class_name = "CPlatformTank" |
= |
class_name = "CPlatformTank" |
object_name = "Pz.Kpfw.III Ausf.M" |
|
object_name = "Pz.Kpfw.III Ausf.M" |
detail_type = "DET_TANK" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
detail_type = "DET_TANK" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
|
|
[COCKPIT_LIMITS] |
|
[COCKPIT_LIMITS] |
x= -0.2, 0.1 |
|
x= -0.2, 0.1 |
y= -0.2, 0.1 |
|
y= -0.2, 0.1 |
z= -0.2, 0.2 |
|
z= -0.2, 0.2 |
[END] |
|
[END] |
|
|
|
[OPEN_COCKPIT_LIMITS] |
|
[OPEN_COCKPIT_LIMITS] |
x= -0.2, 0.1 |
|
x= -0.2, 0.1 |
y= -0.2, 0.1 |
|
y= -0.2, 0.1 |
z= -0.2, 0.2 |
|
z= -0.2, 0.2 |
[END] |
|
[END] |
|
|
|
DEBUG=false |
|
DEBUG=false |
|
|
|
////// PhysicsBody properties |
|
////// PhysicsBody properties |
VisualImage=0,"graphics\Vehicles\_PzIII-M\_PzIII-M.mgm",true |
|
VisualImage=0,"graphics\Vehicles\_PzIII-M\_PzIII-M.mgm",true |
VisualImage=1,"graphics\Vehicles\_PzIII-M\_PzIII-M-C.mgm",8 |
|
VisualImage=1,"graphics\Vehicles\_PzIII-M\_PzIII-M-C.mgm",8 |
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
KeepNetworkImages=true //high-poly cockpit will be visible from other workstations of the object |
|
|
|
//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
|
//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
|
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
|
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
//cast_shadows: BOOL/INT: cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN) |
|
//cast_shadows: BOOL/INT: cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN) |
// VIF_CASTSHADOWS=1, |
|
// VIF_CASTSHADOWS=1, |
// VIF_BLENDMASKLAST=2, |
|
// VIF_BLENDMASKLAST=2, |
// VIF_ALWAYSONTOP=4, |
|
// VIF_ALWAYSONTOP=4, |
// VIF_FLATAMBIENT=8, |
|
// VIF_FLATAMBIENT=8, |
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
|
|
ImageAttr=24 // IA_NOMINPIXELS | IA_NOMINPIXELS |
|
ImageAttr=24 // IA_NOMINPIXELS | IA_NOMINPIXELS |
// IA_DEFAULT=0, |
|
// IA_DEFAULT=0, |
// IA_NOCLIP=1, |
|
// IA_NOCLIP=1, |
// IA_NOCLIP_ANIM=2, |
|
// IA_NOCLIP_ANIM=2, |
// IA_NOROTINTERPOLATION=4, |
|
// IA_NOROTINTERPOLATION=4, |
// IA_NOMINZ=8, |
|
// IA_NOMINZ=8, |
// IA_NOMINPIXELS=16, |
|
// IA_NOMINPIXELS=16, |
// IA_NOPOSINTERPOLATION=32, |
|
// IA_NOPOSINTERPOLATION=32, |
// IA_CLOSEVIEWARG=64, |
|
// IA_CLOSEVIEWARG=64, |
// IA_ALWAYSVISIBLE=128, |
|
// IA_ALWAYSVISIBLE=128, |
// IA_SCALEARG=256, |
|
// IA_SCALEARG=256, |
// ImageAttr=Attr1+Attr2+...+AttrN |
|
// ImageAttr=Attr1+Attr2+...+AttrN |
|
|
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
TransparentCockpit=false // If false - Attached bot will be not rendered if cockpit hatch is closed (default =true) |
|
|
|
CollisionBody="graphics\Vehicles\_PzIII-M\_PzIII-M.col" |
|
CollisionBody="graphics\Vehicles\_PzIII-M\_PzIII-M.col" |
HitBody="graphics\Vehicles\_PzIII-M\_PzIII-M_DetColl.col" |
|
HitBody="graphics\Vehicles\_PzIII-M\_PzIII-M_DetColl.col" |
|
|
|
Script="LuaScripts\ObjectScripts\Vehicles\_PzIII-M.sc" |
|
Script="LuaScripts\ObjectScripts\Vehicles\_PzIII-M.sc" |
|
|
|
SoundScript="LuaScripts/Sound/Vehicles/PzIII-M_FP.cfg" |
|
SoundScript="LuaScripts/Sound/Vehicles/PzIII-M_FP.cfg" |
|
|
|
CollideChildren=true |
|
CollideChildren=true |
|
|
|
[attach=0] |
|
[attach=0] |
object = "LuaScripts/WorldObjects/Bots/BotTankPz3M_Driver.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotTankPz3M_Driver.txt" |
position = 0,0,0 |
|
position = 0,0,0 |
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
|
convex="bot_pos",false //false: Attach object relative to "bot_pos" convex (not absolute) |
[end] |
|
[end] |
|
|
|
[attach=1] |
|
[attach=1] |
position= 0.02053,1.7526,0.0 |
|
position= 0.02053,1.7526,0.0 |
rotation= 0, 0, 0 |
|
rotation= 0, 0, 0 |
// object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T0.txt" |
|
// object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T0.txt" |
[end] |
|
[end] |
|
|
|
[attach=2] |
|
[attach=2] |
position= 0.02053,1.7526,0.0 |
|
position= 0.02053,1.7526,0.0 |
rotation= 0, 0, 0 |
|
rotation= 0, 0, 0 |
object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T1.txt" |
|
object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T1.txt" |
[end] |
|
[end] |
|
|
|
[attach=3] |
|
[attach=3] |
position= 0, 0, 0 |
|
position= 0, 0, 0 |
rotation= 0, 0, 0 |
|
rotation= 0, 0, 0 |
object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T2.txt" |
|
object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T2.txt" |
[end] |
|
[end] |
|
|
|
[attach=4] |
|
[attach=4] |
position= 0.02053,1.7526,0.0 |
|
position= 0.02053,1.7526,0.0 |
rotation= 0, 0, 0 |
|
rotation= 0, 0, 0 |
object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T3.txt" |
|
object = "LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T3.txt" |
[end] |
|
[end] |
|
|
|
[attach=5] |
|
[attach=5] |
position= 0.0, 2.0, 0.0 |
|
position= 0.0, 2.0, 0.0 |
object = "LuaScripts/WorldObjects/Spotter.txt" |
|
object = "LuaScripts/WorldObjects/Spotter.txt" |
[end] |
|
[end] |
|
|
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzIII-M.txt" |
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzIII-M.txt" |
|
|
|
CustomPhotoArg=55 |
|
CustomPhotoArg=55 |
|
|
|
TargetHeight = 1.3 // Дельта по высоте к центру модели используемая при прицеливании и оценке видимости |
<> |
|
|
|
TargetHeight = 1.3 // Äåëüòà ïî âûñîòå ê öåíòðó ìîäåëè èñïîëüçóåìàÿ ïðè ïðèöåëèâàíèè è îöåíêå âèäèìîñòè |
IsCritical=true //true - обнуление лайфа модуля обнулит лайф всего объекта |
|
|
|
|
IsCritical=true //true - îáíóëåíèå ëàéôà ìîäóëÿ îáíóëèò ëàéô âñåãî îáúåêòà |
|
= |
|
//When Health==0 of "Body" DGroup, platform will detach Attach part #1 & spawn SolidTrash |
|
//When Health==0 of "Body" DGroup, platform will detach Attach part #1 & spawn SolidTrash |
DetachPart=1,"LuaScripts/WorldObjects/Trash/TankTrash/_PzIII-M_T0_Trash.txt" //AttachID, SolidTrashCFG |
|
DetachPart=1,"LuaScripts/WorldObjects/Trash/TankTrash/_PzIII-M_T0_Trash.txt" //AttachID, SolidTrashCFG |
DetachPart=2,"" |
|
DetachPart=2,"" |
DetachPart=3,"" |
|
DetachPart=3,"" |
DetachPart=4,"" |
|
DetachPart=4,"" |
|
|
|
COG=-0.1f,1.362,0 // Re-calculation from Pz.IV by hull height |
|
COG=-0.1f,1.362,0 // Re-calculation from Pz.IV by hull height |
|
|
|
SendRate=5,50 //normal, attached state |
|
SendRate=5,50 //normal, attached state |
SendRateArg=5,10,25,10 |
|
SendRateArg=5,10,25,10 |
|
|
|
CommandMonitor="LuaScripts/WorldObjects/TankPlatformMonitor.txt" |
|
CommandMonitor="LuaScripts/WorldObjects/TankPlatformMonitor.txt" |
|
|
|
[WeaponMode=6] |
|
[WeaponMode=6] |
WMname="PzIIIM_Armor" |
|
WMname="PzIIIM_Armor" |
WMgroup="6" |
|
WMgroup="6" |
PlaneModArg=19001 |
|
PlaneModArg=19001 |
TurretID=1 |
|
TurretID=1 |
TurretDefault="LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T0.txt" |
|
TurretDefault="LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T0.txt" |
TurretMod="LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T0M.txt" |
|
TurretMod="LuaScripts/WorldObjects/Vehicles/Turrets/_PzIII-M_T0M.txt" |
[end] |
|
[end] |
|
|
|
Mass=22700 //Tank full mass |
|
Mass=22700 //Tank full mass |
|
|
|
Rebound=0.0f //Tank hull collision adjustment |
|
Rebound=0.0f //Tank hull collision adjustment |
Friction=0.5f //Tank hull collision adjustment |
|
Friction=0.5f //Tank hull collision adjustment |
|
|
|
SpringAnim=1.278,0.0,-1.32, 300,0.234 //LocalX,LocalY,LocalZ, SpringAnim arg, TraveRange (meters) |
|
SpringAnim=1.278,0.0,-1.32, 300,0.234 //LocalX,LocalY,LocalZ, SpringAnim arg, TraveRange (meters) |
SpringAnim=0.703,0.0,-1.32, 301,0.234 |
|
SpringAnim=0.703,0.0,-1.32, 301,0.234 |
SpringAnim=0.127,0.0,-1.32, 302,0.234 |
|
SpringAnim=0.127,0.0,-1.32, 302,0.234 |
SpringAnim=-0.448,0.0,-1.32, 303,0.234 |
|
SpringAnim=-0.448,0.0,-1.32, 303,0.234 |
SpringAnim=-1.023,0.0,-1.32, 304,0.234 |
|
SpringAnim=-1.023,0.0,-1.32, 304,0.234 |
SpringAnim=-1.597,0.0,-1.32, 305,0.234 |
|
SpringAnim=-1.597,0.0,-1.32, 305,0.234 |
|
|
|
SpringAnim=1.392,0.0,1.32, 200,0.234 |
|
SpringAnim=1.392,0.0,1.32, 200,0.234 |
SpringAnim=0.817,0.0,1.32, 201,0.234 |
|
SpringAnim=0.817,0.0,1.32, 201,0.234 |
SpringAnim=0.242,0.0,1.32, 202,0.234 |
|
SpringAnim=0.242,0.0,1.32, 202,0.234 |
SpringAnim=-0.333,0.0,1.32, 203,0.234 |
|
SpringAnim=-0.333,0.0,1.32, 203,0.234 |
SpringAnim=-0.908,0.0,1.32, 204,0.234 |
|
SpringAnim=-0.908,0.0,1.32, 204,0.234 |
SpringAnim=-1.483,0.0,1.32, 205,0.234 |
|
SpringAnim=-1.483,0.0,1.32, 205,0.234 |
|
|
|
ExhaustArg=64000 |
|
ExhaustArg=64000 |
DustArg=61000 |
|
DustArg=61000 |
FireExCount=0,2 |
|
FireExCount=0,2 |
FireExTimeout=2,5 |
|
FireExTimeout=2,5 |
FireExDuration=3,6 |
|
FireExDuration=3,6 |
FireExArg=61350 |
|
FireExArg=61350 |
FireArg=61300 |
|
FireArg=61300 |
|
|
|
[device=CHubAuto] |
|
[device=CHubAuto] |
Name="Main_Hub" |
|
Name="Main_Hub" |
|
|
|
DGroup="Steering" |
|
DGroup="Steering" |
|
|
|
ThrottleMapRow0=1, 1, 1 //Amount of throttle per XY position |
|
ThrottleMapRow0=1, 1, 1 //Amount of throttle per XY position |
ThrottleMapRow1=1, 0, 1 |
|
ThrottleMapRow1=1, 0, 1 |
ThrottleMapRow2=-1, -1, -1 |
|
ThrottleMapRow2=-1, -1, -1 |
|
|
|
// ParkingGear=2 |
|
// ParkingGear=2 |
GearShiftDelayUp=2,4 //first - direct UP switch, second - after DOWN switch |
|
GearShiftDelayUp=2,4 //first - direct UP switch, second - after DOWN switch |
GearShiftDelayDown=0.1,1 // - direct DOWN switch, b - after UP switch |
|
GearShiftDelayDown=0.1,1 // - direct DOWN switch, b - after UP switch |
|
|
|
ShiftSpinRatio=0.85,0.25 //ShiftUp threshold,ShiftDown threshold |
|
ShiftSpinRatio=0.85,0.25 //ShiftUp threshold,ShiftDown threshold |
|
|
|
AutoBalance=false |
|
AutoBalance=false |
BalanceMapRow0= 0.75, 0, -0.75 //Amount of balance per XY position |
|
BalanceMapRow0= 0.75, 0, -0.75 //Amount of balance per XY position |
BalanceMapRow1= 1, 0, -1 |
|
BalanceMapRow1= 1, 0, -1 |
BalanceMapRow2= 0.8, 0, -0.8 |
|
BalanceMapRow2= 0.8, 0, -0.8 |
|
|
|
StallProtectionRPM=600 //Lowest engine RPM to push clutch to prevent stalling |
|
StallProtectionRPM=600 //Lowest engine RPM to push clutch to prevent stalling |
ShiftGearRPM=1800 |
|
ShiftGearRPM=1800 |
GearsSwitchDuration=0.25,0.05 //Seconds. 1st number at 0° ground slope. 2nd number at 20° ground slope. |
|
GearsSwitchDuration=0.25,0.05 //Seconds. 1st number at 0° ground slope. 2nd number at 20° ground slope. |
|
|
|
ParkOffThrottle=0.5 //[0..1] Relative RPM to start moving when parking state |
|
ParkOffThrottle=0.5 //[0..1] Relative RPM to start moving when parking state |
ParkOffRPM=2000 |
|
ParkOffRPM=2000 |
|
|
|
ClutchReleaseSpeedK=0.1,0.5 //[0..1] smooth K for clutch releasing (lower => slower). 1st number at 0° ground slope. 2nd number at 20° ground slope. |
|
ClutchReleaseSpeedK=0.1,0.5 //[0..1] smooth K for clutch releasing (lower => slower). 1st number at 0° ground slope. 2nd number at 20° ground slope. |
[end] |
|
[end] |
|
|
|
[device=CEngineCommonSystems] //Engine with differential and brakes output |
|
[device=CEngineCommonSystems] //Engine with differential and brakes output |
Name="Main" |
|
Name="Main" |
|
|
|
MaxTorque=878 // Newton/meters |
|
MaxTorque=878 // Newton/meters |
|
|
|
IdleRPM=800 |
|
IdleRPM=800 |
CutoffRPM=400 |
|
CutoffRPM=400 |
//SpinSmoothK=0.1 //Last chance anti-oscilations for engine revs. Do not use this variable (default =1, tank chassis to engine feedback smoothing) |
|
//SpinSmoothK=0.1 //Last chance anti-oscilations for engine revs. Do not use this variable (default =1, tank chassis to engine feedback smoothing) |
|
|
|
// GearsRatio=28.5 |
|
// GearsRatio=28.5 |
|
|
|
GearsForward=96.18, 50.33, 29.85, 19.76, 13.96, 10.82 |
|
GearsForward=96.18, 50.33, 29.85, 19.76, 13.96, 10.82 |
|
|
|
GearsRear=78.69 |
|
GearsRear=78.69 |
|
|
|
Frictions_off_on=5.0, 0.1 //Engine internal friction coefficient, running and idle |
|
Frictions_off_on=5.0, 0.1 //Engine internal friction coefficient, running and idle |
ColdFrictionK=10 //Engine friction multiplifier if Toil<=0°C. Interpolates to =1 on Toil=50°C. |
|
ColdFrictionK=10 //Engine friction multiplifier if Toil<=0°C. Interpolates to =1 on Toil=50°C. |
|
|
|
GearboxFriction=14 //Newtons per 1 RPM inside gearbox at 1'st gear |
|
GearboxFriction=14 //Newtons per 1 RPM inside gearbox at 1'st gear |
FrictionAfterGearboxMin=40 //Newtons per 1 RPM after gearbox |
|
FrictionAfterGearboxMin=40 //Newtons per 1 RPM after gearbox |
FrictionAfterGearboxMax=400 //Newtons per 1 RPM after gearbox |
|
FrictionAfterGearboxMax=400 //Newtons per 1 RPM after gearbox |
|
|
|
ControlHub="Main_Hub" |
|
ControlHub="Main_Hub" |
|
|
|
MaxRPM=3000 //RPM max allowed |
|
MaxRPM=3000 //RPM max allowed |
MaxHPRPM=3000 //RPM where engine power (N) is max |
|
MaxHPRPM=3000 //RPM where engine power (N) is max |
MaxHP=300 |
|
MaxHP=300 |
CurveDistortion=1.0 |
|
CurveDistortion=1.0 |
DGroup="Engine" |
|
DGroup="Engine" |
DGFuelTank="FuelTank" |
