 9011 |
|
ReLoadingArgIdx = 9011 |
// FlashAnimationArgIdx = 60220 |
|
// FlashAnimationArgIdx = 60220 |
|
|
|
Deviation = 0.67, 2.1, 0.0, 0.01, 0.03, 0.06 //0.8333 тысячной дальности холодный, 3.3333 тысячной дальности горячий, исходя из холодной нач. скорости 840м/с |
|
Deviation = 0.67, 2.1, 0.0, 0.01, 0.03, 0.06 //0.8333 тысячной дальности холодный, 3.3333 тысячной дальности горячий, исходя из холодной нач. скорости 840м/с |
//Настройка раброса/перегрева: |
|
//Настройка раброса/перегрева: |
//- возможная боковая скорость при минимальном нагреве, м/с |
|
//- возможная боковая скорость при минимальном нагреве, м/с |
//- возможная боковая скорость при максимальном нагреве, м/с |
|
//- возможная боковая скорость при максимальном нагреве, м/с |
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
|
//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле) |
//- нагрев от одного выстрела |
|
//- нагрев от одного выстрела |
//- скорость остывания при нулевой скорости |
|
//- скорость остывания при нулевой скорости |
//- скорость остывания при скорости носителя 100м/с |
|
//- скорость остывания при скорости носителя 100м/с |
|
|
|
NumOfAnimations = 4 |
|
NumOfAnimations = 4 |
|
|
|
// BushCoord = -0.114461, 0.0436303, -0.0287316 |
|
// BushCoord = -0.114461, 0.0436303, -0.0287316 |
// BushSpeed = 0.944, -0.096, -0.316 |
|
// BushSpeed = 0.944, -0.096, -0.316 |
|
|
|
// BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" |
|
// BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt" |
|
|
|
SoundNumber = 3 |
|
SoundNumber = 3 |
[end] |
|
[end] |
|
|
|
// Weapon Modes (unlocks). Tanks uses them just as filter. |
|
// Weapon Modes (unlocks). Tanks uses them just as filter. |
|
|
|
//[WeaponMode0] |
|
//[WeaponMode0] |
// WMname="default" |
|
// WMname="default" |
// WMgroup="default" |
|
// WMgroup="default" |
//[end] |
|
//[end] |
//[WeaponMode1] |
|
//[WeaponMode1] |
// WMname="CAVITY" |
|
// WMname="CAVITY" |
// WMgroup="1" |
|
// WMgroup="1" |
//[end] |
|
//[end] |
//[WeaponMode2] |
|
//[WeaponMode2] |
// WMname="AP" |
|
// WMname="AP" |
// WMgroup="2" |
|
// WMgroup="2" |
//[end] |
|
//[end] |
//[WeaponMode3] |
|
//[WeaponMode3] |
// WMname="HVAP" |
|
// WMname="HVAP" |
// WMgroup="3" |
|
// WMgroup="3" |
//[end] |
|
//[end] |
//[WeaponMode5] |
|
//[WeaponMode5] |
// WMname="HE" |
|
// WMname="HE" |
// WMgroup="5" |
|
// WMgroup="5" |
//[end] |
|
//[end] |
|
|
|
|
|
|
////////// AMMUNITIONS (PAYLOADS) |
|
////////// AMMUNITIONS (PAYLOADS) |
|
|
|
|
|
|
[Ammunition0] // (default, duplicates one of 2-types payload) |
|
[Ammunition0] // (default, duplicates one of 2-types payload) |
name="0-ZIS5-CV-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
GunAmmunition0=3,43 |
|
GunAmmunition0=3,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 4 TYPES |
|
////////// 4 TYPES |
|
|
|
[Ammunition1] |
|
[Ammunition1] |
name="0-ZIS5-CV-28 + 0-ZIS5-AP-28 + 0-ZIS5-HV-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-28 + 0-ZIS5-AP-28 + 0-ZIS5-HV-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
WeaponModes=1235,-4 |
|
WeaponModes=1235,-4 |
GunAmmunition0=6,16,26,46 |
|
GunAmmunition0=6,16,26,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 4 types prevail |
|
// 4 types prevail |
|
|
|
[Ammunition2] |
|
[Ammunition2] |
name="0-ZIS5-CV-53 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-53 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=1235,-4 |
|
WeaponModes=1235,-4 |
GunAmmunition0=4,18,28,48 |
|
GunAmmunition0=4,18,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition3] |
|
[Ammunition3] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-53 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-53 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=1235,-4 |
|
WeaponModes=1235,-4 |
GunAmmunition0=8,14,28,48 |
|
GunAmmunition0=8,14,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition4] |
|
[Ammunition4] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-53 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-53 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=1235,-4 |
|
WeaponModes=1235,-4 |
GunAmmunition0=8,18,24,48 |
|
GunAmmunition0=8,18,24,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition5] |
|
[Ammunition5] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-53 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-53 + 1-DT-AP-3087" |
WeaponModes=1235,-4 |
|
WeaponModes=1235,-4 |
GunAmmunition0=8,18,28,44 |
|
GunAmmunition0=8,18,28,44 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 4 types reduced |
|
// 4 types reduced |
|
|
|
[Ammunition6] |
|
[Ammunition6] |
name="0-ZIS5-CV-15 + 0-ZIS5-AP-15 + 0-ZIS5-HV-15 + 0-ZIS5-HE-15 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-15 + 0-ZIS5-AP-15 + 0-ZIS5-HV-15 + 0-ZIS5-HE-15 + 1-DT-AP-3087" |
WeaponModes=1235,-4 |
|
WeaponModes=1235,-4 |
GunAmmunition0=9,19,29,49 |
|
GunAmmunition0=9,19,29,49 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 3 TYPES |
|
////////// 3 TYPES |
|
|
|
[Ammunition7] |
|
[Ammunition7] |
name="0-ZIS5-CV-37 + 0-ZIS5-AP-37 + 0-ZIS5-HV-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-37 + 0-ZIS5-AP-37 + 0-ZIS5-HV-37 + 1-DT-AP-3087" |
WeaponModes=123,-4,-5 |
|
WeaponModes=123,-4,-5 |
GunAmmunition0=5,15,25 |
|
GunAmmunition0=5,15,25 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition8] |
|
[Ammunition8] |
name="0-ZIS5-CV-37 + 0-ZIS5-AP-37 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-37 + 0-ZIS5-AP-37 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
WeaponModes=125,-3,-4 |
|
WeaponModes=125,-3,-4 |
GunAmmunition0=5,15,45 |
|
GunAmmunition0=5,15,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition9] |
|
[Ammunition9] |
name="0-ZIS5-CV-37 + 0-ZIS5-HV-37 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-37 + 0-ZIS5-HV-37 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=5,25,45 |
|
GunAmmunition0=5,25,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition10] |
|
[Ammunition10] |
name="0-ZIS5-AP-37 + 0-ZIS5-HV-37 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-37 + 0-ZIS5-HV-37 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
WeaponModes=235,-1,-4 |
|
WeaponModes=235,-1,-4 |
GunAmmunition0=15,25,45 |
|
GunAmmunition0=15,25,45 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types prevail |
|
// 3 types prevail |
|
|
|
[Ammunition11] |
|
[Ammunition11] |
name="0-ZIS5-CV-73 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-73 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 1-DT-AP-3087" |
WeaponModes=123,-4,-5 |
|
WeaponModes=123,-4,-5 |
GunAmmunition0=2,18,28 |
|
GunAmmunition0=2,18,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition12] |
|
[Ammunition12] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-73 + 0-ZIS5-HV-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-73 + 0-ZIS5-HV-20 + 1-DT-AP-3087" |
WeaponModes=123,-4,-5 |
|
WeaponModes=123,-4,-5 |
GunAmmunition0=8,12,28 |
|
GunAmmunition0=8,12,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition13] |
|
[Ammunition13] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-73 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-73 + 1-DT-AP-3087" |
WeaponModes=123,-4,-5 |
|
WeaponModes=123,-4,-5 |
GunAmmunition0=8,18,22 |
|
GunAmmunition0=8,18,22 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition14] |
|
[Ammunition14] |
name="0-ZIS5-CV-73 + 0-ZIS5-AP-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-73 + 0-ZIS5-AP-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=125,-3,-4 |
|
WeaponModes=125,-3,-4 |
GunAmmunition0=2,18,48 |
|
GunAmmunition0=2,18,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition15] |
|
[Ammunition15] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-73 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-73 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=125,-3,-4 |
|
WeaponModes=125,-3,-4 |
GunAmmunition0=8,12,48 |
|
GunAmmunition0=8,12,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition16] |
|
[Ammunition16] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HE-73 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HE-73 + 1-DT-AP-3087" |
