Class_name = "CStaticBlock" |
= |
Class_name = "CStaticBlock" |
object_name = "det-block-admina" |
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object_name = "det-block-admina" |
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
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detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc |
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CollisionBody="graphics/BlocksDetail/det-block-admina.col" |
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CollisionBody="graphics/BlocksDetail/det-block-admina.col" |
SoundScript="" |
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SoundScript="" |
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// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
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// "Эффекты закрытия пылью и пожара. Выберется тот вариант, для которого: колижн бокс, в котороый зафиксировано попадание, должен быть больше указаного числа, но меньше чем в следующем варианте эффекта. |
StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
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StaticEmitter=1,"luascripts\worldobjects\emitters\DetBuildingDemolition05.txt" |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
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StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolition10.txt" |
StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
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StaticEmitter=10,"luascripts\worldobjects\emitters\DetBuildingDemolition30.txt" |
StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
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StaticEmitter=30,"luascripts\worldobjects\emitters\DetBuildingDemolition50.txt" |
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CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
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CrashDelay=1 // Задержка на разрушение, что бы успел родиться взрыв |
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Shield=0 // Броня |
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Shield=0 // Броня |
energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
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energyloss="",true,20,300 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена |
energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
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energyloss="#",true,1,1000 // Потеря энергии пули при попадании в блок с низкой прочностью (колижн помечен символом #) |
BallisticsMaxDurability=35000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
<> |
BallisticsMaxDurability=70000 // Предел Durability, умноженный на BallisticsDurabilityK, задаваемого в миссии, выше которого не будет дамага от пуль и осколков (только фугасный) |
WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=20 |
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WeakDurability=100.0 // Durability для хрупких частей кварталла (помеченых в колижене #), остальные берут Durability из миссии. Уменьшено в BallisticsDurabilityK=40 |
BallisticsDurabilityK=20 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
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BallisticsDurabilityK=40 // Коэффициент корреции повреждений, получаемых от пуль (BeamHit) и осколков |
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= |
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logtreshold=0.0001 |
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logtreshold=0.0001 |
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CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
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CollisionStrength=0.4,4e6 // Сопротивление взаимопроникновению при столкновении [0..1], потребный импульс для разрушения (при проникновении больше 0.5м разрушится в любом случае) |
CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
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CollisionWeakStrength=0.2,1e6 // То же, но для хрупких частей кварталла (помеченых в колижене #) |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=1,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.12768 |
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AddRot=-1.12768 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=2,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=2,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-95.0 |
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AddRot=-95.0 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\shed01_D.txt" |
BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=3,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
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AddRot=90.0 |
StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
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StaticEmitter=5,"luascripts\worldobjects\emitters\DetBuildingDemolitionStack.txt" |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=4,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=4,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-95.0 |
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AddRot=-95.0 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=5,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=5,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.12768 |
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AddRot=-1.12768 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=6,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=93.8723 |
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AddRot=93.8723 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=7,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.73028e-005 |
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AddRot=-1.73028e-005 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=8,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=8,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=2.09518 |
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AddRot=2.09518 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=9,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=9,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=95.9675 |
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AddRot=95.9675 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=10,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-0.70615 |
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AddRot=-0.70615 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=11,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=11,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-0.70615 |
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AddRot=-0.70615 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=12,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.73028e-005 |
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AddRot=-1.73028e-005 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=13,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.73028e-005 |
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AddRot=-1.73028e-005 |
[end] |
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[end] |
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[SolidDebrisSingle] |
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[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=14,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=14,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-1.73028e-005 |
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AddRot=-1.73028e-005 |
[end] |
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[end] |
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[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=15,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=15,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.859822 |
|
AddRot=0.859822 |
[end] |
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[end] |
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[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=16,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=16,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=90.0 |
|
AddRot=90.0 |
[end] |
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[end] |
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[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\plankfences01_D.txt" |
BlockRef=17,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=17,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-90.0 |
|
AddRot=-90.0 |
[end] |
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[end] |
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[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
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SolidDebris="LuaScripts\WorldObjects\BlocksDetail\barnbig01_D.txt" |
BlockRef=22,5 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=22,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=18,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=20,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=20,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=21,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=21,4 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=19,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=19,2 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-93.3642 |
|
AddRot=-93.3642 |
[end] |
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[end] |
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[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Cart01_D.txt" |
BlockRef=23,1 //This block's BuildingID => PartID in SolidDebris file |
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BlockRef=23,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=23,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=23,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-145.0 |
|
AddRot=-145.0 |
[end] |
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[end] |
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[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
BlockRef=24,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=24,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-85.0 |
|
AddRot=-85.0 |
[end] |
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[end] |
|
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|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\lavka01_D.txt" |
BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=25,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-93.4968 |
|
AddRot=-93.4968 |
[end] |
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[end] |
|
|
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|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\korito01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\korito01_D.txt" |
BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=26,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=-18.6356 |
|
AddRot=-18.6356 |
[end] |
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[end] |
|
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|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Admina01_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\Admina01_D.txt" |
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=33,7 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=32,6 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=32,6 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=27,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=27,1 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=28,2 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=28,2 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=31,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=31,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=31,5 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=31,5 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=29,3 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=29,3 //This block's BuildingID => PartID in SolidDebris file |
BlockRef=30,4 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=30,4 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
[end] |
|
[end] |
|
|
|
|
|
|
[SolidDebrisSingle] |
|
[SolidDebrisSingle] |
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
|
SolidDebris="LuaScripts\WorldObjects\BlocksDetail\kazan02_D.txt" |
BlockRef=34,1 //This block's BuildingID => PartID in SolidDebris file |
|
BlockRef=34,1 //This block's BuildingID => PartID in SolidDebris file |
AddRot=0.0 |
|
AddRot=0.0 |
[end] |
|
[end] |
|
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