|
DGFuelTank="FuelTank" |
DGOilTank="OilTank" |
|
DGOilTank="OilTank" |
DGWaterTank="WaterTank" |
|
DGWaterTank="WaterTank" |
DGGearbox="Gearbox" |
|
DGGearbox="Gearbox" |
|
|
|
FireTanksPK=0.5 //Leaked fuel/oil firing probability factor. Probability=[Fuel/OilTankLifeDecrease]*[LeakPower]*FireTanksPK. 0.5 for Petrol. |
|
FireTanksPK=0.5 //Leaked fuel/oil firing probability factor. Probability=[Fuel/OilTankLifeDecrease]*[LeakPower]*FireTanksPK. 0.5 for Petrol. |
FireRootPK=8 //Leaked fuel/oil firing probability factor. Probability=[VehicleLifeDecrease]*[LeakPower]*FireRootPK. =0.25(Petrol) * [Vehecle+Turret summ]LifeK / [FuelTank]LifeK |
|
FireRootPK=8 //Leaked fuel/oil firing probability factor. Probability=[VehicleLifeDecrease]*[LeakPower]*FireRootPK. =0.25(Petrol) * [Vehecle+Turret summ]LifeK / [FuelTank]LifeK |
SecOilDamagePerRPM=0.01 //Повреждение двигателя в секунду при отсутствии масла |
<> |
SecOilDamagePerRPM=0.01 //Ïîâðåæäåíèå äâèãàòåëÿ â ñåêóíäó ïðè îòñóòñòâèè ìàñëà |
MaxEngineT=250 //Предельная температура головки блока цилиндров, выше которой начинается повреждение |
|
MaxEngineT=250 //Ïðåäåëüíàÿ òåìïåðàòóðà ãîëîâêè áëîêà öèëèíäðîâ, âûøå êîòîðîé íà÷èíàåòñÿ ïîâðåæäåíèå |
TempDamageP=0.1 //Вероятность повреждения при перегреве, проверяется раз в секунду. Величина зависит от степени перегрева (при MaxEngineT+50° 100% дамаг) |
|
TempDamageP=0.1 //Âåðîÿòíîñòü ïîâðåæäåíèÿ ïðè ïåðåãðåâå, ïðîâåðÿåòñÿ ðàç â ñåêóíäó. Âåëè÷èíà çàâèñèò îò ñòåïåíè ïåðåãðåâà (ïðè MaxEngineT+50° 100% äàìàã) |
ReserveStarts=0 //Кол-во попыток запуска двигателя от резервной системы (когда DGWiring убита) |
|
ReserveStarts=0 //Êîë-âî ïîïûòîê çàïóñêà äâèãàòåëÿ îò ðåçåðâíîé ñèñòåìû (êîãäà DGWiring óáèòà) |
|
= |
|
//Engine temperature balancing by warmth_simulation.ods table |
|
//Engine temperature balancing by warmth_simulation.ods table |
CylindersMass=127 // Engine motor block mass (approx 25% of complete engine mass) |
|
CylindersMass=127 // Engine motor block mass (approx 25% of complete engine mass) |
CombustionHeat=44000000 // Fuel calorific value Joule per kg (42700000 for Diesel, 44000000 for Petrol) |
|
CombustionHeat=44000000 // Fuel calorific value Joule per kg (42700000 for Diesel, 44000000 for Petrol) |
CylinderOilCond=0.5 // Adjusting factor of heat conductance between motor block and oil |
|
CylinderOilCond=0.5 // Adjusting factor of heat conductance between motor block and oil |
CylinderWaterCond=6.4 // Adjusting factor of heat conductance between motor block and coolant |
|
CylinderWaterCond=6.4 // Adjusting factor of heat conductance between motor block and coolant |
WaterOilCond=10 // Adjusting factor of heat conductance between oil and coolant |
|
WaterOilCond=10 // Adjusting factor of heat conductance between oil and coolant |
PassiveAirCond=0.2 // Adjusting factor of heat conductance between motor block and ambient |
|
PassiveAirCond=0.2 // Adjusting factor of heat conductance between motor block and ambient |
WaterAmbCond=1.0, 12.2 // Adjusting factor of heat conductance between coolant and ambient (closed thermostat, opened thermostat) |
|
WaterAmbCond=1.0, 12.2 // Adjusting factor of heat conductance between coolant and ambient (closed thermostat, opened thermostat) |
CoolantValveT=85, 100 // Thermostat regulation thresholds |
|
CoolantValveT=85, 100 // Thermostat regulation thresholds |
|
|
|
//Fuel system parameters |
|
//Fuel system parameters |
FuelTankCapacity=320 //liters |
|
FuelTankCapacity=320 //liters |
FuelTankMaxLeak=1 //lters per second |
|
FuelTankMaxLeak=1 //lters per second |
HourFuelReducePerRPM=0.0295 //FuelReducePerRPM in a hour. Calculated for range 155 km at cruise speed 37 km/h at 6126 rpm. FuelCapacity*Speed/Range/RPM. |
|
HourFuelReducePerRPM=0.0295 //FuelReducePerRPM in a hour. Calculated for range 155 km at cruise speed 37 km/h at 6126 rpm. FuelCapacity*Speed/Range/RPM. |
RefuelSpeed=5 //refueling speed, liters per second |
|
RefuelSpeed=5 //refueling speed, liters per second |
|
|
|
//Oil system parameters |
|
//Oil system parameters |
OilTankCapacity=25 //liters |
|
OilTankCapacity=25 //liters |
OilTankMaxLeak=0.05 //lters per second |
|
OilTankMaxLeak=0.05 //lters per second |
HourOilReducePerRPM=0.000588235 // Liters. Calculated for source data 5g per h.p. per hour, oil density approx 850g/liter. |
|
HourOilReducePerRPM=0.000588235 // Liters. Calculated for source data 5g per h.p. per hour, oil density approx 850g/liter. |
OperatingOilP=2.0,4.0 // Oil pressure operational limits, bar |
|
OperatingOilP=2.0,4.0 // Oil pressure operational limits, bar |
OilRefuelSpeed=2 // Refilling speed, liters per second |
|
OilRefuelSpeed=2 // Refilling speed, liters per second |
|
|
|
//Coolant system parameters |
|
//Coolant system parameters |
WaterTankCapacity=100 //liters |
|
WaterTankCapacity=100 //liters |
WaterTankMaxLeak=0.2 //lters per second |
|
WaterTankMaxLeak=0.2 //lters per second |
WaterBoiloutK=1 // Engine coolant boiling speed correction |
|
WaterBoiloutK=1 // Engine coolant boiling speed correction |
AntifreezeBoilT=109,115 // Summer, Winter coolant boiling temperature. 40% glysantine, 60% glysantine. |
|
AntifreezeBoilT=109,115 // Summer, Winter coolant boiling temperature. 40% glysantine, 60% glysantine. |
WaterRefuelSpeed=2 // Refilling speed, liters per second |
|
WaterRefuelSpeed=2 // Refilling speed, liters per second |
indicator="CEI_COOLANT_BOIL",61650, 0,1,0.5 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_COOLANT_BOIL",61650, 0,1,0.5 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
|
|
//CPhysIndicators |
|
//CPhysIndicators |
indicator="CEI_RPM",5020, 0,3200 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_RPM",5020, 0,3200 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_RPMPULSE",22, 0,3200 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_RPMPULSE",22, 0,3200 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
// indicator="CEI_OIL_T",23, 0,125 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
// indicator="CEI_OIL_T",23, 0,125 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_OIL_P",25, 0,6,0.05 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_OIL_P",25, 0,6,0.05 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_COOLANT_T",6005, 0,120 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_COOLANT_T",6005, 0,120 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_SPEED",21, -27.8,27.8 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_SPEED",21, -27.8,27.8 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
SpeedMul=0.410; //Gearbox output to CEI_SPEED coefficient, =WheelRad |
|
SpeedMul=0.410; //Gearbox output to CEI_SPEED coefficient, =WheelRad |
|
|
|
indicator="CEI_CLUTCH",10, 1,0,0.2 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_CLUTCH",10, 1,0,0.2 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_BRAKE",11, 0,1,0.2 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_BRAKE",11, 0,1,0.2 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_THROTTLE",12, 0,1 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_THROTTLE",12, 0,1 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="CEI_IGNITION",6126, 0,1 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="CEI_IGNITION",6126, 0,1 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
|
|
StartingDuration=8 |
|
StartingDuration=8 |
StoppingDuration=2 |
|
StoppingDuration=2 |
|
|
|
[end] |
|
[end] |
|
|
|
[device=CWheelTrack] |
|
[device=CWheelTrack] |
Name="left" |
|
Name="left" |
|
|
|
AttachToConvex="" |
|
AttachToConvex="" |
DGroup="TrackL" |
|
DGroup="TrackL" |
|
|
|
LocalOrigin=-1.597,0.0,-1.32 // Rear limit of contact area pattern |
|
LocalOrigin=-1.597,0.0,-1.32 // Rear limit of contact area pattern |
LocalDir=2.875,0,0 // Axial axis of contact area pattern |
|
LocalDir=2.875,0,0 // Axial axis of contact area pattern |
Subdiv=5 |
|
Subdiv=5 |
|
|
|
Mass=2000 // Rolling mass (wheels, tracks) |
|
Mass=2000 // Rolling mass (wheels, tracks) |
InertiaMul=10 // Moment of inertia multiplifier (depends on radius) |
|
InertiaMul=10 // Moment of inertia multiplifier (depends on radius) |
|
|
|
SpringsK=70.0f // Suspension springs strenght |
|
SpringsK=70.0f // Suspension springs strenght |
SpringsD=7.0f // Suspension springs dumping |
|
SpringsD=7.0f // Suspension springs dumping |
MaxSpringDeep=0.234 // Suspension spring range |
|
MaxSpringDeep=0.234 // Suspension spring range |
|
|
|
Friction=0.8 // Factor of sliding friction between wheel/caterpillar and terrain. Increase it in case if you want to reduce stopped wheel/caterpillar sliping along terrain. |
|
Friction=0.8 // Factor of sliding friction between wheel/caterpillar and terrain. Increase it in case if you want to reduce stopped wheel/caterpillar sliping along terrain. |
FrictionAnisotropyDir=0,0,0.6 // This parameter allows to reduce wheel/caterpillar friction with terrain in along or across direction |
|
FrictionAnisotropyDir=0,0,0.6 // This parameter allows to reduce wheel/caterpillar friction with terrain in along or across direction |
|
|
|
StatifFrictionMul=1.5 // Factor of static (rolling) friction between wheel/caterpillar and terrain. |
|
StatifFrictionMul=1.5 // Factor of static (rolling) friction between wheel/caterpillar and terrain. |
// Got to be be adjusted to limit of computational instability on 10° ramp (along and across the slope) with FrictionAnisotropyDir=0,0,1 |
|
// Got to be be adjusted to limit of computational instability on 10° ramp (along and across the slope) with FrictionAnisotropyDir=0,0,1 |
|
|
|
WheelRad=0.410 // Driving wheel radius, affects on common reduction ratio from engine to terrain |
|
WheelRad=0.410 // Driving wheel radius, affects on common reduction ratio from engine to terrain |
// WheelArg=100 // Driving wheel argument, except case when it's caterpillar driving wheel |
|
// WheelArg=100 // Driving wheel argument, except case when it's caterpillar driving wheel |
WheelRevolutions=1 // Driving wheel number of revolutions in one argument cycle |
|
WheelRevolutions=1 // Driving wheel number of revolutions in one argument cycle |
DustArgs=60401,60403 |
|
DustArgs=60401,60403 |
|
|
|
FreeWheelRad=0.260 // Caterpillar base wheel radius |
|
FreeWheelRad=0.260 // Caterpillar base wheel radius |
FreeWheelArg=100 // Caterpillar base wheel argument |
|
FreeWheelArg=100 // Caterpillar base wheel argument |
FreeWheelRevolutions=7 // Caterpillar base wheel number of revolutions in one argument cycle |
|
FreeWheelRevolutions=7 // Caterpillar base wheel number of revolutions in one argument cycle |
|
|
|
TrackArg=650 // Caterpillar moving arg |
|
TrackArg=650 // Caterpillar moving arg |
TrackTileSize=0.24 // Caterpillar moving range during one agrument cycle |
|
TrackTileSize=0.24 // Caterpillar moving range during one agrument cycle |
|
|
|
[device=CEngineCommonAxle] //Spindle with brakes |
|
[device=CEngineCommonAxle] //Spindle with brakes |
Name="left" |
|
Name="left" |
CommonEngine="Main" //Connection to differential engine |
|
CommonEngine="Main" //Connection to differential engine |
|
|
|
BrakeFriction=0.08 // Driving wheel sliding braking factor. Increase it if you want to increase brakes strenght. Adjust: 40 kmh to 0 by 4.5s; point turn with one track blocked possible, can brake 20° downhill. |
|
BrakeFriction=0.08 // Driving wheel sliding braking factor. Increase it if you want to increase brakes strenght. Adjust: 40 kmh to 0 by 4.5s; point turn with one track blocked possible, can brake 20° downhill. |
|
|
|
StatifFrictionMul=2 //Driving wheel static braking factor. Got to be be adjusted to limit of computational instability on 20° ramp (along the slope when stopped) |
|
StatifFrictionMul=2 //Driving wheel static braking factor. Got to be be adjusted to limit of computational instability on 20° ramp (along the slope when stopped) |
//The higher value - less computational stable & less sliding |
|
//The higher value - less computational stable & less sliding |
|
|
|
ControlHub="Main_Hub" |
|
ControlHub="Main_Hub" |
[end] |
|
[end] |
|
|
|
FlexTensionArg=290 //Forward/backward caterpillar tension arg |
|
FlexTensionArg=290 //Forward/backward caterpillar tension arg |
FlexTension=75.0f,400.0f //Tension force of upper flexpoints (in Newtons) of Caterpillar in weakened position and in tensioned position |
<> |
FlexTension=-75.0f,-400.0f //Tension force of upper flexpoints (in Newtons) of Caterpillar in weakened position and in tensioned position |
FlexMateTravelRange=0.0,0.6 //Caterpillar base wheel participation in upper flexpoints moving. First usualy 0.0, second - flexpoint arg value when base wheel is on upper limit (for non-zero mate SpringAnim arg). |
= |
FlexMateTravelRange=0.0,0.6 //Caterpillar base wheel participation in upper flexpoints moving. First usualy 0.0, second - flexpoint arg value when base wheel is on upper limit (for non-zero mate SpringAnim arg). |
