Class_name = "CVehicleTurretAI" |
= |
Class_name = "CVehicleTurretAI" |
object_name = "VehicleTurretInputController0" |
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object_name = "VehicleTurretInputController0" |
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////// Controller specific |
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////// Controller specific |
Artificial=true; |
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Artificial=true; |
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ControlledType="GOT_VEHICLE_TURRET"; |
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ControlledType="GOT_VEHICLE_TURRET"; |
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AirPriority = 0.0 |
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AirPriority = 0.0 |
LandPriority = 1.0 |
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LandPriority = 1.0 |
MaxSearchTime = 30.0 |
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MaxSearchTime = 30.0 |
GroundAttackTime = 50.0 |
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GroundAttackTime = 50.0 |
RealPhysicBulletWeapon = false |
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RealPhysicBulletWeapon = false |
HasFuse = false |
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HasFuse = false |
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DefaultMediumPriorityCriteria = 0.5 |
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DefaultMediumPriorityCriteria = 0.5 |
DefaultLowPriorityCriteria = 0.85 |
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DefaultLowPriorityCriteria = 0.85 |
DangerDistance = 300.0 |
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DangerDistance = 300.0 |
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StopVehicleWhenPointing = true |
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StopVehicleWhenPointing = true |
PointingWhenRecharge = false |
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PointingWhenRecharge = false |
CanFreeSearchTargets = false |
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CanFreeSearchTargets = false |
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ArtilleryFire = true |
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ArtilleryFire = true |
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MaxVehicleSpeedToAttack = 0.4 |
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MaxVehicleSpeedToAttack = 0.4 |
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//Priority for Targeting |
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//Priority for Targeting |
// HI MEDIUM LOW |
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// HI MEDIUM LOW |
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AirTargetMaxError = 10.0f, 15.0f, 20.0f |
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AirTargetMaxError = 10.0f, 15.0f, 20.0f |
MaxAirTargetDisp = 4.0f |
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MaxAirTargetDisp = 4.0f |
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LandTargetMaxError = 10.0f, 15.0f, 20.0f |
<> |
LandTargetMaxError = 20.0f, 40.0f, 80.0f |
MaxLandTargetDisp = 4.0f |
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MaxLandTargetDisp = 1.25f |
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= |
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targetingDistance = 4000.0f |
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targetingDistance = 4000.0f |
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SearchErrorTime = 35.0f |
<> |
SearchErrorTime = 15.0f |
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= |
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// Max Error - max error distance in metres |
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// Max Error - max error distance in metres |
// on distance 1000 |
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// on distance 1000 |