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16th November 2005, 14:39
#1
now for color?
Hi alll
I have just finished my panel lines black and white as well as rivets lyers black and white.
now I need to add color.
what is the best way to do so? as a newflood layer colors the whole template is there a trick to it or do i simply just mask off... say the wings or what ever i want to flood.
what im trying to do is make a grey template that i can use for other paint jobs of the same plane .
ps what tool is the marque tool is it the one that puts a bounding box around selections so it can be moved?
Thanks Rave
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16th November 2005, 17:30
#2
Re: now for color?
Put the colour on a seperate layer which is below the layers with fixed things (internal structure like cockpit) and the panellines.
Here is how you can make selections you can use with the fill tool:
http://www.simmerspaintshop.com/foru...ticle&artid=11
Here is how you can work with layers
http://www.simmerspaintshop.com/foru...ticle&artid=20
To get a more weary look and a less glossy look there are very many techniques. From simple to difficult.
Look in the tutorials here to learn and try some things:
http://www.simmerspaintshop.com/foru...?do=term&id=13
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16th November 2005, 21:58
#3
Re: now for color?
When I add color, I use the lasso marquee tool to select the area of the part. Then to save effort on reselecting it later, just save the selection. The menu command "Select-Save Selection" will let you name that selection marquee and later you can relead quickly it using the "Select-Load Selection" command.
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17th November 2005, 03:22
#4
Re: now for color?
thats a time saver thanks there are so many goodies in ps theres something new each day.
this site rocks
ty guys
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18th November 2005, 16:21
#5
Re: now for color?
I looked at the artical about metalic effects.here I made the template in metalic and it really came out well I took the advice on shading and highlite as well as a texture lyer made from add noise and gausenn blur tool so the matalic looks top notch.....
But when I go to add a camo layer over it keeping the camo ie color layer under rivets and panel lines. I do not get good results the highlites show though and the color is not deep an rich like in your example of adding camo in the metalic tutorial. I have opasity at 100% also.
if i put a dark green it shows up looking very light and un military should i take out the highlite lyer form the metalic?
even when i do i still don acheive the deep rick colors your camo example looks like
Last edited by FARaveN; 18th November 2005 at 18:58.
Reason: 4got
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18th November 2005, 21:17
#6
Re: now for color?
Yes, compared with camo, metal highlight is too much.
Move the metal highlights under the camo layer.
You can also try to lower the opacity even down to 5%, as long as it looks right.
Take a look at other templates like my P-51 and P-47 which you can find at http://www.1java.org.
Especially the P-51 shows how I place camo over the metal effects.
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18th November 2005, 21:43
#7
Re: now for color?
thanks for response..
when i move highlites under camo it does not show so i lesen the opasity and im back to the color problem ill have to play around some more i think
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18th November 2005, 23:26
#8
Re: now for color?
Yes, when switching between bare metal and paint schemes, all the special layers have to be re-adjusted to suit the brightness of the new scheme.
And as you point out, especially the highlights are lowered on the painted effects. If the colors are greatly lightened with the highlight layer, then you can try using a different blending mode to see if others are better looking.
I am very often trying different layer effects settings on my surface layers, as sometimes I am surprised and see something great and keep it.
When doing this, it can be useful to make a copy of the surface effect layers that you made for the bare metal so they are not lost when editing for paint. Then just hide the layers you don't want to use and edit the others. This makes for a lot of layers, but also lots of flexibility. If one of my templates has two or three camo schemes from it, I'll sometimes have separate layers named "hilite (skin1); hilite(skin2); hilite (skin3) so that they are all best adjusted for each skin.
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18th November 2005, 23:59
#9
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