Class_name = "CVehicleTurret" |
= |
Class_name = "CVehicleTurret" |
object_name = "VehicleTurret" |
|
object_name = "VehicleTurret" |
// マ褌褪 トリハ ・隆 粽褊燾・ |
|
// マ褌褪 トリハ ・隆 粽褊燾・ |
//SoundScript="LuaScripts\Sound\Vehicles\DShK_Double.cfg" |
|
//SoundScript="LuaScripts\Sound\Vehicles\DShK_Double.cfg" |
|
|
|
[attach=0] |
|
[attach=0] |
position= 0.0, 0.0, 0 |
|
position= 0.0, 0.0, 0 |
object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt" |
[end] |
|
[end] |
|
|
|
PitchPoint = 0.433, 0.222, 0.0 |
|
PitchPoint = 0.433, 0.222, 0.0 |
|
|
|
AngleYawMin = -180.0 |
|
AngleYawMin = -180.0 |
AngleYawMax = 180.0 |
|
AngleYawMax = 180.0 |
AnglePitchMin = -5.0 |
|
AnglePitchMin = -5.0 |
AnglePitchMax = 75.0 |
|
AnglePitchMax = 75.0 |
AnglePitchDef = 3.0 |
|
AnglePitchDef = 3.0 |
YawArgNum = 221 |
|
YawArgNum = 221 |
PitchArgNum = 241 |
|
PitchArgNum = 241 |
YawArgMin = 0.0 |
|
YawArgMin = 0.0 |
YawArgMax = 1.0 |
|
YawArgMax = 1.0 |
PitchArgMin = 0.0 |
|
PitchArgMin = 0.0 |
PitchArgMax = 1.0 |
|
PitchArgMax = 1.0 |
|
|
|
YawAngularSpeed = 18.0 |
|
YawAngularSpeed = 18.0 |
PitchAngularSpeed = 30.0 |
|
PitchAngularSpeed = 30.0 |
|
|
|
FireArgumentNum = 64200 |
|
FireArgumentNum = 64200 |
AttackAnimationArgNum = 61 |
|
AttackAnimationArgNum = 61 |
NumOfAnimations = 4 |
<> |
NumOfAnimations = 1 |
|
= |
|
FireAnimationTime = 0.05 |
<> |
FireAnimationTime = 0.4 |
AttackAnimationTime = 0.05 |
|
AttackAnimationTime = 0.1 |
|
= |
|
|
<> |
MuzzleDisplacement = 1.991, -0.011, 0.398 //ム・濵 糀褞裝 浯 1.0・ |
MuzzleDisplacement = 3.0, 0, 0 |
|
MuzzleDisplacement = 1.991, -0.011, -0.398 |
AttackDistance = 2000.0 |
= |
AttackDistance = 2000.0 |
|
|
|
[bullet=1] |
|
[bullet=1] |
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.txt" |
|
BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.txt" |
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.bin" |
|
TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.bin" |
ExplosionScript = "" |
|
ExplosionScript = "" |
BulletsCount = 4000 |
|
BulletsCount = 4000 |
StartBulletSpeed = 860.0 |
|
StartBulletSpeed = 860.0 |
RealPhysicBullet = true |
|
RealPhysicBullet = true |
[end] |
|
[end] |
|
|
|
VisibleTraceNum = 4 |
<> |
VisibleTraceNum = 5 |
|
= |
|
NumBulletsInQueue = 40 |
|
NumBulletsInQueue = 40 |
QueueRechargeTime = 1.0 |
|
QueueRechargeTime = 1.0 |
BulletRechargeTime = 0.05 |
|
BulletRechargeTime = 0.05 |
FireDispAngle = 0.2 //胙琅・ |
|
FireDispAngle = 0.2 //胙琅・ |
FireDispSpeed = 17.2 // ・・ |
|
FireDispSpeed = 17.2 // ・・ |
|
|
|
NeedFuse = false |
|
NeedFuse = false |
|
|
|
IsSoundLooped = true |
|
IsSoundLooped = true |
SoundNumber = 5 |
|
SoundNumber = 5 |