FlexPoint=1.553,1.183,-1.32, 250,0,0.177,0 //LocalX,LocalY,LocalZ, FlexPointArg,mate SpringAnim arg, FlexPoint TravelRange (meters), support roller limitation (arg value when track is on it) |
|
FlexPoint=1.553,1.183,-1.32, 250,0,0.177,0 //LocalX,LocalY,LocalZ, FlexPointArg,mate SpringAnim arg, FlexPoint TravelRange (meters), support roller limitation (arg value when track is on it) |
FlexPoint=1.091,1.183,-1.32, 251,0,0.177,0.510 |
|
FlexPoint=1.091,1.183,-1.32, 251,0,0.177,0.510 |
FlexPoint=0.451,1.183,-1.32, 252,0,0.177,0 |
|
FlexPoint=0.451,1.183,-1.32, 252,0,0.177,0 |
FlexPoint=-0.177,1.183,-1.32, 253,0,0.177,0.680 |
|
FlexPoint=-0.177,1.183,-1.32, 253,0,0.177,0.680 |
FlexPoint=-0.712,1.183,-1.32, 254,0,0.177,0 |
|
FlexPoint=-0.712,1.183,-1.32, 254,0,0.177,0 |
FlexPoint=-1.234,1.183,-1.32, 255,0,0.177,0.680 |
|
FlexPoint=-1.234,1.183,-1.32, 255,0,0.177,0.680 |
FlexPoint=-1.772,1.183,-1.32, 256,0,0.177,0 |
|
FlexPoint=-1.772,1.183,-1.32, 256,0,0.177,0 |
|
|
|
PullGearArg=102,2,21 //Arg,N,M. Arg - caterpillar driving wheel arg. N/M = relation of teeths on driving wheel to teeths inside one caterpillar moving cycle, should be integer. |
|
PullGearArg=102,2,21 //Arg,N,M. Arg - caterpillar driving wheel arg. N/M = relation of teeths on driving wheel to teeths inside one caterpillar moving cycle, should be integer. |
[end] |
|
[end] |
|
|
|
[device=CWheelTrack] |
|
[device=CWheelTrack] |
Name="right" |
|
Name="right" |
|
|
|
AttachToConvex="" |
|
AttachToConvex="" |
DGroup="TrackR" |
|
DGroup="TrackR" |
|
|
|
LocalOrigin=-1.483,0.0,1.32 // Rear limit of contact area pattern |
|
LocalOrigin=-1.483,0.0,1.32 // Rear limit of contact area pattern |
LocalDir=2.875,0,0 // Axial axis of contact area pattern |
|
LocalDir=2.875,0,0 // Axial axis of contact area pattern |
Subdiv=5 |
|
Subdiv=5 |
|
|
|
Mass=2000 // Rolling mass (wheels, tracks) |
|
Mass=2000 // Rolling mass (wheels, tracks) |
InertiaMul=10 // Moment of inertia multiplifier (depends on radius) |
|
InertiaMul=10 // Moment of inertia multiplifier (depends on radius) |
|
|
|
SpringsK=70.0f // Suspension springs strenght |
|
SpringsK=70.0f // Suspension springs strenght |
SpringsD=7.0f // Suspension springs dumping |
|
SpringsD=7.0f // Suspension springs dumping |
MaxSpringDeep=0.234 // Suspension spring range |
|
MaxSpringDeep=0.234 // Suspension spring range |
|
|
|
Friction=0.8 // Factor of sliding friction between wheel/caterpillar and terrain. Increase it in case if you want to reduce stopped wheel/caterpillar sliping along terrain. |
|
Friction=0.8 // Factor of sliding friction between wheel/caterpillar and terrain. Increase it in case if you want to reduce stopped wheel/caterpillar sliping along terrain. |
FrictionAnisotropyDir=0,0,0.6 // This parameter allows to reduce wheel/caterpillar friction with terrain in along or across direction |
|
FrictionAnisotropyDir=0,0,0.6 // This parameter allows to reduce wheel/caterpillar friction with terrain in along or across direction |
|
|
|
StatifFrictionMul=1.5 // Factor of static (rolling) friction between wheel/caterpillar and terrain. |
|
StatifFrictionMul=1.5 // Factor of static (rolling) friction between wheel/caterpillar and terrain. |
// Got to be be adjusted to limit of computational instability on 10° ramp (along and across the slope) with FrictionAnisotropyDir=0,0,1 |
|
// Got to be be adjusted to limit of computational instability on 10° ramp (along and across the slope) with FrictionAnisotropyDir=0,0,1 |
|
|
|
WheelRad=0.410 // Driving wheel radius, affects on common reduction ratio from engine to terrain |
|
WheelRad=0.410 // Driving wheel radius, affects on common reduction ratio from engine to terrain |
// WheelArg=101 // Driving wheel argument, except case when it's caterpillar driving wheel |
|
// WheelArg=101 // Driving wheel argument, except case when it's caterpillar driving wheel |
WheelRevolutions=1 // Driving wheel number of revolutions in one argument cycle |
|
WheelRevolutions=1 // Driving wheel number of revolutions in one argument cycle |
DustArgs=60402,60404 |
|
DustArgs=60402,60404 |
|
|
|
FreeWheelRad=0.260 // Caterpillar base wheel radius |
|
FreeWheelRad=0.260 // Caterpillar base wheel radius |
FreeWheelArg=101 // Caterpillar base wheel argument |
|
FreeWheelArg=101 // Caterpillar base wheel argument |
FreeWheelRevolutions=7 // Caterpillar base wheel number of revolutions in one argument cycle |
|
FreeWheelRevolutions=7 // Caterpillar base wheel number of revolutions in one argument cycle |
|
|
|
TrackArg=651 // Caterpillar moving arg |
|
TrackArg=651 // Caterpillar moving arg |
TrackTileSize=0.24 // Caterpillar moving range during one agrument cycle |
|
TrackTileSize=0.24 // Caterpillar moving range during one agrument cycle |
|
|
|
[device=CEngineCommonAxle] //Spindle with brakes |
|
[device=CEngineCommonAxle] //Spindle with brakes |
Name="right" |
|
Name="right" |
CommonEngine="Main" //Connection to differential engine |
|
CommonEngine="Main" //Connection to differential engine |
|
|
|
BrakeFriction=0.08 // Driving wheel sliding braking factor. Increase it if you want to increase brakes strenght. Adjust: 40 kmh to 0 by 4.5s; point turn with one track blocked possible, can brake 20° downhill. |
|
BrakeFriction=0.08 // Driving wheel sliding braking factor. Increase it if you want to increase brakes strenght. Adjust: 40 kmh to 0 by 4.5s; point turn with one track blocked possible, can brake 20° downhill. |
|
|
|
StatifFrictionMul=2 //Driving wheel static braking factor. Got to be be adjusted to limit of computational instability on 20° ramp (along the slope when stopped) |
|
StatifFrictionMul=2 //Driving wheel static braking factor. Got to be be adjusted to limit of computational instability on 20° ramp (along the slope when stopped) |
//The higher value - less computational stable & less sliding |
|
//The higher value - less computational stable & less sliding |
|
|
|
ControlHub="Main_Hub" |
|
ControlHub="Main_Hub" |
[end] |
|
[end] |
|
|
|
FlexTensionArg=390 //Forward/backward caterpillar tension arg |
|
FlexTensionArg=390 //Forward/backward caterpillar tension arg |
FlexTension=75.0f,400.0f //Tension force of upper flexpoints (in Newtons) of Caterpillar in weakened position and in tensioned position |
<> |
FlexTension=-75.0f,-400.0f //Tension force of upper flexpoints (in Newtons) of Caterpillar in weakened position and in tensioned position |
FlexMateTravelRange=0.0,0.6 //Caterpillar base wheel participation in upper flexpoints moving. First usualy 0.0, second - flexpoint arg value when base wheel is on upper limit (for non-zero mate SpringAnim arg). |
= |
FlexMateTravelRange=0.0,0.6 //Caterpillar base wheel participation in upper flexpoints moving. First usualy 0.0, second - flexpoint arg value when base wheel is on upper limit (for non-zero mate SpringAnim arg). |
FlexPoint=1.658,1.183,1.32, 350,0,0.154,0 //LocalX,LocalY,LocalZ, FlexPointArg,mate SpringAnim arg, FlexPoint TravelRange (meters), support roller limitation (arg value when track is on it) |
|
FlexPoint=1.658,1.183,1.32, 350,0,0.154,0 //LocalX,LocalY,LocalZ, FlexPointArg,mate SpringAnim arg, FlexPoint TravelRange (meters), support roller limitation (arg value when track is on it) |
FlexPoint=1.214,1.183,1.32, 351,0,0.154,0.595 |
|
FlexPoint=1.214,1.183,1.32, 351,0,0.154,0.595 |
FlexPoint=0.571,1.183,1.32, 352,0,0.154,0 |
|
FlexPoint=0.571,1.183,1.32, 352,0,0.154,0 |
FlexPoint=-0.135,1.183,1.32, 353,0,0.154,0.810 |
|
FlexPoint=-0.135,1.183,1.32, 353,0,0.154,0.810 |
FlexPoint=-0.633,1.183,1.32, 354,0,0.154,0 |
|
FlexPoint=-0.633,1.183,1.32, 354,0,0.154,0 |
FlexPoint=-1.114,1.183,1.32, 355,0,0.154,0.805 |
|
FlexPoint=-1.114,1.183,1.32, 355,0,0.154,0.805 |
FlexPoint=-1.718,1.183,1.32, 356,0,0.154,0 |
|
FlexPoint=-1.718,1.183,1.32, 356,0,0.154,0 |
|
|
|
PullGearArg=103,2,21 //Arg,N,M. Arg - caterpillar driving wheel arg. N/M = relation of teeths on driving wheel to teeths inside one caterpillar moving cycle, should be integer. |
|
PullGearArg=103,2,21 //Arg,N,M. Arg - caterpillar driving wheel arg. N/M = relation of teeths on driving wheel to teeths inside one caterpillar moving cycle, should be integer. |
[end] |
|
[end] |
|
|
|
DGWiring="Electrics" //Tank electrics DGroup name |
|
DGWiring="Electrics" //Tank electrics DGroup name |
|
|
|
CameraRestrict=0.3f |
|
CameraRestrict=0.3f |
|
|
|
SphereHitProtection=30 //Броневая защита стрелка/водителя от осколков при закрытой кабине |
<> |
|
|
|
SphereHitProtection=30 //Áðîíåâàÿ çàùèòà ñòðåëêà/âîäèòåëÿ îò îñêîëêîâ ïðè çàêðûòîé êàáèíå |
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
[SphereProtectionBoxOpen] // Áðîíÿ SphereHit ïî ñòîðîíàì (åñëè áëîêà íåò - èñïîëüçóåòñÿ SphereHitProtection=). Ó÷òåí íàêëîí áðîíè. |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
FovV=90 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
|
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
|
|
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
<> |
[SphereProtectionBoxClose] // Áðîíÿ SphereHit ïî ñòîðîíàì (åñëè áëîêà íåò - èñïîëüçóåòñÿ SphereHitProtection=). Ó÷òåí íàêëîí áðîíè. |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
FovV=150 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=150 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
|
|
|
//// Energy loss for bullet travel through HitBody convices //// |
|
//// Energy loss for bullet travel through HitBody convices //// |
energyloss="",true,1,200 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
<> |
energyloss="",true,1,200 // Ïîòåðÿ ýíåðãèè ïóëè ïðè ïîïàäàíèè, true - ïðîâåðêà íà âõîäå è âûõîäå â êîëèæí-áîêñ, ïåðâîå ýêâèâàëåíòíàÿ áðîíÿ íà âõîäå è âûõîäå, âòîðîå äæîóëåé íà êàæäûé ìåòð ïóòè âíóòðè êîëèæåíà |
|
= |
|
//Undercarriage |
|
//Undercarriage |
energyloss="#track_L_front",false,15,1 //Front wheel (20mm, K=0.5) + caterpillar |
|
energyloss="#track_L_front",false,15,1 //Front wheel (20mm, K=0.5) + caterpillar |
energyloss="#track_R_front",false,15,1 //Front wheel (20mm, K=0.5) + caterpillar |
|
energyloss="#track_R_front",false,15,1 //Front wheel (20mm, K=0.5) + caterpillar |
energyloss="#track_L_back",true,10,1 //Rear wheel (7mm, K=0.5) + caterpillar |
|
energyloss="#track_L_back",true,10,1 //Rear wheel (7mm, K=0.5) + caterpillar |
energyloss="#track_R_back",true,10,1 //Rear wheel (7mm, K=0.5) + caterpillar |
|
energyloss="#track_R_back",true,10,1 //Rear wheel (7mm, K=0.5) + caterpillar |
energyloss="#track_L_bot",false,5,1 //Caterpillar, 7mm, K=0.8 |
|
energyloss="#track_L_bot",false,5,1 //Caterpillar, 7mm, K=0.8 |
energyloss="#track_R_bot",false,5,1 //Caterpillar, 7mm, K=0.8 |
|
energyloss="#track_R_bot",false,5,1 //Caterpillar, 7mm, K=0.8 |
energyloss="#track_L_Top",false,5,1 //Caterpillar, 7mm, K=0.8 |
|
energyloss="#track_L_Top",false,5,1 //Caterpillar, 7mm, K=0.8 |
energyloss="#track_R_Top",false,5,1 //Caterpillar, 7mm, K=0.8 |
|
energyloss="#track_R_Top",false,5,1 //Caterpillar, 7mm, K=0.8 |
energyloss="#wL1",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL1",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL2",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL2",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL3",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL3",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL4",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL4",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL5",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL5",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL6",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL6",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL7",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL7",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL8",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL8",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wL9",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wL9",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR1",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR1",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR2",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR2",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR3",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR3",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR4",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR4",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR5",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR5",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR6",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR6",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR7",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR7",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR8",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR8",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