WeaponModes=125,-3,-4 |
|
WeaponModes=125,-3,-4 |
GunAmmunition0=8,18,42 |
|
GunAmmunition0=8,18,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition17] |
|
[Ammunition17] |
name="0-ZIS5-CV-73 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-73 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=2,28,48 |
|
GunAmmunition0=2,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition18] |
|
[Ammunition18] |
name="0-ZIS5-CV-20 + 0-ZIS5-HV-73 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-HV-73 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,22,48 |
|
GunAmmunition0=8,22,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition19] |
|
[Ammunition19] |
name="0-ZIS5-CV-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-73 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-73 + 1-DT-AP-3087" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,28,42 |
|
GunAmmunition0=8,28,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition20] |
|
[Ammunition20] |
name="0-ZIS5-AP-73 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-73 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=235,-1,-4 |
|
WeaponModes=235,-1,-4 |
GunAmmunition0=12,28,48 |
|
GunAmmunition0=12,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition21] |
|
[Ammunition21] |
name="0-ZIS5-AP-20 + 0-ZIS5-HV-73 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-20 + 0-ZIS5-HV-73 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=235,-1,-4 |
|
WeaponModes=235,-1,-4 |
GunAmmunition0=18,22,48 |
|
GunAmmunition0=18,22,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition22] |
|
[Ammunition22] |
name="0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-73 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-73 + 1-DT-AP-3087" |
WeaponModes=235,-1,-4 |
|
WeaponModes=235,-1,-4 |
GunAmmunition0=18,28,42 |
|
GunAmmunition0=18,28,42 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types reduced |
|
// 3 types reduced |
|
|
|
[Ammunition23] |
|
[Ammunition23] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 1-DT-AP-3087" |
WeaponModes=123,-4,-5 |
|
WeaponModes=123,-4,-5 |
GunAmmunition0=8,18,28 |
|
GunAmmunition0=8,18,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition24] |
|
[Ammunition24] |
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-AP-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=125,-3,-4 |
|
WeaponModes=125,-3,-4 |
GunAmmunition0=8,18,48 |
|
GunAmmunition0=8,18,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition25] |
|
[Ammunition25] |
name="0-ZIS5-CV-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=135,-2,-4 |
|
WeaponModes=135,-2,-4 |
GunAmmunition0=8,28,48 |
|
GunAmmunition0=8,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition26] |
|
[Ammunition26] |
name="0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-20 + 0-ZIS5-HV-20 + 0-ZIS5-HE-20 + 1-DT-AP-3087" |
WeaponModes=235,-1,-4 |
|
WeaponModes=235,-1,-4 |
GunAmmunition0=18,28,48 |
|
GunAmmunition0=18,28,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 2 TYPES |
|
////////// 2 TYPES |
|
|
|
[Ammunition27] |
|
[Ammunition27] |
name="0-ZIS5-CV-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=3,43 |
|
GunAmmunition0=3,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition28] |
|
[Ammunition28] |
name="0-ZIS5-CV-56 + 0-ZIS5-AP-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-56 + 0-ZIS5-AP-56 + 1-DT-AP-3087" |
WeaponModes=12,-3,-4,-5 |
|
WeaponModes=12,-3,-4,-5 |
GunAmmunition0=3,13 |
|
GunAmmunition0=3,13 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition29] |
|
[Ammunition29] |
name="0-ZIS5-CV-56 + 0-ZIS5-HV-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-56 + 0-ZIS5-HV-56 + 1-DT-AP-3087" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=3,23 |
|
GunAmmunition0=3,23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition30] |
|
[Ammunition30] |
name="0-ZIS5-AP-56 + 0-ZIS5-HV-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-56 + 0-ZIS5-HV-56 + 1-DT-AP-3087" |
WeaponModes=23,-1,-4,-5 |
|
WeaponModes=23,-1,-4,-5 |
GunAmmunition0=13,23 |
|
GunAmmunition0=13,23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition31] |
|
[Ammunition31] |
name="0-ZIS5-AP-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
WeaponModes=25,-1,-3,-4 |
|
WeaponModes=25,-1,-3,-4 |
GunAmmunition0=13,43 |
|
GunAmmunition0=13,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition32] |
|
[Ammunition32] |
name="0-ZIS5-HV-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-HV-56 + 0-ZIS5-HE-56 + 1-DT-AP-3087" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=23,43 |
|
GunAmmunition0=23,43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 2 types prevail |
|
// 2 types prevail |
|
|
|
[Ammunition33] |
|
[Ammunition33] |
name="0-ZIS5-CV-76 + 0-ZIS5-AP-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-76 + 0-ZIS5-AP-37 + 1-DT-AP-3087" |
WeaponModes=12,-3,-4,-5 |
|
WeaponModes=12,-3,-4,-5 |
GunAmmunition0=1,18 |
|
GunAmmunition0=1,18 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition34] |
|
[Ammunition34] |
name="0-ZIS5-CV-37 + 0-ZIS5-AP-76 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-37 + 0-ZIS5-AP-76 + 1-DT-AP-3087" |
WeaponModes=12,-3,-4,-5 |
|
WeaponModes=12,-3,-4,-5 |
GunAmmunition0=8,11 |
|
GunAmmunition0=8,11 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition35] |
|
[Ammunition35] |
name="0-ZIS5-CV-76 + 0-ZIS5-HV-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-76 + 0-ZIS5-HV-37 + 1-DT-AP-3087" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=1,28 |
|
GunAmmunition0=1,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition36] |
|
[Ammunition36] |
name="0-ZIS5-CV-37 + 0-ZIS5-HV-76 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-37 + 0-ZIS5-HV-76 + 1-DT-AP-3087" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=8,21 |
|
GunAmmunition0=8,21 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition37] |
|
[Ammunition37] |
name="0-ZIS5-CV-76 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-76 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=1,48 |
|
GunAmmunition0=1,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition38] |
|
[Ammunition38] |
name="0-ZIS5-CV-37 + 0-ZIS5-HE-76 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-37 + 0-ZIS5-HE-76 + 1-DT-AP-3087" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=8,41 |
|
GunAmmunition0=8,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition39] |
|
[Ammunition39] |
name="0-ZIS5-AP-76 + 0-ZIS5-HV-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-76 + 0-ZIS5-HV-37 + 1-DT-AP-3087" |
WeaponModes=23,-1,-4,-5 |
|
WeaponModes=23,-1,-4,-5 |
GunAmmunition0=11,28 |
|
GunAmmunition0=11,28 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition40] |
|
[Ammunition40] |
name="0-ZIS5-AP-37 + 0-ZIS5-HV-76 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-37 + 0-ZIS5-HV-76 + 1-DT-AP-3087" |
WeaponModes=23,-1,-4,-5 |
|
WeaponModes=23,-1,-4,-5 |
GunAmmunition0=18,21 |
|
GunAmmunition0=18,21 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition41] |
|
[Ammunition41] |
name="0-ZIS5-AP-76 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-76 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
WeaponModes=25,-1,-3,-4 |
|
WeaponModes=25,-1,-3,-4 |
GunAmmunition0=11,48 |
|
GunAmmunition0=11,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition42] |
|
[Ammunition42] |
name="0-ZIS5-AP-37 + 0-ZIS5-HE-76 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-37 + 0-ZIS5-HE-76 + 1-DT-AP-3087" |
WeaponModes=25,-1,-3,-4 |
|
WeaponModes=25,-1,-3,-4 |
GunAmmunition0=18,41 |
|
GunAmmunition0=18,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
[Ammunition43] |
|
[Ammunition43] |
name="0-ZIS5-HV-76 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
|
name="0-ZIS5-HV-76 + 0-ZIS5-HE-37 + 1-DT-AP-3087" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=21,48 |
|
GunAmmunition0=21,48 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition44] |
|
[Ammunition44] |
name="0-ZIS5-HV-37 + 0-ZIS5-HE-76 + 1-DT-AP-3087" |
|
name="0-ZIS5-HV-37 + 0-ZIS5-HE-76 + 1-DT-AP-3087" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=28,41 |
|
