class_name = "CPlane" |
= |
class_name = "CPlane" |
object_name = "Ju 88 A-4" |
|
object_name = "Ju 88 A-4" |
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
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detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
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|
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[COCKPIT_LIMITS] |
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[COCKPIT_LIMITS] |
x= -0.1, 0.1 |
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x= -0.1, 0.1 |
y= -0.1, 0.06 |
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y= -0.1, 0.06 |
z= -0.16, 0.25 |
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z= -0.16, 0.25 |
[END] |
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[END] |
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|
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[OPEN_COCKPIT_LIMITS] |
|
[OPEN_COCKPIT_LIMITS] |
x= -0.1, 0.1 |
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x= -0.1, 0.1 |
y= -0.1, 0.06 |
|
y= -0.1, 0.06 |
z= -0.16, 0.25 |
|
z= -0.16, 0.25 |
[END] |
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[END] |
|
|
|
////// PhysicsBody properties |
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////// PhysicsBody properties |
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows> |
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//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows> |
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VisualImage=0,"graphics/planes/Ju88A4/Ju88A4.mgm",true,true |
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VisualImage=0,"graphics/planes/Ju88A4/Ju88A4.mgm",true,true |
VisualImage=1,"graphics/planes/Ju88A4/Ju88A4-C.mgm",false |
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VisualImage=1,"graphics/planes/Ju88A4/Ju88A4-C.mgm",false |
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Ju88A4_Distant.txt" |
|
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Ju88A4_Distant.txt" |
DLODArgs=50380,57200 |
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DLODArgs=50380,57200 |
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Ju88A4_Fragment.txt" |
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Fragment="LuaScripts/WorldObjects/Planes/Fragments/Ju88A4_Fragment.txt" |
KeepNetworkImages=true |
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KeepNetworkImages=true |
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//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
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//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects] |
//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
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//ID: INT: 0 - visible everywhere, 1 - visible inside, 2 - visible outside |
//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
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//model_or_effect: STRING: path to model file (mgm) of effect file (epl) |
//cast_shadows: BOOL: cast shadows from object or not |
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//cast_shadows: BOOL: cast shadows from object or not |
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
//[,debris_effects]: BOOL: optional parameter, show effects on object debris or not |
|
|
|
ImageAttr=345 //IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG |
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ImageAttr=345 //IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG |
// IA_DEFAULT=0, |
|
// IA_DEFAULT=0, |
// IA_NOCLIP=1, |
|
// IA_NOCLIP=1, |
// IA_NOCLIP_ANIM=2, |
|
// IA_NOCLIP_ANIM=2, |
// IA_NOROTINTERPOLATION=4, |
|
// IA_NOROTINTERPOLATION=4, |
// IA_NOMINZ=8, |
|
// IA_NOMINZ=8, |
// IA_NOMINPIXELS=16, |
|
// IA_NOMINPIXELS=16, |
// IA_NOPOSINTERPOLATION=32, |
|
// IA_NOPOSINTERPOLATION=32, |
// IA_CLOSEVIEWARG=64, |
|
// IA_CLOSEVIEWARG=64, |
// IA_ALWAYSVISIBLE=128, |
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// IA_ALWAYSVISIBLE=128, |
// IA_SCALEARG=256, |
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// IA_SCALEARG=256, |
// ImageAttr=Attr1+Attr2+...+AttrN |
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// ImageAttr=Attr1+Attr2+...+AttrN |
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CollisionBody="graphics/planes/Ju88A4/Ju88A4_Phys.col" |
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CollisionBody="graphics/planes/Ju88A4/Ju88A4_Phys.col" |
HitBody="graphics/planes/Ju88A4/Ju88A4.col" |
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HitBody="graphics/planes/Ju88A4/Ju88A4.col" |
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SoundScript="LuaScripts/Sound/Planes/Ju88A4.cfg" |
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SoundScript="LuaScripts/Sound/Planes/Ju88A4.cfg" |
HidePeriodAfterExplosion = 3.0 |
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HidePeriodAfterExplosion = 3.0 |
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DropsArg=100 |
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DropsArg=100 |
HumidityArg=101 |
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HumidityArg=101 |
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SetCockpitArgs=false // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
|
SetCockpitArgs=false // true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём |
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//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
|
//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag |
//FetchType=-1: аргумент в объекте не забирается для анимирования |
|
//FetchType=-1: аргумент в объекте не забирается для анимирования |
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
|
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта |
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
|
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта |
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
|
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID |
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
|
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения. |
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
|
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения. |
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
|
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества. |
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
|
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества. |
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
|
//ArgNum: номер аргумента анимации устанавливаемого в/из команды. |
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
|
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила. |
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
|
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций |
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
|
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций |
//SmoothingPower: постоянная времени сглаживания |
|
//SmoothingPower: постоянная времени сглаживания |
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
|
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false |
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
|
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты |
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
|
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты |
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
|
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты |
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния |
|
|
|
CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "med_freq" // Педали (тяги) - управление по рысканию |
|
CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "med_freq" // Педали (тяги) - управление по рысканию |
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по тангажу |
|
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по тангажу |
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по крену |
|
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по крену |
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "med_freq" // Левая тормозная педаль |
|
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "med_freq" // Левая тормозная педаль |
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "med_freq" // Правая тормозная педаль |
|
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "med_freq" // Правая тормозная педаль |
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "low_freq" // Переключатель триммера РВ |
|
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "low_freq" // Переключатель триммера РВ |
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.2, "low_freq" // Переключатель триммера элеронов |
|
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.2, "low_freq" // Переключатель триммера элеронов |
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "low_freq" // Переключатель триммера РН |
|
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "low_freq" // Переключатель триммера РН |
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "med_freq" // Кран шасси |
|
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "med_freq" // Кран шасси |
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "med_freq" // Кран (штурвал) посадочных щитков / закрылков |
|
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "med_freq" // Кран (штурвал) посадочных щитков / закрылков |
CockpitArg = -2, 0011, 2, 00431, 0.0, "smooth_clamp", 0.1, "med_freq" // Кран воздушных тормозов (тормозных щитков) |
|
CockpitArg = -2, 0011, 2, 00431, 0.0, "smooth_clamp", 0.1, "med_freq" // Кран воздушных тормозов (тормозных щитков) |
CockpitArg = -2, 0015, 0, 00432, 0.0, "smooth_clamp", 0.1, "med_freq" // Кнопка ввода в пикирование |
|
CockpitArg = -2, 0015, 0, 00432, 0.0, "smooth_clamp", 0.1, "med_freq" // Кнопка ввода в пикирование |
CockpitArg = -2, 0015, 1, 00433, 0.0, "smooth_clamp", 0.1, "med_freq" // Кнопка вывода из пикирования |
|
CockpitArg = -2, 0015, 1, 00433, 0.0, "smooth_clamp", 0.1, "med_freq" // Кнопка вывода из пикирования |
CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "med_freq" // Крышка тумблера тормозных щитков и кнопки ввода |
|
CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "med_freq" // Крышка тумблера тормозных щитков и кнопки ввода |
|
|
|
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "granted_single" // Левая красная лампа шасси |
|
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "granted_single" // Левая красная лампа шасси |
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "granted_single" // Левая зелёная лампа шасси |
|
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "granted_single" // Левая зелёная лампа шасси |
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "granted_single" // Правая красная лампа шасси |
|
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "granted_single" // Правая красная лампа шасси |
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "granted_single" // Правая зелёная лампа шасси |
|
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "granted_single" // Правая зелёная лампа шасси |
CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "granted_single" // Средняя красная лампа шасси |
|
CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "granted_single" // Средняя красная лампа шасси |
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "granted_single" // Средняя зелёная лампа шасси |
|
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "granted_single" // Средняя зелёная лампа шасси |
|
|
|
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "med_freq" // РУД (нормальный газ) 1-го двигателя |
|
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "med_freq" // РУД (нормальный газ) 1-го двигателя |
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "med_freq" // Рычаг переключения нагнетателя 1-го двигателя |
|
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "med_freq" // Рычаг переключения нагнетателя 1-го двигателя |
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг шага винта 1-го двигателя |
|
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг шага винта 1-го двигателя |
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг флюгирования винта 1-го двигателя |
|
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг флюгирования винта 1-го двигателя |
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг управления совками капота моторного отсека (для выпуска воздуха) 1-го двигателя |
|
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг управления совками капота моторного отсека (для выпуска воздуха) 1-го двигателя |
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "low_freq" // Переключатель 1-го магнето 1-го двигателя |
|
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "low_freq" // Переключатель 1-го магнето 1-го двигателя |
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "low_freq" // Кнопка "Пуск" (выключатель "запуск", тяга / рукоятка стартера) 1-го двигателя |
|
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "low_freq" // Кнопка "Пуск" (выключатель "запуск", тяга / рукоятка стартера) 1-го двигателя |
CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "med_freq" // Ручной топливный насос левого двигателя |
|
CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "med_freq" // Ручной топливный насос левого двигателя |
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "low_freq" // Пожарный кран 1-го двигателя |
|
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "low_freq" // Пожарный кран 1-го двигателя |
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "low_freq" // Плунжер впрыска пускового топлива / заливной топливный насос 1-го двигателя |
|
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "low_freq" // Плунжер впрыска пускового топлива / заливной топливный насос 1-го двигателя |
|
|
|
CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "med_freq" // РУД (нормальный газ) 2-го двигателя |
|
CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "med_freq" // РУД (нормальный газ) 2-го двигателя |
CockpitArg = -2, 0110, 3, 01210, 0.0, "smooth_clamp", 0.1, "med_freq" // Рычаг переключения нагнетателя 2-го двигателя |
|
CockpitArg = -2, 0110, 3, 01210, 0.0, "smooth_clamp", 0.1, "med_freq" // Рычаг переключения нагнетателя 2-го двигателя |
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг шага винта 2-го двигателя |
|
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг шага винта 2-го двигателя |
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг флюгирования винта 2-го двигателя |
|
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг флюгирования винта 2-го двигателя |
CockpitArg = -2, 0112, 1, 01281, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг управления совками капота моторного отсека (для выпуска воздуха) 2-го двигателя |
|
CockpitArg = -2, 0112, 1, 01281, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг управления совками капота моторного отсека (для выпуска воздуха) 2-го двигателя |
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "low_freq" // Переключатель 1-го магнето 2-го двигателя |
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CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "low_freq" // Переключатель 1-го магнето 2-го двигателя |
CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "low_freq" // Рукоятка стартера правого двигателя |
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CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "low_freq" // Рукоятка стартера правого двигателя |
CockpitArg = -2, 0114, 0, 01212, 0.0, "smooth_clamp", 0.2, "med_freq" // Ручной топливный насос правого двигателя |
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CockpitArg = -2, 0114, 0, 01212, 0.0, "smooth_clamp", 0.2, "med_freq" // Ручной топливный насос правого двигателя |
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.1, "low_freq" // Пожарный кран 2-го двигателя |
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CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.1, "low_freq" // Пожарный кран 2-го двигателя |
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CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap", 0.1, "low_freq" // RPM 1-го двигателя (стрелка сотен RPM) |