energyloss="#wR9",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
energyloss="#wR9",true,5,1 //Rolling wheel 5mm x 2, K=0.5 |
|
|
|
//Damageable parts |
|
//Damageable parts |
energyloss="fueltank",true,1,10000 //Left internal fuel tank, 1mm armour casing |
|
energyloss="fueltank",true,1,10000 //Left internal fuel tank, 1mm armour casing |
energyloss="oiltank",true,1,10000 //Left oil tank, 1mm casing |
|
energyloss="oiltank",true,1,10000 //Left oil tank, 1mm casing |
energyloss="radiatorL",true,1,10000 //Left water+oil radiator, 1mm casing |
|
energyloss="radiatorL",true,1,10000 //Left water+oil radiator, 1mm casing |
energyloss="radiatorR",true,1,10000 //Right water+oil radiator, 1mm casing |
|
energyloss="radiatorR",true,1,10000 //Right water+oil radiator, 1mm casing |
energyloss="radio_1",true,1,15000 //Radio station |
|
energyloss="radio_1",true,1,15000 //Radio station |
energyloss="radio_2",true,1,15000 //Radio station |
|
energyloss="radio_2",true,1,15000 //Radio station |
energyloss="electric_1",true,1,15000 //Electric generator unit |
|
energyloss="electric_1",true,1,15000 //Electric generator unit |
energyloss="electric_2",true,1,15000 //Electric battery unit |
|
energyloss="electric_2",true,1,15000 //Electric battery unit |
energyloss="engine",true,5,20000 //Engine |
|
energyloss="engine",true,5,20000 //Engine |
energyloss="transmission_1",true,5,20000 //Gearbox |
|
energyloss="transmission_1",true,5,20000 //Gearbox |
energyloss="transmission_2",true,5,20000 //Turn box |
|
energyloss="transmission_2",true,5,20000 //Turn box |
energyloss="transmission_3",true,5,20000 //Left gear and brake |
|
energyloss="transmission_3",true,5,20000 //Left gear and brake |
energyloss="transmission_4",true,5,20000 //Right gear and brake |
|
energyloss="transmission_4",true,5,20000 //Right gear and brake |
energyloss="ammunition_01",true,2,20000 //Shells pack |
|
energyloss="ammunition_01",true,2,20000 //Shells pack |
energyloss="ammunition_02",true,2,20000 //Shells pack |
|
energyloss="ammunition_02",true,2,20000 //Shells pack |
energyloss="ammunition_03",true,2,20000 //Shells pack |
|
energyloss="ammunition_03",true,2,20000 //Shells pack |
energyloss="ammunition_05",true,2,20000 //Shells pack |
|
energyloss="ammunition_05",true,2,20000 //Shells pack |
energyloss="sight_1050",false,10,1 //Driver armoured glass, 75mm, K=0.1333 |
|
energyloss="sight_1050",false,10,1 //Driver armoured glass, 75mm, K=0.1333 |
energyloss="sight_1051",false,10,1 //Driver armoured glass, 75mm, K=0.1333 |
|
energyloss="sight_1051",false,10,1 //Driver armoured glass, 75mm, K=0.1333 |
energyloss="#body1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
|
energyloss="#body1000_coll",false,0,1 //Dummy collision for visual damage, forward-left |
energyloss="#body1000a_coll",false,0,1 //Dummy collision for visual damage, forward-left, lower part |
|
energyloss="#body1000a_coll",false,0,1 //Dummy collision for visual damage, forward-left, lower part |
energyloss="#body1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
|
energyloss="#body1001_coll",false,0,1 //Dummy collision for visual damage, forward-right |
energyloss="#body1001a_coll",false,0,1 //Dummy collision for visual damage, forward-right, lower part |
|
energyloss="#body1001a_coll",false,0,1 //Dummy collision for visual damage, forward-right, lower part |
energyloss="#body1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
|
energyloss="#body1002_coll",false,0,1 //Dummy collision for visual damage, backward-left |
energyloss="#body1002a_coll",false,0,1 //Dummy collision for visual damage, backward-left, lower part |
|
energyloss="#body1002a_coll",false,0,1 //Dummy collision for visual damage, backward-left, lower part |
energyloss="#body1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
|
energyloss="#body1003_coll",false,0,1 //Dummy collision for visual damage, backward-right |
energyloss="#body1003a_coll",false,0,1 //Dummy collision for visual damage, backward-right, lower part |
|
energyloss="#body1003a_coll",false,0,1 //Dummy collision for visual damage, backward-right, lower part |
energyloss="#front_7_1010",false,8,1 //Reserve tracks on nose, 10mm, K=0.8 |
|
energyloss="#front_7_1010",false,8,1 //Reserve tracks on nose, 10mm, K=0.8 |
energyloss="#trackCover1004_coll",false,3,1 //Caterpillar cover, forward-left |
|
energyloss="#trackCover1004_coll",false,3,1 //Caterpillar cover, forward-left |
energyloss="#trackCover1004a_coll",false,3,1 //Caterpillar cover, forward-left |
|
energyloss="#trackCover1004a_coll",false,3,1 //Caterpillar cover, forward-left |
energyloss="#trackCover1005_coll",false,3,1 //Caterpillar cover, forward-right |
|
energyloss="#trackCover1005_coll",false,3,1 //Caterpillar cover, forward-right |
energyloss="#trackCover1005a_coll",false,3,1 //Caterpillar cover, forward-right |
|
energyloss="#trackCover1005a_coll",false,3,1 //Caterpillar cover, forward-right |
energyloss="#trackCover1006_coll",false,3,1 //Caterpillar cover, rear-left |
|
energyloss="#trackCover1006_coll",false,3,1 //Caterpillar cover, rear-left |
energyloss="#trackCover1006a_coll",false,3,1 //Caterpillar cover, rear-left |
|
energyloss="#trackCover1006a_coll",false,3,1 //Caterpillar cover, rear-left |
energyloss="#trackCover1007_coll",false,3,1 //Caterpillar cover, rear-right |
|
energyloss="#trackCover1007_coll",false,3,1 //Caterpillar cover, rear-right |
energyloss="#trackCover1007a_coll",false,3,1 //Caterpillar cover, rear-right |
|
energyloss="#trackCover1007a_coll",false,3,1 //Caterpillar cover, rear-right |
|
|
|
// Armour plates |
|
// Armour plates |
energyloss="HullFrontMask_1",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
|
energyloss="HullFrontMask_1",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
energyloss="HullFrontMask_2",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
|
energyloss="HullFrontMask_2",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
energyloss="HullFrontMask_3",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
|
energyloss="HullFrontMask_3",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
energyloss="HullFrontMask_4",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
|
energyloss="HullFrontMask_4",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
energyloss="HullFrontMask_5",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
|
energyloss="HullFrontMask_5",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
energyloss="HullFrontMask_6",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
|
energyloss="HullFrontMask_6",false,20,1 //Hull forward top armour mask, 20mm, K=1.0 |
energyloss="front_5a",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
|
energyloss="front_5a",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
energyloss="front_5b",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
|
energyloss="front_5b",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
energyloss="front_5c",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
|
energyloss="front_5c",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
energyloss="front_5d",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
|
energyloss="front_5d",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
energyloss="front_5e",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
|
energyloss="front_5e",false,50,1 //Hull forward top armour plate, 50mm, K=1.0 |
energyloss="front_4",false,25,1 //Hull bow top armour plate, 25mm, K=1.0 |
|
energyloss="front_4",false,25,1 //Hull bow top armour plate, 25mm, K=1.0 |
energyloss="front_3",false,30,1 //Hull bow center armour plate, 30mm, K=1.0 |
|
energyloss="front_3",false,30,1 //Hull bow center armour plate, 30mm, K=1.0 |
energyloss="front_2",false,50,1 //Hull bow forward armour plate, 50mm, K=1.0 |
|
energyloss="front_2",false,50,1 //Hull bow forward armour plate, 50mm, K=1.0 |
energyloss="front_1",false,30,1 //Hull bow lower armour plate, 30mm, K=1.0 |
|
energyloss="front_1",false,30,1 //Hull bow lower armour plate, 30mm, K=1.0 |
energyloss="right_1",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_1",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_2",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_2",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_3",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_3",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_4",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_4",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_5",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_5",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_6",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_6",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_7",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
|
energyloss="right_7",false,30,1 //Hull right armour plate, 30mm, K=1.0 |
energyloss="right_6a",false,25,1 //Hull right engine exhaust armouring, 25mm, K=1.0 |
|
energyloss="right_6a",false,25,1 //Hull right engine exhaust armouring, 25mm, K=1.0 |
energyloss="right_6b",false,30,1 //Hull right engine exhaust armouring, 30mm, K=1.0 |
|
energyloss="right_6b",false,30,1 //Hull right engine exhaust armouring, 30mm, K=1.0 |
energyloss="right_6c",false,30,1 //Hull right engine exhaust armouring, 30mm, K=1.0 |
|
energyloss="right_6c",false,30,1 //Hull right engine exhaust armouring, 30mm, K=1.0 |
energyloss="left_1",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_1",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_2",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_2",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_3",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_3",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_4",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_4",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_5",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_5",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_6",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_6",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_7",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
|
energyloss="left_7",false,30,1 //Hull left armour plate, 30mm, K=1.0 |
energyloss="left_6a",false,25,1 //Hull left engine exhaust armouring, 25mm, K=1.0 |
|
energyloss="left_6a",false,25,1 //Hull left engine exhaust armouring, 25mm, K=1.0 |
energyloss="left_6b",false,30,1 //Hull left engine exhaust armouring, 30mm, K=1.0 |
|
energyloss="left_6b",false,30,1 //Hull left engine exhaust armouring, 30mm, K=1.0 |
energyloss="left_6c",false,30,1 //Hull left engine exhaust armouring, 30mm, K=1.0 |
|
energyloss="left_6c",false,30,1 //Hull left engine exhaust armouring, 30mm, K=1.0 |
energyloss="top_1_l",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
|
energyloss="top_1_l",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
energyloss="top_1_r",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
|
energyloss="top_1_r",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
energyloss="top_2_l",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
|
energyloss="top_2_l",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
energyloss="top_2_r",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
|
energyloss="top_2_r",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
energyloss="top_3_l",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
|
energyloss="top_3_l",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
energyloss="top_3_r",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
|
energyloss="top_3_r",false,15,1 //Hull top forward armour plate, 15mm, K=1.0 |
energyloss="top_4",false,15,1 //Hull top middle armour plate, 15mm, K=1.0 |
|
energyloss="top_4",false,15,1 //Hull top middle armour plate, 15mm, K=1.0 |
energyloss="top_5",false,15,1 //Hull top rear armour plate, 15mm, K=1.0 |
|
energyloss="top_5",false,15,1 //Hull top rear armour plate, 15mm, K=1.0 |
energyloss="rear_4",false,30,1 //Hull rear top armour plate, 30mm, K=1.0 |
|
energyloss="rear_4",false,30,1 //Hull rear top armour plate, 30mm, K=1.0 |
energyloss="rear_3",false,50,1 //Hull rear upper armour plate, 50mm, K=1.0 |
|
energyloss="rear_3",false,50,1 //Hull rear upper armour plate, 50mm, K=1.0 |
energyloss="rear_2",false,50,1 //Hull rear middle armour plate, 50mm, K=1.0 |
|
energyloss="rear_2",false,50,1 //Hull rear middle armour plate, 50mm, K=1.0 |
energyloss="rear_1",false,30,1 //Hull rear lower armour plate, 30mm, K=1.0 |
|
energyloss="rear_1",false,30,1 //Hull rear lower armour plate, 30mm, K=1.0 |
energyloss="bottom",false,15,1 //Hull bottom armour plate, 15mm, K=1.0 |
