IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:53
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\explosions\effects\rebound_ap_7-25mm_armour.txt  
  -+ Class_name = "CBatchExplosion"
    object_name = "BulletEffect"
     
    //////  PhysicsBody properties
    VisualImage=0,"graphics\effects\Arm\hit_ap_7mm_armour.epl",false
    visualradius=2
     
     
    SoundScript="LuaScripts/Sound/explosions/Ricochet/Bullet_Metal.cfg"
    ExplosionPower=0.2                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD
    Animation=1                                     // Íî́åđ ơóêà âçđûâà
    LiveTime=1                                      // Âđǻÿ æèçíè âçđûâà
    AnimationTime=1                         // Âđǻÿ àíè́àöèè âçđûâà
    Ranges=1,0.01,0.99,0            // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)
    //"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
    //Ranges=1,0.01,0.99,0
    //Ranges=2,0.01,0.49,0.5
    //Ranges=3,0.01,0.32,0.33
    //Ranges=4,0.01,0.24,0.25
    //Ranges=5,0.01,0.19,0.2
     
    HaveDirection=0
     
    Radius=2.0                                      // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ óêàçàí íåíóëåâû́ äëÿ đàáị̂û "ïđèöåïëåíèÿ" ưôôåệîâ ê ñạ̊åâû́ ôàị́î́à́
    SphereHitDamage=false