Class_name = "CBatchExplosion" |
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Class_name = "CBatchExplosion" |
object_name = "BulletEffect" |
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object_name = "BulletEffect" |
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////// PhysicsBody properties |
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////// PhysicsBody properties |
VisualImage=0,"graphics\effects\Arm\hit_ap_7mm_water.epl",false |
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VisualImage=0,"graphics\effects\Arm\hit_ap_7mm_water.epl",false |
visualradius=4 |
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visualradius=4 |
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SoundScript="LuaScripts/Sound/explosions/Bullet/Water.cfg" |
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SoundScript="LuaScripts/Sound/explosions/Bullet/Water.cfg" |
ExplosionPower=0.2 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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ExplosionPower=0.2 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
Animation=1 // Íî́åđ ơóêà âçđûâà |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
LiveTime=0.66 // Âđǻÿ æèçíè âçđûâà |
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LiveTime=0.66 // Âđǻÿ æèçíè âçđûâà |
AnimationTime=0.66 // Âđǻÿ àíè́àöèè âçđûâà |
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AnimationTime=0.66 // Âđǻÿ àíè́àöèè âçđûâà |
Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
//Ranges=1,0.01,0.99,0 |
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//Ranges=1,0.01,0.99,0 |
//Ranges=2,0.01,0.49,0.5 |
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//Ranges=2,0.01,0.49,0.5 |
//Ranges=3,0.01,0.32,0.33 |
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//Ranges=3,0.01,0.32,0.33 |
//Ranges=4,0.01,0.24,0.25 |
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//Ranges=4,0.01,0.24,0.25 |
//Ranges=5,0.01,0.19,0.2 |
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//Ranges=5,0.01,0.19,0.2 |
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NoSphereHit=1 |
+- |
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HaveDirection=0 |
= |
HaveDirection=0 |