|
energyloss="bottom",false,15,1 //Hull bottom armour plate, 15mm, K=1.0 |
energyloss="#HullScreenL_01",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenL_01",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenL_02",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenL_02",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenL_03",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenL_03",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenL_04",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenL_04",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenR_01",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenR_01",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenR_02",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenR_02",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenR_03",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenR_03",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="#HullScreenR_04",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
|
energyloss="#HullScreenR_04",false,5,1 //Hull additional side armour plate, 5mm, K=1.0 |
energyloss="Visor",false,43,1 //Driver's visor armouring, 50mm, K=0.85 |
|
energyloss="Visor",false,43,1 //Driver's visor armouring, 50mm, K=0.85 |
energyloss="front_6",false,43,1 //Machinegun mask armouring, 50mm, K=0.85 |
|
energyloss="front_6",false,43,1 //Machinegun mask armouring, 50mm, K=0.85 |
energyloss="drv_sight_L_armor",false,26,1 //Hull left window armouring , 30mm, K=0.85 |
|
energyloss="drv_sight_L_armor",false,26,1 //Hull left window armouring , 30mm, K=0.85 |
|
|
|
[ReflectArmorBox] // Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor= |
<> |
[ReflectArmorBox] // Äëÿ ðàñ÷åòà ðèêîøåòà òàì, ãäå âíåøíèé êîëèæí energyloss=0,1. Åñëè äàííûé áëîê åñòü, òî áðîíÿ çàäàíà ïî ñòîðîíàì, åñëè áëîêà íåò, òî èñïîëüçóåòñÿ îáùèé ïàðàìåòð Armor= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
FovV=140 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=140 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=15 |
|
ArmorTop=15 |
ArmorBottom=15 |
|
ArmorBottom=15 |
ArmorRight=30 |
|
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
|
|
|
ArmorForAI = 30 // толщина брони используемая для AI вычислений (выбор типа снаряда, определение времени на уничтожение цели). По умолчанию == 0 и если это так, |
<> |
ArmorForAI = 30 // òîëùèíà áðîíè èñïîëüçóåìàÿ äëÿ AI âû÷èñëåíèé (âûáîð òèïà ñíàðÿäà, îïðåäåëåíèå âðåìåíè íà óíè÷òîæåíèå öåëè). Ïî óìîë÷àíèþ == 0 è åñëè ýòî òàê, |
// то AI использует усредненное значение брони по всем группам. Если параметр m_fArmorForAI > 0 , то используется это значение |
|
// òî AI èñïîëüçóåò óñðåäíåííîå çíà÷åíèå áðîíè ïî âñåì ãðóïïàì. Åñëè ïàðàìåòð m_fArmorForAI > 0 , òî èñïîëüçóåòñÿ ýòî çíà÷åíèå |
|
= |
|
//Functional Damage Groups |
|
//Functional Damage Groups |
|
|
|
[DGroup=Engine] |
|
[DGroup=Engine] |
IsCritical=true // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=true // true - îáíóëåíèå ëàéôà ìîäóëÿ îáíóëèò ëàéô âñåãî îáúåêòà |
LifeK=400 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=400 // Âåñîâîé êîýôèöèåíò âëèÿíèÿ ëàéôà ìîäóëÿ íà ëàéô âñåãî îáúåêòà (âñå ê-òû íîðìèðóþòñÿ àâòîìàòè÷åñêè) |
convex="engine", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
= |
convex="engine", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
<> |
[SphereHitArmorBox] //+5ìì ñîáñòâåííîé áðîíè // Áðîíÿ SphereHit ïî ñòîðîíàì (åñëè áëîêà íåò - èñïîëüçóåòñÿ SphereHitProtection=). Ó÷òåí íàêëîí áðîíè. |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Ïîëíûé óãîë ãîðèçîíòàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 // Ïîëíûé óãîë âåðòèêàëüíîãî ðàñòâîðà ïèðàìèäàëüíîãî ðàñòðóáà óãëîâ íîðìàëè ê êîëèæåíó, ïî êîòîðîìó ãðàíü êîëèæåíà îïðåäåëÿåòñÿ, êàê ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Îñòàëüíûå 5 ðàñòðóáîâ îïðåäåëÿþòñÿ àâòîìàòè÷åñêè ïî öåíòðàëüíîé ñèììåòðèè îòíîñèòåëüíî ïåðåäíåãî |
ArmorFront=70 |
|
ArmorFront=75 |
ArmorBack=50 |
|
ArmorBack=55 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=20 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=20 |
ArmorRight=30 |
|
ArmorRight=35 |
ArmorLeft=30 |
|
ArmorLeft=35 |
[end] |
= |
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 // LifeRate äëÿ ðàñ÷åòà îñêîëî÷íîãî äåéñòâèÿ |
SmokeArg=60000 // Аргумент эффекта дыма поврежденной группы при получении нового повреждения |
|
SmokeArg=60000 // Àðãóìåíò ýôôåêòà äûìà ïîâðåæäåííîé ãðóïïû ïðè ïîëó÷åíèè íîâîãî ïîâðåæäåíèÿ |
SmokeDec=0.001 // Затухание значения аргумента дыма долей в секунду |
|
SmokeDec=0.001 // Çàòóõàíèå çíà÷åíèÿ àðãóìåíòà äûìà äîëåé â ñåêóíäó |
MinHealthToSmoke=0.5 // Лайф группы, ниже которого может быть дымление |
|
MinHealthToSmoke=0.5 // Ëàéô ãðóïïû, íèæå êîòîðîãî ìîæåò áûòü äûìëåíèå |
CollisionLifeRate=12500000 // (x1.25 of TrackL). Импульс, потребный для полного уничтожения группы. |
|
CollisionLifeRate=12500000 // (x1.25 of TrackL). Èìïóëüñ, ïîòðåáíûé äëÿ ïîëíîãî óíè÷òîæåíèÿ ãðóïïû. |
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL). Нижнее ограничение импульса, приносящего повреждения группе. |
|
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL). Íèæíåå îãðàíè÷åíèå èìïóëüñà, ïðèíîñÿùåãî ïîâðåæäåíèÿ ãðóïïå. |
AlwaysColDamage=true // Повреждается от столкновения с любого направления |
|
AlwaysColDamage=true // Ïîâðåæäàåòñÿ îò ñòîëêíîâåíèÿ ñ ëþáîãî íàïðàâëåíèÿ |
BurnLifeReduce=0.02 // Повреждения от пожара пролитого топлива/масла, в секунду |
|
BurnLifeReduce=0.02 // Ïîâðåæäåíèÿ îò ïîæàðà ïðîëèòîãî òîïëèâà/ìàñëà, â ñåêóíäó |
RepairSpeed=0.001111 // Скорость исцеления, долей жизни в секунду (полное исправление за 15 минут) |
|
RepairSpeed=0.001111 // Ñêîðîñòü èñöåëåíèÿ, äîëåé æèçíè â ñåêóíäó (ïîëíîå èñïðàâëåíèå çà 15 ìèíóò) |
RepairSource=0 // Тип мастерской, необходимой для исправления |
|
RepairSource=0 // Òèï ìàñòåðñêîé, íåîáõîäèìîé äëÿ èñïðàâëåíèÿ |
// VMRI_REPAIR=0 |
= |
// VMRI_REPAIR=0 |
// VMRI_REHEAL=1 |
|
// VMRI_REHEAL=1 |
// VMRI_REARM=2 |
|
// VMRI_REARM=2 |
// VMRI_REFUEL=3 |
|
// VMRI_REFUEL=3 |
// VMRI_SERVICEREPAIR=4 |
|
// VMRI_SERVICEREPAIR=4 |
InstantRepair=true // True - починка произойдет единоразово при завершении времени починки. Flase - постепенная починка. |
<> |
InstantRepair=true // True - ïî÷èíêà ïðîèçîéäåò åäèíîðàçîâî ïðè çàâåðøåíèè âðåìåíè ïî÷èíêè. Flase - ïîñòåïåííàÿ ïî÷èíêà. |
RepairDependsOn="FuelTank", 0.95 // Установление последовательности починки за счет указания группы, которая должна быть отремонтирована до заданного лайфа, что бы начала чиниться эта |
|
RepairDependsOn="FuelTank", 0.95 // Óñòàíîâëåíèå ïîñëåäîâàòåëüíîñòè ïî÷èíêè çà ñ÷åò óêàçàíèÿ ãðóïïû, êîòîðàÿ äîëæíà áûòü îòðåìîíòèðîâàíà äî çàäàííîãî ëàéôà, ÷òî áû íà÷àëà ÷èíèòüñÿ ýòà |
GuiParam=1, false,true,true // Номер value для Tank_DGroup сообщений техночата. True или False отвечает за показ сообщений Tank_DGroup_Damaged, |
|
GuiParam=1, false,true,true // Íîìåð value äëÿ Tank_DGroup ñîîáùåíèé òåõíî÷àòà. True èëè False îòâå÷àåò çà ïîêàç ñîîáùåíèé Tank_DGroup_Damaged, |
Tank_DGroup_Repairing и Tank_DGroup_Repaired соответственно. |
|
Tank_DGroup_Repairing è Tank_DGroup_Repaired ñîîòâåòñòâåííî. |
// MinValidLife=0.02 // При уменьшении лайфа ниже этого значения он автоматически сбросится в 0.0 |
|
// MinValidLife=0.02 // Ïðè óìåíüøåíèè ëàéôà íèæå ýòîãî çíà÷åíèÿ îí àâòîìàòè÷åñêè ñáðîñèòñÿ â 0.0 |
// SphereHitProtection=60 // защита от фугасного воздействия за счет расположения внутри бронекорпуса |
|
// SphereHitProtection=60 // çàùèòà îò îñêîëî÷íî-îñêîëî÷íîãî âîçäåéñòâèÿ çà ñ÷åò ðàñïîëîæåíèÿ âíóòðè áðîíåêîðïóñà |
// Shield=0.5 // Щит, списывается так же, как и Life, но отдельный от Life счетчик. Life списывается если Shield обнулился. |
|
// Shield=0.5 // Ùèò, ñïèñûâàåòñÿ òàê æå, êàê è Life, íî îòäåëüíûé îò Life ñ÷åò÷èê. Life ñïèñûâàåòñÿ åñëè Shield îáíóëèëñÿ. |
// DamageArg=5000 // Номер аргумента визуального повреждения |
|
// DamageArg=5000 // Íîìåð àðãóìåíòà âèçóàëüíîãî ïîâðåæäåíèÿ |
// DamageMaxVal=0.98 // Ограничение значения аргумента визуального повреждения, для аргументов текстурного дамага ставится 0.98 |
|
// DamageMaxVal=0.98 // Îãðàíè÷åíèå çíà÷åíèÿ àðãóìåíòà âèçóàëüíîãî ïîâðåæäåíèÿ, äëÿ àðãóìåíòîâ òåêñòóðíîãî äàìàãà ñòàâèòñÿ 0.98 |
// GUIGroup=true //Включение передачи состояния группы в GUI |
|
// GUIGroup=true //Âêëþ÷åíèå ïåðåäà÷è ñîñòîÿíèÿ ãðóïïû â GUI |
// ExplosionAnimation="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" //Отбос "мусора" CBatchTrashAnimated при смерти группы |
|
// ExplosionAnimation="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" //Îòáîñ "ìóñîðà" CBatchTrashAnimated ïðè ñìåðòè ãðóïïû |
// Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" //Рождение взрыва CBatchExplosion при смерти группы |
|
// Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" //Ðîæäåíèå âçðûâà CBatchExplosion ïðè ñìåðòè ãðóïïû |
[end] |
= |
[end] |
[DGroup=Gearbox] |
|
[DGroup=Gearbox] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=200 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=200 |
convex="transmission_1", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="transmission_1", 5,10000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] //+5ìì ñîáñòâåííîé áðîíè |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
|
ArmorFront=75 |
ArmorBack=50 |
|
ArmorBack=55 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=20 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=20 |
ArmorRight=30 |
|
ArmorRight=35 |
ArmorLeft=30 |
|
ArmorLeft=35 |
[end] |
= |
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 |
CollisionLifeRate=12500000 // (x1.25 of TrackL). Импульс, потребный для полного уничтожения группы. |
|
CollisionLifeRate=12500000 // (x1.25 of TrackL). Èìïóëüñ, ïîòðåáíûé äëÿ ïîëíîãî óíè÷òîæåíèÿ ãðóïïû. |
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL). Нижнее ограничение импульса, приносящего повреждения группе. |
|
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL). Íèæíåå îãðàíè÷åíèå èìïóëüñà, ïðèíîñÿùåãî ïîâðåæäåíèÿ ãðóïïå. |
AlwaysColDamage=false // Повреждается от столкновения с любого направления |
|
AlwaysColDamage=false |
RepairSpeed=0.001667 // (10 минут) |
|
RepairSpeed=0.001667 // (10 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Engine", 0.95 |
|
RepairDependsOn="Engine", 0.95 |
GuiParam=2, true,true,true |
|
GuiParam=2, true,true,true |
[end] |
|
[end] |
[DGroup=Steering] |
|
[DGroup=Steering] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=200 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=200 |
convex="transmission_2", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="transmission_2", 5,10000,"MT_ARMOR" |
convex="transmission_3", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="transmission_3", 5,10000,"MT_ARMOR" |
convex="transmission_4", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="transmission_4", 5,10000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] //+5ìì ñîáñòâåííîé áðîíè |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
|
ArmorFront=75 |
ArmorBack=50 |
|
ArmorBack=55 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=20 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=20 |
ArmorRight=30 |
|
ArmorRight=35 |
ArmorLeft=30 |
|
ArmorLeft=35 |
[end] |
= |
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 |
CollisionLifeRate=12500000 // (x1.25 of TrackL). Импульс, потребный для полного уничтожения группы. |
|
CollisionLifeRate=12500000 // (x1.25 of TrackL). Èìïóëüñ, ïîòðåáíûé äëÿ ïîëíîãî óíè÷òîæåíèÿ ãðóïïû. |
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL). Нижнее ограничение импульса, приносящего повреждения группе. |
|
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL). Íèæíåå îãðàíè÷åíèå èìïóëüñà, ïðèíîñÿùåãî ïîâðåæäåíèÿ ãðóïïå. |
AlwaysColDamage=false // Повреждается от столкновения с любого направления |
|
AlwaysColDamage=false |
RepairSpeed=0.001667 // (10 минут) |
|
RepairSpeed=0.001667 // (10 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Gearbox", 0.95 |
|
RepairDependsOn="Gearbox", 0.95 |
GuiParam=3, true,true,true |
|
GuiParam=3, true,true,true |
[end] |
|
[end] |
[DGroup=Electrics] |
|
[DGroup=Electrics] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=100 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=100 |
convex="electric_1", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="electric_1", 1,10000,"MT_ARMOR" |
convex="electric_2", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="electric_2", 1,10000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 |
DamageArg=5910 |
= |
DamageArg=5910 |
RepairSpeed=0.003333 // (5 минут) |
<> |
RepairSpeed=0.003333 // (5 ìèíóò) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="TrackR", 0.95 |
|
RepairDependsOn="TrackR", 0.95 |
GuiParam=4, false,true,true |
|
GuiParam=4, false,true,true |
[end] |
|
[end] |
[DGroup=Radio] |
|
