Class_name = "CStaticBlock" |
= |
Class_name = "CStaticBlock" |
object_name = "det-block-village4-04" |
|
object_name = "det-block-village4-04" |
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
|
|
CollisionBody="graphics/BlocksDetail/det-block-village4-04.col" |
|
CollisionBody="graphics/BlocksDetail/det-block-village4-04.col" |
SoundScript="" |
|
SoundScript="" |
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|
|
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
|
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
|
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
|
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
|
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
|
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|
CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
|
CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
|
|
|
Shield=0 // Броня |
|
Shield=0 // Броня |
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
|
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
BallisticsMaxDurability=35000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
<> |
BallisticsMaxDurability=70000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=20 |
|
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=40 |
BallisticsDurabilityK=20 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
|
BallisticsDurabilityK=40 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
|
= |
|
logtreshold=0.0001 |
|
logtreshold=0.0001 |
|
|
|
CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
|
CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
|
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb02_D.txt" |
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=4,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=4,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=2,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=2,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
AddRot=177.307 |
|
AddRot=177.307 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb01_D.txt" |
BlockRef=11,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=11,6 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=11,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=11,6 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=9,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=9,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=7,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=7,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=10,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=10,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=8,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=8,3 //This block's BuildingID => PartID in SolidDebris file |
AddRot=2.10291 |
|
AddRot=2.10291 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt" |
BlockRef=16,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=16,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=14,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=14,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=15,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=15,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=87.3074 |
|
AddRot=87.3074 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
BlockRef=17,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=17,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=17,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=17,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=2.10292 |
|
AddRot=2.10292 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=87.3074 |
|
AddRot=87.3074 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=19,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=19,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankgate01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankgate01_D.txt" |
BlockRef=20,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=20,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.1714 |
|
AddRot=90.1714 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=177.307 |
|
AddRot=177.307 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
BlockRef=27,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=27,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=23,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=23,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=25,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=25,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=26,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=24,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=24,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.36783 |
|
AddRot=-1.36783 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
BlockRef=32,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=32,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=28,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=28,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=30,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=30,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=31,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=31,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=29,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=29,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-27.1591 |
|
AddRot=-27.1591 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=34,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=34,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-92.6926 |
|
AddRot=-92.6926 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=35,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=35,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=36,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=36,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=37,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=37,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=38,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=38,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-91.3678 |
|
AddRot=-91.3678 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-91.3678 |
|
AddRot=-91.3678 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=88.6322 |
|
AddRot=88.6322 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-91.3678 |
|
AddRot=-91.3678 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=88.6322 |
|
AddRot=88.6322 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=88.6322 |
|
AddRot=88.6322 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=44,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=44,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=88.6322 |
|
AddRot=88.6322 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=45,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=45,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=87.3074 |
|
AddRot=87.3074 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-177.897 |
|
AddRot=-177.897 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-177.897 |
|
AddRot=-177.897 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-177.897 |
|
AddRot=-177.897 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-177.897 |
|
AddRot=-177.897 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-177.897 |
|
AddRot=-177.897 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=51,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=51,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=51,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=51,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-122.897 |
|
AddRot=-122.897 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=52,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=52,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=52,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=52,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=52.1029 |
|
AddRot=52.1029 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=53,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=53,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=53,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=53,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-157.897 |
|
AddRot=-157.897 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
BlockRef=54,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=54,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=54,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=54,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-42.6926 |
|
AddRot=-42.6926 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew01_D.txt" |
BlockRef=59,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=59,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=59,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=59,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=58,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=58,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=55,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=55,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=56,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=56,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=57,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=57,3 //This block's BuildingID => PartID in SolidDebris file |
AddRot=178.632 |
|
AddRot=178.632 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
BlockRef=62,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=62,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=60,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=60,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=61,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=61,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=25.0798 |
|
AddRot=25.0798 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-177.897 |
|
AddRot=-177.897 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=178.632 |
|
AddRot=178.632 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
BlockRef=65,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=65,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=65,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=65,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-2.69257 |
|
AddRot=-2.69257 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=66,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=66,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-92.6926 |
|
AddRot=-92.6926 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew02_D.txt" |
BlockRef=71,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=71,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=71,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=71,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=71,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=71,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=69,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=69,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=68,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=68,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=67,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=67,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=70,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=70,4 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-179.829 |
|
AddRot=-179.829 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=72,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=72,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=87.4807 |
|
AddRot=87.4807 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=73,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=73,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=87.4807 |
|
AddRot=87.4807 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt" |
BlockRef=74,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=74,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
BlockRef=77,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=77,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=75,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=75,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=76,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=76,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-92.6521 |
|
AddRot=-92.6521 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=78,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=78,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=78,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=78,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=23.6322 |
|
AddRot=23.6322 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
BlockRef=81,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=81,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=79,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=79,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=80,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=80,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=1.755 |
|
AddRot=1.755 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|