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CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap", 0.1, "low_freq" // RPM 1-го двигателя (стрелка сотен RPM) |
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "low_freq" // Указатель наддува (мановакуумметр) 1-го двигателя |
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CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "low_freq" // Указатель наддува (мановакуумметр) 1-го двигателя |
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление топлива в топливной магистрали 1-го двигателя |
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CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление топлива в топливной магистрали 1-го двигателя |
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление масла 1-го двигателя |
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CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление масла 1-го двигателя |
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящего масла 1-го двигателя |
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CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящего масла 1-го двигателя |
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящей воды 1-го двигателя |
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CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящей воды 1-го двигателя |
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CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap", 0.1, "low_freq" // RPM 2-го двигателя (стрелка сотен RPM) |
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CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap", 0.1, "low_freq" // RPM 2-го двигателя (стрелка сотен RPM) |
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "low_freq" // Указатель наддува (мановакуумметр) 2-го двигателя |
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CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "low_freq" // Указатель наддува (мановакуумметр) 2-го двигателя |
CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление топлива в топливной магистрали 2-го двигателя |
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CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление топлива в топливной магистрали 2-го двигателя |
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление масла 2-го двигателя |
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CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление масла 2-го двигателя |
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящего масла 2-го двигателя |
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CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящего масла 2-го двигателя |
CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящей воды 2-го двигателя |
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CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящей воды 2-го двигателя |
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CockpitArg = -2, 0200, 2, 03139, 0.0, "smooth_clamp", 0.2, "low_freq" // Часовой расход топлива |
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CockpitArg = -2, 0200, 2, 03139, 0.0, "smooth_clamp", 0.2, "low_freq" // Часовой расход топлива |
CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "low_freq" // Топливомер левый |
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CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "low_freq" // Топливомер левый |
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "low_freq" // Топливомер правый |
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CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "low_freq" // Топливомер правый |
CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа аварийного остатка топлива (левый ТБ) |
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CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа аварийного остатка топлива (левый ТБ) |
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа аварийного остатка топлива (правый ТБ) |
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CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа аварийного остатка топлива (правый ТБ) |
CockpitArg = -2, 0352, 0, 02550, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа заполнения (левый ТБ) |
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CockpitArg = -2, 0352, 0, 02550, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа заполнения (левый ТБ) |
CockpitArg = -2, 0352, 1, 02551, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа заполнения (правый ТБ) |
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CockpitArg = -2, 0352, 1, 02551, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа заполнения (правый ТБ) |
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "low_freq" // Переключатель топливомера |
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CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "low_freq" // Переключатель топливомера |
CockpitArg = -2, 0353, 2, 02411, 0.0, "smooth_clamp", 0.2, "low_freq" // Переключатель расходомера |
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CockpitArg = -2, 0353, 2, 02411, 0.0, "smooth_clamp", 0.2, "low_freq" // Переключатель расходомера |
CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_clamp", 0.1, "granted_single" // Электробензонасосы перекачки |
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CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_clamp", 0.1, "granted_single" // Электробензонасосы перекачки |
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CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "low_freq" // Часы - часовая стрелка |
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CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "low_freq" // Часы - часовая стрелка |
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "low_freq" // Часы - минутная стрелка |
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CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "low_freq" // Часы - минутная стрелка |
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap", 0.2, "low_freq" // Таймер - 45-минутная стрелка |
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CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap", 0.2, "low_freq" // Таймер - 45-минутная стрелка |
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель поворота |
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CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель поворота |
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель скольжения |
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CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель скольжения |
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "low_freq" // Тангаж картушки компаса |
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CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "low_freq" // Тангаж картушки компаса |
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "low_freq" // Крен картушки компаса |
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CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "low_freq" // Крен картушки компаса |
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "med_freq" // Таймер - секундная стрелка |
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CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "med_freq" // Таймер - секундная стрелка |
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap", 0.1, "low_freq" // Компасный курс - "бычий глаз" |
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CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap", 0.1, "low_freq" // Компасный курс - "бычий глаз" |
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap", 0.1, "low_freq" // Компасный курс - повторитель |
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CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap", 0.1, "low_freq" // Компасный курс - повторитель |
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "med_freq" // Индикация угла тангажа (авиагоризонт) |
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CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "med_freq" // Индикация угла тангажа (авиагоризонт) |
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, "med_freq" // Индикация угла крена (авиагоризонт) |
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CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, "med_freq" // Индикация угла крена (авиагоризонт) |
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "low_freq" // Указатель барометрической высоты - задатчик давления |
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CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "low_freq" // Указатель барометрической высоты - задатчик давления |
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.5, "low_freq" // Указатель барометрической высоты - километры (малая стрелка / окошко) |
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CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.5, "low_freq" // Указатель барометрической высоты - километры (малая стрелка / окошко) |
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CockpitArg = -2, 1408, 1, 08260, 0.5, "smooth_clamp", 0.1, "low_freq" // Контактный высотомер - задатчик давления |
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CockpitArg = -2, 1408, 1, 08260, 0.5, "smooth_clamp", 0.1, "low_freq" // Контактный высотомер - задатчик давления |
CockpitArg = -2, 0409, 0, 08264, 0.0, "smooth_wrap", 0.5, "low_freq" // Контактный высотомер - километры высоты |
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CockpitArg = -2, 0409, 0, 08264, 0.0, "smooth_wrap", 0.5, "low_freq" // Контактный высотомер - километры высоты |
CockpitArg = -2, 0409, 1, 08265, 0.0, "smooth_wrap", 0.1, "low_freq" // Контактный высотомер - километры контактной высоты |
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CockpitArg = -2, 0409, 1, 08265, 0.0, "smooth_wrap", 0.1, "low_freq" // Контактный высотомер - километры контактной высоты |
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CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.2, "low_freq" // Термометр забортного воздуха |
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CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.2, "low_freq" // Термометр забортного воздуха |
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, "low_freq" // Указатель барометрической высоты - метры (большая стрелка) |
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CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, "low_freq" // Указатель барометрической высоты - метры (большая стрелка) |
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "low_freq" // Вариометр |
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CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "low_freq" // Вариометр |
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "low_freq" // Указатель приборной (индикаторной) скорости |
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CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "low_freq" // Указатель приборной (индикаторной) скорости |
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "med_freq" // АРК - индикатор направления на радиомаяк |
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CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "med_freq" // АРК - индикатор направления на радиомаяк |
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" // АРК - индикатор уровня сигнала радиомаяка |
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CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" // АРК - индикатор уровня сигнала радиомаяка |
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "granted_single" // АРК - лампа радиомаркера |
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CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "granted_single" // АРК - лампа радиомаркера |
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap", 0.1, "low_freq" // АРК - ориентация направленной радиоантенны по азимуту |
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CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap", 0.1, "low_freq" // АРК - ориентация направленной радиоантенны по азимуту |
CockpitArg = -2, 1404, 1, 07000, 0.5, "smooth_wrap", 0.1, "med_freq" // АРК - азимут радиомаяка |
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CockpitArg = -2, 1404, 1, 07000, 0.5, "smooth_wrap", 0.1, "med_freq" // АРК - азимут радиомаяка |
CockpitArg = -2, 0405, 0, 08060, 0.0, "smooth_wrap", 0.1, "low_freq" // Выключатель автомата горизонтального полета |
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CockpitArg = -2, 0405, 0, 08060, 0.0, "smooth_wrap", 0.1, "low_freq" // Выключатель автомата горизонтального полета |
CockpitArg = -2, 0406, 0, 08064, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор работы автомата горизонтального полета |
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CockpitArg = -2, 0406, 0, 08064, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор работы автомата горизонтального полета |
CockpitArg = -2, 0405, 1, 08063, 0.5, "smooth_wrap", 0.1, "low_freq" // Тумблер и индикатор "левее/правее" автомата горизонтального полета |
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CockpitArg = -2, 0405, 1, 08063, 0.5, "smooth_wrap", 0.1, "low_freq" // Тумблер и индикатор "левее/правее" автомата горизонтального полета |
CockpitArg = -2, 0405, 2, 08062, 0.0, "smooth_wrap", 0.1, "low_freq" // Автомат горизнтального полета - заданный курс |
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CockpitArg = -2, 0405, 2, 08062, 0.0, "smooth_wrap", 0.1, "low_freq" // Автомат горизнтального полета - заданный курс |
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CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.1, "granted_single" // Подсветка приборов + флюоресцирование шкал приборов под действием УФ-лампы |
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CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.1, "granted_single" // Подсветка приборов + флюоресцирование шкал приборов под действием УФ-лампы |
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "granted_single" // Заливка кабины светом |
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CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "granted_single" // Заливка кабины светом |
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "granted_single" // Фосфорицирование шкал приборов |
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CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "granted_single" // Фосфорицирование шкал приборов |
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "granted_single" // Заливка кабины ультрафиолетовым светом (флюоресцирующая УФ-лампа) |
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CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "granted_single" // Заливка кабины ультрафиолетовым светом (флюоресцирующая УФ-лампа) |
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CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя (регулятора яркости) подсветки приборов |
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CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя (регулятора яркости) подсветки приборов |
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя (регулятора яркости) заливки кабины светом |
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CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя (регулятора яркости) заливки кабины светом |
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя бортовых аэронавигационных огней (БАНО) |
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CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя бортовых аэронавигационных огней (БАНО) |
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя посадочных фар |
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CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя посадочных фар |
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CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "granted_single" // Аккумулятор - АЗС |
