|
-+ |
Class_name = "CBatchExplosion" |
|
|
object_name = "HE_076mm_7kg_65g_building" |
|
|
|
|
|
// Á× 76́́ à́åđèêàíñêîăî êà́îđíîăî ñíàđÿäà M62 ê ïóøêå M5, đàñ÷ẹ̀íàíî èç ̉Í̉=65ă, ́àññû ïóëè 7.0êă, êàëèáđà 76.2́́. |
|
|
|
|
|
////// PhysicsBody properties |
|
|
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false |
|
|
visualradius=12 |
|
|
//ImageAttr=17 //IA_NOCLIP | IA_NOMINPIXELS |
|
|
|
|
|
SoundScript="LuaScripts\Sound\explosions\HE\Building_Med.cfg" |
|
|
|
|
|
ExplosionPower=0.5 // Ñèëà çâóêà âçđûà, ïåđǻåííàÿ äëÿ FMOD |
|
|
Animation=1 // Íî́åđ ơóêà âçđûâà |
|
|
LiveTime=7.08 // Âđǻÿ æèçíè âçđûâà |
|
|
AnimationTime=7.08 // Âđǻÿ àíè́àöèè âçđûâà |
|
|
Ranges=3,0.01,0.32,0.33 // (êîë-âî âàđèàị́îâ, íà÷àëî 1ăî äèàïàçîíà, êîíåö 1-ăî äèàïàçîíà, äåëụ̈à ïđèáàâëÿǻàÿ ê ăđàíèöà́ äëÿ ñëåäó₫ùåăî äèàïàçîíà) |
|
|
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx |
|
|
//Ranges=1,0.01,0.99,0 |
|
|
//Ranges=2,0.01,0.49,0.5 |
|
|
//Ranges=3,0.01,0.32,0.33 |
|
|
//Ranges=4,0.01,0.24,0.25 |
|
|
//Ranges=5,0.01,0.19,0.2 |
|
|
|
|
|
// Ïàđà́ạ̊đû Sphere Hit, âíåøíèé âçđûâ |
|
|
|
|
|
Radius=10.0 // Đàäèóñ ñôåđû âîçäåéṇ̃âèÿ âçđûâà, îïđåäåëÿ₫ùèé âûáîđêó îáúåệîâ |
|
|
TNT_equ=0.065 // ̉đị̂èëëîâûé ưêâèâàëåị́ äëÿ ́îäåëèđîâàíèÿ ạ̀́îñôåđíîé óäàđíîé âîëíû |
|
|
|
|
|
// Ôóăàñíîå âîçäåéṇ̃âèå: äàëüíîṇ̃ü, (-1 íå èñïîëüç.), ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
|
|
ArmorFoug=0.0,-1, 4,1772, 0,3544 |
|
|
ArmorFoug=0.7,-1, 1,381, 0,761 |
|
|
ArmorFoug=1.7,-1, 0,145 |
|
|
ArmorFoug=2.9,-1, 0,50 |
|
|
|
|
|
// Îñêîëî÷íîå âîçäåéṇ̃âèå |
|
|
ShrapnelQuantity=124 |
|
|
FragmentMass=0.0224 |
|
|
// Åäèíè÷íûé îñêîëîê: äàëüíîṇ̃ü, ñêîđîṇ̃ü, ïàđû (áđîíÿ, äà́àă çà áđîíåé) |
|
|
ArmorShr=0.0,225, 8,57, 7,142, 0,227 |
|
|
ArmorShr=5.0,216, 7,52, 6,130, 0,209 |
|
|
ArmorShr=10.0,207, 6,48, 5,120, 0,191 |