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16th September 2005, 04:17
#1
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16th September 2005, 09:34
#2
Re: P-38L re-visited
I think you cannot make aluminium perfect.
If you try with different daytime settings (and more or less clouds) you sometimes get unrealistic reflections.
I think the test at 12 o'clock allways shows the worst reflections.
What I did a while back when I tested my latest aluminium looks (no skin ready yet) is look up some air to air pictures of aircraft showing reflections. I was working on a P-51, but found a nice picture of a Lightning in "Thunder in the skies". Then I try to determine where the sun should be. And then pick a day time, flying direction and viewing angle that would approach the photo and then look how the skin looks compared to the photo.
The screenshots you provide both look a bit dull (my favorite for wartime skins), but the first one also shows the common problem with reflections, but you clearly have a 12 o'clock sun. Try some screenshots with 10 and 15 o'clock sun in different angles and see how the skin responds.
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16th September 2005, 10:05
#3
Re: P-38L re-visited
Couldnt say it better...
But how about "modelling" aluminum skin reflection under overcast sky? Lower contrast, "smoother" highlights, and better looking overall, IMO.
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17th September 2005, 00:30
#4
Re: P-38L re-visited
Yeah, I understand. Its like painting something that is always changing.
So you can get it pretty close at some angles/times , but it will be way off in all other settings. A good balance is all we can really shoot for.
You can see how dull this skin appears in photoshop, compaired to it ingame.

If only we had a graphics engine simular to BF1942's, which alows chrome skins. All you have to do is know the correct way to paint them, and the dds. settings.
Here's a tutorial showing how its done in that game, interesting process.
http://www.planetbattlefield.com/bf1...ing/shinyskin/
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