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Thread: The Demon

  1. #31
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    Re: The Demon

    AP, I'd like those drawings too if you don't mind.
  2. #32

    Re: The Demon

    no problem...just e-mail me, and iīll send them your way (webmaster@aircraftprofiles.dk)
  3. #33
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    Re: The Demon

    Interesting first rendering AP. Makes me think of a comment by Skyraider3d (IIRC) who said that most of us put too much shading and lighting on our profiles. Since this is 3D, nobody will say so, but had it been 2D I think the general reaction would have been "lacks shape definition".

    Maybe the metal needs improving? Don't know really. How advanced are you on this one? Is it finished? Are you still working on it?
  4. #34

    Re: The Demon

    Thanks Gamary:
    Still very much a WIP. I havenīt yet started to think about the texture of this one. Perhaps try and have a look at the Ford i have posted in this forum, this is a WIP but much further closer to completion. This shows what textures iīm aiming for on this project.

    Thanks
  5. #35

    Re: The Demon

    Hereīs a new update with some more attention to the textures of the fuselage and nose section. I have added a layer which breaks up the highlights and a socalled "bumpmap" in which the panellines is defined. Later on the bumpmap will also feature some random bumps to simulate stressed skin. Hereīs a detail shot of the nose section.
    Name:  sample6-detail.jpg
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    I have also started on the weathering, Still some way to go. Next big issue is the rivets, and then thereīs lots and lots of modeling to do. The landing gear and cockpit area is far from finsihed. And then i will add some droptanks and pylons...

    Hope you like it so far
    Name:  sample6.jpg
Views: 145
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  6. #36
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    Re: The Demon

    Quote Originally Posted by Baron View Post
    3D work is not fair here at Simmers! :-))) I'm really thinking about also to start with 3D. Saves a lot of work making lights and shadows and the finished model is also useable for more as such for a profile.
    Maybe not fair, but in my opinion 2D sketching gives much more possibility to do work as realistic and artistic. 3D is very good to do fantastic renders but they need a lot of 2d work to finish.

    3D could be used as preview of shadows and blicks - but anyway finished work must be corrected at 2D

    For me this model is quite "flat", there are no accent of blicks and shadows. It needs a lot of work.
  7. #37

    Re: The Demon

    Thanks for your comment. I donīt agree with everything you say, but iīll take it all into consideration.

    As I wrote in my previous post, this is a WIP so you are right: It does need a lot of work.

    You sound like you also use 3d applications, so i would be very interest in hearing what kind of post-work you suggest a 3d model need (and perhaps what applications you use)
  8. #38
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    Re: The Demon

    AP,
    Just a question for my education: Is that orange color supposed to be the dayglo-red/orange used by VF-121 at one time? Kind of an unusual color in your WIP.

    Thanks
  9. #39

    Re: The Demon

    itīs surpose to be a Day-glo but it might be too light...Have to check that.

    Thanks
  10. #40
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    Re: The Demon

    Nice shot of the red-orange at

    vf121drivers

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