IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:56
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\explosions\cavityshells\tnt18g_frag7kg_he_expl_building.txt  
Class_name = "CBatchExplosion" +-  
object_name = "tnt18g_frag7kg_HE_expl_metal"    
     
// Á× 75́́ íǻåöêîăî êà́îđíîăî ñíàđÿäà "7,5 cm Pzgr. 39" ê ïóøêå KwK 40 L/4, đàñ÷ẹ̀íàíî èç ̉Í̉=18ă, ́àññû ïóëè 6.8êă, êàëèáđà 75́́.    
// ̉.ê. ñíàđÿä êà́îđíûé, ̣î íà÷àëüíàÿ ñêîđîṇ̃ü îñêîëêîâ âçỵ̈à íå 800 ́/ñ, à 400 ́/ñ, ́àññà îñêîëêà óâåëè÷åíà äî 100ă ̣.ê. ó ựîăî ñíàđÿäà î÷åíü íèçêèé çàđÿä â êà́îđå ïî ñđàâíåíè₫ ñ äđóăè́è.    
     
////// PhysicsBody properties    
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false    
visualradius=12    
//ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS    
     
SoundScript="LuaScripts\Sound\explosions\HE\Building_Med.cfg"    
     
ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD    
Animation=1                                     // Íî́åđ ơóêà âçđûâà    
LiveTime=7.08                           // Âđǻÿ æèçíè âçđûâà    
AnimationTime=7.08                      // Âđǻÿ àíè́àöèè âçđûâà    
Ranges=3,0.01,0.32,0.33         // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)    
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx    
//Ranges=1,0.01,0.99,0    
//Ranges=2,0.01,0.49,0.5    
//Ranges=3,0.01,0.32,0.33    
//Ranges=4,0.01,0.24,0.25    
//Ranges=5,0.01,0.19,0.2    
     
Radius=12                                       // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ îñêîëî÷íî-ôóăàñíîăî âîçäåéṇ̃âèÿ    
TNT_equ=0.18                            // ̉đị̂èëëîâûé ưêâèâàëåị́    
     
// Ôóăàñíîå âîçäåéṇ̃âèå, îáùåé öèôđîé    
ArmorFoug1=0.5,-1,      0,150,  0,300    
ArmorFoug2=1,-1,        1,38,   0,75    
ArmorFoug3=2,-1,        1,6,    0,12    
     
// Îñêîëî÷íîå âîçäåéṇ̃âèå    
ShrapnelQuantity=54    
// È äëÿ êàæäîăî îñêîëêà ïđîñó́́èđóạ̊ñÿ    
ArmorShr1=1.0,-1,       26,800, 0,3200    
ArmorShr2=6.2,-1,       23,720, 0,2880    
ArmorShr3=11.3,-1,      21,640, 0,2560