Class_name = "CVehicleTurret" |
= |
Class_name = "CVehicleTurret" |
object_name = "VehicleTurret" |
|
object_name = "VehicleTurret" |
// Ïóøêà 21-Ê |
|
// Ïóøêà 21-Ê |
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg" |
|
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg" |
|
|
|
[attach=0] |
|
[attach=0] |
position= 0.0, 0.0, 0 |
|
position= 0.0, 0.0, 0 |
object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt" |
[end] |
|
[end] |
|
|
|
PitchPoint = -0.292, 1.287, 0 |
|
PitchPoint = -0.292, 1.287, 0 |
|
|
|
AngleYawMin = -140.0 |
|
AngleYawMin = -140.0 |
AngleYawMax = 140.0 |
|
AngleYawMax = 140.0 |
AnglePitchMin = -20.0 |
|
AnglePitchMin = -20.0 |
AnglePitchMax = 60.0 |
|
AnglePitchMax = 60.0 |
AnglePitchDef = 30.0 |
|
AnglePitchDef = 30.0 |
YawArgNum = 221 |
|
YawArgNum = 221 |
PitchArgNum = 241 |
|
PitchArgNum = 241 |
YawArgMin = 0.11111 |
|
YawArgMin = 0.11111 |
YawArgMax = 0.88889 |
|
YawArgMax = 0.88889 |
PitchArgMin = 0.0 |
|
PitchArgMin = 0.0 |
PitchArgMax = 1.0 |
|
PitchArgMax = 1.0 |
|
|
|
YawAngularSpeed = 20.0 |
|
YawAngularSpeed = 20.0 |
PitchAngularSpeed = 20.0 |
|
PitchAngularSpeed = 20.0 |
|
|
|
SiegeArgNum = 101 |
|
SiegeArgNum = 101 |
SiegeTime = 5 |
|
SiegeTime = 5 |
|
|
|
FireArgumentNum = 64100 |
|
FireArgumentNum = 64100 |
AttackAnimationArgNum = 61 |
|
AttackAnimationArgNum = 61 |
NumOfAnimations = 3 |
|
NumOfAnimations = 3 |
|
|
|
FireAnimationTime = 0.4 |
|
FireAnimationTime = 0.4 |
AttackAnimationTime = 0.4 |
|
AttackAnimationTime = 0.4 |
|
|
|
MuzzleDisplacement = 1.5, 0, 0 |
|
MuzzleDisplacement = 1.5, 0, 0 |
AttackDistance = 2000.0 |
|
AttackDistance = 2000.0 |
|
|
|
[bullet=1] |
|
[bullet=1] |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.txt" //Î-240 |
|
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.txt" //Î-240 |
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.bin" |
ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt" |
|
ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt" |
BulletsCount = 200 |
|
BulletsCount = 200 |
StartBulletSpeed = 335.0 |
|
StartBulletSpeed = 335.0 |
RealPhysicBullet = true |
|
RealPhysicBullet = true |
PriorityArmorMin = 0.0 |
|
PriorityArmorMin = 0.0 |
PriorityArmorMax = 5.0 |
|
PriorityArmorMax = 5.0 |
[end] |
|
[end] |
|
|
|
[bullet=2] |
|
[bullet=2] |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_AP.txt" //ÁÐ-240ÑÏ |
<> |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_CV.txt" //ÁÐ-240 |
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_AP.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_CV.bin" |
ExplosionScript = "" |
= |
ExplosionScript = "" |
BulletsCount = 200 |
|
BulletsCount = 200 |
StartBulletSpeed = 757.0 |
|
StartBulletSpeed = 757.0 |
RealPhysicBullet = true |
|
RealPhysicBullet = true |
PriorityArmorMin = 5.0 |
|
PriorityArmorMin = 5.0 |
PriorityArmorMax = 1000.0 |
|
PriorityArmorMax = 1000.0 |
[end] |
|
[end] |
|
|
|
VisibleTraceNum = 1 |
|
VisibleTraceNum = 1 |
NumBulletsInQueue = 1 |
|
NumBulletsInQueue = 1 |
QueueRechargeTime = 2.4 |
|
QueueRechargeTime = 2.4 |
BulletRechargeTime = 1.0 |
|
BulletRechargeTime = 1.0 |
|
|
|
IsSoundLooped=false |
|
IsSoundLooped=false |
|
|
|
NeedFuse = false |
|
NeedFuse = false |