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CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "granted_single" // Аккумулятор - АЗС |
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "granted_single" // Различные АЗС и прочая арматура кабины |
|
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "granted_single" // Различные АЗС и прочая арматура кабины |
CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "med_freq" // Сиденье стрелка |
|
CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "med_freq" // Сиденье стрелка |
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС топливных насосов |
|
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС топливных насосов |
//CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "low_freq" // Вольтамперметр |
|
//CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "low_freq" // Вольтамперметр |
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "granted_single" // Крышка стартера |
|
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "granted_single" // Крышка стартера |
CockpitArg = -2, 0452, 2, 00219, 0.0, "smooth_clamp", 0.1, "granted_single" // Крышка стартера |
|
CockpitArg = -2, 0452, 2, 00219, 0.0, "smooth_clamp", 0.1, "granted_single" // Крышка стартера |
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "granted_single" // Кран-распределитель плунжера |
|
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "granted_single" // Кран-распределитель плунжера |
|
|
|
CockpitArg = -2, 0463, 0, 05710, 0.0, "smooth_clamp", 0.1, "granted_single" // Давление в левой гидросистеме |
|
CockpitArg = -2, 0463, 0, 05710, 0.0, "smooth_clamp", 0.1, "granted_single" // Давление в левой гидросистеме |
CockpitArg = -2, 0463, 1, 05711, 0.0, "smooth_clamp", 0.1, "granted_single" // Давление в правой гидросистеме |
|
CockpitArg = -2, 0463, 1, 05711, 0.0, "smooth_clamp", 0.1, "granted_single" // Давление в правой гидросистеме |
|
|
|
CockpitArg = -2, 0464, 0, 04315, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС систем левого мотора |
|
CockpitArg = -2, 0464, 0, 04315, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС систем левого мотора |
CockpitArg = -2, 0464, 1, 04316, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС систем правого мотора |
|
CockpitArg = -2, 0464, 1, 04316, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС систем правого мотора |
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС подвесного оружия |
|
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС подвесного оружия |
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС радиостанций |
|
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "granted_single" // АЗС радиостанций |
|
|
|
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "low_freq" // Манометр кислородного прибора |
|
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "low_freq" // Манометр кислородного прибора |
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "low_freq" // Индикатор кислородного потока ("высота в кабине") |
|
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "low_freq" // Индикатор кислородного потока ("высота в кабине") |
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "low_freq" // Кран подачи кислорода |
|
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "low_freq" // Кран подачи кислорода |
|
|
|
CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор положения закрылков - убраны |
|
CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор положения закрылков - убраны |
CockpitArg = -2, 0022, 2, 00733, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор положения закрылков - взлётное положение |
|
CockpitArg = -2, 0022, 2, 00733, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор положения закрылков - взлётное положение |
CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор положения закрылков - посадочное положение |
|
CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "granted_single" // Лампа-индикатор положения закрылков - посадочное положение |
|
|
|
CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "low_freq" // Светофильтр прицела |
|
CockpitArg = -2, 0601, 0, 09142, 0.0, "smooth_clamp", 0.0, "low_freq" // Светофильтр прицела |
CockpitArg = -2, 0601, 1, 04325, 0.0, "smooth_clamp", 0.1, "" // Сетка коллиматорного прицела |
|
CockpitArg = -2, 0601, 1, 04325, 0.0, "smooth_clamp", 0.1, "" // Сетка коллиматорного прицела |
|
|
|
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" // Кнопка сброса бомб |
|
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" // Кнопка сброса бомб |
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.1, "granted_single" // Положение переключателя управления взрывателями |
|
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.1, "granted_single" // Положение переключателя управления взрывателями |
|
|
|
CockpitArg = -2, 0456, 1, 09176, 0.0, "smooth_clamp", 0.1, "granted_single" // Положение переключателя "flugel-rumpf" бомбосбрасывателя |
|
CockpitArg = -2, 0456, 1, 09176, 0.0, "smooth_clamp", 0.1, "granted_single" // Положение переключателя "flugel-rumpf" бомбосбрасывателя |
CockpitArg = -2, 0490, 1, 09600, 0.0, "smooth_clamp", 0.1, "low_freq" // Рычаг открытия/закрытия бомболюков |
|
CockpitArg = -2, 0490, 1, 09600, 0.0, "smooth_clamp", 0.1, "low_freq" // Рычаг открытия/закрытия бомболюков |
CockpitArg = -2, 0457, 0, 09182, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
|
CockpitArg = -2, 0457, 0, 09182, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
CockpitArg = -2, 0457, 1, 09180, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
|
CockpitArg = -2, 0457, 1, 09180, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
|
CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
CockpitArg = -2, 0457, 3, 09183, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
|
CockpitArg = -2, 0457, 3, 09183, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 |
|
|
|
CockpitArg = -2, 0480, 0, 09500, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0480, 0, 09500, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0480, 1, 09501, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0480, 1, 09501, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0480, 2, 09502, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0480, 2, 09502, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0480, 3, 09503, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0480, 3, 09503, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0481, 0, 09504, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0481, 0, 09504, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0481, 1, 09505, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0481, 1, 09505, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0481, 2, 09506, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0481, 2, 09506, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0481, 3, 09507, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0481, 3, 09507, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0482, 0, 09508, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0482, 0, 09508, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0482, 1, 09509, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0482, 1, 09509, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0482, 2, 09510, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0482, 2, 09510, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0482, 3, 09511, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0482, 3, 09511, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0483, 0, 09512, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0483, 0, 09512, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0483, 1, 09513, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0483, 1, 09513, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0483, 2, 09514, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0483, 2, 09514, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0483, 3, 09515, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0483, 3, 09515, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0484, 0, 09516, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0484, 0, 09516, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0484, 1, 09517, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0484, 1, 09517, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0484, 2, 09518, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0484, 2, 09518, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0484, 3, 09519, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0484, 3, 09519, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0485, 0, 09520, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0485, 0, 09520, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0485, 1, 09521, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0485, 1, 09521, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0485, 2, 09522, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0485, 2, 09522, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
CockpitArg = -2, 0485, 3, 09523, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
CockpitArg = -2, 0485, 3, 09523, 0.0, "smooth_clamp", 0.2, "granted_single" // RAB-14 лампа |
|
|
|
|
|
|
[attach=0] |
|
[attach=0] |
position= 2.38, 0.254, -0.22 |
|
position= 2.38, 0.254, -0.22 |
object = "LuaScripts/WorldObjects/Bots/BotPilot_Ju88.txt" |
|
object = "LuaScripts/WorldObjects/Bots/BotPilot_Ju88.txt" |
[end] |
|
[end] |
|
|
|
//[attach=1] |
|
//[attach=1] |
//position= -2.136, 60.0, 5.0 |
|
//position= -2.136, 60.0, 5.0 |
//rotation= 0, 0, -60.0 |
|
//rotation= 0, 0, -60.0 |
//object = "LuaScripts/WorldObjects/Planes/Turrets/Il2m42_T.txt" |
|
//object = "LuaScripts/WorldObjects/Planes/Turrets/Il2m42_T.txt" |
//convex = "EngCowl_Ctl_0" |
|
//convex = "EngCowl_Ctl_0" |
//[end] |
|
//[end] |
|
|
|
[attach=1] |
|
[attach=1] |
position= 3.0405, 0.9514, 0.1402 |
|
position= 3.0405, 0.9514, 0.1402 |
object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88A4_T1.txt" |
|
object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88A4_T1.txt" |
rotation= 0, 0, 0 |
|
rotation= 0, 0, 0 |
[end] |
|
[end] |
|
|
|
[attach=2] |
|
[attach=2] |
position= 1.0613, 1.1101, 0.0 |
|
position= 1.0613, 1.1101, 0.0 |
object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88A4_T2.txt" |
|
object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88A4_T2.txt" |
rotation= 0, 180, 0 |
|
rotation= 0, 180, 0 |
[end] |
|
[end] |
|
|
|
[attach=3] |
|
[attach=3] |
position= 1.1473, -0.7564, 0.2479 |
|
position= 1.1473, -0.7564, 0.2479 |
object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88A4_T3.txt" |
|
object = "LuaScripts/WorldObjects/Planes/Turrets/Ju88A4_T3.txt" |
rotation= 0, 180, 0 |
|
rotation= 0, 180, 0 |
[end] |
|
[end] |
|
|
|
[attach=4] |
|
[attach=4] |
position= 3.45, -1.0, 0.079 |
|
position= 3.45, -1.0, 0.079 |
rotation= 180, 0, 0 |
|
rotation= 180, 0, 0 |
object = "LuaScripts/WorldObjects/FlareGun.txt" |
|
object = "LuaScripts/WorldObjects/FlareGun.txt" |
[end] |
|
[end] |
|
|
|
[attach=5] |
|
[attach=5] |
position= 3.33, -0.69, 0.21 |
|
position= 3.33, -0.69, 0.21 |
object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightHe111.txt" |
|
object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightHe111.txt" |
[end] |
|
[end] |
|
|
|
[attach=6] |
|
[attach=6] |
position= 3.33, -0.69, 0.23 |
|
position= 3.33, -0.69, 0.23 |
object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightVizirHe111.txt" |
|
object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightVizirHe111.txt" |
[end] |
|
[end] |
|
|
|
[attach=7] |
|
[attach=7] |
position= 0.0, 0.0, 0.0 |
|
position= 0.0, 0.0, 0.0 |
object = "LuaScripts/WorldObjects/Spotter.txt" |
|
object = "LuaScripts/WorldObjects/Spotter.txt" |
[end] |
|
[end] |
|
|
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Ju88A4.txt" |
|
AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Ju88A4.txt" |
|
|
|
ToggleUserAI=true //при пересадке в турель включится автопилот |
|
ToggleUserAI=true //при пересадке в турель включится автопилот |
|
|
|
BannerAttachID=-1 |
|
BannerAttachID=-1 |
CustomPhotoArg=55 |
|
CustomPhotoArg=55 |
|
|
|
EnterPoint= -1.38, -0.05, 1 |
|
EnterPoint= -1.38, -0.05, 1 |
|
|
|
SendRate=5,50 //normal, attached state |
|
SendRate=5,50 //normal, attached state |
|
|
|
CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt" |
|
CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt" |
|
|
|
|
|
|
////// Controled body specific |
|
////// Controled body specific |
CockpitFocus=0.6,-1.0,0,65,0.8 |
|
CockpitFocus=0.6,-1.0,0,65,0.8 |
|
|
|
RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt" |
|
RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt" |
Plane_Class="CAeroplane_Ju_88_A4" |
|
Plane_Class="CAeroplane_Ju_88_A4" |
|
|
|
InitialSpeedInAir = 320.0 //Скорость, с которой самолёт рождается в воздухе, 200...700 км/ч |
|
InitialSpeedInAir = 320.0 //Скорость, с которой самолёт рождается в воздухе, 200...700 км/ч |
|
|
|
BombDoorPeriod0=3,15,8,true |
|
BombDoorPeriod0=3,15,8,true |
|
|
|
FTCoord=0.17,0.055,0 |
|
FTCoord=0.17,0.055,0 |
PPCoord=-0.112,0.083,0 |
|
PPCoord=-0.112,0.083,0 |
|
|
|
FlarePos= 3.45, -1.0, 0.079 |
|
FlarePos= 3.45, -1.0, 0.079 |
FlareDir= 0.0, -1.0, 0.0 |
|
FlareDir= 0.0, -1.0, 0.0 |
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt" |
|
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt" |
FlareDisabled=true // ИИ самолёты выдущих не отстреливают ракетницы дублируя команды |
|
FlareDisabled=true // ИИ самолёты выдущих не отстреливают ракетницы дублируя команды |
|
|
|
// Варианты модификации вооружения |
|
// Варианты модификации вооружения |
|
|
|
[WeaponMode=0] |
|
[WeaponMode=0] |
WMname="default" |
|
WMname="default" |
WMgroup="default" |
|
WMgroup="default" |
PlaneModArg=-1 |
|
PlaneModArg=-1 |
TurretID=-1 |
|
TurretID=-1 |
TurretDefault="" |
|
TurretDefault="" |
TurretMod="" |
|
TurretMod="" |
|
|
|
[AdditionalElement] // Масло - всё из левой маслосистемы - в баках, в моторе, в радиаторе |
|
[AdditionalElement] // Масло - всё из левой маслосистемы - в баках, в моторе, в радиаторе |
AttachToPart = "EngCowl_Lft_0" |
|
AttachToPart = "EngCowl_Lft_0" |
Position = 0.020, 0.220, -2.696 |
|
Position = 0.020, 0.220, -2.696 |
Mass = 106.925 |
|
Mass = 106.925 |
CxaS = 0.0 |
|
CxaS = 0.0 |
[end] |
|
[end] |
|
|
|
[AdditionalElement] // Масло - всё из правой маслосистемы - в баках, в моторе, в радиаторе |
|
[AdditionalElement] // Масло - всё из правой маслосистемы - в баках, в моторе, в радиаторе |
AttachToPart = "EngCowl_Rgt_0" |
|
AttachToPart = "EngCowl_Rgt_0" |
Position = 0.020, 0.220, 2.696 |
|
Position = 0.020, 0.220, 2.696 |
Mass = 106.925 |
|
Mass = 106.925 |
CxaS = 0.0 |
|
CxaS = 0.0 |
[end] |
|
[end] |
|
|
|
[AdditionalElement] // Вода - в левом расширительном бачке, радиаторе и моторе |
|
[AdditionalElement] // Вода - в левом расширительном бачке, радиаторе и моторе |
AttachToPart = "EngCowl_Lft_0" |
|
AttachToPart = "EngCowl_Lft_0" |
Position = 2.401, -0.018, -2.665 |
|
Position = 2.401, -0.018, -2.665 |
Mass = 101.500 |
|
Mass = 101.500 |
CxaS = 0.0 |
|
CxaS = 0.0 |
[end] |
|
[end] |
|
|
|
[AdditionalElement] // Вода - в правом расширительном бачке, радиаторе и моторе |
|
[AdditionalElement] // Вода - в правом расширительном бачке, радиаторе и моторе |
AttachToPart = "EngCowl_Rgt_0" |
|
AttachToPart = "EngCowl_Rgt_0" |
Position = 2.401, -0.018, 2.665 |
|
Position = 2.401, -0.018, 2.665 |
Mass = 101.500 |
|
Mass = 101.500 |
CxaS = 0.0 |
|
CxaS = 0.0 |
[end] |
|
[end] |
|
|
|
[AdditionalElement] // БК пулемётов |
|
[AdditionalElement] // БК пулемётов |
AttachToPart = "Fuse_Ctl_0" |
|
AttachToPart = "Fuse_Ctl_0" |
Position = 1.450, 0.337, 0.140 |
|
Position = 1.450, 0.337, 0.140 |
Mass = 125.005 |
|
Mass = 125.005 |
CxaS = 0.0 |
|
CxaS = 0.0 |
[end] |
|
[end] |
|
|
|
[AdditionalElement] // топливо в фюзеляже - (855кг топливо 1140л) или 1320л - 990кг, 145кг баки |
|
[AdditionalElement] // топливо в фюзеляже - (855кг топливо 1140л) или 1320л - 990кг, 145кг баки |
AttachToPart = "Fuse_Ctl_0" |
|
AttachToPart = "Fuse_Ctl_0" |
Position = -1.110, 0.520, 0.0 |
|
Position = -1.110, 0.520, 0.0 |
Mass = 0.001 |
|
Mass = 0.001 |
CxaS = 0.0 |
|
CxaS = 0.0 |
[end] |
|
[end] |
|
|
|
[end] |
|
[end] |
|
|
|
[WeaponMode=1] |
|
[WeaponMode=1] |
WMname="Ju88a4_SC250x6" |
