IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:49
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\explosions\heprojectiles\tnt2g_frag90g_he_expl_ground.txt  
Class_name = "CBatchExplosion" +-  
object_name = "tnt2g_frag90g_HE_expl_ground"    
     
// Á× 20́́ ñîâåöêîăî ñíàđÿäà ïóøêè ØÂÀÊ, đàñ÷ẹ̀íàíî èç ̉Í̉=2ă, ́àññû ïóëè 91ă, êàëèáđà 20́́    
     
////// PhysicsBody properties    
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_ground.epl"    
visualradius=4    
//ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS    
     
SoundScript="LuaScripts\Sound\explosions\AP\Ground_Large.cfg"    
     
ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD    
Animation=1                                     // Íî́åđ ơóêà âçđûâà    
LiveTime=1.5                            // Âđǻÿ æèçíè âçđûâà    
AnimationTime=1.5                       // Âđǻÿ àíè́àöèè âçđûâà    
Ranges=1,0.01,0.99,0            // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)    
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx    
//Ranges=1,0.01,0.99,0    
//Ranges=2,0.01,0.49,0.5    
//Ranges=3,0.01,0.32,0.33    
//Ranges=4,0.01,0.24,0.25    
//Ranges=5,0.01,0.19,0.2    
     
Radius=3.0                                      // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ îñêîëî÷íî-ôóăàñíîăî âîçäåéṇ̃âèÿ    
TNT_equ=0.0026                          // ̉đị̂èëëîâûé ưêâèâàëåị́    
     
// Ôóăàñíîå âîçäåéṇ̃âèå, îáùåé öèôđîé    
ArmorFoug1=0.5,-1,      1,43,   0,43    
ArmorFoug2=1,-1,        1,11,   0,11    
     
// Îñêîëî÷íîå âîçäåéṇ̃âèå    
ShrapnelQuantity=12    
// È äëÿ êàæäîăî îñêîëêà ïđîñó́́èđóạ̊ñÿ    
ArmorShr1=1.0,-1,       5,96,   0,384    
ArmorShr2=3.0,-1,       5,96,   0,384