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16th February 2010, 16:39
#1
Pixel trouble
Hey guys,
yesterday i found this forum through google. I searched for weathering and found a awesome tutorial at this site.
I tried to add weathering to an Tornado IDS in Falcon Allied Forces. All looks good at the editor (Lodeditor) but when I enter the game the black nose of my tornado gets ugly white-grey pixels on it.
I can do what I want I'm not able to find the reason for it.
I didn't change everythink at the nose, I can paint the nose in solid black but that doesn't help. There must be a trick to solve that could be falcon specific. When I use the original top part the nose is black.
Any ideas what went wrong?
Last edited by Snapper; 16th February 2010 at 16:49.
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16th February 2010, 20:27
#2
Re: Pixel trouble
Hi and welcome,
First thing I would try, is loading a skin that is all a solid color (basically a fully solid color image with no aircraft details). Try black, then red or blue. See if this same effect is happening on these solid color skins. Then you will have an idea whether it's some bug, or if there might be some mapping issue.
If this doesn't show up with a full solid color, then I'd use something like the panelfinder tool, and see what happens. You can get this tool here:
http://www.simmerspaintshop.com/foru...anelfinder-40/
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16th February 2010, 20:43
#3
Re: Pixel trouble
Thx, for your answer. I tried solid color at the nose but when I use black it looks like grey. Will try to fill the full skin in one color.
The skin is from the game I only add weathering so a bug isn't possible. I need to convert the files when I finished them with dxtbmp from jpeg to bmp could that cause my troubles.
It's funny that it only happened to one part out of four.
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16th February 2010, 21:52
#4
Re: Pixel trouble
Okay small update, I tried the panelfinder tool and can see it in game without any pixel errors. But when I try solid colors it doesn't matter which one I choose the skin is grey instead of red, blue and so on.
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18th February 2010, 01:56
#5
Re: Pixel trouble
Hmm, I seem to recall that DXTBmp saves BMP files in a compressed format? Could be that the solid colors are causing some issue with the compression, but that's just a guess.
Try adding some dark gray "noise" in the black nose cone, so that the compressor has some sort of detail to work with instead of a solid color.
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