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Class_name = "CBatchExplosion" |
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object_name = "HE_050mm_2kg_17g_building" |
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// Á× 50́́ íǻåöêîăî êà́îđíîăî ñíàđÿäà 5 cm Pzgr. 39 ê ïóøêå KwK39/L60, đàñ÷ẹ̀íàíî èç ̉Í̉=17ă, ́àññû ïóëè 2êăă, êàëèáđà 50́́. |
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////// PhysicsBody properties |
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VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl" |
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visualradius=4 |
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//ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
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SoundScript="LuaScripts\Sound\explosions\HE\Building_Small.cfg" |
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ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
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Animation=1 // Íî́åđ ơóêà âçđûâà |
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LiveTime=2.66 // Âđǻÿ æèçíè âçđûâà |
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AnimationTime=2.66 // Âđǻÿ àíè́àöèè âçđûâà |
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Ranges=1,0.01,0.99,0 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
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//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
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//Ranges=1,0.01,0.99,0 |
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//Ranges=2,0.01,0.49,0.5 |
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//Ranges=3,0.01,0.32,0.33 |
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//Ranges=4,0.01,0.24,0.25 |
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//Ranges=5,0.01,0.19,0.2 |
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// Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ |
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Radius=5.6 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ |
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TNT_equ=0.017 // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû |
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// Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
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ArmorFoug=0.0,-1, 2,817, 0,1635 |
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ArmorFoug=0.6,-1, 0,422 |
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ArmorFoug=1.2,-1, 0,124 |
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ArmorFoug=1.8,-1, 0,50 |
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// Îñêîëî÷íîå âîçäåéṇ̃âèå |
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ShrapnelQuantity=39 |
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FragmentMass=0.0212 |
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// Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
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ArmorShr=0.0,212, 5,48, 4,119, 0,191 |
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ArmorShr=5.6,202, 4,43, 3,108, 0,173 |