Class_name = "CBatchExplosion" |
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object_name = "tnt2kg_frag11kg_HE_expl_metal" |
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// Á× 122́́ ñîâạ̊ñêîăî êó́óëỵ̈èâíîăî ñíàđÿäà ÁÏ-460À, đàñ÷ẹ̀íàíî èç ̉Í̉=2150ă, ́àññû ïóëè 13.34êă, êàëèáđà 122́́. |
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// Âçđûâ âíåøíèé ïđè íåïđîáẹ̀èè, ïîựî́ó ñíàđÿä ïîñ÷ẹ̀àí êàê ôóăàñíûé ñî ñêîđîṇ̃ü₫ îñêîëêîâ 600 ́/ñ. Áđîíåïđîáèâàǻîṇ̃ü îñêîëêîâ ñíèæåíà â 2 đàçà ââèäó ëîêàëèçàöèè ́àññû ́ạ̊àëëà â çàäíåé ÷àṇ̃è ñíàđÿäà |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false |
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visualradius=12 |
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//ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
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SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg" |
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ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=7.08 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=7.08 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=3,0.01,0.32,0.33 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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Radius=19 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ îñêîëî÷íî-ôóăàñíîăî âîçäåéṇ̃âèÿ |
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TNT_equ=2.150 // ̉đị̂èëëîâûé ưêâèâàëåị́ |
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// Ôóăàñíîå âîçäåéṇ̃âèå, îáùåé öèôđîé |
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ArmorFoug1=1,-1, 4,4479, 0,8958 |
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ArmorFoug2=2,-1, 1,717, 0,1433 |
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ArmorFoug3=5,-1, 1,179, 0,358 |
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ArmorFoug4=10,-1, 1,45, 0,90 |
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// Îñêîëî÷íîå âîçäåéṇ̃âèå |
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ShrapnelQuantity=448 |
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// È äëÿ êàæäîăî îñêîëêà ïđîñó́́èđóạ̊ñÿ |
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ArmorShr1=1.0,-1, 46,180, 0,720 |
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ArmorShr2=9.7,-1, 41,162, 0,648 |
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ArmorShr3=18.5,-1, 37,144, 0,576 |
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