GunAmmunition0=28,41 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 2 types reduced |
|
// 2 types reduced |
|
|
|
[Ammunition45] |
|
[Ammunition45] |
name="0-ZIS5-CV-28 + 0-ZIS5-AP-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-28 + 0-ZIS5-AP-28 + 1-DT-AP-3087" |
WeaponModes=12,-3,-4,-5 |
|
WeaponModes=12,-3,-4,-5 |
GunAmmunition0=6,16 |
|
GunAmmunition0=6,16 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition46] |
|
[Ammunition46] |
name="0-ZIS5-CV-28 + 0-ZIS5-HV-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-28 + 0-ZIS5-HV-28 + 1-DT-AP-3087" |
WeaponModes=13,-2,-4,-5 |
|
WeaponModes=13,-2,-4,-5 |
GunAmmunition0=6,26 |
|
GunAmmunition0=6,26 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition47] |
|
[Ammunition47] |
name="0-ZIS5-CV-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
WeaponModes=15,-2,-3,-4 |
|
WeaponModes=15,-2,-3,-4 |
GunAmmunition0=6,46 |
|
GunAmmunition0=6,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition48] |
|
[Ammunition48] |
name="0-ZIS5-AP-28 + 0-ZIS5-HV-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-28 + 0-ZIS5-HV-28 + 1-DT-AP-3087" |
WeaponModes=23,-1,-4,-5 |
|
WeaponModes=23,-1,-4,-5 |
GunAmmunition0=16,26 |
|
GunAmmunition0=16,26 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition49] |
|
[Ammunition49] |
name="0-ZIS5-AP-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
WeaponModes=25,-1,-3,-4 |
|
WeaponModes=25,-1,-3,-4 |
GunAmmunition0=16,46 |
|
GunAmmunition0=16,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition50] |
|
[Ammunition50] |
name="0-ZIS5-HV-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
|
name="0-ZIS5-HV-28 + 0-ZIS5-HE-28 + 1-DT-AP-3087" |
WeaponModes=35,-1,-2,-4 |
|
WeaponModes=35,-1,-2,-4 |
GunAmmunition0=26,46 |
|
GunAmmunition0=26,46 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
////////// 1 TYPE |
|
////////// 1 TYPE |
|
|
|
[Ammunition51] |
|
[Ammunition51] |
name="0-ZIS5-CV-113 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-113 + 1-DT-AP-3087" |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
GunAmmunition0=0 |
|
GunAmmunition0=0 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition52] |
|
[Ammunition52] |
name="0-ZIS5-AP-113 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-113 + 1-DT-AP-3087" |
WeaponModes=2,-1,-3,-4,-5 |
|
WeaponModes=2,-1,-3,-4,-5 |
GunAmmunition0=10 |
|
GunAmmunition0=10 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition53] |
|
[Ammunition53] |
name="0-ZIS5-HV-113 + 1-DT-AP-3087" |
|
name="0-ZIS5-HV-113 + 1-DT-AP-3087" |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
GunAmmunition0=20 |
|
GunAmmunition0=20 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition54] |
|
[Ammunition54] |
name="0-ZIS5-HE-113 + 1-DT-AP-3087" |
|
name="0-ZIS5-HE-113 + 1-DT-AP-3087" |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
GunAmmunition0=40 |
|
GunAmmunition0=40 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
// 3 types reduced |
|
// 3 types reduced |
|
|
|
[Ammunition55] |
|
[Ammunition55] |
name="0-ZIS5-CV-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-CV-56 + 1-DT-AP-3087" |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
GunAmmunition0=3 |
|
GunAmmunition0=3 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition56] |
|
[Ammunition56] |
name="0-ZIS5-AP-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-AP-56 + 1-DT-AP-3087" |
WeaponModes=2,-1,-3,-4,-5 |
|
WeaponModes=2,-1,-3,-4,-5 |
GunAmmunition0=13 |
|
GunAmmunition0=13 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition57] |
|
[Ammunition57] |
name="0-ZIS5-HV-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-HV-56 + 1-DT-AP-3087" |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
GunAmmunition0=23 |
|
GunAmmunition0=23 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
[Ammunition58] |
|
[Ammunition58] |
name="0-ZIS5-HE-56 + 1-DT-AP-3087" |
|
name="0-ZIS5-HE-56 + 1-DT-AP-3087" |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
GunAmmunition0=43 |
|
GunAmmunition0=43 |
GunAmmunition1=50 |
|
GunAmmunition1=50 |
[end] |
|
[end] |
|
|
|
|
|
|
|
|
|
////////// GUN BELT AMMUNITIONS |
|
////////// GUN BELT AMMUNITIONS |
|
|
|
|
|
|
|
|
|
[GunAmmunition0] |
|
[GunAmmunition0] |
RoundsInMagazine = 113 |
|
RoundsInMagazine = 113 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition1] |
|
[GunAmmunition1] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition2] |
|
[GunAmmunition2] |
RoundsInMagazine = 73 |
|
RoundsInMagazine = 73 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition3] |
|
[GunAmmunition3] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition4] |
|
[GunAmmunition4] |
RoundsInMagazine = 53 |
|
RoundsInMagazine = 53 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition5] |
|
[GunAmmunition5] |
RoundsInMagazine = 37 |
|
RoundsInMagazine = 37 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition6] |
|
[GunAmmunition6] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition8] |
|
[GunAmmunition8] |
RoundsInMagazine = 20 |
|
RoundsInMagazine = 20 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition9] |
|
[GunAmmunition9] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
[GunAmmunition10] |
|
[GunAmmunition10] |
RoundsInMagazine = 113 |
|
RoundsInMagazine = 113 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition11] |
|
[GunAmmunition11] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition12] |
|
[GunAmmunition12] |
RoundsInMagazine = 73 |
|
RoundsInMagazine = 73 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition13] |
|
[GunAmmunition13] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition14] |
|
[GunAmmunition14] |
RoundsInMagazine = 53 |
|
RoundsInMagazine = 53 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition15] |
|
[GunAmmunition15] |
RoundsInMagazine = 37 |
|
RoundsInMagazine = 37 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition16] |
|
[GunAmmunition16] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition18] |
|
[GunAmmunition18] |
RoundsInMagazine = 20 |
|
RoundsInMagazine = 20 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition19] |
|
[GunAmmunition19] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
[GunAmmunition20] |
|
[GunAmmunition20] |
RoundsInMagazine = 113 |
|
RoundsInMagazine = 113 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition21] |
|
[GunAmmunition21] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition22] |
|
[GunAmmunition22] |
RoundsInMagazine = 73 |
|
RoundsInMagazine = 73 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition23] |
|
[GunAmmunition23] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition24] |
|
[GunAmmunition24] |
RoundsInMagazine = 53 |
|
RoundsInMagazine = 53 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition25] |
|
[GunAmmunition25] |
RoundsInMagazine = 37 |
|
RoundsInMagazine = 37 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition26] |
|
[GunAmmunition26] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition28] |
|
[GunAmmunition28] |
RoundsInMagazine = 20 |
|
RoundsInMagazine = 20 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition29] |
|
[GunAmmunition29] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
[GunAmmunition40] |
|
[GunAmmunition40] |
RoundsInMagazine = 113 |
|
RoundsInMagazine = 113 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition41] |
|
[GunAmmunition41] |
RoundsInMagazine = 76 |
|
RoundsInMagazine = 76 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition42] |
|
[GunAmmunition42] |
RoundsInMagazine = 73 |
|
RoundsInMagazine = 73 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition43] |
|
[GunAmmunition43] |
RoundsInMagazine = 56 |
|
RoundsInMagazine = 56 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition44] |
|
[GunAmmunition44] |
RoundsInMagazine = 53 |
|
RoundsInMagazine = 53 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition45] |
|
[GunAmmunition45] |
RoundsInMagazine = 37 |
|
RoundsInMagazine = 37 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition46] |
|
[GunAmmunition46] |
RoundsInMagazine = 28 |
|
RoundsInMagazine = 28 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition48] |
