IL-2 Great Battles v4.004 vs v4.005b luascripts
Produced: 14.04.2020 13:38:17
   
Mode:  All  
Left file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4004\luascripts\worldobjects\blocksdetail\det-block-farm2.txt  
Right file: U:\IL2\DEV\modifications\Battle of XXX\GTP\extracted_4005b\luascripts\worldobjects\blocksdetail\det-block-farm2.txt  
Class_name = "CStaticBlock" = Class_name = "CStaticBlock"
object_name = "det-block-Farm2"   object_name = "det-block-Farm2"
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc   detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc
     
CollisionBody="graphics/BlocksDetail/det-block-Farm2.col"   CollisionBody="graphics/BlocksDetail/det-block-Farm2.col"
SoundScript=""   SoundScript=""
     
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта.   // "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта.
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt"   StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt"
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt"   StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt"
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt"   StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt"
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt"   StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt"
     
CrashDelay=1                            // Задержка на разрушение, что бы успел родиться взрыв   CrashDelay=1                            // Задержка на разрушение, что бы успел родиться взрыв
     
Shield=0                                        // Броня   Shield=0                                        // Броня
energyloss="",true,20,300               // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена   energyloss="",true,20,300               // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена
energyloss="#",true,1,1000              // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #)   energyloss="#",true,1,1000              // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #)
BallisticsMaxDurability=35000   // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) <> BallisticsMaxDurability=70000   // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный)
WeakDurability=100.0                    // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=20   WeakDurability=100.0                    // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=40
BallisticsDurabilityK=20                // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков   BallisticsDurabilityK=40                // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков
  =  
logtreshold=0.0001   logtreshold=0.0001
     
CollisionStrength=0.4,4e6       // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае)   CollisionStrength=0.4,4e6       // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае)
CollisionWeakStrength=0.2,1e6   // То же, но для хрупких частей кварталла (помеченых в колижене #)   CollisionWeakStrength=0.2,1e6   // То же, но для хрупких частей кварталла (помеченых в колижене #)
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt"
   BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file      BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file      BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=4,4 //This block's BuildingID => PartID in SolidDebris file      BlockRef=4,4 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=2,2 //This block's BuildingID => PartID in SolidDebris file      BlockRef=2,2 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-1.36604e-005      AddRot=-1.36604e-005
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-180.0      AddRot=-180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-180.0      AddRot=-180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=8,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=8,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=0.0      AddRot=0.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=9,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=9,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-180.0      AddRot=-180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt"
   BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-120.0      AddRot=-120.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=11,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=11,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-180.0      AddRot=-180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-180.0      AddRot=-180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt"
   BlockRef=17,5 //This block's BuildingID => PartID in SolidDebris file      BlockRef=17,5 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=15,3 //This block's BuildingID => PartID in SolidDebris file      BlockRef=15,3 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=16,4 //This block's BuildingID => PartID in SolidDebris file      BlockRef=16,4 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=14,2 //This block's BuildingID => PartID in SolidDebris file      BlockRef=14,2 //This block's BuildingID => PartID in SolidDebris file
   AddRot=165.0      AddRot=165.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt"
   BlockRef=24,7 //This block's BuildingID => PartID in SolidDebris file      BlockRef=24,7 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=19,2 //This block's BuildingID => PartID in SolidDebris file      BlockRef=19,2 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=20,3 //This block's BuildingID => PartID in SolidDebris file      BlockRef=20,3 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=21,4 //This block's BuildingID => PartID in SolidDebris file      BlockRef=21,4 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=22,5 //This block's BuildingID => PartID in SolidDebris file      BlockRef=22,5 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=23,6 //This block's BuildingID => PartID in SolidDebris file      BlockRef=23,6 //This block's BuildingID => PartID in SolidDebris file
   AddRot=0.0      AddRot=0.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt"
   BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=90.0      AddRot=90.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt"
   BlockRef=30,5 //This block's BuildingID => PartID in SolidDebris file      BlockRef=30,5 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=28,3 //This block's BuildingID => PartID in SolidDebris file      BlockRef=28,3 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=29,4 //This block's BuildingID => PartID in SolidDebris file      BlockRef=29,4 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=27,2 //This block's BuildingID => PartID in SolidDebris file      BlockRef=27,2 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-180.0      AddRot=-180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt"
   BlockRef=31,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=31,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=0.0      AddRot=0.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt"
   BlockRef=38,7 //This block's BuildingID => PartID in SolidDebris file      BlockRef=38,7 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=32,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=32,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=33,2 //This block's BuildingID => PartID in SolidDebris file      BlockRef=33,2 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=34,3 //This block's BuildingID => PartID in SolidDebris file      BlockRef=34,3 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=35,4 //This block's BuildingID => PartID in SolidDebris file      BlockRef=35,4 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=36,5 //This block's BuildingID => PartID in SolidDebris file      BlockRef=36,5 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=37,6 //This block's BuildingID => PartID in SolidDebris file      BlockRef=37,6 //This block's BuildingID => PartID in SolidDebris file
   AddRot=180.0      AddRot=180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt"
   BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-175.0      AddRot=-175.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=180.0      AddRot=180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=180.0      AddRot=180.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt"
   BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-45.0      AddRot=-45.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt"
   BlockRef=45,3 //This block's BuildingID => PartID in SolidDebris file      BlockRef=45,3 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=44,2 //This block's BuildingID => PartID in SolidDebris file      BlockRef=44,2 //This block's BuildingID => PartID in SolidDebris file
   AddRot=165.0      AddRot=165.0
   StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt"      StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt"
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt"
   BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=105.0      AddRot=105.0
   StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt"      StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt"
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt"
   BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file
   BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-140.0      AddRot=-140.0
   StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt"      StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt"
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=-6.83019e-006      AddRot=-6.83019e-006
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=90.0      AddRot=90.0
[end]   [end]
     
     
[SolidDebrisSingle]   [SolidDebrisSingle]
   SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"      SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt"
   BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file      BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file
   AddRot=6.83019e-006      AddRot=6.83019e-006
[end]   [end]