IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:59
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\explosions\cavityshells\he_075mm_7kg_18g_building.txt  
  -+ Class_name = "CBatchExplosion"
    object_name = "HE_075mm_7kg_18g_building"
     
    // Á× 75́́ íǻåöêîăî êà́îđíîăî ñíàđÿäà "7,5 cm Pzgr. 39" ê ïóøêå KwK 40 L/4, đàñ÷ẹ̀íàíî èç ̉Í̉=18ă, ́àññû ïóëè 6.8êă, êàëèáđà 75́́.
    // ̉.ê. ñíàđÿä êà́îđíûé, ̣î íà÷àëüíàÿ ñêîđîṇ̃ü îñêîëêîâ âçỵ̈à íå 800 ́/ñ, à 400 ́/ñ, ́àññà îñêîëêà óâåëè÷åíà äî 100ă ̣.ê. ó ựîăî ñíàđÿäà î÷åíü íèçêèé çàđÿä â êà́îđå ïî ñđàâíåíè₫ ñ äđóăè́è.
     
    ////// PhysicsBody properties
    VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
    visualradius=12
    //ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS
     
    SoundScript="LuaScripts\Sound\explosions\HE\Building_Med.cfg"
     
    ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD
    Animation=1                                     // Íî́åđ ơóêà âçđûâà
    LiveTime=7.08                           // Âđǻÿ æèçíè âçđûâà
    AnimationTime=7.08                      // Âđǻÿ àíè́àöèè âçđûâà
    Ranges=3,0.01,0.32,0.33         // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)
    //"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
    //Ranges=1,0.01,0.99,0
    //Ranges=2,0.01,0.49,0.5
    //Ranges=3,0.01,0.32,0.33
    //Ranges=4,0.01,0.24,0.25
    //Ranges=5,0.01,0.19,0.2
     
    // Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ
     
    Radius=5.0      // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ
    TNT_equ=0.018   // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû
     
    // Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorFoug=0.0,-1,       2,845,  0,1690
    ArmorFoug=0.6,-1,                       0,433
    ArmorFoug=1.2,-1,                       0,125
    ArmorFoug=1.9,-1,                       0,50
     
    // Îñêîëî÷íîå âîçäåéṇ̃âèå
    ShrapnelQuantity=35
    FragmentMass=0.0779
    // Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorShr=0.0,120,       5,56,   4,140,  0,225
    ArmorShr=5.0,117,       5,53,   4,134,  0,214