|
[GunAmmunition48] |
RoundsInMagazine = 20 |
|
RoundsInMagazine = 20 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
[GunAmmunition49] |
|
[GunAmmunition49] |
RoundsInMagazine = 15 |
|
RoundsInMagazine = 15 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
[GunAmmunition50] |
|
[GunAmmunition50] |
MaxRoundsInMagazine = 63 |
|
MaxRoundsInMagazine = 63 |
RoundsInMagazine = 63 |
|
RoundsInMagazine = 63 |
MaxReservedMagazines = 21 |
|
MaxReservedMagazines = 21 |
ReservedMagazines = 21 |
|
ReservedMagazines = 21 |
MaxMisFiresInMagazine = 0 |
|
MaxMisFiresInMagazine = 0 |
AmountRoundsWithOneTracer = 2 |
|
AmountRoundsWithOneTracer = 2 |
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_AP.bin" |
|
ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_AP.bin" |
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_AP.txt" |
|
BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_AP.txt" |
GunSightTypeArgValue = -1 |
|
GunSightTypeArgValue = -1 |
[end] |
|
[end] |
|
|
|
SightPos = 0.0, 1.3, 0.0 |
|
SightPos = 0.0, 1.3, 0.0 |
PositionChangeTime = 0.5 |
|
PositionChangeTime = 0.5 |
StandDuration = 1.0 |
|
StandDuration = 1.0 |
SitDuration = 1.0 |
|
SitDuration = 1.0 |
PreEjectDuration = 1.0 |
|
PreEjectDuration = 1.0 |
ReloadDelay = 0.3 |
|
ReloadDelay = 0.3 |
FreezeOnReload = false |
|
FreezeOnReload = false |
AutoRecharge = true |
|
AutoRecharge = true |
|
|
|
BotRotaionValueZ = 0 // not used for tank |
|
BotRotaionValueZ = 0 // not used for tank |
LegsParameter = 0 // not used for tank |
|
LegsParameter = 0 // not used for tank |
|
|
|
BotMaxSecondAngle = 25.0 // not used for tank |
|
BotMaxSecondAngle = 25.0 // not used for tank |
BotMinSecondAngle = -5.0 // not used for tank |
|
BotMinSecondAngle = -5.0 // not used for tank |
|
|
|
BotMaxFirstAngle = 10.0 // not used for tank |
|
BotMaxFirstAngle = 10.0 // not used for tank |
BotMinFirstAngle = -10.0 // not used for tank |
|
BotMinFirstAngle = -10.0 // not used for tank |
|
|
|
FirstToSecondInterp = 0.0 // not used for tank |
|
FirstToSecondInterp = 0.0 // not used for tank |
|
|
|
GunSightDistanceArg = 9544 |
|
GunSightDistanceArg = 9544 |
GunSightYawArg = 9546 |
|
GunSightYawArg = 9546 |
//GunSightTypeArg = 9545 |
|
//GunSightTypeArg = 9545 |
|
|
|
|
|
|
// ограничения сектора обстрела, что бы ИИ не пытался наводится в указанные убласти |
|
// ограничения сектора обстрела, что бы ИИ не пытался наводится в указанные убласти |
//SectorLimits = -45.0, +45.0, 25.0, 90.0 |
|
//SectorLimits = -45.0, +45.0, 25.0, 90.0 |
//SectorLimits = -180.0, -140.0, -15.0, 90.0 |
|
//SectorLimits = -180.0, -140.0, -15.0, 90.0 |
//SectorLimits = 140.0, 180.0, -15.0, 90.0 |
|
//SectorLimits = 140.0, 180.0, -15.0, 90.0 |
|
|
|
// Damage |
|
// Damage |
|
|
|
//BeamHitZeroArmor=true //при попадании бронебойного снаряда игнорировать параметры m_fArmor и m_fArmorSides (для случая, когда бронебойная броня сделана бронеплитами в колижене) |
|
//BeamHitZeroArmor=true //при попадании бронебойного снаряда игнорировать параметры m_fArmor и m_fArmorSides (для случая, когда бронебойная броня сделана бронеплитами в колижене) |
//LifeRate=40000 |
|
//LifeRate=40000 |
//LifeRateFg=40000 |
<> |
//LifeRateFrag=40000 |
//Firing=0.005 |
= |
//Firing=0.005 |
//Armor=66 |
|
//Armor=66 |
//[ArmorBox] // Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
|
//[ArmorBox] // Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
// FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
// FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
// FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// // Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// // Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
// ArmorFront=86 |
|
// ArmorFront=86 |
// ArmorBack=66 |
|
// ArmorBack=66 |
// ArmorTop=38 // Усилено от осколков на 25% |
<> |
// ArmorTop=30 |
// ArmorBottom=38 // Усилено от осколков на 25% |
|
// ArmorBottom=30 |
// ArmorRight=66 |
= |
// ArmorRight=66 |
// ArmorLeft=66 |
|
// ArmorLeft=66 |
//[end] |
|
//[end] |
|
|
|
//maxDamageArgValue=0.98 |
|
//maxDamageArgValue=0.98 |
//DamageArg=5000 |
|
//DamageArg=5000 |
damageablePart="" |
|
damageablePart="" |
|
|
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
LifeK=400 //весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=400 //весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
|
|
KillChildObjectsOnParentDeath = true |
|
KillChildObjectsOnParentDeath = true |
|
|
|
SphereHitProtection=72 //Броневая защита стрелка от осколков при закрытой кабине |
|
SphereHitProtection=72 //Броневая защита стрелка от осколков при закрытой кабине |
|
|
|
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=81 // Для ОФ угол наклона цилиндрических частей берется 30° |
|
ArmorFront=81 // Для ОФ угол наклона цилиндрических частей берется 30° |
ArmorBack=81 |
|
ArmorBack=81 |
ArmorTop=38 // Усилено от осколков на 25% |
<> |
ArmorTop=30 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=30 |
ArmorRight=72 |
= |
ArmorRight=72 |
ArmorLeft=72 |
|
ArmorLeft=72 |
[end] |
|
[end] |
|
|
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=81 |
|
ArmorFront=81 |
ArmorBack=81 |
|
ArmorBack=81 |
ArmorTop=38 // Усилено от осколков на 25% |
<> |
ArmorTop=30 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=30 |
ArmorRight=72 |
= |
ArmorRight=72 |
ArmorLeft=72 |
|
ArmorLeft=72 |
[end] |
|
[end] |
|
|
|
//// Energy loss for bullet travel through HitBody convices //// |
|
//// Energy loss for bullet travel through HitBody convices //// |
|
|
|
energyloss="",true,1,200 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
energyloss="",true,1,200 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
|
|
energyloss="tower",true,1,1 |
|
energyloss="tower",true,1,1 |
|
|
|
//Damageable parts |
|
//Damageable parts |
energyloss="#gun",true,20,20000 //Main gun |
|
energyloss="#gun",true,20,20000 //Main gun |
energyloss="#mg",true,5,20000 //Coaxial machinegun |
|
energyloss="#mg",true,5,20000 //Coaxial machinegun |
energyloss="turretGN_01",true,5,20000 //Turret turn main reductor |
|
energyloss="turretGN_01",true,5,20000 //Turret turn main reductor |
energyloss="turretGN_02",false,70,1 //Like neares turret armour |
|
energyloss="turretGN_02",false,70,1 //Like neares turret armour |
energyloss="turretGN_03",false,70,1 //Like neares turret armour |
|
energyloss="turretGN_03",false,70,1 //Like neares turret armour |
energyloss="turretGN_04",false,70,1 //Like neares turret armour |
|
energyloss="turretGN_04",false,70,1 //Like neares turret armour |
energyloss="turretGN_05",false,70,1 //Like neares turret armour |
|
energyloss="turretGN_05",false,70,1 //Like neares turret armour |
energyloss="turretGN_06",false,70,1 //Like neares turret armour |
|
energyloss="turretGN_06",false,70,1 //Like neares turret armour |
energyloss="turretGN_07",false,70,1 //Like neares turret armour |
|
energyloss="turretGN_07",false,70,1 //Like neares turret armour |
energyloss="ammunitionL",true,2,20000 //Shells pack on turret wall |
|
energyloss="ammunitionL",true,2,20000 //Shells pack on turret wall |
energyloss="ammunitionR",true,2,20000 //Shells pack on turret wall |
|
energyloss="ammunitionR",true,2,20000 //Shells pack on turret wall |
energyloss="#turret1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
|
energyloss="#turret1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
energyloss="#turret1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
|
energyloss="#turret1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
energyloss="#turret1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
|
energyloss="#turret1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
energyloss="#turret1002a_coll",false,0,1 //Dummy collision for visual damage, backward-left, com tower |
|
energyloss="#turret1002a_coll",false,0,1 //Dummy collision for visual damage, backward-left, com tower |
energyloss="#turret1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
|
energyloss="#turret1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
energyloss="#turret1004_coll",false,0,1 //Dummy collision for visual damage, mask |
|
