IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:58
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\explosions\cavityshells\he_088mm_10kg_64g_object.txt  
  -+ Class_name = "CBatchExplosion"
    object_name = "HE_088mm_10kg_64g_object"
     
    // Á× 88́́ íǻåöêîăî êà́îđíîăî ñíàđÿäà 8,8 cm Pzgr. 39 ê ïóøêå KwK 36 L/56, đàñ÷ẹ̀íàíî èç ̉Í̉=64ă, ́àññû ïóëè 10.2êă, êàëèáđà 88́́.
     
    ////// PhysicsBody properties
    VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
    visualradius=4
    //ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS
     
    SoundScript="LuaScripts\Sound\explosions\HE\Metal_Small.cfg"
     
    ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD
    Animation=1                                     // Íî́åđ ơóêà âçđûâà
    LiveTime=2.66                           // Âđǻÿ æèçíè âçđûâà
    AnimationTime=2.66                      // Âđǻÿ àíè́àöèè âçđûâà
    Ranges=1,0.01,0.99,0            // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)
    //"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
    //Ranges=1,0.01,0.99,0
    //Ranges=2,0.01,0.49,0.5
    //Ranges=3,0.01,0.32,0.33
    //Ranges=4,0.01,0.24,0.25
    //Ranges=5,0.01,0.19,0.2
     
    // Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ
     
    Radius=9.4      // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ
    TNT_equ=0.064   // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû
     
    // Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorFoug=0.0,-1,       4,1756, 0,3513
    ArmorFoug=0.7,-1,       1,378,  0,757
    ArmorFoug=1.7,-1,                       0,145
    ArmorFoug=2.9,-1,                       0,50
     
    // Îñêîëî÷íîå âîçäåéṇ̃âèå
    ShrapnelQuantity=112
    FragmentMass=0.0362
    // Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorShr=0.0,185,       9,62,   7,155,  0,248
    ArmorShr=9.4,173,       7,54,   6,136,  0,217