|
WMname="Ju88a4_SC250x6" |
WMgroup="1" |
|
WMgroup="1" |
PlaneModArg=-1 |
|
PlaneModArg=-1 |
TurretID=-1 |
|
TurretID=-1 |
TurretDefault="" |
|
TurretDefault="" |
TurretMod="" |
|
TurretMod="" |
[end] |
|
[end] |
|
|
|
[WeaponMode=2] |
|
[WeaponMode=2] |
WMname="Ju88a4_sc500x4" |
|
WMname="Ju88a4_sc500x4" |
WMgroup="2" |
|
WMgroup="2" |
PlaneModArg=-1 |
|
PlaneModArg=-1 |
TurretID=-1 |
|
TurretID=-1 |
TurretDefault="" |
|
TurretDefault="" |
TurretMod="" |
|
TurretMod="" |
[end] |
|
[end] |
|
|
|
[WeaponMode=3] |
|
[WeaponMode=3] |
WMname="Ju88a4_sc1000x2" |
|
WMname="Ju88a4_sc1000x2" |
WMgroup="3" |
|
WMgroup="3" |
PlaneModArg=-1 |
|
PlaneModArg=-1 |
TurretID=-1 |
|
TurretID=-1 |
TurretDefault="" |
|
TurretDefault="" |
TurretMod="" |
|
TurretMod="" |
[end] |
|
[end] |
|
|
|
[WeaponMode=4] |
|
[WeaponMode=4] |
WMname="Ju88a4_sc1800" |
|
WMname="Ju88a4_sc1800" |
WMgroup="4" |
|
WMgroup="4" |
PlaneModArg=-1 |
|
PlaneModArg=-1 |
TurretID=-1 |
|
TurretID=-1 |
TurretDefault="" |
|
TurretDefault="" |
TurretMod="" |
|
TurretMod="" |
[end] |
|
[end] |
|
|
|
[WeaponMode=5] |
|
[WeaponMode=5] |
WMname="Ju88a4_sc50x44" |
|
WMname="Ju88a4_sc50x44" |
WMgroup="5" |
|
WMgroup="5" |
PlaneModArg=-1 |
|
PlaneModArg=-1 |
TurretID=-1 |
|
TurretID=-1 |
TurretDefault="" |
|
TurretDefault="" |
TurretMod="" |
|
TurretMod="" |
[end] |
|
[end] |
|
|
|
// Варианты подвески вооружения |
|
// Варианты подвески вооружения |
|
|
|
AmmunitionArg=12900 |
|
AmmunitionArg=12900 |
|
|
|
[Ammunition=0] |
|
[Ammunition=0] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC250-4" |
|
name="SC250-4" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=1] |
|
[Ammunition=1] |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
AnimationVal=0.0 |
|
AnimationVal=0.0 |
name="SC250-6" |
|
name="SC250-6" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb4=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb4=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb5=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb5=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=2] |
|
[Ammunition=2] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC50-28" |
|
name="SC50-28" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb2=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb2=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb3=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb3=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb4=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb4=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb5=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb5=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb6=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb6=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb7=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb7=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb8=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb8=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb9=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb9=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb10=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb10=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb11=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb11=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb12=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb12=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb13=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb13=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb14=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb14=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb15=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb15=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb16=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb16=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb17=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb17=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb18=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb18=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb19=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb19=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb20=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb20=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb21=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb21=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb22=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb22=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb23=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb23=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb24=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb24=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb25=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb25=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb26=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb26=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb27=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb27=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=3] |
|
[Ammunition=3] |
WeaponModes=5,-1,-2,-3,-4 |
|
WeaponModes=5,-1,-2,-3,-4 |
AnimationVal=0.5 |
|
AnimationVal=0.5 |
name="SC50-44" |
|
name="SC50-44" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb1=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb1=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb2=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb2=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb3=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb3=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb4=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb4=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb5=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb5=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb6=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb6=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb7=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb7=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb8=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb8=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb9=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb9=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb10=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb10=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb11=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb11=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb12=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb12=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb13=26, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb13=26, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb14=27, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb14=27, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb15=28, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb15=28, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb16=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb16=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb17=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb17=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb18=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb18=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb19=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb19=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb20=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb20=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb21=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb21=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb22=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb22=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb23=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb23=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb24=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb24=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb25=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb25=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb26=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb26=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb27=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb27=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb28=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb28=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb29=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb29=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb30=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb30=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb31=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb31=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb32=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb32=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb33=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb33=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb34=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb34=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb35=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb35=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb36=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb36=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb37=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb37=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb38=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb38=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb39=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb39=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb40=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb40=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb41=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb41=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb42=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb42=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb43=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb43=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=4] |
|
[Ammunition=4] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC250-4 + SC50-28" |
|
name="SC250-4 + SC50-28" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb4=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb4=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb5=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb5=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb6=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb6=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb7=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb7=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb8=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb8=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb9=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb9=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb10=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb10=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb11=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb11=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb12=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb12=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb13=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb13=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb14=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb14=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb15=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb15=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb16=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb16=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb17=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb17=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb18=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb18=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb19=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb19=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb20=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb20=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb21=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb21=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb22=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb22=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb23=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb23=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb24=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb24=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb25=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb25=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb26=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb26=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb27=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb27=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb28=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb28=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb29=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb29=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb30=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb30=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb31=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb31=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=5] |
|
[Ammunition=5] |
WeaponModes=1,-2,-3,-4,-5 |
|
WeaponModes=1,-2,-3,-4,-5 |
AnimationVal=0.0 |
|
AnimationVal=0.0 |
name="SC250-6 + SC50-28" |
|
name="SC250-6 + SC50-28" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb1=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb4=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb4=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb5=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb5=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb6=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb6=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb7=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb7=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb8=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb8=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb9=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb9=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb10=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb10=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb11=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb11=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb12=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb12=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb13=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb13=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb14=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb14=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb15=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb15=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb16=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb16=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb17=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb17=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb18=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb18=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb19=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb19=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb20=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb20=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb21=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb21=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb22=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb22=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb23=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb23=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb24=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb24=47, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb25=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb25=48, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb26=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb26=49, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb27=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb27=50, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb28=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb28=51, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb29=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb29=52, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb30=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb30=53, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb31=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb31=54, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb32=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb32=55, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb33=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb33=56, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=6] |
