IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:25
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\ships\turrets\subtypesh10-45mmfwdturret.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\ships\turrets\subtypesh10-45mmfwdturret.txt  
Class_name = "CVehicleTurret" = Class_name = "CVehicleTurret"
object_name = "VehicleTurret"   object_name = "VehicleTurret"
// Ïóøêà 21-Ê   // Ïóøêà 21-Ê
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg"   //SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg"
     
[attach=0]   [attach=0]
        position= 0.0, 0.0, 0           position= 0.0, 0.0, 0
        object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"           object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]   [end]
     
PitchPoint = -0.292, 1.287, 0   PitchPoint = -0.292, 1.287, 0
     
AngleYawMin      = -140.0   AngleYawMin      = -140.0
AngleYawMax          = 140.0   AngleYawMax          = 140.0
AnglePitchMin    = -20.0   AnglePitchMin    = -20.0
AnglePitchMax    = 60.0   AnglePitchMax    = 60.0
AnglePitchDef    = 30.0   AnglePitchDef    = 30.0
YawArgNum        = 221   YawArgNum        = 221
PitchArgNum      = 241    PitchArgNum      = 241 
YawArgMin        = 0.11111   YawArgMin        = 0.11111
YawArgMax        = 0.88889   YawArgMax        = 0.88889
PitchArgMin      = 0.0   PitchArgMin      = 0.0
PitchArgMax      = 1.0   PitchArgMax      = 1.0
     
YawAngularSpeed    = 20.0   YawAngularSpeed    = 20.0
PitchAngularSpeed  = 20.0   PitchAngularSpeed  = 20.0
     
FireArgumentNum  = 64100   FireArgumentNum  = 64100
AttackAnimationArgNum = 61   AttackAnimationArgNum = 61
NumOfAnimations = 3   NumOfAnimations = 3
     
FireAnimationTime    = 0.4   FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4   AttackAnimationTime  = 0.4
     
MuzzleDisplacement = 1.5, 0, 0   MuzzleDisplacement = 1.5, 0, 0
AttackDistance   = 2000.0   AttackDistance   = 2000.0
     
[bullet=1]   [bullet=1]
        BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.txt" //Î-240           BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.txt" //Î-240
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.bin"
        ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"           ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
        BulletsCount = 200           BulletsCount = 200
        StartBulletSpeed = 335.0           StartBulletSpeed = 335.0
        RealPhysicBullet = true           RealPhysicBullet = true
        PriorityArmorMin = 0.0           PriorityArmorMin = 0.0
        PriorityArmorMax = 5.0           PriorityArmorMax = 5.0
[end]   [end]
     
[bullet=2]   [bullet=2]
        BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_AP.txt" //ÁÐ-240ÑÏ <>         BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_CV.txt" //ÁÐ-240
        TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_AP.bin"           TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_CV.bin"
        ExplosionScript = "" =         ExplosionScript = ""
        BulletsCount = 200           BulletsCount = 200
        StartBulletSpeed = 757.0           StartBulletSpeed = 757.0
        RealPhysicBullet = true           RealPhysicBullet = true
        PriorityArmorMin = 5.0           PriorityArmorMin = 5.0
        PriorityArmorMax = 1000.0           PriorityArmorMax = 1000.0
[end]   [end]
     
VisibleTraceNum = 1   VisibleTraceNum = 1
NumBulletsInQueue = 1   NumBulletsInQueue = 1
QueueRechargeTime   = 2.4   QueueRechargeTime   = 2.4
BulletRechargeTime  = 1.0   BulletRechargeTime  = 1.0
     
IsSoundLooped=false   IsSoundLooped=false
     
NeedFuse = false   NeedFuse = false