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  1. #1
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    Question What would you like to know about skinning in SOW

    Is there anything you'd like to know about creating skins for SoW?
  2. #2

    Re: What would you like to know about skinning in SOW

    Thanks!

    I hear the weathering and textures are on separate layers, are they locked or is everything free to be edited?

    thanks
  3. #3
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    Re: What would you like to know about skinning in SOW

    Thanks Serval, I have a few:

    1.) Are the textures to be handled in a similar way to MS Flight sim where each skin has it's own folder and a small config file linking the multi layered textures together?

    2.) If the above is the case, Will the end user be able to control which layers apply to an individual skin? Ie, For instance, Could I create several weathering layers and apply Layer X to skin X and then later apply Layer Y to skin Y? if that makes sense

    3.) Again, if this is the case, Is there a limit as to how many layers will be applicable to an individual skin?
    What file format are the skins going to use?

    4.) I've heard that the texture size for SOW is 2048x2048, Is this the same for all layers eg Internals, Cammo and Weathering etc?...

    Thanks mate,

    Rob.
    Last edited by VH-Rock; 15th November 2010 at 21:30.
  4. #4
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    Re: What would you like to know about skinning in SOW

    Quote Originally Posted by Phas3e View Post
    I hear the weathering and textures are on separate layers, are they locked or is everything free to be edited?
    This is a big, huge concern for me as well.

    Also,
    Will markings be applied in the same manner as IL-2 (using .mat files)?

    It sounds pretty certain the skin size will be (up to) 2048x2048. Will the color depth also increase from 8 bit to 16, 24, or 32 bit?

    Oleg recently shared a movie which displayed a shiny Ju-87. How will reflectivity be handled? Per-skin, with an alpha channel like MSFS? Per-plane with a .mat file or layer?

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