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Class_name = "CBatchExplosion" |
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object_name = "HE_088mm_10kg_64g_ground" |
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// Á× 88́́ íǻåöêîăî êà́îđíîăî ñíàđÿäà 8,8 cm Pzgr. 39 ê ïóøêå KwK 36 L/56, đàñ÷ẹ̀íàíî èç ̉Í̉=64ă, ́àññû ïóëè 10.2êă, êàëèáđà 88́́. |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_ground.epl" |
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visualradius=6 |
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//ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
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SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg" |
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ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=1.5 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=1.5 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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// Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ |
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Radius=9.4 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ |
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TNT_equ=0.064 // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû |
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// Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
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ArmorFoug=0.0,-1, 4,1756, 0,3513 |
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ArmorFoug=0.7,-1, 1,378, 0,757 |
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ArmorFoug=1.7,-1, 0,145 |
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ArmorFoug=2.9,-1, 0,50 |
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// Îñêîëî÷íîå âîçäåéṇ̃âèå |
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ShrapnelQuantity=112 |
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FragmentMass=0.0362 |
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// Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
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ArmorShr=0.0,185, 9,62, 7,155, 0,248 |
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ArmorShr=9.4,173, 7,54, 6,136, 0,217 |