|
[Ammunition=6] |
WeaponModes=2,-1,-3,-4,-5 |
|
WeaponModes=2,-1,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC500-4" |
|
name="SC500-4" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=7] |
|
[Ammunition=7] |
WeaponModes=12,-3,-4,-5 |
|
WeaponModes=12,-3,-4,-5 |
AnimationVal=0.0 |
|
AnimationVal=0.0 |
name="SC500-4 + SC250-2" |
|
name="SC500-4 + SC250-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb4=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb4=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Bomb5=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
Bomb5=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=8] |
|
[Ammunition=8] |
WeaponModes=2,-1,-3,-4,-5 |
|
WeaponModes=2,-1,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC500-4 + SC50-18" |
|
name="SC500-4 + SC50-18" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb0=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb1=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb2=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
Bomb3=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Bomb4=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb4=29, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb5=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb5=30, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb6=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb6=31, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb7=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb7=32, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb8=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb8=33, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb9=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb9=34, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb10=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb10=35, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb11=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb11=36, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb12=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb12=37, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb13=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb13=38, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb14=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb14=39, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb15=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb15=40, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb16=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb16=41, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb17=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb17=42, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb18=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb18=43, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb19=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb19=44, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb20=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb20=45, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Bomb21=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
Bomb21=46, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=9] |
|
[Ammunition=9] |
WeaponModes=3,-1,-2,-4,-5 |
|
WeaponModes=3,-1,-2,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC1000-2" |
|
name="SC1000-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
|
Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
|
Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=10] |
|
[Ammunition=10] |
WeaponModes=4,-1,-2,-3,-5 |
|
WeaponModes=4,-1,-2,-3,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC1800-1" |
|
name="SC1800-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt" |
|
Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=11] |
|
[Ammunition=11] |
WeaponModes=34,-1,-2,-5 |
|
WeaponModes=34,-1,-2,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SC1800-1 + SC1000-1" |
|
name="SC1800-1 + SC1000-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt" |
|
Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt" |
Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
|
Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=12] |
|
[Ammunition=12] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="Empty" |
|
name="Empty" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=-1 |
|
Bomb0=-1 |
PrimaryAimingGun=0 |
|
PrimaryAimingGun=0 |
[end] |
|
[end] |
|
|
|
[Ammunition=13] |
|
[Ammunition=13] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenWhiteOne-1" |
|
name="SmokeGenWhiteOne-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=57, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=57, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=14] |
|
[Ammunition=14] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenWhiteTwo-2" |
|
name="SmokeGenWhiteTwo-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=58, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=58, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Bomb1=59, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb1=59, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=15] |
|
[Ammunition=15] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenBlueOne-1" |
|
name="SmokeGenBlueOne-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=60, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=60, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=16] |
|
[Ammunition=16] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenBlueTwo-2" |
|
name="SmokeGenBlueTwo-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=61, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=61, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Bomb1=62, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb1=62, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=17] |
|
[Ammunition=17] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenRedOne-1" |
|
name="SmokeGenRedOne-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=63, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=63, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=18] |
|
[Ammunition=18] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenRedTwo-2" |
|
name="SmokeGenRedTwo-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=64, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=64, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Bomb1=65, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb1=65, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=19] |
|
[Ammunition=19] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenGreenOne-1" |
|
name="SmokeGenGreenOne-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=66, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=66, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=20] |
|
[Ammunition=20] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenGreenTwo-2" |
|
name="SmokeGenGreenTwo-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=67, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=67, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Bomb1=68, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb1=68, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=21] |
|
[Ammunition=21] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenYellowOne-1" |
|
name="SmokeGenYellowOne-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=69, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=69, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=22] |
|
[Ammunition=22] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenYellowTwo-2" |
|
name="SmokeGenYellowTwo-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=70, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=70, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Bomb1=71, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb1=71, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=23] |
|
[Ammunition=23] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenBlackOne-1" |
|
name="SmokeGenBlackOne-1" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=72, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=72, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
[Ammunition=24] |
|
[Ammunition=24] |
WeaponModes=-1,-2,-3,-4,-5 |
|
WeaponModes=-1,-2,-3,-4,-5 |
AnimationVal=1.0 |
|
AnimationVal=1.0 |
name="SmokeGenBlackTwo-2" |
|
name="SmokeGenBlackTwo-2" |
GunAmmunition0=-1 |
|
GunAmmunition0=-1 |
Bomb0=73, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb0=73, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Bomb1=74, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
Bomb1=74, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
PrimaryAimingGun=2 |
|
PrimaryAimingGun=2 |
[end] |
|
[end] |
|
|
|
DefaultAmmunition=0 |
|
DefaultAmmunition=0 |
|
|
|
// Зарядка пулеметов |
|
// Зарядка пулеметов |
|
|
|
// Точки подвески 1 бомбы SC1800 |
|
// Точки подвески 1 бомбы SC1800 |
|
|
|
[attach=20] |
|
[attach=20] |
position = 0.4732, -0.7503, 1.063 |
|
position = 0.4732, -0.7503, 1.063 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
rotation = 4, 0, 0 |
|
rotation = 4, 0, 0 |
[end] |
|
[end] |
|
|
|
// Точки подвески 2 бомб SC1000 в дефолтном порядке сброса |
|
// Точки подвески 2 бомб SC1000 в дефолтном порядке сброса |
|
|
|
[attach=21] |
|
[attach=21] |
position = 0.4982, -0.7556, 1.0637 |
|
position = 0.4982, -0.7556, 1.0637 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
rotation = 4, 0, -2 |
|
rotation = 4, 0, -2 |
[end] |
|
[end] |
[attach=22] |
|
[attach=22] |
position = 0.4982, -0.7556, -1.0637 |
|
position = 0.4982, -0.7556, -1.0637 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
rotation = -4, 0, -2 |
|
rotation = -4, 0, -2 |
[end] |
|
[end] |
|
|
|
// Точки подвески 4 бомб SC500 в дефолтном порядке сброса |
|
// Точки подвески 4 бомб SC500 в дефолтном порядке сброса |
|
|
|
[attach=23] |
|
[attach=23] |
position = 0.4982, -0.5862, 1.5813 |
|
position = 0.4982, -0.5862, 1.5813 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
rotation = 4, 0, 0 |
|
rotation = 4, 0, 0 |
[end] |
|
[end] |
[attach=24] |
|
[attach=24] |
position = 0.4982, -0.6351, 1.0553 |
|
position = 0.4982, -0.6351, 1.0553 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
rotation = 4, 0, 0 |
|
rotation = 4, 0, 0 |
[end] |
|
[end] |
[attach=25] |
|
[attach=25] |
position = 0.4982, -0.6351, -1.0553 |
|
position = 0.4982, -0.6351, -1.0553 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
rotation = -4, 0, 0 |
|
rotation = -4, 0, 0 |
[end] |
|
[end] |
[attach=26] |
|
[attach=26] |
position = 0.4982, -0.5862, -1.5813 |
|
position = 0.4982, -0.5862, -1.5813 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
rotation = -4, 0, 0 |
|
rotation = -4, 0, 0 |
[end] |
|
[end] |
|
|
|
// Точки подвески 6 бомб SC250 в дефолтном порядке сброса |
|
// Точки подвески 6 бомб SC250 в дефолтном порядке сброса |
|
|
|
[attach=27] |
|
[attach=27] |
position = 0.4484, -0.5493, 1.5751 |
|
position = 0.4484, -0.5493, 1.5751 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
rotation = 4, 0, 0 |
|
rotation = 4, 0, 0 |
[end] |
|
[end] |
[attach=28] |
|
[attach=28] |
position = 0.4484, -0.5986, 1.052 |
|
position = 0.4484, -0.5986, 1.052 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
rotation = 4, 0, 0 |
|
rotation = 4, 0, 0 |
[end] |
|
[end] |
[attach=29] |
|
[attach=29] |
position = 0.4484, -0.5966, -1.0519 |
|
position = 0.4484, -0.5966, -1.0519 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
rotation = -4, 0, 0 |
|
rotation = -4, 0, 0 |
[end] |
|
[end] |
[attach=30] |
|
[attach=30] |
position = 0.4484, -0.5493, -1.5751 |
|
position = 0.4484, -0.5493, -1.5751 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
rotation = -4, 0, 0 |
|
rotation = -4, 0, 0 |
[end] |
|
[end] |
[attach=31] |
|
[attach=31] |
position = -0.0699, 0.0767, -6.2503 |
|
position = -0.0699, 0.0767, -6.2503 |
convex = "WingL_Mid_0" |
|
convex = "WingL_Mid_0" |
rotation = -7.5, 0, 0 |
|
rotation = -7.5, 0, 0 |
[end] |
|
[end] |
[attach=32] |
|
[attach=32] |
position = -0.0699, 0.0767, 6.2503 |
|
position = -0.0699, 0.0767, 6.2503 |
convex = "WingR_Mid_0" |
|
convex = "WingR_Mid_0" |
rotation = 7.5, 0, 0 |
|
rotation = 7.5, 0, 0 |
[end] |
|
[end] |
|
|
|
// Точки подвески 16 бомб SC50 на ER4 в дефолтном порядке сброса |
|
// Точки подвески 16 бомб SC50 на ER4 в дефолтном порядке сброса |
|
|
|
[attach=33] |
|
[attach=33] |
position = 0.891, -0.6606, 1.4354 |
|
position = 0.891, -0.6606, 1.4354 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=34] |
|
[attach=34] |
position = -0.2924, -0.634, 1.4354 |
|
position = -0.2924, -0.634, 1.4354 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=35] |
|
[attach=35] |
position = 0.891, -0.6606, 1.7155 |
|
position = 0.891, -0.6606, 1.7155 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=36] |
|
[attach=36] |
position = -0.2924, -0.634, 1.7155 |
|
position = -0.2924, -0.634, 1.7155 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=37] |
|
[attach=37] |
position = 0.891, -0.7044, 0.9037 |
|
position = 0.891, -0.7044, 0.9037 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=38] |
|
[attach=38] |
position = -0.2924, -0.6778, 0.9037 |
|
position = -0.2924, -0.6778, 0.9037 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=39] |
|
[attach=39] |
position = 0.891, -0.7044, 1.1838 |
|
position = 0.891, -0.7044, 1.1838 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=40] |
|
[attach=40] |
position = -0.2924, -0.6778, 1.1838 |
|
position = -0.2924, -0.6778, 1.1838 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
[end] |
|
[end] |
[attach=41] |
|
[attach=41] |
position = 0.891, -0.7044, -1.1931 |
|
position = 0.891, -0.7044, -1.1931 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=42] |
|
[attach=42] |
position = -0.2924, -0.6778, -1.1931 |
|
position = -0.2924, -0.6778, -1.1931 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=43] |
|
[attach=43] |
position = 0.891, -0.7044, -0.913 |
|
position = 0.891, -0.7044, -0.913 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=44] |
|
[attach=44] |
position = -0.2924, -0.6778, -0.913 |
|
position = -0.2924, -0.6778, -0.913 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=45] |
|
[attach=45] |
position = 0.891, -0.6606, -1.7249 |
|
position = 0.891, -0.6606, -1.7249 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=46] |
|
[attach=46] |
position = -0.2924, -0.634, -1.7249 |
|
position = -0.2924, -0.634, -1.7249 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=47] |
|
[attach=47] |
position = 0.891, -0.6606, -1.4448 |
|
position = 0.891, -0.6606, -1.4448 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
[attach=48] |
|
[attach=48] |
position = -0.2924, -0.634, -1.4448 |
|
position = -0.2924, -0.634, -1.4448 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
[end] |
|
[end] |
|
|
|
// Точки подвески 28 бомб SC50 в двух отсеках в дефолтном порядке сброса |
|
// Точки подвески 28 бомб SC50 в двух отсеках в дефолтном порядке сброса |
|
|
|
[attach=49] |
|
[attach=49] |
position = -0.0869, -0.236, -0.1541 |
|
position = -0.0869, -0.236, -0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=50] |
|
[attach=50] |
position = -0.0869, -0.1308, -0.4452 |
