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Okay, here's what I found, I decided to try the suggestion from Adlabs regarding the strength of my texture layers! so I killed the texture that I was playing with. The first four shots are based on a noise layer with a gausson blur of 2% with overlay blend mode. I varied the opacity setting and that was it for these first four shots.
So here is the bare skin, no textures whatsoever (opacity for the noise layer at 0) Take a good look at the panel lines
10% Opacity on the noise layer
50% Opacity
100% Opacity
Once I saw the progress there, I wondered what it would be like to add a different colour into the mix and this is what I came out with.
It's a world better than it was before, but still a little blotchy. My next step was to keep the noise layer, but take away the gausson blur feature, adjust the opacity and this is the farthest I've gotten so far
Still not perfect but at least I'm not banging my head against the wall quite as hard now!