IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:37:59
   
Mode:  All  
File: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\explosions\cavityshells\he_076mm_7kg_65g_building.txt  
  -+ Class_name = "CBatchExplosion"
    object_name = "HE_076mm_7kg_65g_building"
     
    // Á× 76́́ à́åđèêàíñêîăî êà́îđíîăî ñíàđÿäà M62 ê ïóøêå M5, đàñ÷ẹ̀íàíî èç ̉Í̉=65ă, ́àññû ïóëè 7.0êă, êàëèáđà 76.2́́.
     
    ////// PhysicsBody properties
    VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
    visualradius=12
    //ImageAttr=17          //IA_NOCLIP | IA_NOMINPIXELS
     
    SoundScript="LuaScripts\Sound\explosions\HE\Building_Med.cfg"
     
    ExplosionPower=0.5                      // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD
    Animation=1                                     // Íî́åđ ơóêà âçđûâà
    LiveTime=7.08                           // Âđǻÿ æèçíè âçđûâà
    AnimationTime=7.08                      // Âđǻÿ àíè́àöèè âçđûâà
    Ranges=3,0.01,0.32,0.33         // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà)
    //"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
    //Ranges=1,0.01,0.99,0
    //Ranges=2,0.01,0.49,0.5
    //Ranges=3,0.01,0.32,0.33
    //Ranges=4,0.01,0.24,0.25
    //Ranges=5,0.01,0.19,0.2
     
    // Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ
     
    Radius=10.0     // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ
    TNT_equ=0.065   // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû
     
    // Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorFoug=0.0,-1,       4,1772, 0,3544
    ArmorFoug=0.7,-1,       1,381,  0,761
    ArmorFoug=1.7,-1,                       0,145
    ArmorFoug=2.9,-1,                       0,50
     
    // Îñêîëî÷íîå âîçäåéṇ̃âèå
    ShrapnelQuantity=124
    FragmentMass=0.0224
    // Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé)
    ArmorShr=0.0,225,       8,57,   7,142,  0,227
    ArmorShr=5.0,216,       7,52,   6,130,  0,209
    ArmorShr=10.0,207,      6,48,   5,120,  0,191