class_name = "CAttachedVehicle" |
= |
class_name = "CAttachedVehicle" |
object_name = "Type 7 rangefinder turret" |
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object_name = "Type 7 rangefinder turret" |
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////// PhysicsBody properties |
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////// PhysicsBody properties |
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows> |
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//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows> |
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VisualImage=0,"graphics/Ships/DestroyerType7/Type7-kdp.mgm",true |
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VisualImage=0,"graphics/Ships/DestroyerType7/Type7-kdp.mgm",true |
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CollisionBody="graphics/Ships/DestroyerType7/Type7-kdp.col" |
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CollisionBody="graphics/Ships/DestroyerType7/Type7-kdp.col" |
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SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg" |
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SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg" |
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[attach=0] |
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[attach=0] |
position= 0.0, 0.0, 0.0 |
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position= 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerType7-kdp-RangefinderTurret.txt" |
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object = "LuaScripts/WorldObjects/Ships/Turrets/DestroyerType7-kdp-RangefinderTurret.txt" |
[end] |
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[end] |
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TargetHeight = 1.5 // Äåëụ̈à ïî âûñị̂å ê öåị́đó ́îäåëè èñïîëüçóǻàÿ ïđè ïđèöåëèâàíèè è îöåíêå âèäè́îṇ̃è |
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TargetHeight = 1.5 // Äåëụ̈à ïî âûñị̂å ê öåị́đó ́îäåëè èñïîëüçóǻàÿ ïđè ïđèöåëèâàíèè è îöåíêå âèäè́îṇ̃è |
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////// Controled body specific |
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////// Controled body specific |
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Mass=11600.0 // Ïîëíàÿ ́àññà ̣àíêà |
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Mass=11600.0 // Ïîëíàÿ ́àññà ̣àíêà |
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energyloss="",true,10.0,1000 // Ïị̂åđÿ ưíåđăèè ïóëè ïđè ïîïàäàíèè, true - ïđîâåđêà íà âơîäå è âûơîäå â êîëèæí-áîêñ, ïåđâîå ưêâèâàëåị́íàÿ áđîíÿ íà âơîäå è âûơîäå, ậîđîå äæîóëåé íà êàæäûé ́ạ̊đ ïọ́è âíọ́đè êîëèæåíà |
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energyloss="",true,10.0,1000 // Ïị̂åđÿ ưíåđăèè ïóëè ïđè ïîïàäàíèè, true - ïđîâåđêà íà âơîäå è âûơîäå â êîëèæí-áîêñ, ïåđâîå ưêâèâàëåị́íàÿ áđîíÿ íà âơîäå è âûơîäå, ậîđîå äæîóëåé íà êàæäûé ́ạ̊đ ïọ́è âíọ́đè êîëèæåíà |
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RegenerationMax = 1.0 // Äî êàêîăî Life ñà́î-÷èíẹ̀üñÿ ̣àíê |
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RegenerationMax = 1.0 // Äî êàêîăî Life ñà́î-÷èíẹ̀üñÿ ̣àíê |
RegenerationMin = 0.5 // ̀èíè́àëüíîå çíà÷åíèå Life, íèæå êị̂îđîăî ïî÷èíêè íå áóäạ̊ |
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RegenerationMin = 0.5 // ̀èíè́àëüíîå çíà÷åíèå Life, íèæå êị̂îđîăî ïî÷èíêè íå áóäạ̊ |
RegenerationPercent = 0.0 // Ñêîđîṇ̃ü âîñṇ̃àíîâëåíèÿ, äîëåé Life â ñåêóíäó, ïîơîæå ÷̣î íå đàáị̂àạ̊ |
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RegenerationPercent = 0.0 // Ñêîđîṇ̃ü âîñṇ̃àíîâëåíèÿ, äîëåé Life â ñåêóíäó, ïîơîæå ÷̣î íå đàáị̂àạ̊ |
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Firing=0.0008 // Ñêîđîṇ̃ü ñăîđàíèÿ ị̂ áîëüøîăî ïîæàđà, äîëåé Life â ñåêóíäó |
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Firing=0.0008 // Ñêîđîṇ̃ü ñăîđàíèÿ ị̂ áîëüøîăî ïîæàđà, äîëåé Life â ñåêóíäó |
SmokeStartHealth = 0.25 // Ëàéô, ïđè êị̂îđî́ íà÷íạ̊ñÿ ́àëûé ïîæàđ |
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SmokeStartHealth = 0.25 // Ëàéô, ïđè êị̂îđî́ íà÷íạ̊ñÿ ́àëûé ïîæàđ |
MinFiringHealth = 0.15 // Ëàéô, ïđè êị̂îđî́ íà÷íạ̊ñÿ áîëüøîé ïîæàđ |
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MinFiringHealth = 0.15 // Ëàéô, ïđè êị̂îđî́ íà÷íạ̊ñÿ áîëüøîé ïîæàđ |
MinMovementHealth = 0.25 // Ëàéô, ïđè êị̂îđî́ ïåđåṇ̃àíạ̊ åçäẹ̀ü |
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MinMovementHealth = 0.25 // Ëàéô, ïđè êị̂îđî́ ïåđåṇ̃àíạ̊ åçäẹ̀ü |