[DGroup=Radio] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=50 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=50 |
convex="radio_1", 5,5000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="radio_1", 1,5000,"MT_ARMOR" |
convex="radio_2", 5,5000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="radio_2", 1,5000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=5000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=5000 |
DamageArg=5912 |
= |
DamageArg=5912 |
RepairSpeed=0.005556 // (3 минуты) |
<> |
RepairSpeed=0.005556 // (3 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Electrics", 0.95 |
|
RepairDependsOn="Electrics", 0.95 |
GuiParam=5, true,true,true |
|
GuiParam=5, true,true,true |
[end] |
|
[end] |
[DGroup=FuelTank] |
|
[DGroup=FuelTank] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=100 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=100 |
convex="fueltank", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="fueltank", 1,10000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 |
RepairSpeed=0.033333 // (30 секунд) |
|
RepairSpeed=0.033333 // (30 ñåêóíä) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
GuiParam=6, false,true,true |
|
GuiParam=6, false,true,true |
[end] |
|
[end] |
[DGroup=OilTank] |
|
[DGroup=OilTank] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=100 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=100 |
convex="oiltank", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="oiltank", 1,10000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 |
RepairSpeed=0.033333 // (30 секунд) |
|
RepairSpeed=0.033333 // (30 ñåêóíä) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="FuelTank", 0.95 |
|
RepairDependsOn="FuelTank", 0.95 |
GuiParam=7, false,true,true |
|
GuiParam=7, false,true,true |
[end] |
|
[end] |
[DGroup=WaterTank] |
|
[DGroup=WaterTank] |
IsCritical=false // true - обнуление лайфа модуля обнулит лайф всего объекта |
<> |
IsCritical=false |
LifeK=100 // Весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически) |
|
LifeK=100 |
convex="radiatorL", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="radiatorL", 1,10000,"MT_ARMOR" |
convex="radiatorR", 5,10000,"MT_ARMOR" // ConvexName, Armor, LifeRate (for Beam/AP hit), SurfaceType |
|
convex="radiatorR", 1,10000,"MT_ARMOR" |
[SphereHitArmorBox] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereHitArmorBox] |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 |
FovV=120 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=120 |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
|
ArmorFront=70 |
= |
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=19 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=10000 // LifeRate для расчета фугасного действия |
<> |
LifeRateFrag=10000 |
RepairSpeed=0.033333 // (30 секунд) |
|
RepairSpeed=0.033333 // (30 ñåêóíä) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
RepairDependsOn="OilTank", 0.95 |
|
RepairDependsOn="OilTank", 0.95 |
GuiParam=8, false,true,true |
|
GuiParam=8, false,true,true |
[end] |
|
[end] |
[DGroup=Body] |
|
[DGroup=Body] |
IsCritical=true |
|
IsCritical=true |
LifeK=400 |
|
LifeK=400 |
convex="ammunition_01", 5,20000,"MT_ARMOR" |
|
convex="ammunition_01", 5,20000,"MT_ARMOR" |
convex="ammunition_02", 5,20000,"MT_ARMOR" |
|
convex="ammunition_02", 5,20000,"MT_ARMOR" |
convex="ammunition_03", 5,20000,"MT_ARMOR" |
|
convex="ammunition_03", 5,20000,"MT_ARMOR" |
convex="ammunition_05", 5,20000,"MT_ARMOR" |
|
convex="ammunition_05", 5,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
<> |
[SphereHitArmorBox] //+5ìì ñîáñòâåííîé áðîíè |
FovH=90 |
= |
FovH=90 |
FovV=140 |
|
FovV=140 |
ArmorFront=70 |
<> |
ArmorFront=75 |
ArmorBack=50 |
|
ArmorBack=55 |
ArmorTop=19 // Усилено от осколков на 25% |
|
ArmorTop=20 |
ArmorBottom=19 // Усилено от осколков на 25% |
|
ArmorBottom=20 |
ArmorRight=30 |
|
ArmorRight=35 |
ArmorLeft=30 |
|
ArmorLeft=35 |
[end] |
= |
[end] |
LifeRateFg=20000 |
<> |
LifeRateFrag=20000 |
DamageArg=5000 |
= |
DamageArg=5000 |
SmokeArg=60100 |
|
SmokeArg=60100 |
SmokeDec=0.02 |
|
SmokeDec=0.02 |
MinHealthToSmoke=0.001 |
|
MinHealthToSmoke=0.001 |
CollisionLifeRate=15000000 // (x1.5 of TrackL) |
|
CollisionLifeRate=15000000 // (x1.5 of TrackL) |
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL) |
|
CollisionMinImpulse=2500000 // (same to CollisionLifeRate TrackL) |
MinValidLife=0.02 |
|
MinValidLife=0.02 |
AlwaysColDamage=true |
|
AlwaysColDamage=true |
BurnLifeReduce=0.03 // Повреждения от пожара пролитого топлива/масла, в секунду |
<> |
BurnLifeReduce=0.03 |
Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" |
= |
Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt" |
RepairSpeed=0.016667 // (1 минута) |
<> |
RepairSpeed=0.016667 // (1 ìèíóòà) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=false |
|
InstantRepair=false |
[end] |
|
[end] |
[DGroup=TrackL] |
|
[DGroup=TrackL] |
IsCritical=false |
|
IsCritical=false |
LifeK=200 |
|
LifeK=200 |
convex="#track_L_front",10,20000,"MT_ARMOR" |
|
convex="#track_L_front",10,20000,"MT_ARMOR" |
convex="#track_L_back",10,20000,"MT_ARMOR" |
|
convex="#track_L_back",10,20000,"MT_ARMOR" |
convex="#track_L_bot",10,20000,"MT_ARMOR" |
|
convex="#track_L_bot",10,20000,"MT_ARMOR" |
convex="#track_L_Top",10,20000,"MT_ARMOR" |
|
convex="#track_L_Top",10,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=140 |
|
FovV=140 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=25 |
|
ArmorTop=25 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=70 |
|
ArmorRight=70 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=30000 |
<> |
LifeRateFrag=30000 |
DamageArg=3000 |
= |
DamageArg=3000 |
CollisionLifeRate=10000000 // (x40 of AI analog) |
|
CollisionLifeRate=10000000 // (x40 of AI analog) |
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
MinValidLife=0.02 |
|
MinValidLife=0.02 |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.003333 // (2 минуты) |
<> |
RepairSpeed=0.003333 // (2 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="Steering", 0.95 |
|
RepairDependsOn="Steering", 0.95 |
GuiParam=9, true,true,true |
|
GuiParam=9, true,true,true |
[end] |
|
[end] |
[DGroup=TrackR] |
|
[DGroup=TrackR] |
IsCritical=false |
|
IsCritical=false |
LifeK=200 |
|
LifeK=200 |
convex="#track_R_front",10,20000,"MT_ARMOR" |
|
convex="#track_R_front",10,20000,"MT_ARMOR" |
convex="#track_R_back",10,20000,"MT_ARMOR" |
|
convex="#track_R_back",10,20000,"MT_ARMOR" |
convex="#track_R_bot",10,20000,"MT_ARMOR" |
|
convex="#track_R_bot",10,20000,"MT_ARMOR" |
convex="#track_R_Top",10,20000,"MT_ARMOR" |
|
convex="#track_R_Top",10,20000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=140 |
|
FovV=140 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=25 |
|
ArmorTop=25 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=70 |
|
ArmorLeft=70 |
[end] |
|
[end] |
LifeRateFg=30000 |
<> |
LifeRateFrag=30000 |
DamageArg=4000 |
= |
DamageArg=4000 |
CollisionLifeRate=10000000 // (x40 of AI analog) |
|
CollisionLifeRate=10000000 // (x40 of AI analog) |
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
MinValidLife=0.02 |
|
MinValidLife=0.02 |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.003333 // (2 минуты) |
<> |
RepairSpeed=0.003333 // (2 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="TrackL", 0.95 |
|
RepairDependsOn="TrackL", 0.95 |
GuiParam=10, true,true,true |
|
GuiParam=10, true,true,true |
[end] |
|
[end] |
|
|
|
//End of Functional Damage Groups |
|
//End of Functional Damage Groups |
//Graphical Damage Groups: |
|
//Graphical Damage Groups: |
|
|
|
[DGroup=CornerFL] |
|
[DGroup=CornerFL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#body1000_coll",10,15000,"MT_ARMOR" |
|
convex="#body1000_coll",10,15000,"MT_ARMOR" |
convex="#body1000a_coll",10,15000,"MT_ARMOR" |
|
convex="#body1000a_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=70 |
|
ArmorBack=70 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=70 |
|
ArmorRight=70 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1000 |
= |
DamageArg=1000 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="TrackCoverRR", 0.95 |
|
RepairDependsOn="TrackCoverRR", 0.95 |
[end] |
|
[end] |
[DGroup=CornerFR] |
|
[DGroup=CornerFR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#body1001_coll",10,15000,"MT_ARMOR" |
|
convex="#body1001_coll",10,15000,"MT_ARMOR" |
convex="#body1001a_coll",10,15000,"MT_ARMOR" |
|
convex="#body1001a_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=10 |
|
ArmorFront=10 |
ArmorBack=70 |
|
ArmorBack=70 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=70 |
|
ArmorLeft=70 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1001 |
= |
DamageArg=1001 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerFL", 0.95 |
|
RepairDependsOn="CornerFL", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRL] |
|
[DGroup=CornerRL] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#body1002_coll",10,15000,"MT_ARMOR" |
|
convex="#body1002_coll",10,15000,"MT_ARMOR" |
convex="#body1002a_coll",10,15000,"MT_ARMOR" |
|
convex="#body1002a_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=70 |
|
ArmorRight=70 |
ArmorLeft=10 |
|
ArmorLeft=10 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1002 |
= |
DamageArg=1002 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerFR", 0.95 |
|
RepairDependsOn="CornerFR", 0.95 |
[end] |
|
[end] |
[DGroup=CornerRR] |
|
[DGroup=CornerRR] |
IsCritical=false |
|
IsCritical=false |
LifeK=50 |
|
LifeK=50 |
convex="#body1003_coll",10,15000,"MT_ARMOR" |
|
convex="#body1003_coll",10,15000,"MT_ARMOR" |
convex="#body1003a_coll",10,15000,"MT_ARMOR" |
|
convex="#body1003a_coll",10,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=10 |
|
ArmorTop=10 |
ArmorBottom=10 |
|
ArmorBottom=10 |
ArmorRight=10 |
|
ArmorRight=10 |
ArmorLeft=70 |
|
ArmorLeft=70 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1003 |
= |
DamageArg=1003 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.004167 // (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута) |
<> |
RepairSpeed=0.004167 // (4 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 1 ìèíóòà) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="CornerRL", 0.95 |
|
RepairDependsOn="CornerRL", 0.95 |
[end] |
|
[end] |
|
|
|
[DGroup=TrackCoverFL] |
|
[DGroup=TrackCoverFL] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#trackCover1004_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1004_coll",3,5000,"MT_ARMOR" |
convex="#trackCover1004a_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1004a_coll",3,5000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=3 |
|
ArmorFront=3 |
ArmorBack=3 |
|
ArmorBack=3 |
ArmorTop=3 |
|
ArmorTop=3 |
ArmorBottom=3 |
|
ArmorBottom=3 |
ArmorRight=63 |
|
ArmorRight=63 |
ArmorLeft=3 |
|
ArmorLeft=3 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1004 |
= |
DamageArg=1004 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
|
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="PartsForward", 0.95 |
|
RepairDependsOn="PartsForward", 0.95 |
[end] |
|
[end] |
[DGroup=TrackCoverFR] |
|
[DGroup=TrackCoverFR] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#trackCover1005_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1005_coll",3,5000,"MT_ARMOR" |
convex="#trackCover1005a_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1005a_coll",3,5000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=3 |
|
ArmorFront=3 |
ArmorBack=3 |
|
ArmorBack=3 |
ArmorTop=3 |
|
ArmorTop=3 |
ArmorBottom=3 |
|
ArmorBottom=3 |
ArmorRight=3 |
|
ArmorRight=3 |
ArmorLeft=63 |
|
ArmorLeft=63 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1005 |
= |
DamageArg=1005 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
|
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="TrackCoverFL", 0.95 |
|
RepairDependsOn="TrackCoverFL", 0.95 |
[end] |
|
[end] |
[DGroup=TrackCoverRL] |
|
[DGroup=TrackCoverRL] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#trackCover1006_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1006_coll",3,5000,"MT_ARMOR" |
convex="#trackCover1006a_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1006a_coll",3,5000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=3 |
|
ArmorFront=3 |
ArmorBack=3 |
|
ArmorBack=3 |
ArmorTop=3 |
|
ArmorTop=3 |
ArmorBottom=3 |
|
ArmorBottom=3 |
ArmorRight=63 |
|
ArmorRight=63 |
ArmorLeft=3 |
|
ArmorLeft=3 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1006 |
= |
DamageArg=1006 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
|
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="TrackCoverFR", 0.95 |
|
RepairDependsOn="TrackCoverFR", 0.95 |
[end] |
|
[end] |
[DGroup=TrackCoverRR] |
|
[DGroup=TrackCoverRR] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#trackCover1007_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1007_coll",3,5000,"MT_ARMOR" |