energyloss="#turret1004_coll",false,0,1 //Dummy collision for visual damage, mask |
energyloss="#turret1004a_coll",false,0,1 //Dummy collision for visual damage, mask, part 2 |
|
energyloss="#turret1004a_coll",false,0,1 //Dummy collision for visual damage, mask, part 2 |
energyloss="sight1_1050",false,1,1 //Turret left armoured visor, 60mm, K=0.1333. While no armour cut for it - it's armour reduced. |
<> |
energyloss="sight1_1050",false,1,1 //Turret left armoured visor, 85mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight2_1051",false,1,1 //Turret right armoured visor, 60mm, K=0.1333. While no armour cut for it - it's armour reduced. |
|
energyloss="sight2_1051",false,1,1 //Turret right armoured visor, 85mm, K=0.1333. While no armour cut for it - it's armour reduced. |
energyloss="sight8_1057",false,1,1 //Turret forward visor glass |
= |
energyloss="sight8_1057",false,1,1 //Turret forward visor glass |
energyloss="sight9_1058",false,1,1 //Turret backward visor glass |
|
energyloss="sight9_1058",false,1,1 //Turret backward visor glass |
|
|
|
//Armour |
|
//Armour |
energyloss="mask_1",false,38,1 //Gun mask bottom armour plate, 45mm, K=0.85 |
|
energyloss="mask_1",false,38,1 //Gun mask bottom armour plate, 45mm, K=0.85 |
energyloss="mask_2",false,70,1 //Gun mask main bulb, 82mm, K=0.85 |
|
energyloss="mask_2",false,70,1 //Gun mask main bulb, 82mm, K=0.85 |
energyloss="mask_3",false,60,1 //Gun mask left to the bulb, 70mm, K=0.85 |
|
energyloss="mask_3",false,60,1 //Gun mask left to the bulb, 70mm, K=0.85 |
energyloss="mask_4",false,60,1 //Gun mask left to the bulb, 70mm, K=0.85 |
|
energyloss="mask_4",false,60,1 //Gun mask left to the bulb, 70mm, K=0.85 |
energyloss="mask_5",false,60,1 //Gun mask right to the bulb, 70mm, K=0.85 |
|
energyloss="mask_5",false,60,1 //Gun mask right to the bulb, 70mm, K=0.85 |
energyloss="mask_6",false,60,1 //Gun mask right to the bulb, 70mm, K=0.85 |
|
energyloss="mask_6",false,60,1 //Gun mask right to the bulb, 70mm, K=0.85 |
energyloss="mask_7",false,20,1 //Gun sight port, 20mm approx |
|
energyloss="mask_7",false,20,1 //Gun sight port, 20mm approx |
energyloss="mask_8",false,20,1 //Machinegun port, 20mm approx |
|
energyloss="mask_8",false,20,1 //Machinegun port, 20mm approx |
energyloss="mask_9",false,38,1 //Gun mask top armour plate, 45mm, K=0.85 |
|
energyloss="mask_9",false,38,1 //Gun mask top armour plate, 45mm, K=0.85 |
energyloss="mask_10",false,17,1 //2nd armour layer behind gun mask, 20mm, K=0.85 |
|
energyloss="mask_10",false,17,1 //2nd armour layer behind gun mask, 20mm, K=0.85 |
energyloss="mask_11",false,17,1 //2nd armour layer behind gun mask, 20mm, K=0.85 |
|
energyloss="mask_11",false,17,1 //2nd armour layer behind gun mask, 20mm, K=0.85 |
energyloss="com_tower",true,51,1 //Turret top armour plate, 60mm, K=0.85 |
|
energyloss="com_tower",true,51,1 //Turret top armour plate, 60mm, K=0.85 |
energyloss="top_1",false,34,1 //Turret top-forward armour bar behind mask, 40mm, K=0.85 |
|
energyloss="top_1",false,34,1 //Turret top-forward armour bar behind mask, 40mm, K=0.85 |
energyloss="top_2",false,30,1 //Turret top armour plate, 30mm, K=1.0 |
|
energyloss="top_2",false,30,1 //Turret top armour plate, 30mm, K=1.0 |
energyloss="top_3",false,30,1 //Turret top armour plate, 30mm, K=1.0 |
|
energyloss="top_3",false,30,1 //Turret top armour plate, 30mm, K=1.0 |
energyloss="top_4",false,30,1 //Turret top armour plate, 30mm, K=1.0 |
|
energyloss="top_4",false,30,1 //Turret top armour plate, 30mm, K=1.0 |
energyloss="bottom_1L",false,34,1 //Turret stern bottom armour, 40mm, K=0.85 |
|
energyloss="bottom_1L",false,34,1 //Turret stern bottom armour, 40mm, K=0.85 |
energyloss="bottom_1R",false,34,1 //Turret stern bottom armour, 40mm, K=0.85 |
|
energyloss="bottom_1R",false,34,1 //Turret stern bottom armour, 40mm, K=0.85 |
energyloss="front_1L",false,70,1 //Turret bow left to mask, 82mm, K=0.85 |
|
energyloss="front_1L",false,70,1 //Turret bow left to mask, 82mm, K=0.85 |
energyloss="left_1",false,70,1 //Turret bow left to mask, 82mm, K=0.85 |
|
energyloss="left_1",false,70,1 //Turret bow left to mask, 82mm, K=0.85 |
energyloss="left_2",false,70,1 //Turret bow left to mask, 82mm, K=0.85 |
|
energyloss="left_2",false,70,1 //Turret bow left to mask, 82mm, K=0.85 |
energyloss="left_3",false,70,1 //Turret left side, 82mm, K=0.85 |
|
energyloss="left_3",false,70,1 //Turret left side, 82mm, K=0.85 |
energyloss="left_4",false,70,1 //Turret left side, 82mm, K=0.85 |
|
energyloss="left_4",false,70,1 //Turret left side, 82mm, K=0.85 |
energyloss="front_1R",false,70,1 //Turret bow right to mask, 82mm, K=0.85 |
|
energyloss="front_1R",false,70,1 //Turret bow right to mask, 82mm, K=0.85 |
energyloss="right_1",false,70,1 //Turret bow right to mask, 82mm, K=0.85 |
|
energyloss="right_1",false,70,1 //Turret bow right to mask, 82mm, K=0.85 |
energyloss="right_2",false,70,1 //Turret bow right to mask, 82mm, K=0.85 |
|
energyloss="right_2",false,70,1 //Turret bow right to mask, 82mm, K=0.85 |
energyloss="right_3",false,70,1 //Turret right side, 82mm, K=0.85 |
|
energyloss="right_3",false,70,1 //Turret right side, 82mm, K=0.85 |
energyloss="right_4",false,70,1 //Turret right side, 82mm, K=0.85 |
|
energyloss="right_4",false,70,1 //Turret right side, 82mm, K=0.85 |
energyloss="rear_1L",false,70,1 //Turret base ring stern, 82mm, K=0.85 |
|
energyloss="rear_1L",false,70,1 //Turret base ring stern, 82mm, K=0.85 |
energyloss="rear_1R",false,70,1 //Turret base ring stern, 82mm, K=0.85 |
|
energyloss="rear_1R",false,70,1 //Turret base ring stern, 82mm, K=0.85 |
energyloss="rear_2L",false,70,1 //Turret stern, 82mm, K=0.85 |
|
energyloss="rear_2L",false,70,1 //Turret stern, 82mm, K=0.85 |
energyloss="rear_3L",false,70,1 //Turret stern, 82mm, K=0.85 |
|
energyloss="rear_3L",false,70,1 //Turret stern, 82mm, K=0.85 |
energyloss="rear_2R",false,70,1 //Turret stern, 82mm, K=0.85 |
|
energyloss="rear_2R",false,70,1 //Turret stern, 82mm, K=0.85 |
energyloss="front_2",false,70,1 //Turret bow down to mask, 82mm, K=0.85 |
|
energyloss="front_2",false,70,1 //Turret bow down to mask, 82mm, K=0.85 |
energyloss="front_3",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
|
energyloss="front_3",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
energyloss="front_4",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
|
energyloss="front_4",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
energyloss="front_5L",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
|
energyloss="front_5L",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
energyloss="front_5R",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
|
energyloss="front_5R",false,34,1 //Turret after-mask armour box, 40mm, K=0.85 |
energyloss="sight8_armor",false,8,1 //Turret left visor armour cover, 8mm, K=1.0 |
|
energyloss="sight8_armor",false,8,1 //Turret left visor armour cover, 8mm, K=1.0 |
energyloss="sight9_armor",false,8,1 //Turret right visor armour cover, 8mm, K=1.0 |
|
energyloss="sight9_armor",false,8,1 //Turret right visor armour cover, 8mm, K=1.0 |
energyloss="pthead",true,34,1 //Turret reserve sight cover, 40mm, K=0.85 |
|
energyloss="pthead",true,34,1 //Turret reserve sight cover, 40mm, K=0.85 |
|
|
|
[ReflectArmorBox] // Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
|
[ReflectArmorBox] // Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=70 |
|
ArmorBack=70 |
ArmorTop=40 |
|
ArmorTop=40 |
ArmorBottom=30 |
|
ArmorBottom=30 |
ArmorRight=70 |
|
ArmorRight=70 |
ArmorLeft=70 |
|
ArmorLeft=70 |
[end] |
|
[end] |
|
|
|
/////Functional Damage Groups |
|
/////Functional Damage Groups |
|
|
|
[DGroup=TurretTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
|
[DGroup=TurretTurn] // Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup |
IsCritical=false |
|
IsCritical=false |
LifeK=200 |
|
LifeK=200 |
convex="turretGN_02",20,30000,"MT_ARMOR" |
|
convex="turretGN_02",20,30000,"MT_ARMOR" |
convex="turretGN_03",20,30000,"MT_ARMOR" |
|
convex="turretGN_03",20,30000,"MT_ARMOR" |
convex="turretGN_04",20,30000,"MT_ARMOR" |
|
convex="turretGN_04",20,30000,"MT_ARMOR" |
convex="turretGN_05",20,30000,"MT_ARMOR" |
