Class_name = "CBatchExplosion" |
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object_name = "tnt220g_frag500g_HE_expl_building" |
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// Á× 37́́ ñîâåöêîăî ñíàđÿäà ïóøêè Ø-37, đàñ÷ẹ̀íàíî èç ̉Í̉=35ă, ́àññû ïóëè 732ă, êàëèáđà 37́́ |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl" |
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visualradius=4 |
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//ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
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SoundScript="LuaScripts\Sound\explosions\HE\Building_Large.cfg" |
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ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=2.66 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=2.66 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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Radius=5.5 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ îñêîëî÷íî-ôóăàñíîăî âîçäåéṇ̃âèÿ |
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TNT_equ=0.035 // ̉đị̂èëëîâûé ưêâèâàëåị́ |
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// Ôóăàñíîå âîçäåéṇ̃âèå, îáùåé öèôđîé |
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ArmorFoug1=1,-1, 1,146, 0,146 |
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ArmorFoug2=2,-1, 1,23, 0,23 |
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ArmorFoug3=5,-1, 1,6, 0,6 |
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// Îñêîëî÷íîå âîçäåéṇ̃âèå |
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ShrapnelQuantity=279 |
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// È äëÿ êàæäîăî îñêîëêà ïđîñó́́èđóạ̊ñÿ |
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ArmorShr1=1.0,-1, 11,32, 0,128 |
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ArmorShr2=5.6,-1, 9,26, 0,102 |
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