|
position = -0.0869, -0.1308, -0.4452 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=51] |
|
[attach=51] |
position = -0.0869, -0.0078, -0.1598 |
|
position = -0.0869, -0.0078, -0.1598 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=52] |
|
[attach=52] |
position = -0.0869, 0.0974, -0.4396 |
|
position = -0.0869, 0.0974, -0.4396 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=53] |
|
[attach=53] |
position = -0.0869, 0.2194, -0.1642 |
|
position = -0.0869, 0.2194, -0.1642 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=54] |
|
[attach=54] |
position = -0.0869, 0.3246, -0.4351 |
|
position = -0.0869, 0.3246, -0.4351 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=55] |
|
[attach=55] |
position = -0.0869, 0.4464, -0.1688 |
|
position = -0.0869, 0.4464, -0.1688 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=56] |
|
[attach=56] |
position = -0.0869, 0.5516, -0.4306 |
|
position = -0.0869, 0.5516, -0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=57] |
|
[attach=57] |
position = -0.0869, -0.236, 0.1541 |
|
position = -0.0869, -0.236, 0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=58] |
|
[attach=58] |
position = -0.0869, 0.6724, -0.1737 |
|
position = -0.0869, 0.6724, -0.1737 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=59] |
|
[attach=59] |
position = -0.0869, -0.1287, 0.4445 |
|
position = -0.0869, -0.1287, 0.4445 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=60] |
|
[attach=60] |
position = -0.0869, -0.0078, 0.1598 |
|
position = -0.0869, -0.0078, 0.1598 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=61] |
|
[attach=61] |
position = -0.0869, 0.0985, 0.4401 |
|
position = -0.0869, 0.0985, 0.4401 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=62] |
|
[attach=62] |
position = -0.0869, 0.2194, 0.1642 |
|
position = -0.0869, 0.2194, 0.1642 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=63] |
|
[attach=63] |
position = -0.0869, 0.3246, 0.4401 |
|
position = -0.0869, 0.3246, 0.4401 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=64] |
|
[attach=64] |
position = -0.0869, 0.4464, 0.1688 |
|
position = -0.0869, 0.4464, 0.1688 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=65] |
|
[attach=65] |
position = -1.6245, -0.236, -0.1541 |
|
position = -1.6245, -0.236, -0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=66] |
|
[attach=66] |
position = -0.0869, 0.5516, 0.4306 |
|
position = -0.0869, 0.5516, 0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=67] |
|
[attach=67] |
position = -1.6246, -0.1308, -0.4452 |
|
position = -1.6246, -0.1308, -0.4452 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=68] |
|
[attach=68] |
position = -0.0869, 0.6724, 0.1737 |
|
position = -0.0869, 0.6724, 0.1737 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=69] |
|
[attach=69] |
position = -1.6246, 0.0974, -0.4396 |
|
position = -1.6246, 0.0974, -0.4396 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=70] |
|
[attach=70] |
position = -1.6246, 0.3246, -0.4351 |
|
position = -1.6246, 0.3246, -0.4351 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=71] |
|
[attach=71] |
position = -1.6246, 0.5516, -0.4306 |
|
position = -1.6246, 0.5516, -0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=72] |
|
[attach=72] |
position = -1.6245, -0.236, 0.1541 |
|
position = -1.6245, -0.236, 0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=73] |
|
[attach=73] |
position = -1.6246, -0.1287, 0.4445 |
|
position = -1.6246, -0.1287, 0.4445 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=74] |
|
[attach=74] |
position = -1.6246, 0.0985, 0.4401 |
|
position = -1.6246, 0.0985, 0.4401 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=75] |
|
[attach=75] |
position = -1.6246, 0.3255, 0.4355 |
|
position = -1.6246, 0.3255, 0.4355 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
[attach=76] |
|
[attach=76] |
position = -1.6246, 0.5516, 0.4306 |
|
position = -1.6246, 0.5516, 0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
[end] |
|
[end] |
|
|
|
// Точки подвески дымогенераторов |
|
// Точки подвески дымогенераторов |
|
|
|
[attach=77] |
|
[attach=77] |
position= -8.835, 0.31, -0.201 |
|
position= -8.835, 0.31, -0.201 |
convex = "Fuse_Ctl_12" |
|
convex = "Fuse_Ctl_12" |
rotation= -81, -7.5, -0 |
|
rotation= -81, -7.5, -0 |
[end] |
|
[end] |
[attach=78] |
|
[attach=78] |
position= -0.588, 0.881, -9.587 |
|
position= -0.588, 0.881, -9.587 |
convex = "WingL_Out_0" |
|
convex = "WingL_Out_0" |
rotation= -9.0, 0, -1.5 |
|
rotation= -9.0, 0, -1.5 |
[end] |
|
[end] |
[attach=79] |
|
[attach=79] |
position= -0.588, 0.881, 9.587 |
|
position= -0.588, 0.881, 9.587 |
convex = "WingR_Out_0" |
|
convex = "WingR_Out_0" |
rotation= 9.0, 0, -1.5 |
|
rotation= 9.0, 0, -1.5 |
[end] |
|
[end] |
|
|
|
// Держатель 1 бомбы SC1800 |
|
// Держатель 1 бомбы SC1800 |
|
|
|
[BombHolder=0] |
|
[BombHolder=0] |
AttachIdx = 20 |
|
AttachIdx = 20 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1800.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4732, -0.7503, 1.063 |
|
AttachPos = 0.4732, -0.7503, 1.063 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.15 ///аналогично подбору Сx SC1000 под отчёт |
|
AttachedBombCxaS = 0.15 ///аналогично подбору Сx SC1000 под отчёт |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 3 |
|
ThrowSoundType = 3 |
[end] |
|
[end] |
|
|
|
// Держатели 2 бомб SC1000 в дефолтном порядке сброса |
|
// Держатели 2 бомб SC1000 в дефолтном порядке сброса |
|
|
|
[BombHolder=1] |
|
[BombHolder=1] |
AttachIdx = 21 |
|
AttachIdx = 21 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4982, -0.7556, 1.0637 |
|
AttachPos = 0.4982, -0.7556, 1.0637 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.065 // подбор Сx SC1000 под отчёт - и всё одно многовато |
|
AttachedBombCxaS = 0.065 // подбор Сx SC1000 под отчёт - и всё одно многовато |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 3 |
|
ThrowSoundType = 3 |
[end] |
|
[end] |
[BombHolder=2] |
|
[BombHolder=2] |
AttachIdx = 22 |
|
AttachIdx = 22 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC1000.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4982, -0.7556, -1.0637 |
|
AttachPos = 0.4982, -0.7556, -1.0637 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.065 |
|
AttachedBombCxaS = 0.065 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 3 |
|
ThrowSoundType = 3 |
[end] |
|
[end] |
|
|
|
// Держатели 4 бомб SC500 в дефолтном порядке сброса |
|
// Держатели 4 бомб SC500 в дефолтном порядке сброса |
|
|
|
[BombHolder=3] |
|
[BombHolder=3] |
AttachIdx = 23 |
|
AttachIdx = 23 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4982, -0.5862, 1.5813 |
|
AttachPos = 0.4982, -0.5862, 1.5813 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.058 |
|
AttachedBombCxaS = 0.058 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=4] |
|
[BombHolder=4] |
AttachIdx = 24 |
|
AttachIdx = 24 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4982, -0.6351, 1.0553 |
|
AttachPos = 0.4982, -0.6351, 1.0553 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.058 |
|
AttachedBombCxaS = 0.058 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=5] |
|
[BombHolder=5] |
AttachIdx = 25 |
|
AttachIdx = 25 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4982, -0.6351, -1.0553 |
|
AttachPos = 0.4982, -0.6351, -1.0553 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.058 |
|
AttachedBombCxaS = 0.058 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=6] |
|
[BombHolder=6] |
AttachIdx = 26 |
|
AttachIdx = 26 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4982, -0.5862, -1.5813 |
|
AttachPos = 0.4982, -0.5862, -1.5813 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.058 |
|
AttachedBombCxaS = 0.058 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
|
|
|
// Держатели 6 бомб SC250 в дефолтном порядке сброса |
|
// Держатели 6 бомб SC250 в дефолтном порядке сброса |
|
|
|
[BombHolder=7] |
|
[BombHolder=7] |
AttachIdx = 27 |
|
AttachIdx = 27 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4484, -0.5493, 1.5751 |
|
AttachPos = 0.4484, -0.5493, 1.5751 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.050 |
|
AttachedBombCxaS = 0.050 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=8] |
|
[BombHolder=8] |
AttachIdx = 28 |
|
AttachIdx = 28 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4484, -0.5986, 1.052 |
|
AttachPos = 0.4484, -0.5986, 1.052 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.050 |
|
AttachedBombCxaS = 0.050 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=9] |
|
[BombHolder=9] |
AttachIdx = 29 |
|
AttachIdx = 29 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4484, -0.5966, -1.0519 |
|
AttachPos = 0.4484, -0.5966, -1.0519 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.050 |
|
AttachedBombCxaS = 0.050 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=10] |
|
[BombHolder=10] |
AttachIdx = 30 |
|
AttachIdx = 30 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.4484, -0.5493, -1.5751 |
|
AttachPos = 0.4484, -0.5493, -1.5751 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.050 |
|
AttachedBombCxaS = 0.050 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=11] |
|
[BombHolder=11] |
AttachIdx = 31 |
|
AttachIdx = 31 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.0699, 0.0767, -6.2503 |
|
AttachPos = -0.0699, 0.0767, -6.2503 |
convex = "WingL_Mid_0" |
|
convex = "WingL_Mid_0" |
BombHolderMass = 25.0 |
|
BombHolderMass = 25.0 |
BombHolderCxaS = 0.022 |
|
BombHolderCxaS = 0.022 |
AttachedBombCxaS = 0.058 |
|
AttachedBombCxaS = 0.058 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=12] |
|
[BombHolder=12] |
AttachIdx = 32 |
|
AttachIdx = 32 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.0699, 0.0767, 6.2503 |
|
AttachPos = -0.0699, 0.0767, 6.2503 |
convex = "WingR_Mid_0" |
|
convex = "WingR_Mid_0" |
BombHolderMass = 25.0 |
|
BombHolderMass = 25.0 |
BombHolderCxaS = 0.022 |
|
BombHolderCxaS = 0.022 |
AttachedBombCxaS = 0.058 |
|
AttachedBombCxaS = 0.058 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
|
|
|
// Держатели 16 бомб SC50 на ER4 в дефолтном порядке сброса |
|
// Держатели 16 бомб SC50 на ER4 в дефолтном порядке сброса |
|
|
|
[BombHolder=13] |
|
[BombHolder=13] |
AttachIdx = 33 |
|
AttachIdx = 33 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.6606, 1.4354 |
|
AttachPos = 0.891, -0.6606, 1.4354 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=14] |
|
[BombHolder=14] |
AttachIdx = 34 |
|
AttachIdx = 34 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.634, 1.4354 |
|
AttachPos = -0.2924, -0.634, 1.4354 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=15] |
|
[BombHolder=15] |
AttachIdx = 35 |
|
AttachIdx = 35 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.6606, 1.7155 |
|
AttachPos = 0.891, -0.6606, 1.7155 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=16] |
|
[BombHolder=16] |
AttachIdx = 36 |
|
AttachIdx = 36 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.634, 1.7155 |
|
AttachPos = -0.2924, -0.634, 1.7155 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=17] |
|
[BombHolder=17] |
AttachIdx = 37 |
|
AttachIdx = 37 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.7044, 0.9037 |
|
AttachPos = 0.891, -0.7044, 0.9037 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=18] |
|
[BombHolder=18] |
AttachIdx = 38 |
|
AttachIdx = 38 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.6778, 0.9037 |
|
AttachPos = -0.2924, -0.6778, 0.9037 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=19] |
|
[BombHolder=19] |
AttachIdx = 39 |
|
AttachIdx = 39 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.7044, 1.1838 |
|
AttachPos = 0.891, -0.7044, 1.1838 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=20] |
|
[BombHolder=20] |
AttachIdx = 40 |
|
AttachIdx = 40 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.6778, 1.1838 |
|
AttachPos = -0.2924, -0.6778, 1.1838 |
convex = "WingR_In_0" |
|
convex = "WingR_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=21] |
|
[BombHolder=21] |
AttachIdx = 41 |
|
AttachIdx = 41 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.7044, -1.1931 |
|
AttachPos = 0.891, -0.7044, -1.1931 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=22] |
|
[BombHolder=22] |
AttachIdx = 42 |
|
AttachIdx = 42 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.6778, -1.1931 |
|
AttachPos = -0.2924, -0.6778, -1.1931 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=23] |
|
[BombHolder=23] |
AttachIdx = 43 |
|
AttachIdx = 43 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.7044, -0.913 |
|
AttachPos = 0.891, -0.7044, -0.913 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=24] |
|
[BombHolder=24] |
AttachIdx = 44 |
|
AttachIdx = 44 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.6778, -0.913 |
|
AttachPos = -0.2924, -0.6778, -0.913 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=25] |
|
[BombHolder=25] |
AttachIdx = 45 |
|
AttachIdx = 45 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.6606, -1.7249 |
|
AttachPos = 0.891, -0.6606, -1.7249 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=26] |
|
[BombHolder=26] |
AttachIdx = 46 |
|
AttachIdx = 46 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.634, -1.7249 |
|
AttachPos = -0.2924, -0.634, -1.7249 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=27] |
|
[BombHolder=27] |
AttachIdx = 47 |
|
AttachIdx = 47 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = 0.891, -0.6606, -1.4448 |
|
AttachPos = 0.891, -0.6606, -1.4448 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
[BombHolder=28] |
|
[BombHolder=28] |
AttachIdx = 48 |
|
AttachIdx = 48 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.2924, -0.634, -1.4448 |
|
AttachPos = -0.2924, -0.634, -1.4448 |
convex = "WingL_In_0" |
|
convex = "WingL_In_0" |
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
|
BombHolderMass = 13.75 // (50+30+30)/8 - по аналогии со 190 |
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
|
BombHolderCxaS = 0.031 // (0.08+0.085+0.085)/8 - по аналогии со 190 |
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
|
AttachedBombCxaS = 0.02 // - по аналогии со 190 / 2 |
DamagedPushProp = 0.005 |
|
DamagedPushProp = 0.005 |
ThrowSoundType = 2 |
|
ThrowSoundType = 2 |
[end] |
|
[end] |
|
|
|
// Держатели 28 бомб SC50 в двух отсеках в дефолтном порядке сброса |
|
// Держатели 28 бомб SC50 в двух отсеках в дефолтном порядке сброса |
|
|
|
[BombHolder=29] |
|
[BombHolder=29] |
AttachIdx = 49 |
|
AttachIdx = 49 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.230, 0.0 |
|
PushRange = 0.0, -0.230, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, -0.236, -0.1541 |
|
AttachPos = -0.0869, -0.236, -0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=30] |
|
[BombHolder=30] |
AttachIdx = 50 |
|
AttachIdx = 50 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.187, 0.0 |
|
PushRange = 0.0, -0.187, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, -0.1308, -0.4452 |
|
AttachPos = -0.0869, -0.1308, -0.4452 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=31] |
|
[BombHolder=31] |
AttachIdx = 51 |
|
AttachIdx = 51 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.458, 0.0 |
|
PushRange = 0.0, -0.458, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, -0.0078, -0.1598 |
|
AttachPos = -0.0869, -0.0078, -0.1598 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=32] |
|
[BombHolder=32] |
AttachIdx = 52 |
|
AttachIdx = 52 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.415, 0.0 |
|
PushRange = 0.0, -0.415, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, 0.0974, -0.4396 |
|
AttachPos = -0.0869, 0.0974, -0.4396 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=33] |
|
[BombHolder=33] |
AttachIdx = 53 |
|
AttachIdx = 53 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.687, 0.0 |
|
PushRange = 0.0, -0.687, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, 0.2194, -0.1642 |
|
AttachPos = -0.0869, 0.2194, -0.1642 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=34] |
|
[BombHolder=34] |
AttachIdx = 54 |
|
AttachIdx = 54 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.642, 0.0 |
|
PushRange = 0.0, -0.642, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, 0.3246, -0.4351 |
|
