That would be great!
On the BoB2 forums, it is the most asked questions by new skinners, since most current paint proggies do not support it out of the box yet.
Topics could be:
* What options are there to read and/or write DDS respectively convert?
What advantages/disadvantages/limitations do these have?
* Explanaition of "subversions" like DXT1, DXT5.
* How to efficiently work with compressed formats (do not use them as "work files").
* How big is the quality loss of the compression. When to use compression and when not.
I am unfortunately no skinner myself, but can give some further ideas and am willing to proof read.
AFAIK, besides BoB2 also all MS sims (MSFS,CFS,TS) and LoMac use it and it may well be other sims like SF:P1 do as well. I am convinced it is the format of the future, since all modern gfx cards can decompress the compressed DXT files in hardware while rendering.