convex="#trackCover1007a_coll",3,5000,"MT_ARMOR" |
|
convex="#trackCover1007a_coll",3,5000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=90 |
|
FovV=90 |
ArmorFront=3 |
|
ArmorFront=3 |
ArmorBack=3 |
|
ArmorBack=3 |
ArmorTop=3 |
|
ArmorTop=3 |
ArmorBottom=3 |
|
ArmorBottom=3 |
ArmorRight=3 |
|
ArmorRight=3 |
ArmorLeft=63 |
|
ArmorLeft=63 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1007 |
= |
DamageArg=1007 |
DamageMaxVal=0.98 |
|
DamageMaxVal=0.98 |
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
|
CollisionLifeRate=1406250 // (x0.375 of CornerFL) |
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=281250 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=false |
= |
InstantRepair=false |
RepairDependsOn="TrackCoverRL", 0.95 |
|
RepairDependsOn="TrackCoverRL", 0.95 |
[end] |
|
[end] |
|
|
|
[DGroup=PartsForward] |
|
[DGroup=PartsForward] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#front_7_1010",8,10000,"MT_ARMOR" |
|
convex="#front_7_1010",8,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=90 |
|
FovV=90 |
ArmorFront=8 |
|
ArmorFront=8 |
ArmorBack=100 |
|
ArmorBack=100 |
ArmorTop=8 |
|
ArmorTop=8 |
ArmorBottom=8 |
|
ArmorBottom=8 |
ArmorRight=8 |
|
ArmorRight=8 |
ArmorLeft=8 |
|
ArmorLeft=8 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1010 |
= |
DamageArg=1010 |
CollisionLifeRate=10000000 // (x40 of AI analog) |
|
CollisionLifeRate=10000000 // (x40 of AI analog) |
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorR4", 0.95 |
|
RepairDependsOn="ExternalArmorR4", 0.95 |
[end] |
|
[end] |
[DGroup=HullFrontMask] |
|
[DGroup=HullFrontMask] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="HullFrontMask_1",20,15000,"MT_ARMOR" |
|
convex="HullFrontMask_1",20,15000,"MT_ARMOR" |
convex="HullFrontMask_2",20,15000,"MT_ARMOR" |
|
convex="HullFrontMask_2",20,15000,"MT_ARMOR" |
convex="HullFrontMask_3",20,15000,"MT_ARMOR" |
|
convex="HullFrontMask_3",20,15000,"MT_ARMOR" |
convex="HullFrontMask_4",20,15000,"MT_ARMOR" |
|
convex="HullFrontMask_4",20,15000,"MT_ARMOR" |
convex="HullFrontMask_5",20,15000,"MT_ARMOR" |
|
convex="HullFrontMask_5",20,15000,"MT_ARMOR" |
convex="HullFrontMask_6",20,15000,"MT_ARMOR" |
|
convex="HullFrontMask_6",20,15000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=120 |
|
FovH=120 |
FovV=90 |
|
FovV=90 |
ArmorFront=20 |
|
ArmorFront=20 |
ArmorBack=100 |
|
ArmorBack=100 |
ArmorTop=20 |
|
ArmorTop=20 |
ArmorBottom=25 |
|
ArmorBottom=25 |
ArmorRight=20 |
|
ArmorRight=20 |
ArmorLeft=20 |
|
ArmorLeft=20 |
[end] |
|
[end] |
LifeRateFg=15000 |
<> |
LifeRateFrag=15000 |
DamageArg=1020 |
= |
DamageArg=1020 |
CollisionLifeRate=10000000 // (x40 of AI analog) |
|
CollisionLifeRate=10000000 // (x40 of AI analog) |
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=2000000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
[end] |
|
[end] |
|
|
|
[DGroup=ExternalArmorL1] |
|
[DGroup=ExternalArmorL1] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenL_01",5,10000,"MT_ARMOR" |
|
convex="#HullScreenL_01",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=90 |
|
ArmorRight=90 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1011 |
= |
DamageArg=1011 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="HullFrontMask", 0.95 |
|
RepairDependsOn="HullFrontMask", 0.95 |
[end] |
|
[end] |
[DGroup=ExternalArmorL2] |
|
[DGroup=ExternalArmorL2] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenL_02",5,10000,"MT_ARMOR" |
|
convex="#HullScreenL_02",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=90 |
|
ArmorRight=90 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1012 |
= |
DamageArg=1012 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorL1", 0.95 |
|
RepairDependsOn="ExternalArmorL1", 0.95 |
[end] |
|
[end] |
[DGroup=ExternalArmorL3] |
|
[DGroup=ExternalArmorL3] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenL_03",5,10000,"MT_ARMOR" |
|
convex="#HullScreenL_03",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=90 |
|
ArmorRight=90 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1013 |
= |
DamageArg=1013 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorL2", 0.95 |
|
RepairDependsOn="ExternalArmorL2", 0.95 |
[end] |
|
[end] |
[DGroup=ExternalArmorL4] |
|
[DGroup=ExternalArmorL4] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenL_04",5,10000,"MT_ARMOR" |
|
convex="#HullScreenL_04",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=90 |
|
ArmorRight=90 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1014 |
= |
DamageArg=1014 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorL3", 0.95 |
|
RepairDependsOn="ExternalArmorL3", 0.95 |
[end] |
|
[end] |
|
|
|
[DGroup=ExternalArmorR1] |
|
[DGroup=ExternalArmorR1] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenR_01",5,10000,"MT_ARMOR" |
|
convex="#HullScreenR_01",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=90 |
|
ArmorLeft=90 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1021 |
= |
DamageArg=1021 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorL4", 0.95 |
|
RepairDependsOn="ExternalArmorL4", 0.95 |
[end] |
|
[end] |
[DGroup=ExternalArmorR2] |
|
[DGroup=ExternalArmorR2] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenR_02",5,10000,"MT_ARMOR" |
|
convex="#HullScreenR_02",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=90 |
|
ArmorLeft=90 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1022 |
= |
DamageArg=1022 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorR1", 0.95 |
|
RepairDependsOn="ExternalArmorR1", 0.95 |
[end] |
|
[end] |
[DGroup=ExternalArmorR3] |
|
[DGroup=ExternalArmorR3] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenR_03",5,10000,"MT_ARMOR" |
|
convex="#HullScreenR_03",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=90 |
|
ArmorLeft=90 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1023 |
= |
DamageArg=1023 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorR2", 0.95 |
|
RepairDependsOn="ExternalArmorR2", 0.95 |
[end] |
|
[end] |
[DGroup=ExternalArmorR4] |
|
[DGroup=ExternalArmorR4] |
IsCritical=false |
|
IsCritical=false |
LifeK=10 |
|
LifeK=10 |
convex="#HullScreenR_04",5,10000,"MT_ARMOR" |
|
convex="#HullScreenR_04",5,10000,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=20 |
|
FovH=20 |
FovV=160 |
|
FovV=160 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=5 |
|
ArmorBack=5 |
ArmorTop=5 |
|
ArmorTop=5 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=5 |
|
ArmorRight=5 |
ArmorLeft=90 |
|
ArmorLeft=90 |
[end] |
|
[end] |
LifeRateFg=10000 |
<> |
LifeRateFrag=10000 |
DamageArg=1024 |
= |
DamageArg=1024 |
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
|
CollisionLifeRate=3750000 // (x0.375 of TrackL) |
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
|
CollisionMinImpulse=750000 // (0.2 of CollisionLifeRate) |
AlwaysColDamage=false |
|
AlwaysColDamage=false |
RepairSpeed=0.008333 // (2 минуты, при стандартном ускорении "чинилки" =4 это будет 0.5 минуты) |
<> |
RepairSpeed=0.008333 // (2 ìèíóòû, ïðè ñòàíäàðòíîì óñêîðåíèè "÷èíèëêè" =4 ýòî áóäåò 0.5 ìèíóòû) |
RepairSource=4 // Починка только в радиусе "чинилки" |
|
RepairSource=4 // Ïî÷èíêà òîëüêî â ðàäèóñå "÷èíèëêè" |
InstantRepair=true |
= |
InstantRepair=true |
RepairDependsOn="ExternalArmorR3", 0.95 |
|
RepairDependsOn="ExternalArmorR3", 0.95 |
[end] |
|
[end] |
|
|
|
[DGroup=VisorFwd] |
|
[DGroup=VisorFwd] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight_1050",5,500,"MT_ARMOR" |
|
convex="sight_1050",5,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=60 |
|
FovH=60 |
FovV=15 |
|
FovV=15 |
ArmorFront=5 |
|
ArmorFront=5 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=18 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=18 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=30 |
|
ArmorLeft=30 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1050 |
= |
DamageArg=1050 |
RepairSpeed=0.033333 // (0.5 минуты) |
<> |
RepairSpeed=0.033333 // (0.5 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
[DGroup=VisorLft] |
|
[DGroup=VisorLft] |
IsCritical=false |
|
IsCritical=false |
LifeK=2 |
|
LifeK=2 |
convex="sight_1051",1,500,"MT_ARMOR" |
|
convex="sight_1051",1,500,"MT_ARMOR" |
[SphereHitArmorBox] |
|
[SphereHitArmorBox] |
FovH=90 |
|
FovH=90 |
FovV=20 |
|
FovV=20 |
ArmorFront=70 |
|
ArmorFront=70 |
ArmorBack=50 |
|
ArmorBack=50 |
ArmorTop=18 // Усилено от осколков на 25% |
<> |
ArmorTop=15 |
ArmorBottom=18 // Усилено от осколков на 25% |
|
ArmorBottom=15 |
ArmorRight=30 |
= |
ArmorRight=30 |
ArmorLeft=5 |
|
ArmorLeft=5 |
[end] |
|
[end] |
LifeRateFg=5000 |
<> |
LifeRateFrag=5000 |
DamageArg=1051 |
= |
DamageArg=1051 |
RepairSpeed=0.033333 // (0.5 минуты) |
<> |
RepairSpeed=0.033333 // (0.5 ìèíóòû) |
RepairSource=0 |
= |
RepairSource=0 |
InstantRepair=true |
|
InstantRepair=true |
RepairDependsOn="VisorFwd", 0.95 |
|
RepairDependsOn="VisorFwd", 0.95 |
GuiParam=11, true,true,true |
|
GuiParam=11, true,true,true |
[end] |
|
[end] |
|
|
|
[trashspawner] |
|
[trashspawner] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_track.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_track.txt" |
exp_SpawnIf="ArgVal(1010)>0.998 && ArgVal(5000)<1.0" |
|
exp_SpawnIf="ArgVal(1010)>0.998 && ArgVal(5000)<1.0" |
Position=2.36,0.84,-0.701 |
|
Position=2.36,0.84,-0.701 |
SpawnDir=2,1,-1 |
|
SpawnDir=2,1,-1 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_track.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_track.txt" |
exp_SpawnIf="ArgVal(1010)>0.998 && ArgVal(5000)<1.0" |
|
exp_SpawnIf="ArgVal(1010)>0.998 && ArgVal(5000)<1.0" |
Position=2.36,0.84,-0.106 |
|
Position=2.36,0.84,-0.106 |
SpawnDir=2,1,0 |
|
SpawnDir=2,1,0 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_track.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_track.txt" |
exp_SpawnIf="ArgVal(1010)>0.998 && ArgVal(5000)<1.0" |
|
exp_SpawnIf="ArgVal(1010)>0.998 && ArgVal(5000)<1.0" |
Position=2.36,0.84,0.492 |
|
Position=2.36,0.84,0.492 |
SpawnDir=2,1,1 |
|
SpawnDir=2,1,1 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_mask.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_mask.txt" |
exp_SpawnIf="ArgVal(1020)>0.998 && ArgVal(5000)<1.0" |
|
exp_SpawnIf="ArgVal(1020)>0.998 && ArgVal(5000)<1.0" |
Position=1.48,1.56,0.0 |
|
Position=1.48,1.56,0.0 |
SpawnDir=3,1,0 |
|
SpawnDir=3,1,0 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL1.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL1.txt" |
exp_SpawnIf="ArgVal(1011)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1011)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=1.26,1.23,-1.61 |
|
Position=1.26,1.23,-1.61 |
SpawnDir=0,1,-2 |
|
SpawnDir=0,1,-2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL2.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL2.txt" |
exp_SpawnIf="ArgVal(1012)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1012)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=0.28,1.23,-1.61 |
|
Position=0.28,1.23,-1.61 |
SpawnDir=0,1,-2 |
|
SpawnDir=0,1,-2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL3.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL3.txt" |
exp_SpawnIf="ArgVal(1013)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1013)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=-0.71,1.23,-1.61 |
|
Position=-0.71,1.23,-1.61 |
SpawnDir=0,1,-2 |
|
SpawnDir=0,1,-2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL4.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnL4.txt" |
exp_SpawnIf="ArgVal(1014)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1014)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=-1.69,1.23,-1.61 |
|
Position=-1.69,1.23,-1.61 |
SpawnDir=0,1,-2 |
|
SpawnDir=0,1,-2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR1.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR1.txt" |
exp_SpawnIf="ArgVal(1021)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1021)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=1.26,1.23,1.61 |
|
Position=1.26,1.23,1.61 |
SpawnDir=0,1,2 |
|
SpawnDir=0,1,2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR2.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR2.txt" |
exp_SpawnIf="ArgVal(1022)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1022)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=0.28,1.23,1.61 |
|
Position=0.28,1.23,1.61 |
SpawnDir=0,1,2 |
|
SpawnDir=0,1,2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR3.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR3.txt" |
exp_SpawnIf="ArgVal(1023)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1023)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=-0.71,1.23,1.61 |
|
Position=-0.71,1.23,1.61 |
SpawnDir=0,1,2 |
|
SpawnDir=0,1,2 |
[end] |
|
[end] |
[spawn] |
|
[spawn] |
