Class_name = "CStaticBlock" |
= |
Class_name = "CStaticBlock" |
object_name = "det-block-Farm2" |
|
object_name = "det-block-Farm2" |
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
|
|
|
CollisionBody="graphics/BlocksDetail/det-block-Farm2.col" |
|
CollisionBody="graphics/BlocksDetail/det-block-Farm2.col" |
SoundScript="" |
|
SoundScript="" |
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|
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
|
// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
|
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
|
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
|
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
|
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|
CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
|
CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
|
|
|
Shield=0 // Броня |
|
Shield=0 // Броня |
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
|
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
|
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
BallisticsMaxDurability=35000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
<> |
BallisticsMaxDurability=70000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=20 |
|
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=40 |
BallisticsDurabilityK=20 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
|
BallisticsDurabilityK=40 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
|
= |
|
logtreshold=0.0001 |
|
logtreshold=0.0001 |
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|
|
CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
|
CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
|
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
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|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=5,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=3,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=4,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=4,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=2,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=2,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.36604e-005 |
|
AddRot=-1.36604e-005 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=8,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=8,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=9,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=9,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-120.0 |
|
AddRot=-120.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=11,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=11,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt" |
BlockRef=17,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=17,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=15,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=15,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=16,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=16,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=14,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=14,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=165.0 |
|
AddRot=165.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt" |
BlockRef=24,7 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=24,7 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=19,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=19,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=20,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=20,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=21,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=22,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=22,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=23,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=23,6 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\biggate02_D.txt" |
BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnyard01_D.txt" |
BlockRef=30,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=30,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=28,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=28,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=29,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=29,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=27,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=27,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-180.0 |
|
AddRot=-180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
BlockRef=31,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=31,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\farm01_D.txt" |
BlockRef=38,7 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=38,7 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=32,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=32,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=33,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=34,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=34,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=35,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=35,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=36,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=36,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=37,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=37,6 //This block's BuildingID => PartID in SolidDebris file |
AddRot=180.0 |
|
AddRot=180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\WC01_D.txt" |
BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=39,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-175.0 |
|
AddRot=-175.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=40,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=180.0 |
|
AddRot=180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=41,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=180.0 |
|
AddRot=180.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=42,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-45.0 |
|
AddRot=-45.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog201_D.txt" |
BlockRef=45,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=45,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=43,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=44,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=44,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=165.0 |
|
AddRot=165.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=46,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=105.0 |
|
AddRot=105.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Stog101_D.txt" |
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=47,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-140.0 |
|
AddRot=-140.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
|
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=48,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-6.83019e-006 |
|
AddRot=-6.83019e-006 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=49,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\fence01_D.txt" |
BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=50,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=6.83019e-006 |
|
AddRot=6.83019e-006 |
[end] |
|
[end] |
|
|
|