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31st October 2008, 13:46
#11
Re: Learning profiling?
Thank you for your suggestions. I am most grateful. You have explained the thinking behind free-standing profiles perfectly. So I have done as you suggest and now show the He111 without background. Some mods have been made as I have learned that one or two items were not quite right.
It seems there is a bit more to this game than I first thought. As the late Benny Hill used tyo say"Learning all the time!" Must try harder!
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31st October 2008, 13:51
#12
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6th November 2008, 05:42
#13
Re: Learning profiling?
Third attempt??? I wonder why I even bother trying anymore.
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6th November 2008, 21:32
#14
Re: Learning profiling?
I read about people asking how do I get started? The answer is simple, get of your butt and do it. I found it a refreshing change from 3D. You will find my latest attempt at this very precise business on " Learning Profiles - Phase two". I know it's full of bits that probably need tweaking, but so what - there is at least something to look at. I don't suppose I'll ever get to the tutorial-making stage, but I've learnt more PS tricks through this than most other things I've done. Call this WIP.
regards, Warren.
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7th November 2008, 01:17
#15
Re: Learning profiling?
That's what I'm talkin' about, Baby! Does it "feel" better to you this way, Warren? As always, these things are matters of personal opinion.
I was talking with a "proper" aviation artist and he was saying the key to traditional aviation art is to create a composition, without the aircraft, that works on its own, and then add the aircraft to it. That's what got me thinking about what the viewer expects to see. If you look at the really good aviation artists, like Michael Turner, you can take the plane out and be left with a satisfying image.
That's why I profile ... I can't paint!
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