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Class_name = "CBatchExplosion" |
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object_name = "BulletEffect" |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_ap_12-23mm_armour.epl",false |
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visualradius=2 |
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SoundScript="LuaScripts\Sound\explosions\Ricochet/Metal_Small.cfg" |
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ExplosionPower=0.2 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=1.5 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=1.5 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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HaveDirection=0 |
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Radius=2.0 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ óêàçàí íåíóëåâû́ äëÿ đàáị̂û "ïđèöåïëåíèÿ" ưôôåệîâ ê ñạ̊åâû́ ôàị́î́à́ |
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SphereHitDamage=false |