|
convex="turretGN_05",20,30000,"MT_ARMOR" |
convex="turretGN_06",20,30000,"MT_ARMOR" |
|
convex="turretGN_06",20,30000,"MT_ARMOR" |
convex="turretGN_07",20,30000,"MT_ARMOR" |
|
convex="turretGN_07",20,30000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5мм собственной брони |
FovH=90 |
= |
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=81 |
<> |
ArmorFront=86 |
ArmorBack=81 |
|
ArmorBack=86 |
ArmorTop=38 // Усилено от осколков на 25% |
|
ArmorTop=35 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=35 |
ArmorRight=72 |
|
ArmorRight=77 |
ArmorLeft=72 |
|
ArmorLeft=77 |
[end] |
= |
[end] |
LifeRateFg=20000 |
<> |
LifeRateFrag=20000 |
RepairSpeed=0.001667 |
= |
RepairSpeed=0.001667 |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="GunTurn", 0.95 |
|
RepairDependsOn="GunTurn", 0.95 |
GuiParam=12, true,true,true |
|
GuiParam=12, true,true,true |
[end] |
|
[end] |
[DGroup=TurretTurnMain] |
|
[DGroup=TurretTurnMain] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="turretGN_01", 5,20000,"MT_ARMOR" |
|
convex="turretGN_01", 5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5мм собственной брони |
FovH=90 |
= |
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=81 |
<> |
ArmorFront=86 |
ArmorBack=81 |
|
ArmorBack=86 |
ArmorTop=38 // Усилено от осколков на 25% |
|
ArmorTop=35 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=35 |
ArmorRight=72 |
|
ArmorRight=77 |
ArmorLeft=72 |
|
ArmorLeft=77 |
[end] |
= |
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
RepairSpeed=0.003333 // (5 минут) |
= |
RepairSpeed=0.003333 // (5 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="TurretTurn", 0.95 |
|
RepairDependsOn="TurretTurn", 0.95 |
GuiParam=13, true,true,true |
|
GuiParam=13, true,true,true |
[end] |
|
[end] |
[DGroup=GunTurn] |
|
[DGroup=GunTurn] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="mask_2",70,30000,"MT_ARMOR" |
|
convex="mask_2",70,30000,"MT_ARMOR" |
convex="mask_10",17,30000,"MT_ARMOR" |
|
convex="mask_10",17,30000,"MT_ARMOR" |
convex="mask_11",17,30000,"MT_ARMOR" |
|
convex="mask_11",17,30000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
SphereHitProtection=70 |
FovH=90 |
|
|
FovV=90 |
|
|
ArmorFront=70 |
|
|
ArmorBack=30 |
|
|
ArmorTop=12 // Усилено от осколков на 25% |
|
|
ArmorBottom=12 // Усилено от осколков на 25% |
|
|
ArmorRight=30 |
|
|
ArmorLeft=30 |
|
|
[end] |
|
|
LifeRateFg=10000 |
|
LifeRateFrag=10000 |
RepairSpeed=0.001667 // (10 минут) |
= |
RepairSpeed=0.001667 // (10 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=14, true,true,true |
|
GuiParam=14, true,true,true |
[end] |
|
[end] |
[DGroup=MainGun] |
|
[DGroup=MainGun] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="#gun",20,30000,"MT_ARMOR" |
|
convex="#gun",20,30000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=20 |
|
ArmorFront=20 |
ArmorBack=20 |
|
ArmorBack=20 |
ArmorTop=20 |
|
ArmorTop=20 |
ArmorBottom=20 |
|
ArmorBottom=20 |
ArmorRight=20 |
|
ArmorRight=20 |
ArmorLeft=20 |
|
ArmorLeft=20 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
RepairSpeed=0.001667 // (10 минут) |
= |
RepairSpeed=0.001667 // (10 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=15, true,true,true |
|
GuiParam=15, true,true,true |
[end] |
|
[end] |
[DGroup=MachineGun] |
|
[DGroup=MachineGun] |
IsCritical=false |
|
IsCritical=false |
LifeK=20 |
|
LifeK=20 |
convex="#mg",5,10000,"MT_ARMOR" |
|
convex="#mg",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=170 |
|
FovH=170 |
FovV=90 |
|
FovV=90 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=100 |
|
ArmorBack=100 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=30 |
|
ArmorBottom=30 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
RepairSpeed=0.002083 // (8 минут) |
= |
RepairSpeed=0.002083 // (8 минут) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="MainGun", 0.95 |
|
RepairDependsOn="MainGun", 0.95 |
GuiParam=17, true,true,true |
|
GuiParam=17, true,true,true |
[end] |
|
[end] |
[DGroup=Body] |
|
[DGroup=Body] |
IsCritical=true |
|
IsCritical=true |
LifeK=200 |
|
LifeK=200 |
convex="ammunitionR", 5,20000,"MT_ARMOR" |
|
convex="ammunitionR", 5,20000,"MT_ARMOR" |
convex="ammunitionL", 5,20000,"MT_ARMOR" |
|
convex="ammunitionL", 5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5мм собственной брони |
FovH=90 |
= |
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=81 |
<> |
ArmorFront=86 |
ArmorBack=81 |
|
ArmorBack=86 |
ArmorTop=38 // Усилено от осколков на 25% |
|
ArmorTop=35 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=35 |
ArmorRight=72 |
|
ArmorRight=77 |
ArmorLeft=72 |
|
ArmorLeft=77 |
[end] |
= |
[end] |
LifeRateFg=10000 // Объект небольшой, лайфрейт для ОФ снижен на 50% |
<> |
LifeRateFrag=10000 // Объект небольшой, лайфрейт для ОФ снижен на 50% |
DamageArg=5000 |
= |
DamageArg=5000 |
MinValidLife=0.02 |
|
MinValidLife=0.02 |
RepairSpeed=0.016667 // (1 минута) |
|
RepairSpeed=0.016667 // (1 минута) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
[end] |
|
[end] |
|
|
|
//End of Functional Damage Groups |
|
//End of Functional Damage Groups |
//Graphical Damage Groups: |
|
//Graphical Damage Groups: |
|
|
|
[DGroup=CornerFL] |
|
[DGroup=CornerFL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1000_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1000_coll",10,34000,"MT_ARMOR" |
SphereHitProtection=10 //защита от фугасного воздействия за счет расположения внутри бронекорпуса |
<> |
SphereHitProtection=10 // защита от осколочно-осколочного воздействия за счет расположения внутри бронекорпуса |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
= |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=150 |
|
ArmorBack=150 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=150 |
|
ArmorRight=150 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=34000 |
<> |
LifeRateFrag=34000 |
DamageArg=1000 |
= |
DamageArg=1000 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="Mask", 0.95 |
|
RepairDependsOn="Mask", 0.95 |
[end] |
|
[end] |
[DGroup=CornerFR] |
|
[DGroup=CornerFR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1001_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1001_coll",10,34000,"MT_ARMOR" |
SphereHitProtection=10 |
|
SphereHitProtection=10 |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=150 |
|
ArmorBack=150 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=150 |
|
ArmorLeft=150 |
[end] |
|
[end] |
LifeRateFg=34000 |
<> |
LifeRateFrag=34000 |
DamageArg=1001 |
= |
DamageArg=1001 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerFL", 0.95 |
|
RepairDependsOn="CornerFL", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRL] |
|
[DGroup=CornerRL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1002_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1002_coll",10,34000,"MT_ARMOR" |
convex="#turret1002a_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1002a_coll",10,34000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=150 |
|
ArmorFront=150 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=150 |
|
ArmorRight=150 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=34000 |
<> |
LifeRateFrag=34000 |
DamageArg=1002 |
= |
DamageArg=1002 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerFR", 0.95 |
|
RepairDependsOn="CornerFR", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRR] |
|
[DGroup=CornerRR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1003_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1003_coll",10,34000,"MT_ARMOR" |
SphereHitProtection=10 |
|
SphereHitProtection=10 |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=150 |
|
ArmorFront=150 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=150 |
|
ArmorLeft=150 |
[end] |
|
[end] |
LifeRateFg=34000 |
<> |
LifeRateFrag=34000 |
DamageArg=1003 |
= |
DamageArg=1003 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
|
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="CornerRL", 0.95 |
|
RepairDependsOn="CornerRL", 0.95 |
[end] |
|
[end] |
[DGroup=Mask] |
|
[DGroup=Mask] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#turret1004_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1004_coll",10,34000,"MT_ARMOR" |
