Class_name = "CStaticBlock" |
= |
Class_name = "CStaticBlock" |
object_name = "det-block-village4-01" |
|
object_name = "det-block-village4-01" |
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
|
|
CollisionBody="graphics/BlocksDetail/det-block-village4-01.col" |
|
CollisionBody="graphics/BlocksDetail/det-block-village4-01.col" |
SoundScript="" |
|
SoundScript="" |
|
|
|
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
|
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
|
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
|
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
|
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
|
|
|
CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
|
CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
|
|
|
Shield=0 // Броня |
|
Shield=0 // Броня |
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
|
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
BallisticsMaxDurability=35000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
<> |
BallisticsMaxDurability=70000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=20 |
|
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=40 |
BallisticsDurabilityK=20 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
|
BallisticsDurabilityK=40 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
|
= |
|
logtreshold=0.0001 |
|
logtreshold=0.0001 |
|
|
|
CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
|
CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
|
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew02_D.txt" |
BlockRef=6,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=6,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=6,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=6,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=6,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=6,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=4,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=4,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=3,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=2,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=2,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=5,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=5,4 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
BlockRef=11,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=11,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=9,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=9,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=10,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=10,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=8,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=8,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=1.73028e-005 |
|
AddRot=1.73028e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=4.46236e-005 |
|
AddRot=4.46236e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=14,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=14,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=14,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=14,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb01_D.txt" |
BlockRef=20,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=20,6 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=20,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=20,6 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=18,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=18,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=16,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=16,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=15,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=15,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=19,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=19,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=17,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=17,3 //This block's BuildingID => PartID in SolidDebris file |
AddRot=180.0 |
|
AddRot=180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate01_D.txt" |
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew03_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\housew03_D.txt" |
BlockRef=26,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=26,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=26,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=24,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=24,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=23,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=23,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=22,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=25,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=25,4 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
BlockRef=29,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=29,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=27,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=27,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=28,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=28,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=100.541 |
|
AddRot=100.541 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=30,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=30,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=31,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=31,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=32,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=32,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=34,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=34,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=35,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=35,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-178.824 |
|
AddRot=-178.824 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=36,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=36,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-88.8245 |
|
AddRot=-88.8245 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=37,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=37,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-178.824 |
|
AddRot=-178.824 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
BlockRef=38,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=38,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-89.9999 |
|
AddRot=-89.9999 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=44,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=44,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=45,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=45,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=1.73028e-005 |
|
AddRot=1.73028e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=51,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=51,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=52,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=52,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=53,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=53,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=54,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=54,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=55,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=55,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=56,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=56,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=57,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=57,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=58,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=58,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=59,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=59,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=60,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=60,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=61,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=61,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=62,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=62,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=63,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0001 |
|
AddRot=90.0001 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=64,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=65,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=65,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=179.706 |
|
AddRot=179.706 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=66,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=66,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0001 |
|
AddRot=90.0001 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=67,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=67,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=179.706 |
|
AddRot=179.706 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=68,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=68,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-88.8244 |
|
AddRot=-88.8244 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=69,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=69,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-178.824 |
|
AddRot=-178.824 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
BlockRef=70,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=70,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.56287 |
|
AddRot=-1.56287 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt" |
BlockRef=71,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=71,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=72,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=72,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=73,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=73,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=74,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=74,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0001 |
|
AddRot=90.0001 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=75,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=75,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=76,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=76,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-89.9999 |
|
AddRot=-89.9999 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=77,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=77,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=78,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=78,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=79,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=79,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankgate01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankgate01_D.txt" |
BlockRef=80,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=80,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
BlockRef=81,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=81,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=81,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=81,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=1.36604e-005 |
|
AddRot=1.36604e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
BlockRef=82,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=82,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=1.73028e-005 |
|
AddRot=1.73028e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
BlockRef=83,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=83,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
BlockRef=84,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=84,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
BlockRef=85,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=85,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Houseb02_D.txt" |
BlockRef=90,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=90,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=88,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=88,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=88,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=88,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=89,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=89,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=86,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=86,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=87,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=87,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=90,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=90,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=90,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=90,5 //This block's BuildingID => PartID in SolidDebris file |
AddRot=1.36604e-005 |
|
AddRot=1.36604e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
BlockRef=91,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=91,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=91,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=91,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-120.0 |
|
AddRot=-120.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\bathhouse01_D.txt" |
BlockRef=92,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=92,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=92,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=92,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=92,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=92,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\korito01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\korito01_D.txt" |
BlockRef=93,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=93,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=95.0 |
|
AddRot=95.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
BlockRef=94,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=94,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=95,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-100.0 |
|
AddRot=-100.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|