Class_name = "CRocket" |
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object_name = "Rocket 280 mm HE" |
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////// PhysicsBody properties |
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VisualImage=0,"graphics/Characters/test/pilot.MGM",0 |
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SoundScript="LuaScripts/Rocket_280.cfg" |
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//CollisionBody="graphics/ammo/ammo.col" |
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visualradius=5 |
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ImageAttr=1 |
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VisArg=100 |
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NoDirecion=false |
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CalcWind=true |
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ProcessNetwork=true |
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Armor1=0,100, 10,2000, 5,5000 0,10000 |
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Armor2=0,10, 5,1000 0,3000 |
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DefaultStartSpeed=0 |
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MaxDistance=5000 |
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Mass=82 |
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Mkr=0.73 |
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Mmax=1.7 |
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Cx_0=0.13 |
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Cx_max=0.298 |
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Cx_1=0.27 |
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R=0.14 |
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KPhi=0.01 |
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KPhiAcc=0.0 |
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KJ=7 |
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TimeToDestroy=0 |
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LiveTime=100 |
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ThrustArg=50210 |
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FlameArg=101 |
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Spin=20,60 //Rocket rotation angular speed random limits |
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Deviation=1 //Deviation of the thrust |
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EngineThrust=6500 //Engine power |
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EngineDuration=2.9,3.1 //Engine work time random limits |
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FuseArmDelay=1 |
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HitDummyEffect="" |
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HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/shell_ground.txt" |
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HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/shell_water.txt" |
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HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/shell_ground.txt" |
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HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/shell_metal.txt" |
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HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/shell_building.txt" |
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HitDefaultDelay=0 |
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HitDummy="LuaScripts/WorldObjects/Explosions/Bomb/Air40.txt" |
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HitWood="LuaScripts/WorldObjects/Explosions/Bomb/Ground40.txt" |
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HitWater="LuaScripts/WorldObjects/Explosions/Bomb/Water40.txt" |
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HitGround="LuaScripts/WorldObjects/Explosions/Bomb/Ground40.txt" |
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HitArmor="LuaScripts/WorldObjects/Explosions/Bomb/Metal40.txt" |
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HitBuilding="LuaScripts/WorldObjects/Explosions/Bomb/Building40.txt" |
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HitPlane="LuaScripts/WorldObjects/Explosions/Bomb/Air40.txt" |
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///////////// |
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