Class_name = "CBatchExplosion" |
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object_name = "tnt18g_frag7kg_HE_expl_water" |
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// Á× 75́́ íǻåöêîăî êà́îđíîăî ñíàđÿäà "7,5 cm Pzgr. 39" ê ïóøêå KwK 40 L/4, đàñ÷ẹ̀íàíî èç ̉Í̉=18ă, ́àññû ïóëè 6.8êă, êàëèáđà 75́́. |
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// ̉.ê. ñíàđÿä êà́îđíûé, ̣î íà÷àëüíàÿ ñêîđîṇ̃ü îñêîëêîâ âçỵ̈à íå 800 ́/ñ, à 400 ́/ñ, ́àññà îñêîëêà óâåëè÷åíà äî 100ă ̣.ê. ó ựîăî ñíàđÿäà î÷åíü íèçêèé çàđÿä â êà́îđå ïî ñđàâíåíè₫ ñ äđóăè́è. |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_water.epl",false |
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visualradius=12 |
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//ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
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SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg" |
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ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=2.66 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=2.66 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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Radius=12 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ îñêîëî÷íî-ôóăàñíîăî âîçäåéṇ̃âèÿ |
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TNT_equ=0.18 // ̉đị̂èëëîâûé ưêâèâàëåị́ |
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// Ôóăàñíîå âîçäåéṇ̃âèå, îáùåé öèôđîé |
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ArmorFoug1=0.5,-1, 0,150, 0,300 |
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ArmorFoug2=1,-1, 1,38, 0,75 |
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ArmorFoug3=2,-1, 1,6, 0,12 |
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// Îñêîëî÷íîå âîçäåéṇ̃âèå |
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ShrapnelQuantity=54 |
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// È äëÿ êàæäîăî îñêîëêà ïđîñó́́èđóạ̊ñÿ |
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ArmorShr1=1.0,-1, 26,800, 0,3200 |
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ArmorShr2=6.2,-1, 23,720, 0,2880 |
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ArmorShr3=11.3,-1, 21,640, 0,2560 |
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