MinAttackHealth = 0.1 // Ëàéô, ïđè êị̂îđî́ ïåđåṇ̃àíạ̊ ṇ̃đåëỵ̈ü |
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MinAttackHealth = 0.1 // Ëàéô, ïđè êị̂îđî́ ïåđåṇ̃àíạ̊ ṇ̃đåëỵ̈ü |
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FireEffectTime = 100.0 // Ñêîëüêî áóäạ̊ ăîđạ̊ü ïî âđǻåíè |
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FireEffectTime = 100.0 // Ñêîëüêî áóäạ̊ ăîđạ̊ü ïî âđǻåíè |
DestructArg = 281 // Àđăó́åị́ äà́àăà |
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DestructArg = 281 // Àđăó́åị́ äà́àăà |
SmokeArgBase = 60001 // Àđăó́åị́ ́àëîăî ïîæàđà |
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SmokeArgBase = 60001 // Àđăó́åị́ ́àëîăî ïîæàđà |
SmokeArgTotalNum = 1 // Êîë-âî âàđèàị́îâ ïîæàđà, 1-é âàđèàị́ áóäạ̊ ïî ơóêó 60000, ậîđîé ïî 60001, ̣đạ̊èé ïî 60002 è ̣.ä. |
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SmokeArgTotalNum = 1 // Êîë-âî âàđèàị́îâ ïîæàđà, 1-é âàđèàị́ áóäạ̊ ïî ơóêó 60000, ậîđîé ïî 60001, ̣đạ̊èé ïî 60002 è ̣.ä. |
FiringArg = 60000 // Àđăó́åị́ áîëüøîăî ïîæàđà |
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FiringArg = 60000 // Àđăó́åị́ áîëüøîăî ïîæàđà |
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ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt" |
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ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt" |
OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow5_3.txt" // Ưôôåệ ïđè ïàäåíèè íà çǻë₫ |
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OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow5_3.txt" // Ưôôåệ ïđè ïàäåíèè íà çǻë₫ |
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray5_3.txt" // Ưôôåệ ïđè ïàäåíèè íà âîäó |
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OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray5_3.txt" // Ưôôåệ ïđè ïàäåíèè íà âîäó |
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CriticalWaterLevel = 1.5 // Ăóëáæå íà÷íạ̊ ó́èđạ̀ü |
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CriticalWaterLevel = 1.5 // Ăóëáæå íà÷íạ̊ ó́èđạ̀ü |
CriticalHeigthLevel = 3.0 // Ïđè ïàäåíèè ñ áîëüøåé âûñị̂û ó́đạ̊ |
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CriticalHeigthLevel = 3.0 // Ïđè ïàäåíèè ñ áîëüøåé âûñị̂û ó́đạ̊ |
DivingSpeed = 0.8 // Ñêîđîṇ̃ü ïîăđóæåíèÿ â âîäó |
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DivingSpeed = 0.8 // Ñêîđîṇ̃ü ïîăđóæåíèÿ â âîäó |
ImpulseToDestroy = 45000 // Îïđåäåëÿạ̊ ñèëó óäàđà îáåúệà îá ̣àíê, íóæíó₫ äëÿ åăî óíè÷̣îæåíèÿ |
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ImpulseToDestroy = 45000 // Îïđåäåëÿạ̊ ñèëó óäàđà îáåúệà îá ̣àíê, íóæíó₫ äëÿ åăî óíè÷̣îæåíèÿ |
ImpulseMinimumLevel = 9000 // Îïđåäåëÿạ̊ ́èíè́àëüíó₫ ñèëó óäàđà îá ̣àíê, íóæíó₫ äëÿ åăî ïîâđåæäåíèÿ (âèäè́î) |
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ImpulseMinimumLevel = 9000 // Îïđåäåëÿạ̊ ́èíè́àëüíó₫ ñèëó óäàđà îá ̣àíê, íóæíó₫ äëÿ åăî ïîâđåæäåíèÿ (âèäè́î) |
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//ëîăèđîâàíèå ïîâđåæäåíèé |
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//ëîăèđîâàíèå ïîâđåæäåíèé |
logtreshold=0.0001 |
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logtreshold=0.0001 |
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Armor=0 // ̉îëùèíà áđîíè, îáùèé ïàđà́ạ̊đ, íóæåí äëÿ äđóăèơ ÈÈ äëÿ îïđåäåëåíèÿ ̣èïà ñíàđÿäà |
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Armor=0 // ̉îëùèíà áđîíè, îáùèé ïàđà́ạ̊đ, íóæåí äëÿ äđóăèơ ÈÈ äëÿ îïđåäåëåíèÿ ̣èïà ñíàđÿäà |
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// ̀îäåëü ïîâđåæäåíèÿ. Èñơîäíûé óáàëàíñèđîâàííûé ëàéô îáúåệà äî ââåäåíèÿ ïđîṇ̃îé ́îäåëè 30000. |
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// ̀îäåëü ïîâđåæäåíèÿ. Èñơîäíûé óáàëàíñèđîâàííûé ëàéô îáúåệà äî ââåäåíèÿ ïđîṇ̃îé ́îäåëè 30000. |
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[DmgElement = ammo] |
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[DmgElement = ammo] |
damageablePart="collision" |
<> |
damageablePart="Box001" |
LifeRate=30000 |
= |
LifeRate=30000 |
LifeRateFg=30000 |
<> |
LifeRateFrag=30000 |
Armor=0 |
= |
Armor=0 |
CollisioDamageSens=1 |
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CollisioDamageSens=1 |
[End] |
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[End] |
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DebugInfo = false |
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DebugInfo = false |