convex="#turret1004a_coll",10,34000,"MT_ARMOR" |
|
convex="#turret1004a_coll",10,34000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=150 |
|
ArmorBack=150 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=34000 |
<> |
LifeRateFrag=34000 |
DamageArg=1004 |
= |
DamageArg=1004 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
|
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Починка только в радиусе "чинилки" |
InstantRepair=false |
|
InstantRepair=false |
[end] |
|
[end] |
|
|
|
[DGroup=VisorLft] |
|
[DGroup=VisorLft] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight1_1050",5,500,"MT_ARMOR" |
|
convex="sight1_1050",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=81 |
|
ArmorFront=81 |
ArmorBack=81 |
|
ArmorBack=81 |
ArmorTop=38 // Усилено от осколков на 25% |
<> |
ArmorTop=30 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=30 |
ArmorRight=72 |
= |
ArmorRight=72 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1050 |
= |
DamageArg=1050 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Sight2", 0.95 |
|
RepairDependsOn="Sight2", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorRgt] |
|
[DGroup=VisorRgt] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight2_1051",5,500,"MT_ARMOR" |
|
convex="sight2_1051",5,500,"MT_ARMOR" |
SphereHitProtection=82 |
|
SphereHitProtection=82 |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=81 |
|
ArmorFront=81 |
ArmorBack=81 |
|
ArmorBack=81 |
ArmorTop=38 // Усилено от осколков на 25% |
<> |
ArmorTop=30 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=30 |
ArmorRight=5 |
= |
ArmorRight=5 |
ArmorLeft=72 |
|
ArmorLeft=72 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1051 |
= |
DamageArg=1051 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorLft", 0.95 |
|
RepairDependsOn="VisorLft", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorFwd] |
|
[DGroup=VisorFwd] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight8_1057",1,500,"MT_ARMOR" |
|
convex="sight8_1057",1,500,"MT_ARMOR" |
SphereHitProtection=8 |
|
SphereHitProtection=8 |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=20 |
|
FovV=20 |
ArmorFront=1 |
|
ArmorFront=1 |
ArmorBack=8 |
|
ArmorBack=8 |
ArmorTop=8 |
|
ArmorTop=8 |
ArmorBottom=38 // Усилено от осколков на 25% |
<> |
ArmorBottom=30 |
ArmorRight=8 |
= |
ArmorRight=8 |
ArmorLeft=8 |
|
ArmorLeft=8 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1057 |
= |
DamageArg=1057 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorRgt", 0.95 |
|
RepairDependsOn="VisorRgt", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorRear] |
|
[DGroup=VisorRear] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight9_1058",1,500,"MT_ARMOR" |
|
convex="sight9_1058",1,500,"MT_ARMOR" |
SphereHitProtection=8 |
|
SphereHitProtection=8 |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=20 |
|
FovV=20 |
ArmorFront=8 |
|
ArmorFront=8 |
ArmorBack=1 |
|
ArmorBack=1 |
ArmorTop=8 |
|
ArmorTop=8 |
ArmorBottom=38 // Усилено от осколков на 25% |
<> |
ArmorBottom=30 |
ArmorRight=8 |
= |
ArmorRight=8 |
ArmorLeft=8 |
|
ArmorLeft=8 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1058 |
= |
DamageArg=1058 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorFwd", 0.95 |
|
RepairDependsOn="VisorFwd", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=Sight1] |
|
[DGroup=Sight1] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="sight1",1,500,"MT_ARMOR" |
|
convex="sight1",1,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=1 |
|
ArmorFront=1 |
ArmorBack=81 |
|
ArmorBack=81 |
ArmorTop=38 // Усилено от осколков на 25% |
<> |
ArmorTop=30 |
ArmorBottom=38 // Усилено от осколков на 25% |
|
ArmorBottom=30 |
ArmorRight=72 |
= |
ArmorRight=72 |
ArmorLeft=72 |
|
ArmorLeft=72 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1059 |
= |
DamageArg=1059 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=16, true,true,true |
|
GuiParam=16, true,true,true |
[end] |
|
[end] |
[DGroup=Sight2] |
|
[DGroup=Sight2] |
IsCritical=false |
|
IsCritical=false |
LifeK=100 |
|
LifeK=100 |
convex="sight2",1,500,"MT_ARMOR" |
|
convex="sight2",1,500,"MT_ARMOR" |
convex="pthead",34,500,"MT_ARMOR" |
|
convex="pthead",34,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=20 |
|
FovV=20 |
ArmorFront=1 |
|
ArmorFront=1 |
ArmorBack=34 |
|
ArmorBack=34 |
ArmorTop=34 |
|
ArmorTop=34 |
ArmorBottom=38 // Усилено от осколков на 25% |
<> |
ArmorBottom=30 |
ArmorRight=34 |
= |
ArmorRight=34 |
ArmorLeft=34 |
|
ArmorLeft=34 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1060 |
= |
DamageArg=1060 |
RepairSpeed=0.033333 // (0.5 минуты) |
|
RepairSpeed=0.033333 // (0.5 минуты) |
RepairSource=0 |
|
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Sight1", 0.95 |
|
RepairDependsOn="Sight1", 0.95 |
GuiParam=16, true,true,true |
|
GuiParam=16, true,true,true |
[end] |
|
[end] |
|
|
|
//End of Graphical Damage Groups |
|
//End of Graphical Damage Groups |
|
|
|
[Entrance] |
|
[Entrance] |
EntrancePos= -3.2, -0.753, 3.2 |
|
EntrancePos= -3.2, -0.753, 3.2 |
EntranceRot= 0,135,0 |
|
EntranceRot= 0,135,0 |
JumpDir= 0,0,0 |
|
JumpDir= 0,0,0 |
[end] |
|
[end] |
|
|
|
ColimatorHideArg=9547 |
|
ColimatorHideArg=9547 |
|
|
|
//DefaultGun=0 //default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns |
|
//DefaultGun=0 //default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns |
|
|
|
ClosedHatch=true // True - люк будет всегда закрытым |
|
ClosedHatch=true // True - люк будет всегда закрытым |
ClosedWindow=true // True - форточка будет всегда закрытой |
|
ClosedWindow=true // True - форточка будет всегда закрытой |
NoAimingWhenOpened=false // True - турель не работает при открытом люке |
|
NoAimingWhenOpened=false // True - турель не работает при открытом люке |
StopIfAimingProhibited=true // True - турель не возвращается в нейтраль при запрете по NoAimingWhenOpened/NoAimingWhenClosed |
|
StopIfAimingProhibited=true // True - турель не возвращается в нейтраль при запрете по NoAimingWhenOpened/NoAimingWhenClosed |
CanopyOpenByDefault=false |
|
CanopyOpenByDefault=false |
WindowOpenByDefault=false |
|
WindowOpenByDefault=false |
//canopytime=3.5625 //Время анинации от Arg=0 до Arg=0.95. Требуемое время анимации от Arg=0.1 до Arg=0.9 определено временем анимации персонажа (3 сек), откуда значение параметра 0.95/0.8*5=3.5625. |
|
//canopytime=3.5625 //Время анинации от Arg=0 до Arg=0.95. Требуемое время анимации от Arg=0.1 до Arg=0.9 определено временем анимации персонажа (3 сек), откуда значение параметра 0.95/0.8*5=3.5625. |
//windowtime=1.5 |
|
//windowtime=1.5 |
|
|
|
//OpenCockpitArg=31 |
|
//OpenCockpitArg=31 |
AutoCanopy=false |
|
AutoCanopy=false |
CockpitLightArg=30000,0.45,0.55,0.6 |
|
CockpitLightArg=30000,0.45,0.55,0.6 |
canopyLockSoundMask=10 // 0 bit - canopy unlock, start |
|
canopyLockSoundMask=10 // 0 bit - canopy unlock, start |
// 1 bit - canopy unlock, end |
|
// 1 bit - canopy unlock, end |
// 2 bit - canopy lock, start |
|
// 2 bit - canopy lock, start |
// 3 bit - canopy lock, end |
|
// 3 bit - canopy lock, end |
|
|
|
//OpenWindowArg=33 |
|
//OpenWindowArg=33 |
AutoWindow=false |
|
AutoWindow=false |
WindowLightArg=30010,0.45,0.55,0.6 |
|
WindowLightArg=30010,0.45,0.55,0.6 |
|
|
|
TechChatCrewRole=3 //Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
|
TechChatCrewRole=3 //Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
|
|
|
SetCockpitArgs=true // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
|
SetCockpitArgs=true // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
|
|
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
//FetchType=-1: аргумент в объекте не забирается для анимирования |
|
//FetchType=-1: аргумент в объекте не забирается для анимирования |
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
|
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
|
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
|
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
|
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
|
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
|
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