AttachPos = -0.0869, 0.3246, -0.4351 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=35] |
|
[BombHolder=35] |
AttachIdx = 55 |
|
AttachIdx = 55 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.767, 0.0 |
|
PushRange = 0.0, -0.767, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, 0.4464, -0.1688 |
|
AttachPos = -0.0869, 0.4464, -0.1688 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=36] |
|
[BombHolder=36] |
AttachIdx = 56 |
|
AttachIdx = 56 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.871, 0.0 |
|
PushRange = 0.0, -0.871, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, 0.5516, -0.4306 |
|
AttachPos = -0.0869, 0.5516, -0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=37] |
|
[BombHolder=37] |
AttachIdx = 57 |
|
AttachIdx = 57 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.230, 0.0 |
|
PushRange = 0.0, -0.230, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, -0.236, 0.1541 |
|
AttachPos = -0.0869, -0.236, 0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=38] |
|
[BombHolder=38] |
AttachIdx = 58 |
|
AttachIdx = 58 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -1.140, 0.0 |
|
PushRange = 0.0, -1.140, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, 0.6724, -0.1737 |
|
AttachPos = -0.0869, 0.6724, -0.1737 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =0 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=39] |
|
[BombHolder=39] |
AttachIdx = 59 |
|
AttachIdx = 59 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.187, 0.0 |
|
PushRange = 0.0, -0.187, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, -0.1287, 0.4445 |
|
AttachPos = -0.0869, -0.1287, 0.4445 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=40] |
|
[BombHolder=40] |
AttachIdx = 60 |
|
AttachIdx = 60 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.458, 0.0 |
|
PushRange = 0.0, -0.458, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, -0.0078, 0.1598 |
|
AttachPos = -0.0869, -0.0078, 0.1598 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=41] |
|
[BombHolder=41] |
AttachIdx = 61 |
|
AttachIdx = 61 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.415, 0.0 |
|
PushRange = 0.0, -0.415, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, 0.0985, 0.4401 |
|
AttachPos = -0.0869, 0.0985, 0.4401 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=42] |
|
[BombHolder=42] |
AttachIdx = 62 |
|
AttachIdx = 62 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.687, 0.0 |
|
PushRange = 0.0, -0.687, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, 0.2194, 0.1642 |
|
AttachPos = -0.0869, 0.2194, 0.1642 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=43] |
|
[BombHolder=43] |
AttachIdx = 63 |
|
AttachIdx = 63 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.642, 0.0 |
|
PushRange = 0.0, -0.642, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, 0.3246, 0.4401 |
|
AttachPos = -0.0869, 0.3246, 0.4401 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=44] |
|
[BombHolder=44] |
AttachIdx = 64 |
|
AttachIdx = 64 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.767, 0.0 |
|
PushRange = 0.0, -0.767, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, 0.4464, 0.1688 |
|
AttachPos = -0.0869, 0.4464, 0.1688 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=45] |
|
[BombHolder=45] |
AttachIdx = 65 |
|
AttachIdx = 65 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.230, 0.0 |
|
PushRange = 0.0, -0.230, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -1.6246, -0.236, -0.1541 |
|
AttachPos = -1.6246, -0.236, -0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=46] |
|
[BombHolder=46] |
AttachIdx = 66 |
|
AttachIdx = 66 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.871, 0.0 |
|
PushRange = 0.0, -0.871, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -0.0869, 0.5516, 0.4306 |
|
AttachPos = -0.0869, 0.5516, 0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=47] |
|
[BombHolder=47] |
AttachIdx = 67 |
|
AttachIdx = 67 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.187, 0.0 |
|
PushRange = 0.0, -0.187, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -1.6246, -0.1308, -0.4452 |
|
AttachPos = -1.6246, -0.1308, -0.4452 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=48] |
|
[BombHolder=48] |
AttachIdx = 68 |
|
AttachIdx = 68 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -1.140, 0.0 |
|
PushRange = 0.0, -1.140, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -0.0869, 0.6724, 0.1737 |
|
AttachPos = -0.0869, 0.6724, 0.1737 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =1 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=49] |
|
[BombHolder=49] |
AttachIdx = 69 |
|
AttachIdx = 69 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.415, 0.0 |
|
PushRange = 0.0, -0.415, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -1.6246, 0.0974, -0.4396 |
|
AttachPos = -1.6246, 0.0974, -0.4396 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=50] |
|
[BombHolder=50] |
AttachIdx = 70 |
|
AttachIdx = 70 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.642, 0.0 |
|
PushRange = 0.0, -0.642, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -1.6246, 0.3246, -0.4351 |
|
AttachPos = -1.6246, 0.3246, -0.4351 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=51] |
|
[BombHolder=51] |
AttachIdx = 71 |
|
AttachIdx = 71 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.871, 0.0 |
|
PushRange = 0.0, -0.871, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -1.6246, 0.5516, -0.4306 |
|
AttachPos = -1.6246, 0.5516, -0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =2 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=52] |
|
[BombHolder=52] |
AttachIdx = 72 |
|
AttachIdx = 72 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.230, 0.0 |
|
PushRange = 0.0, -0.230, 0.0 |
Rotation = 45 |
|
Rotation = 45 |
AttachPos = -1.6246, -0.236, 0.1541 |
|
AttachPos = -1.6246, -0.236, 0.1541 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=53] |
|
[BombHolder=53] |
AttachIdx = 73 |
|
AttachIdx = 73 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.187, 0.0 |
|
PushRange = 0.0, -0.187, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -1.6246, -0.1287, 0.4445 |
|
AttachPos = -1.6246, -0.1287, 0.4445 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=54] |
|
[BombHolder=54] |
AttachIdx = 74 |
|
AttachIdx = 74 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.415, 0.0 |
|
PushRange = 0.0, -0.415, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -1.6246, 0.0985, 0.4401 |
|
AttachPos = -1.6246, 0.0985, 0.4401 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=55] |
|
[BombHolder=55] |
AttachIdx = 75 |
|
AttachIdx = 75 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.642, 0.0 |
|
PushRange = 0.0, -0.642, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -1.6246, 0.3255, 0.4355 |
|
AttachPos = -1.6246, 0.3255, 0.4355 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
[BombHolder=56] |
|
[BombHolder=56] |
AttachIdx = 76 |
|
AttachIdx = 76 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC50.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.871, 0.0 |
|
PushRange = 0.0, -0.871, 0.0 |
Rotation = -45 |
|
Rotation = -45 |
AttachPos = -1.6246, 0.5516, 0.4306 |
|
AttachPos = -1.6246, 0.5516, 0.4306 |
convex = "Fuse_Ctl_0" |
|
convex = "Fuse_Ctl_0" |
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
|
BombDoor=0 //TODO =3 когда добавят 2-й бомболюк на самолете |
DamagedPushProp = 0 |
|
DamagedPushProp = 0 |
ThrowSoundType = 1 |
|
ThrowSoundType = 1 |
[end] |
|
[end] |
|
|
|
// Дымогенераторы белые |
|
// Дымогенераторы белые |
[BombHolder=57] |
|
[BombHolder=57] |
AttachIdx = 77 |
|
AttachIdx = 77 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -8.835, 0.31, -0.201 |
|
AttachPos = -8.835, 0.31, -0.201 |
Convex = "Fuse_Ctl_12" |
|
Convex = "Fuse_Ctl_12" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=58] |
|
[BombHolder=58] |
AttachIdx = 78 |
|
AttachIdx = 78 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, -9.587 |
|
AttachPos = -0.588, 0.881, -9.587 |
Convex = "WingL_Out_0" |
|
Convex = "WingL_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=59] |
|
[BombHolder=59] |
AttachIdx = 79 |
|
AttachIdx = 79 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, 9.587 |
|
AttachPos = -0.588, 0.881, 9.587 |
Convex = "WingR_Out_0" |
|
Convex = "WingR_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
|
|
|
// Дымогенераторы синие |
|
// Дымогенераторы синие |
[BombHolder=60] |
|
[BombHolder=60] |
AttachIdx = 77 |
|
AttachIdx = 77 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -8.835, 0.31, -0.201 |
|
AttachPos = -8.835, 0.31, -0.201 |
Convex = "Fuse_Ctl_12" |
|
Convex = "Fuse_Ctl_12" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=61] |
|
[BombHolder=61] |
AttachIdx = 78 |
|
AttachIdx = 78 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, -9.587 |
|
AttachPos = -0.588, 0.881, -9.587 |
Convex = "WingL_Out_0" |
|
Convex = "WingL_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=62] |
|
[BombHolder=62] |
AttachIdx = 79 |
|
AttachIdx = 79 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, 9.587 |
|
AttachPos = -0.588, 0.881, 9.587 |
Convex = "WingR_Out_0" |
|
Convex = "WingR_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
|
|
|
// Дымогенераторы красные |
|
// Дымогенераторы красные |
[BombHolder=63] |
|
[BombHolder=63] |
AttachIdx = 77 |
|
AttachIdx = 77 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -8.835, 0.31, -0.201 |
|
AttachPos = -8.835, 0.31, -0.201 |
Convex = "Fuse_Ctl_12" |
|
Convex = "Fuse_Ctl_12" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=64] |
|
[BombHolder=64] |
AttachIdx = 78 |
|
AttachIdx = 78 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, -9.587 |
|
AttachPos = -0.588, 0.881, -9.587 |
Convex = "WingL_Out_0" |
|
Convex = "WingL_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=65] |
|
[BombHolder=65] |
AttachIdx = 79 |
|
AttachIdx = 79 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, 9.587 |
|
AttachPos = -0.588, 0.881, 9.587 |
Convex = "WingR_Out_0" |
|
Convex = "WingR_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
|
|
|
// Дымогенераторы зеленые |
|
// Дымогенераторы зеленые |
[BombHolder=66] |
|
[BombHolder=66] |
AttachIdx = 77 |
|
AttachIdx = 77 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -8.835, 0.31, -0.201 |
|
AttachPos = -8.835, 0.31, -0.201 |
Convex = "Fuse_Ctl_12" |
|
Convex = "Fuse_Ctl_12" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=67] |
|
[BombHolder=67] |
AttachIdx = 78 |
|
AttachIdx = 78 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, -9.587 |
|
AttachPos = -0.588, 0.881, -9.587 |
Convex = "WingL_Out_0" |
|
Convex = "WingL_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=68] |
|
[BombHolder=68] |
AttachIdx = 79 |
|
AttachIdx = 79 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, 9.587 |
|
AttachPos = -0.588, 0.881, 9.587 |
Convex = "WingR_Out_0" |
|
Convex = "WingR_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
|
|
|
// Дымогенераторы желтые |
|
// Дымогенераторы желтые |
[BombHolder=69] |
|
[BombHolder=69] |
AttachIdx = 77 |
|
AttachIdx = 77 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -8.835, 0.31, -0.201 |
|
AttachPos = -8.835, 0.31, -0.201 |
Convex = "Fuse_Ctl_12" |
|
Convex = "Fuse_Ctl_12" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=70] |
|
[BombHolder=70] |
AttachIdx = 78 |
|
AttachIdx = 78 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, -9.587 |
|
AttachPos = -0.588, 0.881, -9.587 |
Convex = "WingL_Out_0" |
|
Convex = "WingL_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=71] |
|
[BombHolder=71] |
AttachIdx = 79 |
|
AttachIdx = 79 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, 9.587 |
|
AttachPos = -0.588, 0.881, 9.587 |
Convex = "WingR_Out_0" |
|
Convex = "WingR_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
|
|
|
// Дымогенераторы черные |
|
// Дымогенераторы черные |
[BombHolder=72] |
|
[BombHolder=72] |
AttachIdx = 77 |
|
AttachIdx = 77 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -8.835, 0.31, -0.201 |
|
AttachPos = -8.835, 0.31, -0.201 |
Convex = "Fuse_Ctl_12" |
|
Convex = "Fuse_Ctl_12" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=73] |
|
[BombHolder=73] |
AttachIdx = 78 |
|
AttachIdx = 78 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, -9.587 |
|
AttachPos = -0.588, 0.881, -9.587 |
Convex = "WingL_Out_0" |
|
Convex = "WingL_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
[BombHolder=74] |
|
[BombHolder=74] |
AttachIdx = 79 |
|
AttachIdx = 79 |
ReloadTime = 3 |
|
ReloadTime = 3 |
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
|
object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt" |
Direction = 1.0, 0.0, 0.0 |
|
Direction = 1.0, 0.0, 0.0 |
PushRange = 0.0, -0.02, 0.0 |
|
PushRange = 0.0, -0.02, 0.0 |
Rotation = 0 |
|
Rotation = 0 |
AttachPos = -0.588, 0.881, 9.587 |
|
AttachPos = -0.588, 0.881, 9.587 |
Convex = "WingR_Out_0" |
|
Convex = "WingR_Out_0" |
BombHolderMass = 0.0 |
|
BombHolderMass = 0.0 |
BombHolderCxaS = 0.0 |
|
BombHolderCxaS = 0.0 |
AttachedBombCxaS = 0.009 |
|
AttachedBombCxaS = 0.009 |
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
|
DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex |
IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный |
|
IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный |
smokePositionShiftX = 0.0 |
|
smokePositionShiftX = 0.0 |
smokePositionShiftY = 0.0 |
|
smokePositionShiftY = 0.0 |
[end] |
|
[end] |
|
|
|
TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt" |
|
TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt" |
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt" |
|
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt" |
logtreshold=0.0001 |
|
logtreshold=0.0001 |
|
|
|
rec_cockpit_arg=1 |
|
rec_cockpit_arg=1 |
|
|
|
SmoothControlFactor=0 |
|
SmoothControlFactor=0 |
|
|
|
//Значение, обозначающее минимальный радиус сферы, в которую может быть вписана модель объекта, относительно центра модели |
|
//Значение, обозначающее минимальный радиус сферы, в которую может быть вписана модель объекта, относительно центра модели |
ObjectRadius=10.5 |
|
ObjectRadius=10.5 |
|
|
|
[Entrance] |
|
[Entrance] |
EntrancePos= 2.38, 0.254, -0.22 |
|
EntrancePos= 2.38, 0.254, -0.22 |
EntranceRot= 0,0,0 |
|
EntranceRot= 0,0,0 |
JumpDir=0,8,3 |
|
JumpDir=0,8,3 |
[end] |
|
[end] |
[Entrance] |
|
[Entrance] |
EntrancePos= 2.38, 0.254, -0.22 |
|
EntrancePos= 2.38, 0.254, -0.22 |
EntranceRot= 0,0,0 |
|
EntranceRot= 0,0,0 |
JumpDir=2,6,1 |
|
JumpDir=2,6,1 |
SelectorDir=0,2,0 // Альтернативный метод покидания при отрицательной перегрузке более 2м/с |
|
SelectorDir=0,2,0 // Альтернативный метод покидания при отрицательной перегрузке более 2м/с |
[end] |
|
[end] |
|
|
|
// ограничения сектора обзора |
|
// ограничения сектора обзора |
//SectorLimits = -160.0, -90.0, -40.0, +90.0 |
|
//SectorLimits = -160.0, -90.0, -40.0, +90.0 |
|
|
|
//[PlanePartArmor] |
<> |
//[PlanePartProtection] |
// PartName = "~ocooler01" // Наименование CollisionBox части ЛА |
= |
// PartName = "~ocooler01" // Наименование CollisionBox части ЛА |
// Armor = 5.0 // Толщина брони со всех сторон |
<> |
SphereHitProtection = 5.0 // Толщина брони со всех сторон |
|
= |
|
// [ArmorSides] // Детализация толщины брони по сторонам ЛА (блок необязательный) |
<> |
// [SphereHitProtectionBox] // Детализация толщины брони по сторонам ЛА (блок необязательный) |
// AngleBackFrontAxis = 65.0 // Половинный угол раствора конусов, направленных назад и вперёд (вдоль оси OX ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в BackArmor (сзади) или во FrontArmor (спереди) |
= |
// AngleBackFrontAxis = 65.0 // Половинный угол раствора конусов, направленных назад и вперёд (вдоль оси OX ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в BackArmor (сзади) или во FrontArmor (спереди) |
// AngleBottomTopAxis = 65.0 // Половинный угол раствора конусов, направленных вниз и вверх (вдоль оси OY ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в BottomArmor (снизу) или в TopArmor (сверху) |
|
// AngleBottomTopAxis = 65.0 // Половинный угол раствора конусов, направленных вниз и вверх (вдоль оси OY ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в BottomArmor (снизу) или в TopArmor (сверху) |
