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Class_name = "CBatchExplosion" |
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object_name = "HE_066mm_1kg_620g_ground" |
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// Á× ñíàđÿäà/áî́áû, đàñ÷ẹ̀íàíî èç ̉Í̉=620ă, ́àññû ñíàđÿäà 1020ă, êàëèáđà 66́́ |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_cluster_1_he_200-5000g_ground.epl",false |
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VisualRadius=5 |
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ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
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SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Small.cfg" |
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ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=2.66 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=0.5 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=3,0.01,0.32,0.33 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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// Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ |
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Radius=13.5 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ |
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TNT_equ=0.62 // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû |
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// Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
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ArmorFoug=0.0,-1, 13,6317, 0,12634 |
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ArmorFoug=1.1,-1, 2,829, 0,1658 |
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ArmorFoug=3.3,-1, 0,171 |
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ArmorFoug=6.1,-1, 0,50 |
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// Îñêîëî÷íîå âîçäåéṇ̃âèå, äëÿ êó́óëỵ̈èâíîăî ñêîđîṇ̃ü îñêîëêîâ ñíèæåíà â 2 đàçà |
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ShrapnelQuantity=502 |
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FragmentMass=0.0003 |
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// Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
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ArmorShr=0.0,615, 4,6, 3,15, 0,24 |
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ArmorShr=1.3,574, 3,5, 2,13, 0,21 |
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ArmorShr=6.8,440, 1,3, 0,12 |
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ArmorShr=13.5,328, 0,7 |