|
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
|
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
|
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
|
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
|
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
//SmoothingPower: постоянная времени сглаживания |
|
//SmoothingPower: постоянная времени сглаживания |
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
|
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
|
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
|
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
|
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
|
|
CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, "" // Electric point lights |
|
CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, "" // Electric point lights |
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, "" // Electric flood light |
|
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, "" // Electric flood light |
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single" // Снаряды |
|
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single" // Снаряды |
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single" // Магазины спаренного пулемёта |
|
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single" // Магазины спаренного пулемёта |
|
|
|
CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun1 |
|
CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun1 |
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq" // RoundsInMagazineArgIdx, gun1 |
|
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq" // RoundsInMagazineArgIdx, gun1 |
CockpitArg = -2, 0150, 2, 9011, 0.0, "smooth_wrap", 0.1, "med_freq" // ReLoadingArgIdx, gun1 |
|
CockpitArg = -2, 0150, 2, 9011, 0.0, "smooth_wrap", 0.1, "med_freq" // ReLoadingArgIdx, gun1 |
|
|
|
CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun0 |
|
CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq" // TriggerPositionArgIdx, gun0 |
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun0 |
|
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq" // HideAmmunitionArgIdx, gun0 |
|
|
|
CockpitArg = -2, 1150, 0, 220, 0.5, "smooth_clamp", 0.5, "low_freq" // ControlAnimationArgNum |
|
CockpitArg = -2, 1150, 0, 220, 0.5, "smooth_clamp", 0.5, "low_freq" // ControlAnimationArgNum |
CockpitArg = -2, 1150, 1, 24, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum, [Joint=0] |
|
CockpitArg = -2, 1150, 1, 24, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum, [Joint=0] |
CockpitArg = -2, 1150, 2, 340, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum, [Joint=1] |
|
CockpitArg = -2, 1150, 2, 340, 0.5, "smooth_clamp", 0.5, "low_freq" // ManualControlAnimationArgNum, [Joint=1] |
|
|
|
VisorYawMin=-180 |
|
VisorYawMin=-180 |
VisorYawArgMin=0.0 |
|
VisorYawArgMin=0.0 |
VisorYawMax=+180 |
|
VisorYawMax=+180 |
VisorYawArgMax=1.0 |
|
VisorYawArgMax=1.0 |
VisorYawArg=40 |
|
VisorYawArg=40 |
VisorYawDefault=0 |
|
VisorYawDefault=0 |
VisorYawSpeed=0.5 |
|
VisorYawSpeed=0.5 |
//VisorPitchMin=-5 |
|
//VisorPitchMin=-5 |
//VisorPitchArgMin=0.0 |
|
//VisorPitchArgMin=0.0 |
//VisorPitchMax=+5 |
|
//VisorPitchMax=+5 |
//VisorPitchArgMax=1.0 |
|
//VisorPitchArgMax=1.0 |
//VisorPitchDefault=0 |
|
//VisorPitchDefault=0 |
//VisorPitchArg=35 |
|
//VisorPitchArg=35 |
//VisorPitchSpeed=0.25 |
|
//VisorPitchSpeed=0.25 |
VisorResetWhileAim=true |
|
VisorResetWhileAim=true |
VisorResetIfOpened=false |
|
VisorResetIfOpened=false |
PrecisionAngle=2 //Rotation stop smoothing |
|
PrecisionAngle=2 //Rotation stop smoothing |
|
|
|
|
|
|
[AimDistAP] |
|
[AimDistAP] |
AimDist= 0.0000,0 |
|
AimDist= 0.0000,0 |
AimDist= 0.0150,200 |
|
AimDist= 0.0150,200 |
AimDist= 0.0320,400 |
|
AimDist= 0.0320,400 |
AimDist= 0.0500,600 |
|
AimDist= 0.0500,600 |
AimDist= 0.0680,800 |
|
AimDist= 0.0680,800 |
AimDist= 0.0870,1000 |
|
AimDist= 0.0870,1000 |
AimDist= 0.1085,1200 |
|
AimDist= 0.1085,1200 |
AimDist= 0.1300,1400 |
|
AimDist= 0.1300,1400 |
AimDist= 0.1545,1600 |
|
AimDist= 0.1545,1600 |
AimDist= 0.1790,1800 |
|
AimDist= 0.1790,1800 |
AimDist= 0.2055,2000 |
|
AimDist= 0.2055,2000 |
AimDist= 0.2335,2200 |
|
AimDist= 0.2335,2200 |
AimDist= 0.2635,2400 |
|
AimDist= 0.2635,2400 |
AimDist= 0.2940,2600 |
|
AimDist= 0.2940,2600 |
AimDist= 0.3270,2800 |
|
AimDist= 0.3270,2800 |
AimDist= 0.3610,3000 |
|
AimDist= 0.3610,3000 |
AimDist= 0.3995,3200 |
|
AimDist= 0.3995,3200 |
AimDist= 0.4380,3400 |
|
AimDist= 0.4380,3400 |
AimDist= 0.4790,3600 |
|
AimDist= 0.4790,3600 |
AimDist= 0.5220,3800 |
|
AimDist= 0.5220,3800 |
AimDist= 0.5680,4000 |
|
AimDist= 0.5680,4000 |
AimDist= 0.6150,4200 |
|
AimDist= 0.6150,4200 |
AimDist= 0.6640,4400 |
|
AimDist= 0.6640,4400 |
AimDist= 0.7160,4600 |
|
AimDist= 0.7160,4600 |
AimDist= 0.7710,4800 |
|
AimDist= 0.7710,4800 |
AimDist= 0.8280,5000 |
|
AimDist= 0.8280,5000 |
[end] |
|
[end] |
|
|
|
[AimDistCV] |
|
[AimDistCV] |
AimDist= 0.0000,0 |
|
AimDist= 0.0000,0 |
AimDist= 0.0150,200 |
|
AimDist= 0.0150,200 |
AimDist= 0.0320,400 |
|
AimDist= 0.0320,400 |
AimDist= 0.0500,600 |
|
AimDist= 0.0500,600 |
AimDist= 0.0680,800 |
|
AimDist= 0.0680,800 |
AimDist= 0.0870,1000 |
|
AimDist= 0.0870,1000 |
AimDist= 0.1085,1200 |
|
AimDist= 0.1085,1200 |
AimDist= 0.1300,1400 |
|
AimDist= 0.1300,1400 |
AimDist= 0.1545,1600 |
|
AimDist= 0.1545,1600 |
AimDist= 0.1790,1800 |
|
AimDist= 0.1790,1800 |
AimDist= 0.2055,2000 |
|
AimDist= 0.2055,2000 |
AimDist= 0.2335,2200 |
|
AimDist= 0.2335,2200 |
AimDist= 0.2635,2400 |
|
AimDist= 0.2635,2400 |
AimDist= 0.2940,2600 |
|
AimDist= 0.2940,2600 |
AimDist= 0.3270,2800 |
|
AimDist= 0.3270,2800 |
AimDist= 0.3610,3000 |
|
AimDist= 0.3610,3000 |
AimDist= 0.3995,3200 |
|
AimDist= 0.3995,3200 |
AimDist= 0.4380,3400 |
|
AimDist= 0.4380,3400 |
AimDist= 0.4790,3600 |
|
AimDist= 0.4790,3600 |
AimDist= 0.5220,3800 |
|
AimDist= 0.5220,3800 |
AimDist= 0.5680,4000 |
|
AimDist= 0.5680,4000 |
AimDist= 0.6150,4200 |
|
AimDist= 0.6150,4200 |
AimDist= 0.6640,4400 |
|
AimDist= 0.6640,4400 |
AimDist= 0.7160,4600 |
|
AimDist= 0.7160,4600 |
AimDist= 0.7710,4800 |
|
AimDist= 0.7710,4800 |
AimDist= 0.8280,5000 |
|
AimDist= 0.8280,5000 |
[end] |
|
[end] |
|
|
|
[AimDistHE] |
|
[AimDistHE] |
AimDist= 0.0000,0 |
|
AimDist= 0.0000,0 |
AimDist= 0.0150,200 |
|
AimDist= 0.0150,200 |
AimDist= 0.0320,400 |
|
AimDist= 0.0320,400 |
AimDist= 0.0500,600 |
|
AimDist= 0.0500,600 |
AimDist= 0.0680,800 |
|
AimDist= 0.0680,800 |
AimDist= 0.0870,1000 |
|
AimDist= 0.0870,1000 |
AimDist= 0.1085,1200 |
|
AimDist= 0.1085,1200 |
AimDist= 0.1300,1400 |
|
AimDist= 0.1300,1400 |
AimDist= 0.1545,1600 |
|
AimDist= 0.1545,1600 |
AimDist= 0.1790,1800 |
|
AimDist= 0.1790,1800 |
AimDist= 0.2055,2000 |
|
AimDist= 0.2055,2000 |
AimDist= 0.2335,2200 |
|
AimDist= 0.2335,2200 |
AimDist= 0.2635,2400 |
|
AimDist= 0.2635,2400 |
AimDist= 0.2940,2600 |
|
AimDist= 0.2940,2600 |
AimDist= 0.3270,2800 |
|
AimDist= 0.3270,2800 |
AimDist= 0.3610,3000 |
|
AimDist= 0.3610,3000 |
AimDist= 0.3995,3200 |
|
AimDist= 0.3995,3200 |
AimDist= 0.4380,3400 |
|
AimDist= 0.4380,3400 |
AimDist= 0.4790,3600 |
|
AimDist= 0.4790,3600 |
AimDist= 0.5220,3800 |
|
AimDist= 0.5220,3800 |
AimDist= 0.5680,4000 |
|
AimDist= 0.5680,4000 |
AimDist= 0.6150,4200 |
|
AimDist= 0.6150,4200 |
AimDist= 0.6640,4400 |
|
AimDist= 0.6640,4400 |
AimDist= 0.7160,4600 |
|
AimDist= 0.7160,4600 |
AimDist= 0.7710,4800 |
|
AimDist= 0.7710,4800 |
AimDist= 0.8280,5000 |
|
AimDist= 0.8280,5000 |
[end] |
|
[end] |
|
|
|
[AimDistMG] |
|
[AimDistMG] |
AimDist= 0.0000,0 |
|
AimDist= 0.0000,0 |
AimDist= 0.0240,400 |
|
AimDist= 0.0240,400 |
AimDist= 0.0415,600 |
|
AimDist= 0.0415,600 |
AimDist= 0.0640,800 |
|
AimDist= 0.0640,800 |
AimDist= 0.0940,1000 |
|
AimDist= 0.0940,1000 |
AimDist= 0.1360,1200 |
|
AimDist= 0.1360,1200 |
AimDist= 0.2130,1500 |
|
AimDist= 0.2130,1500 |
[end] |
|
[end] |
|
|
|
//[AimDistSpHV] |
|
//[AimDistSpHV] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistHV] |
|
//[AimDistHV] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |
|
|
|
//[AimDistHT] |
|
//[AimDistHT] |
// AimDist= 0.0000,0 |
|
// AimDist= 0.0000,0 |
//[end] |
|
//[end] |