IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:53
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\explosions\effects\hit_cluster_200-5000g_ground.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\explosions\effects\hit_cluster_200-5000g_ground.txt  
Class_name = "CBatchExplosion" = Class_name = "CBatchExplosion"
object_name = "ClusterGroundEffect"   object_name = "ClusterGroundEffect"
     
////// PhysicsBody properties   ////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_cluster_6_he_200-5000g_ground.epl",false   VisualImage=0,"graphics\effects\Arm\hit_cluster_6_he_200-5000g_ground.epl",false
visualradius=5   visualradius=5
     
     
SoundScript="LuaScripts\Sound\explosions\Bomb\Expl_PTAB_Ground.cfg"   SoundScript="LuaScripts\Sound\explosions\Bomb\Expl_PTAB_Ground.cfg"
ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD   ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD
Animation=1                                     // Íî́åđ ơóêà âçđûâà   Animation=1                                     // Íî́åđ ơóêà âçđûâà
LiveTime=4.0                            // Âđǻÿ æèçíè âçđûâà   LiveTime=4.0                            // Âđǻÿ æèçíè âçđûâà
AnimationTime=0.5                       // Âđǻÿ àíè́àöèè âçđûâà   AnimationTime=0.5                       // Âđǻÿ àíè́àöèè âçđûâà
Ranges=2,0.01,0.49,0.5          // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)   Ranges=2,0.01,0.49,0.5          // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx   //"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0   //Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5   //Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33   //Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25   //Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2   //Ranges=5,0.01,0.19,0.2
     
NoSphereHit=1 +-  
HaveDirection=0 = HaveDirection=0