// AngleSideAxis = 45.0 // Половинный угол раствора конусов, направленных вбок (вдоль оси OZ ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в LeftArmor (слева) или в RightArmor (справа) |
|
// AngleSideAxis = 45.0 // Половинный угол раствора конусов, направленных вбок (вдоль оси OZ ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в LeftArmor (слева) или в RightArmor (справа) |
|
|
|
// В случае, если конусы перекрывают друг друга - проверка попадания осколка в конусы осуществляется в порядке осей ССК ЛА (X-Y-Z), для каждой оси: сначала с отрицательного направления, затем с положительного. |
|
// В случае, если конусы перекрывают друг друга - проверка попадания осколка в конусы осуществляется в порядке осей ССК ЛА (X-Y-Z), для каждой оси: сначала с отрицательного направления, затем с положительного. |
// Итого, порядок проверки попадания в конусы: 1)сзади 2)спереди 3)снизу 4)сверху 5)слева 6)справа |
|
// Итого, порядок проверки попадания в конусы: 1)сзади 2)спереди 3)снизу 4)сверху 5)слева 6)справа |
|
|
|
// BackArmor = 8.0 |
|
// BackArmor = 8.0 |
// FrontArmor = 0.0 |
|
// FrontArmor = 0.0 |
// BottomArmor = 0.0 |
|
// BottomArmor = 0.0 |
// TopArmor = 5.0 |
|
// TopArmor = 5.0 |
// LeftArmor = 0.0 |
|
// LeftArmor = 0.0 |
// RightArmor = 0.0 |
|
// RightArmor = 0.0 |
// [end] |
|
// [end] |
//[end] |
|
//[end] |
|
-+ |
|
|
|
[PlanePartProtection] |
|
|
PartName = "~eng01" |
|
|
DirectHitArmor = 5.0 |
|
|
SphereHitProtection = 5.0 |
|
|
[end] |
|
|
|
|
|
[PlanePartProtection] |
|
|
PartName = "~eng02" |
|
|
DirectHitArmor = 5.0 |
|
|
SphereHitProtection = 5.0 |
|
|
[end] |
|
= |
|
SphereHitProtection=0 //Броневая защита стрелка/пилота от осколков при закрытой кабине |
|
SphereHitProtection=0 //Броневая защита стрелка/пилота от осколков при закрытой кабине |
|
|
|
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereProtectionBoxOpen] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=2 |
|
ArmorFront=2 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=2 |
|
ArmorTop=2 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=2 |
|
ArmorRight=2 |
ArmorLeft=2 |
|
ArmorLeft=2 |
[end] |
|
[end] |
|
|
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
|
[SphereProtectionBoxClose] // Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection= |
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovH=90 // Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
|
FovV=90 // Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront |
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
|
// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего |
ArmorFront=2 |
|
ArmorFront=2 |
ArmorBack=10 |
|
ArmorBack=10 |
ArmorTop=2 |
|
ArmorTop=2 |
ArmorBottom=5 |
|
ArmorBottom=5 |
ArmorRight=2 |
|
ArmorRight=2 |
ArmorLeft=2 |
|
ArmorLeft=2 |
[end] |
|
[end] |
|
|
|
//AIRPLANE DAMAGE |
|
//AIRPLANE DAMAGE |
|
|
|
energyloss="",true,0.7,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
energyloss="",true,0.7,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
|
|
//Engine Goup |
|
//Engine Goup |
|
|
|
energyloss="~eng01",true,5.0,20000 //двигатель левый |
|
energyloss="~eng01",true,5.0,20000 //двигатель левый |
energyloss="~eng02",true,5.0,20000 //двигатель правый |
|
energyloss="~eng02",true,5.0,20000 //двигатель правый |
|
|
|
energyloss="Eng0_Blade1",true,2.5,1000 //лопасть 0 левого двигателя |
|
energyloss="Eng0_Blade1",true,2.5,1000 //лопасть 0 левого двигателя |
energyloss="Eng0_Blade2",true,2.5,1000 //лопасть 1 левого двигателя |
|
energyloss="Eng0_Blade2",true,2.5,1000 //лопасть 1 левого двигателя |
energyloss="Eng0_Blade3",true,2.5,1000 //лопасть 2 левого двигателя |
|
energyloss="Eng0_Blade3",true,2.5,1000 //лопасть 2 левого двигателя |
|
|
|
energyloss="Eng1_Blade1",true,2.5,1000 //лопасть 0 правого двигателя |
|
energyloss="Eng1_Blade1",true,2.5,1000 //лопасть 0 правого двигателя |
energyloss="Eng2_Blade2",true,2.5,1000 //лопасть 1 правого двигателя |
|
energyloss="Eng2_Blade2",true,2.5,1000 //лопасть 1 правого двигателя |
energyloss="Eng3_Blade3",true,2.5,1000 //лопасть 2 правого двигателя |
|
energyloss="Eng3_Blade3",true,2.5,1000 //лопасть 2 правого двигателя |
|
|
|
energyloss="~ftank01",true,0.7,10000 //левый внешний бак |
|
energyloss="~ftank01",true,0.7,10000 //левый внешний бак |
energyloss="~ftank02",true,0.7,10000 //левый внутренний бак |
|
energyloss="~ftank02",true,0.7,10000 //левый внутренний бак |
energyloss="~ftank03",true,0.7,10000 //правый внутренний бак |
|
energyloss="~ftank03",true,0.7,10000 //правый внутренний бак |
energyloss="~ftank04",true,0.7,10000 //правый внешний бак |
|
energyloss="~ftank04",true,0.7,10000 //правый внешний бак |
|
|
|
energyloss="~otank01",true,0.7,20000 //масолобак левого мотора |
|
energyloss="~otank01",true,0.7,20000 //масолобак левого мотора |
energyloss="~otank02",true,0.7,20000 //масолобак правого мотора |
|
energyloss="~otank02",true,0.7,20000 //масолобак правого мотора |
|
|
|
energyloss="~wcooler01",true,0.7,10000 //водорадиатор левого мотора |
|
energyloss="~wcooler01",true,0.7,10000 //водорадиатор левого мотора |
energyloss="~wcooler02",true,0.7,10000 //водорадиатор левого мотора |
|
energyloss="~wcooler02",true,0.7,10000 //водорадиатор левого мотора |
energyloss="~wcooler03",true,0.7,10000 //водорадиатор левого мотора |
|
energyloss="~wcooler03",true,0.7,10000 //водорадиатор левого мотора |
energyloss="~wcooler04",true,0.7,10000 //водорадиатор левого мотора |
|
energyloss="~wcooler04",true,0.7,10000 //водорадиатор левого мотора |
energyloss="~wcooler05",true,0.7,10000 //водорадиатор правого мотора |
|
energyloss="~wcooler05",true,0.7,10000 //водорадиатор правого мотора |
energyloss="~wcooler06",true,0.7,10000 //водорадиатор правого мотора |
|
energyloss="~wcooler06",true,0.7,10000 //водорадиатор правого мотора |
energyloss="~wcooler07",true,0.7,10000 //водорадиатор правого мотора |
|
energyloss="~wcooler07",true,0.7,10000 //водорадиатор правого мотора |
energyloss="~wcooler08",true,0.7,10000 //водорадиатор правого мотора |
|
energyloss="~wcooler08",true,0.7,10000 //водорадиатор правого мотора |
|
|
|
energyloss="~ocooler01",true,0.7,10000 //маслорадиатор левого мотора |
|
energyloss="~ocooler01",true,0.7,10000 //маслорадиатор левого мотора |
energyloss="~ocooler02",true,0.7,10000 //маслорадиатор правого мотора |
|
energyloss="~ocooler02",true,0.7,10000 //маслорадиатор правого мотора |
|
|
|
energyloss="~icooler01",true,0.7,10000 //интеркулер левого мотора |
|
energyloss="~icooler01",true,0.7,10000 //интеркулер левого мотора |
energyloss="~icooler02",true,0.7,10000 //интеркулер правого мотора |
|
energyloss="~icooler02",true,0.7,10000 //интеркулер правого мотора |
|
|
|
//Armor |
|
//Armor |
|
|
|
energyloss="~armor1",false,5.0,1 //чашка сидения пилота - 5мм |
|
energyloss="~armor1",false,5.0,1 //чашка сидения пилота - 5мм |
energyloss="~armor2",false,10.0,1 //бронеспинка пилота - 10мм |
|
energyloss="~armor2",false,10.0,1 //бронеспинка пилота - 10мм |
energyloss="~armor3",false,10.0,1 //бронеспинка пилота - 10мм |
|
energyloss="~armor3",false,10.0,1 //бронеспинка пилота - 10мм |
energyloss="~armor4",false,5.0,1 //чашка сидения пилота - 5мм |
|
energyloss="~armor4",false,5.0,1 //чашка сидения пилота - 5мм |
energyloss="~armor5",false,5.0,1 //чашка сидения пилота - 5мм |
|
energyloss="~armor5",false,5.0,1 //чашка сидения пилота - 5мм |
energyloss="~armor6",false,10.0,1 //бронезаголовник пилота - 10мм |
|
energyloss="~armor6",false,10.0,1 //бронезаголовник пилота - 10мм |
energyloss="~armor7",false,10.0,1 //бронезаголовник пилота - 10мм |
|
energyloss="~armor7",false,10.0,1 //бронезаголовник пилота - 10мм |
energyloss="~armor8",false,10.0,1 //бронезаголовник пилота - 10мм |
|
energyloss="~armor8",false,10.0,1 //бронезаголовник пилота - 10мм |
energyloss="~armor9",false,5.0,1 //чашка сидения стрелка - 5мм |
|
energyloss="~armor9",false,5.0,1 //чашка сидения стрелка - 5мм |
energyloss="~armor10",false,6.0,1 //левая бронестенка ванны - 6мм |
|
energyloss="~armor10",false,6.0,1 //левая бронестенка ванны - 6мм |
energyloss="~armor11",false,6.0,1 //бронепол ванны - 6мм |
|
energyloss="~armor11",false,6.0,1 //бронепол ванны - 6мм |
energyloss="~armor12",false,6.0,1 //правая бронестенка ванны - 6мм |
|
energyloss="~armor12",false,6.0,1 //правая бронестенка ванны - 6мм |
energyloss="~armor13",false,6.0,1 //левая бронестенка ванны - 6мм |
|
energyloss="~armor13",false,6.0,1 //левая бронестенка ванны - 6мм |
energyloss="~armor14",false,6.0,1 //бронепол ванны - 6мм |
|
energyloss="~armor14",false,6.0,1 //бронепол ванны - 6мм |
energyloss="~armor15",false,6.0,1 //правая бронестенка ванны - 6мм |
|
energyloss="~armor15",false,6.0,1 //правая бронестенка ванны - 6мм |
energyloss="~armor16",false,5.0,1 //бронестекло ванны - эквивалент 5мм |
|
energyloss="~armor16",false,5.0,1 //бронестекло ванны - эквивалент 5мм |
energyloss="~armor17",false,5.0,1 //бронестекло ванны - эквивалент 5мм |
|
energyloss="~armor17",false,5.0,1 //бронестекло ванны - эквивалент 5мм |
energyloss="~armor18",false,5.0,1 //бронестекло ванны - эквивалент 5мм |
|
energyloss="~armor18",false,5.0,1 //бронестекло ванны - эквивалент 5мм |
energyloss="~armor19",false,8.0,1 //вертикальная бронеперегородка за левым окном фюзеляжного стрелка - 8мм |
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energyloss="~armor19",false,8.0,1 //вертикальная бронеперегородка за левым окном фюзеляжного стрелка - 8мм |
energyloss="~armor20",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor20",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor21",false,8.0,1 //вертикальная бронеперегородка за правым окном фюзеляжного стрелка - 8мм |
|
energyloss="~armor21",false,8.0,1 //вертикальная бронеперегородка за правым окном фюзеляжного стрелка - 8мм |
energyloss="~armor22",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor22",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor23",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor23",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor24",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor24",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor25",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor25",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor26",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor26",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor27",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor27",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor28",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor28",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor29",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor29",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor30",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
|
energyloss="~armor30",false,8.0,1 //фюзеляжная бронеперогородка за верхним стрелком - 8мм |
energyloss="~armor31",false,8.0,1 //левая линза - эквивалент 8мм |
|
energyloss="~armor31",false,8.0,1 //левая линза - эквивалент 8мм |
energyloss="~armor32",false,8.0,1 //правая линза - эквивалент 8мм |
|
energyloss="~armor32",false,8.0,1 //правая линза - эквивалент 8мм |
|
|
|
//Undercarriage Group |
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//Undercarriage Group |
|
|
|
energyloss="WheelL_0",true,4.0,1 //левое колесо |
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energyloss="WheelL_0",true,4.0,1 //левое колесо |
energyloss="GearL_0_0",true,4.0,1 //элемент левой стойки шасси |
|
energyloss="GearL_0_0",true,4.0,1 //элемент левой стойки шасси |
energyloss="GearL_0_1",true,4.0,1 //элемент левой стойки шасси |
|
energyloss="GearL_0_1",true,4.0,1 //элемент левой стойки шасси |
energyloss="GearL_1",true,4.0,1 //элемент левой стойки шасси |
|
energyloss="GearL_1",true,4.0,1 //элемент левой стойки шасси |
|
|
|
energyloss="WheelR_0",true,4.0,1 //колесо правое |
|
energyloss="WheelR_0",true,4.0,1 //колесо правое |
energyloss="GearR_0_0",true,4.0,1 //элемент правой стойки шасси |
|
energyloss="GearR_0_0",true,4.0,1 //элемент правой стойки шасси |
energyloss="GearR_0_1",true,4.0,1 //элемент правой стойки шасси |
|
energyloss="GearR_0_1",true,4.0,1 //элемент правой стойки шасси |
energyloss="GearR_1",true,4.0,1 //элемент правой стойки шасси |
|
energyloss="GearR_1",true,4.0,1 //элемент правой стойки шасси |
|
|
|
energyloss="WheelC_0",true,4.0,1 //колесо хвостовое |
|
energyloss="WheelC_0",true,4.0,1 //колесо хвостовое |
energyloss="GearC_0",true,4.0,1 //стойка хвостового колеса |
|
energyloss="GearC_0",true,4.0,1 //стойка хвостового колеса |
energyloss="GearC_1",true,4.0,1 //стойка хвостового колеса |
|
energyloss="GearC_1",true,4.0,1 //стойка хвостового колеса |
|
|
|
//Armament Group |
|
//Armament Group |
|
|
|
energyloss="~gun01_ammo",true,0.7,200000 // |
|
energyloss="~gun01_ammo",true,0.7,200000 // |
energyloss="~gun02_ammo",true,0.7,200000 // |
|
energyloss="~gun02_ammo",true,0.7,200000 // |
energyloss="~gun03_ammo",true,0.7,200000 // |
|
energyloss="~gun03_ammo",true,0.7,200000 // |
energyloss="~gun04_ammo",true,0.7,200000 // |
|
energyloss="~gun04_ammo",true,0.7,200000 // |
energyloss="~gun04_ammo",true,0.7,200000 // |
|
energyloss="~gun04_ammo",true,0.7,200000 // |
|
|
|
|
|
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SeekMaintenance = true |
|
SeekMaintenance = true |
ReFuelFlow = 6 // liters per second |
|
ReFuelFlow = 6 // liters per second |
BombHolderReArmTime = 30 // seconds |
|
BombHolderReArmTime = 30 // seconds |
RepairTime = 300 // seconds |
|
RepairTime = 300 // seconds |
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|
|
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|
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///// Подсказки в техночате |
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///// Подсказки в техночате |
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|
|
min_CAS=185 |
|
min_CAS=185 |
max_CAS=670 |
|
max_CAS=670 |
|
|
|
DangerAoA = 19.0 // Максимально-допустимый безопасный угол атаки |
|
DangerAoA = 19.0 // Максимально-допустимый безопасный угол атаки |
CriticalAoA = 21.0 // Критический угол атаки |
|
CriticalAoA = 21.0 // Критический угол атаки |
Maxny = 7.0 // Предельно-допустимая перегрузка |
|
Maxny = 7.0 // Предельно-допустимая перегрузка |
DangerV = 650.0 // Максимальная безопасная приборная скорость |
|
DangerV = 650.0 // Максимальная безопасная приборная скорость |
MaxGearV = 255.0 // Максимально-допустимая приборная скорость с выпущенными шасси |
|
MaxGearV = 255.0 // Максимально-допустимая приборная скорость с выпущенными шасси |
MaxFlapV = 250.0 // Максимально-допустимая приборная скорость с выпущенными закрылками |
|
MaxFlapV = 250.0 // Максимально-допустимая приборная скорость с выпущенными закрылками |
TakeOffV = 205.0 // Рекомендованная взлётная скорость |
|
TakeOffV = 205.0 // Рекомендованная взлётная скорость |
ClimbV = 240.0 // Рекомендованная приборная скорость набора высоты |
|
ClimbV = 240.0 // Рекомендованная приборная скорость набора высоты |
DescendV = 210.0 // Рекомендованная скорость на глиссаде |
|
DescendV = 210.0 // Рекомендованная скорость на глиссаде |
minV = 200.0 // Минимально-безопасная приборная скорость |
|
minV = 200.0 // Минимально-безопасная приборная скорость |
minVDeltaFlaps = 15.0 // Уменьшение безопасной приборной скорости, обусловленное выпуском закрылок |
|
minVDeltaFlaps = 15.0 // Уменьшение безопасной приборной скорости, обусловленное выпуском закрылок |
IsTakeOffFlaps = true // Флаг наличия взлётного положения механизации |
|
IsTakeOffFlaps = true // Флаг наличия взлётного положения механизации |
IsLeftPedal = false // Необходимая на разбеге педаль (true - левая, false - правая) |
|
IsLeftPedal = false // Необходимая на разбеге педаль (true - левая, false - правая) |
OilMaxTemperature = 115.0 // Максимально-допустимая по РЛЭ температура масла |
|
OilMaxTemperature = 115.0 // Максимально-допустимая по РЛЭ температура масла |
WaterMaxTemperature = 110.0 // Максимально-допустимая по РЛЭ температура воды |
|
WaterMaxTemperature = 110.0 // Максимально-допустимая по РЛЭ температура воды |
//CylinderHeadMaxTemperature = 230.0 // Максимально-допустимая по РЛЭ температура головок цилиндров |
|
//CylinderHeadMaxTemperature = 230.0 // Максимально-допустимая по РЛЭ температура головок цилиндров |