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR4.txt" |
|
solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_hull_scrnR4.txt" |
exp_SpawnIf="ArgVal(1024)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
|
exp_SpawnIf="ArgVal(1024)>0.998 && ArgVal(5000)<1.0 && ArgVal(19001)>0.5" |
Position=-1.69,1.23,1.61 |
|
Position=-1.69,1.23,1.61 |
SpawnDir=0,1,2 |
|
SpawnDir=0,1,2 |
[end] |
|
[end] |
[end] |
|
[end] |
|
|
|
//End of Graphicsl Damage Groups |
|
//End of Graphicsl Damage Groups |
|
|
|
[GUIDGroups] |
|
[GUIDGroups] |
DGroup="Engine" |
|
DGroup="Engine" |
DGroup="Electrics" |
|
DGroup="Electrics" |
DGroup="WaterTank" |
|
DGroup="WaterTank" |
DGroup="OilTank" |
|
DGroup="OilTank" |
DGroup="FuelTank" |
|
DGroup="FuelTank" |
DGroup="TrackL" |
|
DGroup="TrackL" |
DGroup="TrackR" |
|
DGroup="TrackR" |
DGroup="Gearbox" |
|
DGroup="Gearbox" |
DGroup="Steering" |
|
DGroup="Steering" |
DGroup="Radio" |
|
DGroup="Radio" |
[end] |
|
[end] |
|
|
|
[Entrance] |
|
[Entrance] |
EntrancePos= 1.0, 1.0, -2.5 |
|
EntrancePos= 1.0, 1.0, -2.5 |
EntranceRot= 0,315,0 |
|
EntranceRot= 0,315,0 |
JumpDir= 0,0,0 |
|
JumpDir= 0,0,0 |
[end] |
|
[end] |
|
|
|
logtreshold=0.0001 |
|
logtreshold=0.0001 |
|
|
|
///// CPlatformTank properties |
|
///// CPlatformTank properties |
|
|
|
LeverArgs=13,14 |
|
LeverArgs=13,14 |
GearArg=15 |
|
GearArg=15 |
|
|
|
ClosedHatch=true // True - люк будет всегда закрытым |
<> |
ClosedHatch=true // True - ëþê áóäåò âñåãäà çàêðûòûì |
ClosedWindow=false // True - форточка будет всегда закрытой |
|
ClosedWindow=false // True - ôîðòî÷êà áóäåò âñåãäà çàêðûòîé |
CanopyOpenByDefault=false |
= |
CanopyOpenByDefault=false |
WindowOpenByDefault=true |
|
WindowOpenByDefault=true |
//BlockControlsBotOutside="VC_GAS","VC_TURN" // Блокирование управления при вылезшем водителе |
<> |
//BlockControlsBotOutside="VC_GAS","VC_TURN" // Áëîêèðîâàíèå óïðàâëåíèÿ ïðè âûëåçøåì âîäèòåëå |
|
= |
|
//OpenCockpitArg=30 |
|
//OpenCockpitArg=30 |
CockpitLightArg=30000,0.45,0.55,0.6 |
|
CockpitLightArg=30000,0.45,0.55,0.6 |
OpenWindowArg=31 |
|
OpenWindowArg=31 |
WindowLightArg=30010,0.45,0.55,0.6 |
|
WindowLightArg=30010,0.45,0.55,0.6 |
|
|
|
//hatchtime=3.75 //Время анинации от Arg=0 до Arg=1.0. Требуемое время анимации от Arg=0.1 до Arg=0.9 определено временем анимации персонажа (3 сек), откуда значение параметра 1.0/0.8*3=3.75. |
<> |
//hatchtime=3.75 //Âðåìÿ àíèíàöèè îò Arg=0 äî Arg=1.0. Òðåáóåìîå âðåìÿ àíèìàöèè îò Arg=0.1 äî Arg=0.9 îïðåäåëåíî âðåìåíåì àíèìàöèè ïåðñîíàæà (3 ñåê), îòêóäà çíà÷åíèå ïàðàìåòðà 1.0/0.8*3=3.75. |
windowtime=1.5 |
= |
windowtime=1.5 |
|
|
|
TechChatCrewRole=1 //Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
<> |
TechChatCrewRole=1 //Ðîëü äëÿ òåõíî÷àòà ëþêîâ (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9) |
|
= |
|
HeadLightArg=60200 |
|
HeadLightArg=60200 |
|
|
|
ElectricFloodLightArg=60310 |
|
ElectricFloodLightArg=60310 |
ElectricPointLightArg=60210 |
|
ElectricPointLightArg=60210 |
|
|
|
SetCockpitArgs=true // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
<> |
SetCockpitArgs=true // true - àâòîìàòè÷åñêîå âûñòàâëåíèå çíà÷åíèé àíèìàöèé â ñèñòåìó ñåòåâûõ êîìàíä ñ óêàçàííûì ôëàãîì ñåòåâîé ïåðåäà÷è, false - â ñàìîë¸òàõ ýòî äåëàåòñÿ â êîäå èëè â ñëó÷àå ðàáîòû îáúåêòà òîëüêî íà ïðè¸ì |
|
= |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
//FetchType=-1: аргумент в объекте не забирается для анимирования |
<> |
//FetchType=-1: àðãóìåíò â îáúåêòå íå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ |
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
|
//FetchType=-2: àðãóìåíò â îáúåêòå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ èç ñàìîãî îáúåêòà |
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
|
//FetchType=-3: àðãóìåíò â îáúåêòå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ ïî ñåòåâûì êîìàíäàì parent-îáúåêòà |
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
|
//FetchType>=0: àðãóìåíò â îáúåêòå çàáèðàåòñÿ äëÿ àíèìèðîâàíèÿ ïî ñåòåâûì êîìàíäàì child-îáúåêòà ñ óêçàííûì Attach ID |
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
|
//CmdID=[0..999]: ID ñåòåâîé êîìàíäû íèçêîãî êà÷åñòâà, èñïîëüçóåìîé äëÿ ïåðåäà÷è çíà÷åíèÿ. |
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
|
//CmdID=[1000..1999]: ID ñåòåâîé êîìàíäû ñðåäíåãî êà÷åñòâà, èñïîëüçóåìîé äëÿ ïåðåäà÷è çíà÷åíèÿ. |
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
|
//SubcmdID=[0..3]: ID ñåòåâîé ïîäêîìàíäû êîìàíäû íèçêîãî êà÷åñòâà. |
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
|
//SubcmdID=[0..1]: ID ñåòåâîé ïîäêîìàíäû êîìàíäû ñðåäíåãî êà÷åñòâà. |
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
|
//ArgNum: íîìåð àðãóìåíòà àíèìàöèè óñòàíàâëèâàåìîãî â/èç êîìàíäû. |
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
|
//ArgValDefault: äåôîëòíîå çíà÷åíèå àðãóìåíòà àíèìàöèè â ñëó÷àå, åñëè êîìàíäà íå ïðèõîäèëà. |
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
|
//SmoothingType: smooth_clamp - ñãëàæèâàåíèå íå-êðóãîâûõ àíèìàöèé |
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
|
//SmoothingType: smooth_wrap - ñãëàæèâàåíèå êðóãîâûõ àíèìàöèé |
//SmoothingPower: постоянная времени сглаживания |
|
//SmoothingPower: ïîñòîÿííàÿ âðåìåíè ñãëàæèâàíèÿ |
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
|
//NetworkFlag="": îòïðàâêè êîìàíäû â ñåòü íåò è íåò âûñòàâëåíèÿ êîìàíäû â ñëó÷àå, åñëè SetCockpitArgs=false |
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
|
//NetworkFlag="low_freq": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, íå ÷àùå íèçêîé ÷àñòîòû |
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
|
//NetworkFlag="med_freq": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, íå ÷àùå ñðåäíåé ÷àñòîòû |
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
|
//NetworkFlag="high_freq": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, íå ÷àùå âûñîêîé ÷àñòîòû |
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
//NetworkFlag="granted_single": îòïðàâêà â ñåòü öåëèêîì êîìàíäû, ñîäåðæàùåé óêàçàííûé àðãóìåíò â ñëó÷àå åãî èçìåíåíèÿ, ñ ïðèìåíåíèåì ãàðàíòèðîâàííîãî ïàêåòà ñîñòîÿíèÿ |
|
= |
|
CockpitArg = -2,0000, 0, 60210, 0.0, "smooth_clamp", 0.5, "granted_single" // Electric point lights |
|
CockpitArg = -2,0000, 0, 60210, 0.0, "smooth_clamp", 0.5, "granted_single" // Electric point lights |
CockpitArg = -2,0000, 1, 60310, 0.0, "smooth_clamp", 0.5, "granted_single" // Electric flood light |
|
CockpitArg = -2,0000, 1, 60310, 0.0, "smooth_clamp", 0.5, "granted_single" // Electric flood light |
CockpitArg = -2,0000, 2, 6126, 0.0, "", 0.0, "granted_single" // CEI_IGNITION |
|
CockpitArg = -2,0000, 2, 6126, 0.0, "", 0.0, "granted_single" // CEI_IGNITION |
CockpitArg = -2,0000, 3, 6080, 0.0, "smooth_clamp", 0.5, "granted_single" // Power Mass switch animation |
|
CockpitArg = -2,0000, 3, 6080, 0.0, "smooth_clamp", 0.5, "granted_single" // Power Mass switch animation |
CockpitArg = -2,0001, 0, 61650, 0.0, "smooth_clamp", 0.5, "granted_single" // CEI_COOLANT_BOIL |
|
CockpitArg = -2,0001, 0, 61650, 0.0, "smooth_clamp", 0.5, "granted_single" // CEI_COOLANT_BOIL |
CockpitArg = -2,0001, 1, 61350, 0.0, "smooth_clamp", 0.5, "granted_single" // Fire extinguisher effect |
|
CockpitArg = -2,0001, 1, 61350, 0.0, "smooth_clamp", 0.5, "granted_single" // Fire extinguisher effect |
|
|
|
CockpitArg = -2,0050, 0, 6050, 0.0, "smooth_wrap", 0.5, "med_freq" // Radio device animation |
|
CockpitArg = -2,0050, 0, 6050, 0.0, "smooth_wrap", 0.5, "med_freq" // Radio device animation |
|
|
|
CockpitArg = -2,0051, 0, 5020, 0.0, "smooth_clamp", 0.5, "med_freq" // CEI_RPM |
|
CockpitArg = -2,0051, 0, 5020, 0.0, "smooth_clamp", 0.5, "med_freq" // CEI_RPM |
CockpitArg = -2,0051, 1, 13, 0.5, "smooth_clamp", 0.7, "med_freq" // LeverArgs |
|
CockpitArg = -2,0051, 1, 13, 0.5, "smooth_clamp", 0.7, "med_freq" // LeverArgs |
CockpitArg = -2,0051, 2, 14, 0.5, "smooth_clamp", 0.7, "med_freq" // LeverArgs |
|
CockpitArg = -2,0051, 2, 14, 0.5, "smooth_clamp", 0.7, "med_freq" // LeverArgs |
CockpitArg = -2,0051, 3, 15, 0.214, "smooth_clamp", 0.7, "med_freq" // GearArg |
|
CockpitArg = -2,0051, 3, 15, 0.214, "smooth_clamp", 0.7, "med_freq" // GearArg |
|
|
|
CockpitArg = -2,0052, 0, 22, 0.0, "smooth_clamp", 0.5, "low_freq" // CEI_RPMPULSE |
|
CockpitArg = -2,0052, 0, 22, 0.0, "smooth_clamp", 0.5, "low_freq" // CEI_RPMPULSE |
CockpitArg = -2,0052, 1, 12, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_THROTTLE |
|
CockpitArg = -2,0052, 1, 12, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_THROTTLE |
CockpitArg = -2,0052, 2, 6005, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_COOLANT_T |
|
CockpitArg = -2,0052, 2, 6005, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_COOLANT_T |
CockpitArg = -2,0052, 3, 25, 0.0, "smooth_clamp", 0.5, "low_freq" // CEI_OIL_P |
|
CockpitArg = -2,0052, 3, 25, 0.0, "smooth_clamp", 0.5, "low_freq" // CEI_OIL_P |
|
|
|
CockpitArg = -2,0053, 0, 10, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_CLUTCH |
|
CockpitArg = -2,0053, 0, 10, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_CLUTCH |
CockpitArg = -2,0053, 1, 11, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_BRAKE |
|
CockpitArg = -2,0053, 1, 11, 0.0, "smooth_clamp", 0.9, "low_freq" // CEI_BRAKE |
CockpitArg = -2,0053, 2, 21, 0.5, "smooth_clamp", 0.9, "low_freq" // CEI_SPEED |
|
CockpitArg = -2,0053, 2, 21, 0.5, "smooth_clamp", 0.9, "low_freq" // CEI_SPEED |
CockpitArg = -2,0053, 3, 6055, 0.5, "smooth_wrap", 0.9, "low_freq" // PPI_COMPASS |
|
CockpitArg = -2,0053, 3, 6055, 0.5, "smooth_wrap", 0.9, "low_freq" // PPI_COMPASS |
|
|
|
CockpitArg = 1, 0100, 0, 9109, 0.0, "smooth_clamp", 0.0, "" // Снаряды |
<> |
CockpitArg = 1, 0100, 0, 9109, 0.0, "smooth_clamp", 0.0, "" // Ñíàðÿäû |
CockpitArg = 1, 0100, 1, 9008, 0.0, "smooth_clamp", 0.0, "" // Магазины спаренного пулемёта |
|
CockpitArg = 1, 0100, 1, 9008, 0.0, "smooth_clamp", 0.0, "" // Ìàãàçèíû ñïàðåííîãî ïóëåì¸òà |
|
= |
|
//CPhysIndicators |
|
//CPhysIndicators |
//indicator="PPI_SECONDS",6001, 0,60,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
//indicator="PPI_SECONDS",6001, 0,60,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
//indicator="PPI_MINUTES",6002, 0,60,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
//indicator="PPI_MINUTES",6002, 0,60,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
//indicator="PPI_HOURS",6003, 0,24,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
//indicator="PPI_HOURS",6003, 0,24,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
indicator="PPI_COMPASS",6055, 0,360,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
indicator="PPI_COMPASS",6055, 0,360,1,128 //Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]] |
|
|
|
[moveDeviator] |
|
[moveDeviator] |
HiFreqAmp = 0.2f |
|
HiFreqAmp = 0.2f |
MaxDeviation = 0.3f |
|
MaxDeviation = 0.3f |
Periods = 2.1, 0.4; |
|
Periods = 2.1, 0.4; |
[end] |
|
[end] |
accelDirK = 0.3 |
|
accelDirK = 0.3 |
accelDirSmooth = 0.05 |
|
accelDirSmooth = 0.05 |
accelSideK = 0.3 |
|
accelSideK = 0.3 |
accelSideSmooth = 0.05 |
|
accelSideSmooth = 0.05 |
|
|
|
[MovementDamageGroups] // Порог здоровья элемента, ниже которого танк выйдет из своего звена и остановится, а звено поедет без него |
<> |
[MovementDamageGroups] // Ïîðîã çäîðîâüÿ ýëåìåíòà, íèæå êîòîðîãî òàíê âûéäåò èç ñâîåãî çâåíà è îñòàíîâèòñÿ, à çâåíî ïîåäåò áåç íåãî |
MinMovementHealth="Engine",0.5 |
= |
MinMovementHealth="Engine",0.5 |
MinMovementHealth="Gearbox",0.5 |
|
MinMovementHealth="Gearbox",0.5 |
MinMovementHealth="FuelTank",0.5 |
|
MinMovementHealth="FuelTank",0.5 |
MinMovementHealth="OilTank",0.5 |
|
MinMovementHealth="OilTank",0.5 |
MinMovementHealth="WaterTank",0.5 |
|
MinMovementHealth="WaterTank",0.5 |
MinMovementHealth="TrackL",0.01 |
|
MinMovementHealth="TrackL",0.01 |
MinMovementHealth="TrackR",0.01 |
|
MinMovementHealth="TrackR",0.01 |
[end] |
|
[end] |
|
|
|
PrioritySpeed = 6.5 // Референсная скорость для алгоритмов движения ИИ (0.9 от скорости движения по полю) |
<> |
PrioritySpeed = 6.5 // Ðåôåðåíñíàÿ ñêîðîñòü äëÿ àëãîðèòìîâ äâèæåíèÿ ÈÈ (0.9 îò ñêîðîñòè äâèæåíèÿ ïî ïîëþ) |
PrioritySpeedRoad = 13.6 // Референсная скорость для алгоритмов движения ИИ (0.9 от скорости движения по дороге) |
|
|
|
|
PrioritySpeedRoad = 13.6 // Ðåôåðåíñíàÿ ñêîðîñòü äëÿ àëãîðèòìîâ äâèæåíèÿ ÈÈ (0.9 îò ñêîðîñòè äâèæåíèÿ ïî äîðîãå) |
SeekMaintenance=true // Включение поиска объектов для сервиса (починка, заправка и т.д.) |
|
|
FieldMaintence=0 // Перечень значений параметра RepairSource, при котором элемент может быть исправлен в полевых условиях без мастерской рядом |
|
SeekMaintenance=true // Âêëþ÷åíèå ïîèñêà îáúåêòîâ äëÿ ñåðâèñà (ïî÷èíêà, çàïðàâêà è ò.ä.) |
|
|
FieldMaintence=0 // Ïåðå÷åíü çíà÷åíèé ïàðàìåòðà RepairSource, ïðè êîòîðîì ýëåìåíò ìîæåò áûòü èñïðàâëåí â ïîëåâûõ óñëîâèÿõ áåç ìàñòåðñêîé ðÿäîì |