IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:52
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\explosions\heatshells\tnt2kg_frag11kg_he_expl_ground.txt  
Class_name = "CBatchExplosion" +-  
object_name = "tnt2kg_frag11kg_HE_expl_ground"    
     
// Á× 122́́ ñîâạ̊ñêîăî êó́óëỵ̈èâíîăî ñíàđÿäà ÁÏ-460À, đàñ÷ẹ̀íàíî èç ̉Í̉=2150ă, ́àññû ïóëè 13.34êă, êàëèáđà 122́́.    
// Âçđûâ âíåøíèé ïđè íåïđîáẹ̀èè, ïîựî́ó ñíàđÿä ïîñ÷ẹ̀àí êàê ôóăàñíûé ñî ñêîđîṇ̃ü₫ îñêîëêîâ 600 ́/ñ. Áđîíåïđîáèâàǻîṇ̃ü îñêîëêîâ ñíèæåíà â 2 đàçà ââèäó ëîêàëèçàöèè ́àññû ́ạ̊àëëà â çàäíåé ÷àṇ̃è ñíàđÿäà    
     
////// PhysicsBody properties    
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_ground.epl"    
visualradius=14    
//ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS    
     
SoundScript="LuaScripts\Sound\explosions\HE\Ground_Med.cfg"    
     
ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD    
Animation=1                                     // Íî́åđ ơóêà âçđûâà    
LiveTime=3.5                            // Âđǻÿ æèçíè âçđûâà    
AnimationTime=3.5                       // Âđǻÿ àíè́àöèè âçđûâà    
Ranges=1,0.01,0.99,0            // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)    
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx    
//Ranges=1,0.01,0.99,0    
//Ranges=2,0.01,0.49,0.5    
//Ranges=3,0.01,0.32,0.33    
//Ranges=4,0.01,0.24,0.25    
//Ranges=5,0.01,0.19,0.2    
     
Radius=19                                       // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ îñêîëî÷íî-ôóăàñíîăî âîçäåéṇ̃âèÿ    
TNT_equ=2.150                           // ̉đị̂èëëîâûé ưêâèâàëåị́    
     
// Ôóăàñíîå âîçäåéṇ̃âèå, îáùåé öèôđîé    
ArmorFoug1=1,-1,        4,4479, 0,8958    
ArmorFoug2=2,-1,        1,717,  0,1433    
ArmorFoug3=5,-1,        1,179,  0,358    
ArmorFoug4=10,-1,       1,45,   0,90    
     
// Îñêîëî÷íîå âîçäåéṇ̃âèå    
ShrapnelQuantity=448    
// È äëÿ êàæäîăî îñêîëêà ïđîñó́́èđóạ̊ñÿ    
ArmorShr1=1.0,-1,       46,180, 0,720    
ArmorShr2=9.7,-1,       41,162, 0,648    
ArmorShr3=18.5,-1,      37,144, 0,576