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Class_name = "CVehicleTurretAI" |
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object_name = "VehicleTurretAIHowitzPhysic" |
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////// Controller specific |
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Artificial=true; |
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ControlledType="GOT_VEHICLE_TURRET"; |
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AirPriority = 0.0 |
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LandPriority = 1.0 |
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MaxSearchTime = 30.0 |
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GroundAttackTime = 50.0 |
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RealPhysicBulletWeapon = true |
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HasFuse = false |
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DefaultMediumPriorityCriteria = 0.5 |
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DefaultLowPriorityCriteria = 0.85 |
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DangerDistance = 1500.0 |
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StopVehicleWhenPointing = true |
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PointingWhenRecharge = false |
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CanFreeSearchTargets = false |
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ArtilleryFire = true |
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MaxVehicleSpeedToAttack = 0.4 |
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//Priority for Targeting |
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// HI MEDIUM LOW |
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AirTargetMaxError = 10.0f, 15.0f, 20.0f |
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MaxAirTargetDisp = 4.0f |
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LandTargetMaxError = 20.0f, 40.0f, 80.0f |
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MaxLandTargetDisp = 1.25f |
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targetingDistance = 5000.0f |
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SearchErrorTime = 15.0f |
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// Max Error - max error distance in metres |
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// on distance 1000 |