IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:59
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\explosions\cavityshells\he_057mm_3kg_14g_building.txt  
  -+ Class_name = "CBatchExplosion"
    object_name = "HE_057mm_3kg_14g_building"
     
    // Á× 50́́ ñîâạ̊ñêîăî êà́îđíîăî ñíàđÿäà ÓÁĐ-271 ê ïóøêå ÇÈÑ-2, đàñ÷ẹ̀íàíî èç ̉Í̉=14ă, ́àññû ïóëè 3.19êă, êàëèáđà 57́́.
     
    ////// PhysicsBody properties
    VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
    visualradius=4
    //ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS
     
    SoundScript="LuaScripts\Sound\explosions\HE\Building_Small.cfg"
     
    ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD
    Animation=1                                     // Íî́åđ ơóêà âçđûâà
    LiveTime=2.66                           // Âđǻÿ æèçíè âçđûâà
    AnimationTime=2.66                      // Âđǻÿ àíè́àöèè âçđûâà
    Ranges=1,0.01,0.99,0            // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)
    //"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
    //Ranges=1,0.01,0.99,0
    //Ranges=2,0.01,0.49,0.5
    //Ranges=3,0.01,0.32,0.33
    //Ranges=4,0.01,0.24,0.25
    //Ranges=5,0.01,0.19,0.2
     
    // Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ
     
    Radius=4.9      // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ
    TNT_equ=0.014   // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû
     
    // Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorFoug=0.0,-1,       1,729,  0,1459
    ArmorFoug=0.6,-1,                       0,384
    ArmorFoug=1.1,-1,                       0,120
    ArmorFoug=1.7,-1,                       0,50
     
    // Îñêîëî÷íîå âîçäåéṇ̃âèå
    ShrapnelQuantity=31
    FragmentMass=0.0416
    // Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorShr=0.0,155,       4,50,   0,199
    ArmorShr=4.9,150,       4,47,   0,187